So, I did some thinking about locking down the themes and designs that we would be doing.
Firstly, a basic story should be primary concern. It is easier to stick stuff into a world than it is to create a world around lone elements. I'm not talking about an epic-sized story, I mean a basic idea of what's going on. Just enough to think of why what what is attacking the player (and vice versa).
My ideas:
#1 - Some sort of military coup has overthrown the government. You have stolen a prototype military fighter and fly in to save the day.
note - this idea would allow a nice beginning cutscene where the player blasts through the blast doors of the hangar the prototype is and flies out.
#2 - Once again, you stole the prototype, but this time with the goal of selling it on the black market. Thus, the military/olice/others are trying to hunt you and your precious vehicle down.
#3 - The typical "BAWWW, GOVERNMENT SUCKS. LET'S REBEL!". This time you pilot the rebellion's experimental thingy.
Yeah, those were just some basic thoughts to get the ball rolling. One thing I would like to see all ideas end at are the rooftops of an expansive metropolis. Think of a huge, sprawling city in the background, a sunset for good measure and a angry boss for you to fight.
Secondly, enviroments. The city theme is a given (and my thoughts see it as being the last part). However, we could mix and match stuff - create a section of that and a section of anoter thing.
# CITY, only progressive. Starts with lowly ghetto, then to residental region, then downtown, the centre of the city and eventually the heart of the metropolis.
# WASTELAND. This does no offer much opportunities for the technological aspect of our topic. Except for camouflaged enemies.
* However, the idea can be developed. SCRAPYARD - where the broken stuff goes.
* And a MINING COLONY. Dozens of bunker-like mining buildings scattered around the landscape with all kinds of fuel lines, mining machines, storage tanks and any other gear scattered around.
#Inside of a FACILITY.
* A FACTORY of war technology
* A PROTOTYPE LAB.
* A HANGAR BAY.
* MILITARY STORAGE FACILITY - in essence the same as a hangar.
Enemies can be developed to match the enviroments. And the player, I'm so not in the mood for that.
I will post later about getting a common visual style. Too sick right now XP
Curse that flu season