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Response to: Action Script help plz! Posted December 15th, 2009 in Game Development

Anyone?

Action Script help plz! Posted December 14th, 2009 in Game Development

ok so i'm trying to have my button have multiple actions... it's working so far. ("t_2" is the label i'm using on my timeline, its frame 92)

this is what i have in my button's actions:

on (release) {
_root.mc_text.gotoAndPlay("t_2");
}

is there a way to create a second click so instead of "t_2" i can have "t_3"

Response to: - Zurak's Art thread - Posted July 9th, 2008 in Art

I digg your shizzzz

Response to: Show off your animating workspace! Posted July 9th, 2008 in Game Development

At 7/9/08 03:18 AM, Hoeloe wrote: My Wacom pwns all yours.

too bad you dont put it too good use, ur animations are teh suxorz.

Response to: Raped... Posted June 8th, 2008 in General

At 6/8/08 04:09 AM, DJ-Uni-Mekaju wrote:
He's not being serious, obviously.
...The author of this forum is a guy?...

lol your an idiot.

Response to: Raped... Posted June 8th, 2008 in General

my doctor rapes me too, i cant go there!

Response to: Raped... Posted June 8th, 2008 in General

im not sure, i dont remember. and i have no one else. all of my freinds rape me.

Response to: Raped... Posted June 8th, 2008 in General

you guys are so not helpful, cant i get some real advice, i'm so confused and worried, what if he dident use protection?

Raped... Posted June 8th, 2008 in General

I think i might have been raped two nights ago, i woke up with bruises on my inner thighs, and i dont remember what happened. i have an idea of who did it, but i'm not 100% sure. I'm so confused and depressed, what should i do?

Response to: My friend is going to comitsuicide. Posted June 8th, 2008 in General

grow some balls and kill him yourself, then you will get the death penalty and you will both be dead and the world will be a better place. plus then you can jerk eachother off in hell.

Response to: The Flobots Posted June 8th, 2008 in General

i just saw them live, and they are a buncha fucking queers, alot like you, asshole, im gunna rape you in your ass.

Response to: Am I bi-sexual or Bi curious? Posted June 8th, 2008 in General

your just gay okay, i hope you die of cancer.

Response to: sprite resizing Posted June 8th, 2008 in Art

ima rape you!

Response to: Photography Posted April 9th, 2008 in Art

this seems to be getting really good feedback, but i think is sucks, its blury and looks like just a regular picture someone would take not like art. cold someone explain to me why it is good?

Response to: Mass Suicide Collab Posted November 25th, 2007 in Game Development

At 11/25/07 05:59 PM, BrackFlash wrote: Okay, now it's 24 fps and no lol.

http://www.swfup.com/uploads/swf-64949.s wf

who is that?

Response to: Mass Suicide Collab Posted November 25th, 2007 in Game Development

At 11/25/07 07:21 PM, nickelwise wrote: here's my contribution: http://www.swfup.com/file/65023

i wish blur effects were allowed

WAY! too slow. anyways, check this out guys!

http://www.ngup.net/view/270445_Mass_Sui cide_Collab_Base.swf

Response to: ragdoll game? Posted August 20th, 2007 in Game Development

Ragdolls are INTENSELY hard to make. You need to know AS better than your native language to pull it off. Even if you had a tutorial or even a step-by-step guide, I doubt you would be able to manage a ragdoll because it's that confusing.

Good luck though :P

i disagree, i made one with a book tutorial, and i had very little as experience, and it only took me a few weeks. ok maby it was the hardest thing i have ever done, lol.

Response to: Silly Tree Animation!! Posted August 20th, 2007 in Game Development


But I think you should add a pirate ship coming in there somewhere or a pirate without a ship or something. idk why but pirates popped into my head when i saw your style lol

it's funny, the same thing came to my mind also.

spam. Posted April 29th, 2007 in Game Development

fuck you
guys

Response to: Random Shorts Collab. Posted April 29th, 2007 in Game Development

wish i would have seen this before, just submitted this
http://www.newgrounds.com/portal/view/375899

adobe after effects help!!! Posted March 5th, 2007 in Game Development

how would i go about cropping a video in half, i know its not flash related, but i need this help.

