Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsAlmost forgot this one.
Pokémon Mystery Dungeon 2: I Don't Want To Say Goodbye. Unfortunately, this is one of those games you would have had to play in full from beginning to end to feel the full brunt of how sad the moment this song plays actually is, but I can definitely say it's one of the saddest moments in pretty much all of Pokémon. It's almost a shame how badly underrated this game is, because it's the kind of game that can make you laugh, smile, get a little frustrated, and then at the end of it all, they throw one of the most depressing endings I've ever seen at you.
I've only played the very first X-Com game. I think the good part about it was that taking casualties wasn't such a big deal as it is in other similar games, and that you can afford to lose even an entire squad and still keep on going relatively okay. Taking alien weapons and then using them on the bastards was a nice perk as well, although they did it to you whenever they got a hold of your weapons also. The game was tough and intense, but it was good. Not to mention it had a very decent inventory system that made sense, and took into account both weight of the item and where you can hold it on your character's body.
I also liked the turn-based setup as well, because let's face it, you can't issue intelligent orders to ten troops on the field all at once, but if you're given time to dictate exactly what actions each soldier performs, it feels like you have more control over your team, as opposed to a RTS game where it's mostly "attack here" or "go to here" and you can forget about aspects such as switching weapons, looting corpses, using a grenade, and so on.
So yeah, I'd love to see something remade to feel more like the original.
Two definitely come to mind. I wasn't brought to tears with these, but I definitely did feel it.
Medal of Honor - Arnhem Knights in Medal of Honor: Frontline. Most FPS games have a frantic and fast-paced soundtrack, but when this is played as you're going through a small European town absolutely devastated by World War II, fighting Germans at every turn and seeing your allies fall in combat, it leaves you with a very profound and melancholy effect. For a moment, it felt like less of a game and more like a wakeup call as to how cruel war really is.
And the other was Call of Duty: Modern Warfare 2 - Invasion. I know people hate this game with a passion, but I've never heard anyone complain about the music. Still, this song and the imagery of an American town in Virginia being invaded creates a deep and profound feeling, especially when the Virginian town in question looks so similar to your own. The Wolverines mission briefing that plays before the mission starts creates such a strong sense of urgency and panic, and then the next minute, it plunges you into the sickening reality of how ugly an actual invasion of America would be if it actually happened, and how things that should be familiar suddenly look so foreign. Sure, I know it happening exactly the same way it did in the game is extremely unlikely, but setting that aside, the effect is unsettling.
I got up to the Mega Man part. Not sure how much is left to go, but I think I've seen a fair share of it.
It's pretty decent, but it does have its faults. The graphics are nostalgic and the crude humor is to be appreciated, but I think the main issue is the sheer number of cheap character deaths involved. There were plenty of times Abobo got locked into a beatdown and I couldn't budge him an inch without taking more and more damage. And the lasers during the Mega Man section, anyone who has gotten that far in the game knows the kind of frustration that comes with that rather unforgiving part. Other than that, everything else seemed pretty good, well programmed, and well-executed. I wouldn't say it's the best game ever on NG, but it does have its qualities and I definitely think it's front page material.
The real problem with FPS games is everyone getting obsessed over stats. Apparently, it's not good enough that you're enjoying the game. To be respected, you need to have a KDR of some particular amount, or you're just another common noob that no one respects. In addition to that, some clans require members to have a minimum K/D ratio. If these games completely eliminated the stat-tracking aspect, people wouldn't be so judgmental on each other.
Team Fortress 2 is also an FPS game, but people like it because you'd have to be an idiot to take it so seriously. TF2 doesn't track kills, deaths, K/D ratio or any of that. It's a purely casual game where one bad game is really just laughed off, rather than make people irate that their K/D ratio is going to plummet and everyone will think less of them. And ask yourself, how often do you find hackers in TF2? Almost never. But in CoD, Battlefield, and Counter Strike, they're rampant, because everyone's so concerned with stats.
