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Author Search Results: 'Re2deemer'

We found 1,059 matches.


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Viewing 1-30 of 1,059 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92236

1.

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Topic: Tf2 Solider/Demo update?

Posted: 12/11/09 06:01 PM

Forum: Video Games

I would hate to be an Engineer after the demo/soldier update is released.
Start of the round. An engie sits behind his level 3 sentry. Gates open and 4-5 crit rockets along with a dozen stickies flies towards the sentry.


2.

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Topic: 2009 Holiday Card Exchange

Posted: 12/11/09 04:02 PM

Forum: Art

At 12/11/09 03:30 PM, CosmicDeath wrote: Wow, Estonia! Yeah, no idea how long that will take. Did your post office give you any kind of time estimate? Everytime I think of Estonia, I think of that Pauly Shore film, "Encino Man" (aka California Man). Uh - it was made in 1992, so the reference might be lost on youngins... Meh

*mumbles and wanders off*

Eh, I never had the thought of asking for a time estimate....Bollocks

Hah, but I got the reference. I remember when the film was first on TV. We have a kid in class whose family name is Link so you can imagine that fun was had...


3.

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Topic: 2009 Holiday Card Exchange

Posted: 12/11/09 03:17 PM

Forum: Art

Done and sent. Got no idea how long it will take for the card to arrive to USA from the other side of the world though...


4.

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Topic: 2009 Holiday Card Exchange

Posted: 12/09/09 01:24 PM

Forum: Art

Oh, what the hell. Did Newgrounds just change my EU-s (Euro signs) to EU's?


5.

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Topic: 2009 Holiday Card Exchange

Posted: 12/09/09 01:23 PM

Forum: Art

Out of curiosity, is there more point in sending the card as registered mail or normal?
The fee for a normal letter should be 0.6 EU while the registered letter costs 1.5EU to send.


6.

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Topic: What type of music do you listen to

Posted: 12/09/09 10:33 AM

Forum: General

Omnivore


7.

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Topic: Christmas Games

Posted: 12/09/09 06:41 AM

Forum: Video Games

The Orange box is the best deal in gaming history. 5 awesome games for 23EU? Fuck yes! Plus you get access to buttload of free mods that way.


8.

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Topic: 2009 Holiday Card Exchange

Posted: 12/08/09 04:02 PM

Forum: Art

At 12/8/09 03:50 PM, Occluded wrote: I was about to make fun of the fact that someone needed clarification about what the back flap was, and then I thought of something I needed clarifying. Whew! Good thing I didn't insult him or I'd look just as dumb as he does.... wait...

*sadface*
Not everyone is a native English speaker, you know :(

Thanks for the extension Nae. Figured I would create a new card because the old one was too crappy for my taste. Silly me, trying to paint the northern lights with watercolours...


9.

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Topic: Halo Haters

Posted: 12/07/09 07:11 PM

Forum: Video Games

I never seize to be amazed by the number of people that fail to notice the date of the last post in the thread...


10.

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Topic: 2009 Holiday Card Exchange

Posted: 12/07/09 06:48 PM

Forum: Art

At 12/7/09 06:35 PM, J-qb wrote: from what he has told me (and I think I`m not alone in this) I`m a bad mannered assfuck.... still that doesnt make sense to me...

Consider it a compliment :p


11.

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Topic: Wanna be a cyborg? Ok!

Posted: 12/07/09 01:47 PM

Forum: General

.....I had a great idea, but I forgot what it was.

Oh yeah, memory.


12.

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Topic: My Photoshoped Art

Posted: 12/04/09 04:28 PM

Forum: Art

OP, I'm not going to judge wheter or not images created solely with filters are worthy or not. However, seeing as you're so interested in them, allow me to suggest Peacock.
It's a free, web-based program that, in a VERY simple manner of saying, is Photoshop's filters on steroids. Try it out - you don't even have to register to use it ( though you have to in order to save images) so nothing will be lost if you don't like it.
Yes, it looks and feels different, but it gives great results.


13.

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Topic: [shmup] Cyberpunk Level

Posted: 12/04/09 04:13 PM

Forum: Art

So, I did some thinking about locking down the themes and designs that we would be doing.