Response to: the new way to publish comic books. Posted February 12th, 2007 in Game Development

Using open sourse code is fine as long as you give credit where credit is due. And although copying code from a book may seem like a time consuming and long process, it's a lot easier than writing it yourself. Just would've been better if you didn't try and make it seem like you did all the work :)

i guess i just felt like i did.

Response to: the new way to publish comic books. Posted February 12th, 2007 in Game Development

At 2/12/07 02:56 PM, Cybex wrote:
At 2/12/07 02:52 PM, RANTish wrote: im not that big of a newb, i wouldent say they stole it from me, but i still dident use that open source fla, i used a book i have. i got it a couple of months ago.
Well they seem to have the exact same variable names as you, so even if they used the same book, it still means you've just taken someone elses code. Even if you don't just copy and paste it and you type it yourself, it still isn't your work if you've copied it directly from a book.

Explain line by line the code you showed us to prove you know what you're doing.

i admitt i am not compleatly sure how the code works, and i guess i made a mistake saying i wrote the code, there must have been some mixed signals in my head, i admitt to using a book, but i woldent just steal an open source code. but i still put an assload of work into this, maby not as much, anyways i apoligize.

Response to: the new way to publish comic books. Posted February 12th, 2007 in Game Development

ps only a few of the comics are mine, the others are my buddies from a few independant comic companies, like undercore, and phlegm comics. also angry durnk, beer nut and counter culture comics.

Response to: the new way to publish comic books. Posted February 12th, 2007 in Game Development

im not that big of a newb, i wouldent say they stole it from me, but i still dident use that open source fla, i used a book i have. i got it a couple of months ago.

Response to: the new way to publish comic books. Posted February 12th, 2007 in Game Development

At 2/12/07 12:15 PM, VictoryGin wrote: The preloader is the same as on that website as well...

i am one who does nt like to be blamed dude, i did it myself, ive never copyed in my life.

Response to: the new way to publish comic books. Posted February 12th, 2007 in Game Development

//initializing mouse click handler

mousecontroll = new Object();
mousecontroll.onMouseDown = function() {
if(flip && !aflip) {// && !preflip) {
flipOK = false;
if(sx<0 && pages._xmouse>0) flipOK = true;
if(sx>0 && pages._xmouse<0) flipOK = true;
flipOff = true;
flip = false;
} else if((flipOff || aflip || !canflip) && !preflip) {
trace("donothing");
} else {
var oox = ox;
var ooy = oy;
var osx = sx;
var osy = sy;
var hit = hittest();
if(hit) {
anim._visible = false;
flip = true;
flipOff = false;
tear = false;
ox = sx = hit*pw;
if(preflip) {
aflip = preflip = false;
ox = oox, oy = ooy;
sx = osx, sy = osy;
}
pages.flip.setMask(pages.mask);
mpx = pages._xmouse, mpy = pages._ymouse;
//_quality = "MEDIUM";

}
}
}
mousecontroll.onMouseUp = function() {
if(flip && !tear) {
if((Math.abs(pages._xmouse)>(pw-afa) && Math.abs(pages._ymouse)>(ph/2-afa) && Math.abs(pages._xmouse-mpx)<a fa) || preflip) {
flip = false;
preflip = false;
autoflip();
} else if(!preflip) {
preflip = false;
flipOK = false;
if(sx<0 && pages._xmouse>0) flipOK = true;
if(sx>0 && pages._xmouse<0) flipOK = true;
flipOff = true;
flip = false;
}
}
}

theres a buttload more, but this is just some

Response to: the new way to publish comic books. Posted February 11th, 2007 in Game Development

to awnser all of the questions

ApatheticMark, not really sure what you are talking about when you say blob, i dont see one and its going
to be part of my website, it took about two weeks to work out all of the buggs

23450, i did the programming, ive been practicing, i got the idea from a cloathing website. and some of the artwork, the
rest is just some buddies of mine, they r really just there to see what a
bitmap would look like when its flipped through, its really sort of just a test.

Angry-Banana, none of it is actully animated, it is dynamicly actionscriptes, its hard to explain
it just takes shadowd components from symbols, and makes a dynamic mask based on the pages

ViolentAJ, its done in mx 2004, and i dont know, lol

phyconinja, yes

kraig, thanks you sir!

Response to: Flash MX 2004 Posted January 16th, 2007 in Game Development

At 1/16/07 05:02 PM, TrueDarkness wrote: www.oldversion.com

THANK YOU SIR! THREAD CLOSED!