As far as campaigns go, they've never been that great. Every now and then they have their moments, but that's about it.
"He had eyes and features somewhat akin to Fauztin, but with much more animation in his face."
- Diablo Archive
Yeah... I don't think so.
Maybe post an image of these characters? I think people can get a better idea if they can animate them if they were to see some concept art or something like that.
I like song collabs, but ever since Tom said not to use copyrighted music, those have become extinct. It's a shame too, because it was easy to participate as little or as much as you wanted if everything was split into lines. Meanwhile, the end result was usually quite impressive and showed many different artist styles.
I've tried to think of other possible collabs that could be done that don't involve copyrighted music, but the only thing that comes to mind is a Bunnykill collab, mainly because Madness gets loads of collabs done for it and there's barely any Bunnykill tributes out there. Not sure if people out there would be interested in that, though.
The asdf movies prove you honestly don't need extreme drawing quality to get a high-scoring movie. In addition, other movie series, like Cyanide and Happiness, don't exactly have stellar graphics either, but they're humor-rich and have scored well because of it. With all that said, the humor of the movie triumphs all other aspects. If your movie is funny, random in a good way, and easy for people to appreciate, you'll score well. However, having decent animation and picture quality definitely does seem to be a requirement if your animation isn't so humor-based. In this case, don't get sloppy and say "it's my style."
Length is also not an issue. It's far, far better to have a 30 second gem that's fantastic than it is to have a 10 minute movie that's good for the entire thing, but not stellar, even if it's pretty obvious more time and work went into the 10 minute movie. With that said, don't go nuts with a long script. Keep it short and sweet. Your animation can be nothing more than two characters having a funny conversation. If it's good, it will score well.
Also, being a well-known artist and animator has a massive benefit to it as well. Earning your First Daily Feature is always your hardest. Instead, shoot for being a Daily Top 5 winner, and then try working your way up. Once you've gotten your name out there, you're set.
Good luck.
I've seen all three Transformers movies. Without a doubt, you absolutely can not watch these movies and expect great humor, fantastic acting, or a meaningful storyline. All three movies are totally devoid of that. You're there purely to see CGI robots beat the mechanical stuffing out of each other and cause tremendous amounts of collateral damage in the process. If and only if you're watching it for this sole purpose will you be satisfied.
Best way to try the jets are to play on smaller servers. Trying to get a jet in a 64 player game is pretty tough.
I'll admit, I had a lot of difficultly in the beginning trying to get kills with jets. It gets much easier once you start unlocking things, but those first few unlocks are actually the hardest because you barely have anything to kill with. Also, don't be tempted to ram, it rarely actually gets you a kill instead of a suicide. You'll get way more points with even just a few scraps of kill assist points than you will trying to ram things.
Main important thing is to understand and get a feel for flying jets before trying to earn points with them. Understand the controls, get a feel for using the afterburner, learn how to make tight turns, and so on. Learn to be a defensive and evasive flyer as well. Then, understand how the guns work and try shooting at stationary targets as practice. If possible, practice in an empty server. If you screw up, no one's there to call you a noob or criticize the fact you're only trying to learn how to be a better player.
When you're ready to take on other jets, use 3rd person perspective for look for possible targets, and once you're ready to target them, switch to 1st person to bring up the crosshairs. Learn to lead your shots as well, it's vital consider it's usually suicide to fly in a straight line. But again, practice, practice, practice. Don't get discouraged because a veteran player shot you down with their fully unlocked jet.
I find you can enjoy a game without knowing much about the lore, although it does help immerse you into the game better if you know what's going on behind the scenes and why it all happened. Still, it should be where you can play and enjoy the game without knowing it, but knowing it will help you gain more appreciation for the game. For example, I like Skyrim, although I'm clueless when it comes to the lore. I only played Oblivion for a short while, and that's the extent of what I know about the Elder Scrolls series prior to Skyrim. Thankfully though, Skyrim's storyline seems to work well as a standalone. Warcraft, however, I read up on plenty of the books and background storylines (along with playing Warcraft I, II, and almost all of III), and it did give me a much greater appreciation for WoW. You understand why things are they way they are, and what kinds of things led up to those events. It also feels much more awesome that your character is now a part of it all.
