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Response to: The most complicated flash? Posted January 13th, 2007 in Game Development

It actually depends what programs you also use....3D (esspecially coded 3D) can be a real headache and close to life graphics like CI: Unregulated had.

Response to: auto play pre-loader Posted January 12th, 2007 in Game Development

douvle-click on it and delete the third frame...it says the same thing in the instructions.....

Response to: ## AS Wars 2007 Battles Posted January 10th, 2007 in Game Development

Oh yes..FFA battle. It was indeed laggy as hell, but freakin hilarious, esspecially claxor and his comments : 2 down, 24 to go :D

By the end the two corner-campers were left, Kart-Man and...the red orb. Gee, I guess camping was a good idea.

Response to: ## AS Wars 2007 Battles Posted January 10th, 2007 in Game Development

Whoa....I have to say, this was the fastest defeat I've ever seen. Arby is going to need some e-hugs after that.

Response to: ## AS Wars 2007 Battles Posted January 9th, 2007 in Game Development

At 1/9/07 02:34 PM, Claxor wrote: Good battle Void :)
I'm surprised I stood still though, he shoudn't do that..
I guess my bot simply suck 1 on 1 :(

Kinda sad...I loved your bot and the fun comments even though it had only 4 of them

Response to: The Flash 'Reg' Lounge Posted January 7th, 2007 in Game Development

RE:Hacked
Talikng about the SS virus, does anybody know how to get rid of it? I used the antidote, but it still has unpleasant side effects such as not being able to right-click on desktop and it resets my bookmarks every time I log off.

Response to: The Flash 'Reg' Lounge Posted January 6th, 2007 in Game Development

RE:Calendar

IAnimate, check your birthday...I feel evil.

RE: Flash, 2007?

I'm a complete failure at getting anything full-sized done...I'm just so damn slow

Response to: An Article Posted January 6th, 2007 in Game Development

What he means is that we need to have a user there to see it.

Response to: Beta Test MY game Posted January 6th, 2007 in Game Development

Well, one thing would be not having a tank. For example, it could be sleigh since the odd movement would make alot more sense then.

Response to: Beta Test MY game Posted January 6th, 2007 in Game Development

OK now...4/5 assuming that the add-ons will be good. The main reason here is the fact that the movement of the tank is horrible. Please, change that. No tank moves like that, sometimes I actually felt that i was pulling a box rather than a 50 t vehicle. At some points you could even have the tank move side first which was very, very odd...

Response to: handdrawn art collab Posted January 5th, 2007 in Game Development

Plus the size would be massive

Response to: The Flash 'Reg' Lounge Posted January 5th, 2007 in Game Development

RE: TC site

The news made me lol....anyway, the font you used looks nice on the buttons, but remove it from the text, will ya? It is much harder to read with white background. Or maybe the fact that is outlined is the problem...?

Response to: The Flash 'Reg' Lounge Posted January 4th, 2007 in Game Development

RE: Animation
Eh..? I didn't understand that site you gave us, Sonx

RE: Ultimate bannage
Oh yes...now I understand why you are constantly banned...

Response to: Flash Freestyle Battle Posted January 4th, 2007 in Game Development

AND SHITTURTLE IS THE WINNER!

:sorry for all-caps

Response to: ++ As Wars 2007 Posted January 4th, 2007 in Game Development

At 1/4/07 07:32 AM, jogo52793 wrote: Also do we start EXACTLY in the corner, or just somewhere around there.

As you can see from the previous battles, somewhere around there.

Response to: Voice Acting Club Posted January 4th, 2007 in Clubs & Crews

At 1/3/07 05:06 PM, Omahdon wrote: Let's see that's 1, 2, 3 posters in a row.... 45 added to 75 makes 120. IMMA GONNA GO TO DISNEELAND!

lol...never thought neverending flow of dumbasses would be that useful

Response to: ++ As Wars 2007 Posted January 3rd, 2007 in Game Development

At 1/3/07 11:46 AM, BritishMoose wrote: I wish I could AS...coders really do have the most fun.

Od...all this text and rules makes me happy I'm not a coder

Response to: The Flash 'Reg' Lounge Posted January 2nd, 2007 in Game Development

RE: 5000-th post

That would be pretty offensive if he would be a IE user...I know i am.

Response to: The Flash 'Reg' Lounge Posted January 2nd, 2007 in Game Development

RE: 5000-th post

Didn't you do enough huging couple of pages ago?
Eh, whateva....*sends a e-hug*

Response to: The Ultimate Halo collab Posted January 2nd, 2007 in Game Development

At 1/1/07 09:19 PM, KyleDaFox wrote: I used the line tool.

This one looks a lot better with the line tool.

Remove the gradients and replace them with different fills (I'd say 7 different should work). It wil lokk so much more natural then.

Response to: Dang whats wrong with my sig Posted January 1st, 2007 in Game Development

It is actually...Must be your computer's fault.

Response to: startin flash Posted December 31st, 2006 in Game Development

At 12/31/06 08:46 AM, Muncey wrote: You need to know the basics of the program then i guess.

http://www.freeflashtutorials.com/ << youll learn the basics in a few of them tutorials.

Google search flash tutorials and look for some starter tutorials.

Muncey, he said he uses swishmax...I don't hink it is used the same way as Flash.

Response to: Transparent Photoshop to Flash Posted December 31st, 2006 in Game Development

or .psd, Flash (at least 8) can understand those too.

Response to: graphic tablet...advice me Posted December 30th, 2006 in Art

Why make the same thread in both Art and Flash forum?

Response to: Would you Blam or Save this? Posted December 30th, 2006 in Game Development

Insta-blam. Even though it has a nice point, the graphics...suck.

Response to: Mount Newground Posted December 30th, 2006 in Art

Meh, here's mine. Sorry for not adding the height, but i don't know how high we were and i don't know how long a feet is anyway...
http://denvish.net/ulf/1167505615_Untitled-1% 20copy.jpg

Response to: Mount Newground Posted December 29th, 2006 in Art

Oh well. I'd like to take part, but could anyone please tell me
1) How high we are?
2) Which side(left, right)?

Response to: Tut Collab '07 Suggestions Thread Posted December 29th, 2006 in Game Development

I thought about it and i had an interesting thought:
How about an extra section where people can go when they are having trouble finding what they are looking for. Like a quiz basically. For example, the first one would be:
What are you trying to create?
A) Animation
B) Game
C) Website
D) Picture
and so on...

Of course this idea could use lots of refining...but I think it would be worth a shot.

Response to: Dumb question... Posted December 29th, 2006 in Game Development

Movieclips show you only the first frame they have if they're on stage. If you want to see the animation on the stage, then convert them to graphics.

Response to: Tut Collab '07 Suggestions Thread Posted December 28th, 2006 in Game Development

Moose....this is the suggestion thread. The actual collab hasn't started yet.