5 Forum Posts by "RatherWilde"
So i'm trying my hand at game design but have got a bit stuck.
I have one movie clip, of a bird, its called player_mc
I want the player to carry an egg, always underneath it, but since the player can go upside down, i can't just simply do:
egg_mc.y = player_mc.y + 20
as when the player does a loop, the egg does not stick under the player, it just stays below it.
So i wondered if i nested a movieclip underneath the player, in the symbol then i can do
egg.x & y = nested items x & y
egg roatation = nested items roatation
However, instead of giving me the x and y on the main stage, its giving me the x & y of the nested clip inside the players symbol.
So can somone please help me by telling me the code to get a nested clips x & y on the stage rather than in the clip its nested it,
(sorry if thats confusing!)
Just found out what it does and it feels a bit like cheating...
Sorry, i really didnt get the last post about the lines, also i do use the brush tool with smoothing.
For my next project i want to animate a monolouge, should i draw lots of symbols for the mouth and just swap them out, it would make it alot smoother!!
Thanks for all the help so far...
yer i use onion skin and draw every frame in flash. I usually redraw the whole character on one frame , but always get variations in things like line thickness ( i use a tablet ).
So this is my latest Animation and i need some help. I've never really got how to successfully do frame by frame animation, but i had a good go at it in this movie. Unfortunatly, it wasn't as smooth as i would have liked. I was re-drawing every frame of the main character alot, and it just looks a bit jumpy sometimes.
So if someone could watch that and give me some tips (or jsut the advice!). I really need some help before i start my next project.
Thanks in advance!!!!
:)