Still, I can play through and enjoy a game even if it has a lame storyline. Borderlands was fun even though I didn't give a damn about the Vault. Meanwhile, Fallout 3 could be easily enjoyed without caring about the main quest line. Still, there's got to be something going on, or else there's no purpose for your character to be there. Therefore, pretty much every game needs some kind of lore or storyline. RPGs without a plot simply mean you're just boosting levels and stats, and that gets stale quickly. I find MMOs without previous franchise installments (which Warcraft has) and/or background storyline (Which Lord of the Rings Online has) suffer greatly from this.
The only games that can get away without lore and storylines are puzzle games, sport games, and fighters. Otherwise, something really should be there.
Variety, customization, and randomization. I like trying different things and getting something different each and every time. That, and I like having control over being able to design a character, pick their stats, and so on. And randomization is import to make sure a game isn't the same thing every time. Like what you find in Diablo games, the dungeons and areas are mapped out differently each time, and when you open a chest, what's inside is never predetermined. To me, the game isn't nearly as interesting if weapons, treasure, and so on are already predetermined in certain locations. Games like Resident Evil would be more interesting if ammunition, weapons, and so on were randomly placed rather than predetermined. And truthfully, this is one of my major complaints about Skyrim.
Replay value is also important. So many games just feel like as soon as you beat it, you're done and there's really no reason to play it through again or no encouragement to try something different (and this is where variety, customization, and randomization increase replay value). Most linear games are barely worth playing again with the way they follow scripted events and occurrences.
I also like a good storyline and a great music track, although I can put up with a lame storyline if the game is good (Borderlands for example). And while music can definitely help the theme and intensity of the game, if it's missing, I'm not going to be bummed out about it, but it stops what could be a good game from being a great game.
It's doubtful Sega will make another console. Video game companies almost always sell a console at cost value or even at a loss to build market penetration considering the industry is so highly competitive. I don't think Sega can afford to do that, but they can still make a comeback through creating games.
Sega should bring back Streets of Rage and Golden Axe. I'm not too crazy about what they've done with Sonic lately, but those two franchises would be a welcome sight to see again.
At 12/31/11 05:39 PM, hhahahahahha wrote: hacker hunting
You would think game developers would be smart enough to have a system that auto-detects ridiculous game performance and flags them to be banned.
This is how you know you've been playing for way too long.
Got Alice: Madness Returns, and graphically speaking, the game is solid and gorgeous. Simply put, it's like Alice in Wonderland meets Shadowman 64. Was definitely worth it for a mere $15.
The Jockeys from Left 4 Dead 2. Those damn bastards are hard to find, can somehow take like four shotgun shells to the face and still live, jump ridiculously unrealistic distances, and then drive you away from the other survivors, all while laughing like the little bastards they are. What's worse is they appear constantly on Swamp Fever, and you end up mistaking them for the not as dangerous mud men.
The economy being crappy is only a temporary thing. Your level of education is something that sticks with you for the rest of your life. Once you have that degree, it stays with you until you die. That's mainly the reason why I've been working hard for my MBA, even though it's been one hell of an expensive bitch to endure.
The more you wait, the harder it is to go back to school.
Fallout. Most people have played it, but the number of flash movies on it are next to nothing.
Vampire Girl Vs Frankenstein Girl
I've seen a lot of movies that were nothing but garbage, but this was like taking a flaming cactus up the ass. Nothing about this movie made sense, and I was really hoping at the end, some kind of world-ending apocalypse would have happened and no one survived. To me, that would have been the best and happiest ending.
Your guess is as good as mine.
