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Author Search Results: 'RD3K'

We found 196 matches.


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Viewing 1-30 of 196 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7

1.

None

Topic: Toxic Iii (fl Studio 7)

Posted: 12/16/08 05:23 PM

Forum: Audio

Sounds like it may be the demo rather than the full version


2.

None

Topic: Nexus xmas expansion

Posted: 12/16/08 04:52 PM

Forum: Audio

...anybody there?


3.

None

Topic: Help

Posted: 12/16/08 04:36 PM

Forum: Audio

Add a "sampler" to the step sequencer, right click it, load sample, navigate to sample


4.

None

Topic: Nexus xmas expansion

Posted: 12/16/08 04:20 PM

Forum: Audio

At 12/16/08 04:19 PM, Rig wrote: I has it.

Care to share nxp?


5.

None

Topic: Nexus xmas expansion

Posted: 12/16/08 04:12 PM

Forum: Audio

At 12/16/08 03:59 PM, heartless1298 wrote: I might have found a version of it. I'm downloading it now, and if it's the right thing, I'll upload it to a file sharing site and post a link here.

That would be so awesome!


6.

None

Topic: Nexus xmas expansion

Posted: 12/16/08 03:50 PM

Forum: Audio

Yes


7.

Resigned

Topic: Nexus xmas expansion

Posted: 12/16/08 03:31 PM

Forum: Audio

Anybody got it?

I used to have it but can not find it! It used to be freely available from the refx website, but I can not see it there anywhere - googled around with no luck.

Working on a christmas composition at the moment...but it doesn't sound too chirstmassy yet :(


8.

None

Topic: List component run function help

Posted: 07/05/08 11:38 AM

Forum: Flash

OK found the solution myself through experimentation.

For anybody else that is interested:

vidlist.addEventListener("change", sausage);

function sausage(){
	trace("sausage");
}

9.

Shouting

Topic: List component run function help

Posted: 07/05/08 10:40 AM

Forum: Flash

I have a list on the stage, instance name of vidlist. Using below AS code to populate it:

//Populate the video list with fake names
for(var i=1;i<=50; i++){
	vidlist.addItem({label:"Video " + i, data: 0, icon:"movieicon"});
}

This is working fine.

Now, what I want to do is for a function to run when an item is selected. I attempted replacing "data: 0" with "data: FUNCTIONNAME" and then writing the function, but that ran the function when each item was loaded - so fifty times when the movie loads.

Any help much appreciated, thanks in advance.


10.

None

Topic: Portal Sprites

Posted: 03/14/08 01:56 PM

Forum: Flash

There are NO SPRITES!


11.

None

Topic: What i want for xmas from you NG

Posted: 12/24/07 07:57 AM

Forum: General

The cake is a lie!


12.

None

Topic: Was there ever a 5/5 flash?

Posted: 12/23/07 06:45 AM

Forum: General

At 12/23/07 06:38 AM, DJvapour wrote: I win.

But why would he get it deleted. Wouldn't you stick with a 5? I mean Littlefoot really deserves a high score like that.


13.

Elated

Topic: Actionscript "Switch" question

Posted: 12/17/07 10:43 AM

Forum: Flash

At 12/17/07 10:35 AM, KaynSlamdyke wrote:
At 12/17/07 10:24 AM, RD3K wrote: But neither of these worked - anyone?
switch (da) {
case 1 :
case 21 :
case 31 :
de = "st";
break;
case 2 :
case 22 :
de = "nd";
break;
case 3 :
de = "rd";
break;
default :
de = "th";
break;
}

Perfect, thanks :D


14.

Questioning

Topic: Actionscript "Switch" question

Posted: 12/17/07 10:24 AM

Forum: Flash

I am writing some AS to populate a dynamic textbox with the current date. I completed this successfully, and made it output:

Monday 17 December 2007

Thought it would bee cool to have the suffix after 17, like "17th". So I've written a very long switch statement:

switch(da) {
 case 1: de = "st";
 break;
 case 2: de= "nd";
 break;
 case 3: de= "rd";
 break;
 case 4: de= "th";
 break;
 case 5: de= "th";
 break;
 case 6: de= "th";
 break;
 case 7: de= "th";
 break;
 case 8: de= "th";
 break;
 case 9: de= "th";
 break;
 case 10: de= "th";
 break;
 case 11: de= "th";
 break;
 case 12: de= "th";
 break;
 case 13: de= "th";
 break;
 case 14: de= "th";
 break;
 case 15: de= "th";
 break;
 case 16: de= "th";
 break;
 case 17: de= "th";
 break;
 case 18: de= "th";
 break;
 case 19: de= "th";
 break;
 case 20: de= "th";
 break;
 case 21: de= "st";
 break;
 case 22: de= "nd";
 break;
 case 23: de= "rd";
 break;
 case 24: de= "th";
 break;
 case 25: de= "th";
 break;
 case 26: de= "th";
 break;
 case 27: de= "th";
 break;
 case 28: de= "th";
 break;
 case 29: de= "th";
 break;
 case 30: de= "th";
 break;
 case 31: de= "st";
 break;
}

Any idea how I can shorten this. I tried:

case 1, 2, 3, 4: de = "st";
break;

and also:

case 1 or 2 or 3 or 4: de = "st";
break;

But neither of these worked - anyone?