Firstly, a basic story should be primary concern. It is easier to stick stuff into a world than it is to create a world around lone elements. I'm not talking about an epic-sized story, I mean a basic idea of what's going on. Just enough to think of why what what is attacking the player (and vice versa).
My ideas:
#1 - Some sort of military coup has overthrown the government. You have stolen a prototype military fighter and fly in to save the day.

note - this idea would allow a nice beginning cutscene where the player blasts through the blast doors of the hangar the prototype is and flies out.

#2 - Once again, you stole the prototype, but this time with the goal of selling it on the black market. Thus, the military/olice/others are trying to hunt you and your precious vehicle down.

#3 - The typical "BAWWW, GOVERNMENT SUCKS. LET'S REBEL!". This time you pilot the rebellion's experimental thingy.

Yeah, those were just some basic thoughts to get the ball rolling. One thing I would like to see all ideas end at are the rooftops of an expansive metropolis. Think of a huge, sprawling city in the background, a sunset for good measure and a angry boss for you to fight.

Secondly, enviroments. The city theme is a given (and my thoughts see it as being the last part). However, we could mix and match stuff - create a section of that and a section of anoter thing.
# CITY, only progressive. Starts with lowly ghetto, then to residental region, then downtown, the centre of the city and eventually the heart of the metropolis.

# WASTELAND. This does no offer much opportunities for the technological aspect of our topic. Except for camouflaged enemies.
* However, the idea can be developed. SCRAPYARD - where the broken stuff goes.
* And a MINING COLONY. Dozens of bunker-like mining buildings scattered around the landscape with all kinds of fuel lines, mining machines, storage tanks and any other gear scattered around.

#Inside of a FACILITY.
* A FACTORY of war technology
* A PROTOTYPE LAB.
* A HANGAR BAY.
* MILITARY STORAGE FACILITY - in essence the same as a hangar.

Enemies can be developed to match the enviroments. And the player, I'm so not in the mood for that.

I will post later about getting a common visual style. Too sick right now XP

Curse that flu season

14.

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Topic: 3d Artists Over Here!!!

Posted: 12/03/09 04:08 PM

Forum: Art

At 12/3/09 02:56 PM, Kinsei01 wrote:
What Program are you using?

Blender 2.49


15.

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Topic: im really bad at makeing choices!

Posted: 12/03/09 01:19 PM

Forum: Video Games

Buy World of Goo


16.

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Topic: 3d Artists Over Here!!!

Posted: 12/03/09 01:18 PM

Forum: Art

That's one hellofa adorabe expression that rabbid has.

Been tinkering with 3D too. Here's a space fighter I did for a start. I can't seem to figure out how to create a proper lighting for the cocpit (Cylon fighter style) and the exhausts though...

3d Artists Over Here!!!


17.

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Topic: 2009 Holiday Card Exchange

Posted: 12/03/09 12:20 AM

Forum: Art

So, if we have completed our card then you'll send us your address to send it to on the 6th, right?


18.

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Topic: [shmup] Cyberpunk Level

Posted: 12/01/09 10:29 AM

Forum: Art

At 11/30/09 11:50 PM, Kinsei01 wrote: I think for the level design we have pretty much 2 choices wasteland or city.

Nobody ever said that we have to choose one or another...We could always have a section of one and then a section of another.

I say we go with the animal theme. It's a pretty solid idea, we can make a small list of critters, robofy them and call them the baddies.

Ngghhh, don't at all like that idea. I'm all for organic-looking enemy ships, but actual robotic animals?
.....I was never a fan of Sonic.

And finally we need to get a user ship.

On a conceptual level, I agree. A'la deciding whether it's a police or military or rebel ship? Boxy or slim or...etc.

Also, just for anyone interested, I sent BomToons a PM about player designs. His response - "the design is not final yet. Right now I need finalized bgs and enemies. Any player designs should only be conceptual."


19.

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Topic: Gordan Freeman is real...

Posted: 11/30/09 10:15 AM

Forum: Video Games

*AHEM*

The face for that version (HL2) was made out of the faces of several Valve employees morphed together, such as David Speyrer, Eric Kirchmer, Greg Coomer and Kelly Bailey.

20.

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Topic: [shmup] Cyberpunk Level

Posted: 11/29/09 12:08 PM

Forum: Art

Would recommend against designing the player ship at the current time. Tossing around ideas and base concepts, sure, but remember that we are going to have a predetermined hit area to the ship. There will most likely be a layout template by BoMToons that we are to follow. So there's no point is creating a circle-shaped ship if it actually has to be pear-shaped.