Where exactly is that from anyway?
I kind of agree, the show seems to be taking the perspective of covering things that aren't necessarily taboo, per say, but more looked down upon (or regarded as strange) by the majority of society.
To be honest, you may at first think you're the only person out there that likes something strange and totally unusual, and then you find out through the internet that there are plenty of people out there that like the same, unusual thing you like and have already set up an online community for it.
It's a forced meme, but people keep it going because it's easy to make a video based on it and get an absurdly high score/rating if you milk it again and again, as in the case with several YouTube videos and even movies on Newgrounds. The reason why it's popular is because there haven't been any new memes for a while now.
I'll admit though, maybe it was funny for five seconds for the person who used it first, but when everyone and their mother started using it, it became one of the most annoying things on the internet.
Graphics help enhance a game. Plus, you have to admit, as gamers, we're spoiled. Games with great graphics raise the bars for expectations for all future games. Going backward means going downhill. With graphics, you define the game's era, and most gamers don't turn to the past for games, they turn toward the future. Case in point, games are now expected to look great and be well rendered to attempt to look as realistic as possible within the context.
But, while they may enhance the game and are good supplemental aspects to focus on, they don't totally make or break the game, though they could in extreme scenarios. What needs to be answered are the aspects of the game that will drive the player to keep coming back for more, and really get into and enjoy all the aspects of the game.
What's really important is the overall experience of the game. Is the game fun, easy to get into, great to come back to time and time again and drive us to play for hours on end? Does it offer a lot of variety, a lot of customization, options, and modifications that the player is allowed to mess around with to tailor the game to their own desires? Or is it that linear experience a gamer goes through once and just doesn't feel like going through again because there was nothing truly memorable the first time they went through it?
To me, variety and customization are way more important than graphics. Different ways to play the game, reasons to play through again and try something else, and fun, engaging gameplay are more important, but I will still say that good graphics are a much needed supplement that does play a significant role in building a good game. But is it totally necessary? No, but it is a strong selling point.
Personally, I think most, if not all, of these games would suck as movies. Look at how many movies have been made from video games. Super Mario Bros, Street Fighter, Resident Evil, Final Fantasy, Doom, Mortal Kombat, and many others. And they were all horrible. Games were meant to be interactive.
Before you slap down something like Skyrim just because it's your favorite game at the moment, think about how it would need to translate into a movie. You can't have a whole two hour movie just based on dragon killing, dungeon exploring, character building, treasure finding, and so on and still keep the audience interested. But yet, these are the things that Skyrim relies on to be a good game.
Most games would lose a lot of their value from being an experience that personally satisfies you through playing to be translated into a two hour movie that's supposed to sum up the storyline of said game, make it comprehensible, and captivate the audience. And players of that game are always nit-picky about those details, so yeah, you're going to have fanboys complaining for sure that many critical elements were left out of the movie, when we all know that had to be done in the interest of time and/or budget.
Books translate into movies fairly well. Lord of the Rings, Harry Potter, and so on pulled it off with nice success. Not video games.
I'm actually kind of glad they downgraded IRIV scopes even though I was using them exclusively. I know using the Spec Ops uniform countered that a bit by not making you glow as much, but still, it was something that needed to be done and I'm not bummed out they did it.
At 12/10/11 10:25 PM, beakerboy wrote: I cannot fucking believe that MW3 got best shooter.
Eh, who cares? Those awards mean nothing to me and they should mean nothing to you too if you truly think BF3 is the better shooter. People will be playing and enjoying BF3 for many years to come regardless of whatever awards it wins or doesn't win.
At 12/8/11 03:33 PM, f-izzle wrote: ...as anyone ever played Timesplitters 2?
This. Timesplitters 2 offered so much variety, so many unlocks, and even the option of making your own maps (although I would love for them to develop that further in future games).
It was also the only game I knew that could be seriously themed at one moment, and then go completely apeshit in insanity the next.