15.

None

Topic: Extract part of text

Posted: 11/30/07 06:10 PM

Forum: Flash

Not sure, but I think this
would make a good starting point.


16.

None

Topic: FlashVars gotoAndStop?

Posted: 11/30/07 08:12 AM

Forum: Flash

Gosh yes of course! Had such a blank. Thanks!


17.

Misunderstood

Topic: FlashVars gotoAndStop?

Posted: 11/30/07 07:44 AM

Forum: Flash

OK, heres the situation. I'm building a small website centred around a flash movie, loaded into the page using swfobject. With this, I'm using php GET to populate the FlashVars.

So if the url of the page is example.com/index.php?page=1 then the variable page is parsed in as "1".
This is the part that works.

But what I am stuck on is the bit in flash. If it can see that page =1, it can act on it and gotoAndStop(1) for example. But what if someone goes to example.com/index.php. I have the PHP set up so that it only adds FlashVars if it detects a "page" one being declared in the URL.

So how I can I use actionscript to "gotoAndStop("error") if the variable "page" is not detected?

Thanks in advance


18.

None

Topic: Gravity + Drag and Drop

Posted: 11/18/07 02:16 PM

Forum: Flash

Add an if test so that it "Dragging" is set to true when you "startDrag" and false upon release. Then change the onenterframe so it is on run if dragging is false.


19.

None

Topic: Gonna get beat up! Halp?

Posted: 11/18/07 02:11 PM

Forum: General

AHAHAH thats what you think young Joe. Now go to your room.


20.

None

Topic: Don't Have Cs3 Should I Learn As3?

Posted: 10/24/07 09:09 AM

Forum: Flash

At 10/24/07 12:25 AM, Lonely-shadow666 wrote: if you got a bittorrent thing download it at mininova.org :D

just type in the searchbar adobe flash cs3 with keygen and i think you'll know what to do from there :D

Nah don't do that. Flash is a brilliant program, and Adobe deserves every penny they get from people who purchase it.


21.

Goofy

Topic: Check this script out!

Posted: 10/24/07 09:06 AM

Forum: Flash

I am on a computer without Flash, so out of interest, what does this code do exactly?


22.

None

Topic: Matrix:How to use it?

Posted: 10/24/07 06:42 AM

Forum: Flash

At 10/24/07 06:26 AM, mrazerty wrote: Can someone teach me how to work with the action Matrix in AS2?I've already searched the portal and the bbs but nope,I didn't find anything(decent).Please show lots of examples!

Google = <3


23.

None

Topic: If textbox contains ?

Posted: 10/24/07 06:39 AM

Forum: Flash

Thn you have to ckeck if the textbox contains nothing


24.

None

Topic: "Friends of ed" style menu

Posted: 10/01/07 01:53 PM

Forum: Flash

Sorry for double post

I'm looking to recreate the part where the text moves in the background depending on the mouses position.


25.

None

Topic: "Friends of ed" style menu

Posted: 10/01/07 01:52 PM

Forum: Flash


26.

Misunderstood

Topic: "Friends of ed" style menu

Posted: 10/01/07 01:45 PM

Forum: Flash

I want to create a menu for a flash interface similar to that in the top header of the friends of ed website, can anyone help me?


27.

None

Topic: Nice Kick Samples???

Posted: 08/31/07 08:14 AM

Forum: Audio

I do not require such advice. Why is FL Studio so crap?!?


28.

Questioning

Topic: Nice Kick Samples???

Posted: 08/31/07 07:54 AM

Forum: Audio

Hey was just wondering if anyone knew where I could get myself some nice, hard kicks suitable for dance/ trance/ techno music. I use FL Studio 7, getting a bit bored of the samples that come with it - they aren't hard enough. I would prefer it if they were free, but paid are ok.

Anyone? Thanks in advance.


29.

None

Topic: how saving works in games

Posted: 08/31/07 07:12 AM

Forum: Flash

At 8/31/07 07:10 AM, RD3K wrote: Linerider still saves off to a .sol file, which is flashes save file. So it works the same kind of way, but then flash draws the track with the code it gets.

Just found this


30.

None

Topic: how saving works in games

Posted: 08/31/07 07:10 AM

Forum: Flash

Linerider still saves off to a .sol file, which is flashes save file. So it works the same kind of way, but then flash draws the track with the code it gets.


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<< < > >>

Viewing 1-30 of 196 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7