These were just examples, FYI

Also, below is a concept for the city level.
Welcome to City 17.

[shmup] Cyberpunk Level


21.

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Topic: Abandonware = Treasure. Holy shit.

Posted: 11/27/09 09:23 AM

Forum: Video Games

To the OP - try OpenTTD. It's an open source clone of the game that adds many new neat features to the original. It's the small things that really could ;)


22.

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Topic: Music you listen to while gaming.

Posted: 11/27/09 09:20 AM

Forum: Video Games

At 11/26/09 10:33 PM, LegalRodrigo10 wrote:
At 11/26/09 10:26 PM, ThePhantomGamer wrote:
At 11/26/09 07:50 PM, Qonquerer wrote: I prefer to use ingame music.
Same here.
Oh same here too...

Likewise. 99% of the time I don't feel the need to listen to any other music. I want to experience the game as it was meant to be and music adds a big part to your playing experience (especially the atmosphere of the game).
The other 1% of the time I'm just too lazy to switch music.

Also, WHY would anyone play their own music while playing Left 4 Dead? Practically everything in the game is foreshadowed by the music and sounds. You can hear tanks coming due to their growling (and their theme music), there's a small music cue before a SI spawns and Hordes have a warning music. I silently sit and wonder if that person gets kicked often.


23.

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Topic: do you want to see my art?

Posted: 11/26/09 01:54 PM

Forum: Art

I think exactly what you said

Also, The art forum rules.

Post your art IN THE FORUM, do not simply link to another site for people to view your art.

24.

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Topic: TheQuakers art

Posted: 11/26/09 12:58 PM

Forum: Art

I'm going to avoid posting anything until I know what you're trying to do here.
A.k.a what work in progress?


25.

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Topic: Art Forum Lounge

Posted: 11/26/09 12:19 PM

Forum: Art

At 11/26/09 12:01 PM, M-Vero wrote: To all us American Forumers, Happy thanksgiving!
To people in other countries, happy what ever holiday/birthday/celebration may be going on!
Got nothing? Than Happy Thursday!

Pfffft, you americans have way too many holidays


26.

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Topic: Small art portal question

Posted: 11/24/09 04:17 PM

Forum: Art

I don't know the answer to your question, but I do know that there is a thread in Wi/ht forum that is specifically for Art portal questions. Any thread in Art forum is to have a starting picture.
Alternatively, geeral chit-chat also goes to the Art forum lounge.


27.

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Topic: [shmup] Cyberpunk Level

Posted: 11/23/09 01:17 PM

Forum: Art

I almost feel as if I'm spamming this thread.

Oh well. Moar enemies.
First one is a simple walking turret. Can only walk on the ground (duh) and attacks by pointing it's gun in the skies and firing HAPPY RAINBOWS.
*ahem*

Seconds one is some sort of drone carrier that flies onto the screen, launches it's four drone (that in turn start attacking the player) and flies into the sunset.

[shmup] Cyberpunk Level


28.

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Topic: Art Forum Group Shot

Posted: 11/20/09 03:39 PM

Forum: Art

At 11/20/09 03:24 PM, M-Vero wrote: And I have absolutely NO idea what I'm gonna do with Renae, damn you for being so mysterious.

A girl trying to ban some art thief only to realize that her banhammer no longer works? Since she's so mysterious you could just wrap her in some armor or robe.


29.

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Topic: Art Forum Group Shot

Posted: 11/20/09 09:05 AM

Forum: Art

At 11/19/09 11:01 PM, Tommy-Gun wrote: It's looking pretty good, although I think you should make the borders larger so that you can include more people.

I thoughts so too for a second until I read the fine print in the OP. Not sure if I understood it correctly, but..

Naturally it will get progressively larger so high res progress images will eventually be submitted as sketches in the art portal.

30.

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Topic: look at my art

Posted: 11/19/09 02:10 PM

Forum: Art

At 11/19/09 01:57 PM, TaraGraphics wrote: There's no signature. That's the evidence.

Hey, hey! Not everyone tags every single piece they make


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<< < > >>

Viewing 1-30 of 1,059 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92236