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Author Search Results: 'Randomini'

We found 476 matches.


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Viewing 1-30 of 476 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91216

1.

None

Topic: Programmer Pair Up Battle

Posted: 10/30/09 11:51 PM

Forum: Flash

Random----------------------------

Programing: Over 9000
Art: Under 9000
Who I want to be with: Tom Fulp
Preferred Language: Portugese

LOLOLOLZ


2.

Elated

Topic: Skew w/ Actionscript 2

Posted: 10/30/09 07:22 PM

Forum: Flash

I found one :D

this.onEnterFrame = function(){
var m = _root.Symbol1.transform.matrix;
//X and Y translation
m.tx = 0;
m.ty = 0;
//Height
m.b = 1;
//Width
m.c = 2;
//X Skew:
m.a = 0;
//Y Skew:
m.d = 1;
_root.Symbol1.transform.matrix = m;
}

Thanks for your advice tho.


3.

Angry

Topic: Skew w/ Actionscript 2

Posted: 10/30/09 04:52 PM

Forum: Flash

Not doing anthing...

anyone know another way to skew? -_-


4.

None

Topic: V CAM slows down my animation

Posted: 10/30/09 04:36 PM

Forum: Flash

YOUR V-CAM IS SCALING EVERYTHING
IT IS REDRAWING EVERYTHING ON THE SCREEN BUT SCALED
THIS INCLUDES RECALCULATING THE DIRECTIONS AND SPEEDS OF TWEENS
IF YOU DON'T THINK THIS WILL LAG A BIT YOU ARE TOO NAIVE
</rant>

Try an AS2 VCam and see if they have the same results. If it goes faster in AS2, its a problem with the VCam. If not, it's a problem with your detail level and you'll have to redraw as bitmaps (as said before).


5.

Crying

Topic: Skew w/ Actionscript 2

Posted: 10/30/09 04:27 PM

Forum: Flash

It compiled fine but it didn't DO anything...


6.

Happy

Topic: Skew w/ Actionscript 2

Posted: 10/30/09 04:17 PM

Forum: Flash

Looks interesting, am trying now...


7.

Expressionless

Topic: Gooey Balls Of Flash (gbf)

Posted: 10/30/09 04:01 PM

Forum: Flash

AHAHAHAHAHAHAHA
no.


8.

Questioning

Topic: Skew w/ Actionscript 2

Posted: 10/30/09 03:42 PM

Forum: Flash

Does anyone know how to skew a movieclip with AS2? I read a tut by senocular but it was just on tranformation matrices (which I knew about) but didn't actually explain how to do it in Flash. If you know please post some script that skews in the X and Y directions.

Thanks in Advance!


9.

None

Topic: ..::the Ng Smiley Collab::..

Posted: 04/14/09 12:07 AM

Forum: Flash

Sorry, won't be able to do a part any more. Family stuff...


10.

None

Topic: ..::the Ng Smiley Collab::..

Posted: 03/31/09 04:11 AM

Forum: Flash

At 3/31/09 12:41 AM, 45Percent wrote:
At 3/31/09 12:29 AM, Randomini wrote: I'll go for resigned and/or sleepy face. Actually, definitely sleepy face. If nobody else wants resigned I'll do that as well.
Quick Pic:
NG won't host .pngs :D
I'll defiantly put you for down for the sleeping face, if you get that done it would be cool if you could do the resigned face as well.
BTW the samples look cool :D

Thanks :D Here's another look with the sleepy guy snoring:
Tah Dah!


11.

Resigned

Topic: ..::the Ng Smiley Collab::..

Posted: 03/31/09 12:29 AM

Forum: Flash

I'll go for resigned and/or sleepy face. Actually, definitely sleepy face. If nobody else wants resigned I'll do that as well.
Quick Pic:
NG won't host .pngs :D


12.

Mad as Hell

Topic: The Wild Sea Music Collab!

Posted: 03/28/09 11:46 PM

Forum: Flash

YOU GOTTA HAVE A BATTING AVERAGE OF 3.5 + TO MAKE A COLLAB.

</thread>


13.

None

Topic: V-cam

Posted: 03/28/09 10:38 PM

Forum: Flash

At 3/28/09 06:34 PM, SK8ninja wrote: dur hur im witty

Check out the tutorial collab 08. It says how to use scripted cameras.


14.

None

Topic: Dance! [a Collab}

Posted: 03/27/09 07:26 PM

Forum: Flash

At 3/27/09 04:37 PM, Insanimation wrote:
At 3/22/09 01:28 AM, Randomini wrote: Did somebody say MAN WITH A TOP HAT AND CANE????
No? Well did somebody say SINUSOIDAL ONE MAN MEXICAN WAVE????
No? No?

Maybe my hearing's going.
Needs more fluid animation. Both of them. Getting there..

Dude, they're better than my Walk, and that went in last time. :(
*pretty please*


15.

None

Topic: 30 days to make an RPG

Posted: 03/24/09 12:58 AM

Forum: Flash

You can get the tank logo and look up loads of helpful tuts Here.

Something like portal defenders is done by putting invisible boxes at the feet of the characters and checking their positions for hittests and the like, while the pictures are laid over the top. It's like that with a lot of games.


16.

None

Topic: [What I've Done Collab]

Posted: 03/24/09 12:51 AM

Forum: Flash

If someone drops out, put me down for a part and P.M. me a message... I'll knock up something on Portal.

*i see you.*


17.

None

Topic: The Actionscript Cup!

Posted: 03/24/09 12:39 AM

Forum: Flash

In response to questions:

Probably it will be in AS2. Even though I've got CS4, making it AS3 would restrict it to the nerdier coders as well as those with CS3 or CS4, which wouldn't really be fair for people with Flash 8. No big deal though, right? The AS3 coders all should know AS2 as well. :D
The communal .fla will be in Flash 8 format, but as I said I also have CS4, so feel free to save it in any format.

There are only a couple of variables you'll be allowed to change - the X and Y of your robots, their rotation, and the ball - if you're right in front of it. You won't be able to shoot missiles or crap at your opponents, as that's just unsporting. You're welcome to access, but not modify, any other variables. This would allow for a great deal of openness for the competition, but keeps everyone on the same level by not allowing "super ultra mega bots" - this is a game of scripting skill.

It's nice to see some people are interested - I'd better get working on the engine :D


18.

None

Topic: The Actionscript Cup!

Posted: 03/23/09 10:19 PM

Forum: Flash

At 3/23/09 10:13 PM, ssjskipp wrote: We've done this before....like, 4 times I think? BotWars.

Nothing like it. In that, you just chose your parts and crap, and tried to beat the other robots - but you don't even control how they move! Here, you're designing the actions of the robot and everyone has the same parts. Very different.


19.

None

Topic: The Actionscript Cup!

Posted: 03/23/09 10:17 PM

Forum: Flash

At 3/23/09 10:12 PM, Magical-Zorse wrote: You want us to build actionscript robots to play.....soccer?

Alright, maybe I wasn't too clear.
Everyone will have access to a central .fla file with a basic circular "robot" movieclip. You have to apply actionscript to that movieclip so that it is able to get the ball, avoid the other team, and score - but obviously it's easier said than done. There will be limitations on robot speed and strength of kick, but other than that you can do whatever you want. Your robot team of 3 will have to fight other teams until we find an ultimate victor.


20.

None

Topic: Starter Location Rpg

Posted: 03/23/09 10:01 PM

Forum: Flash

At 3/23/09 10:00 PM, TheMasterOfSprites wrote: It works now, I had the save function after the move to the battle frame function. I wonder why it has to be a global variable. Thank you Random and Salad.

You're welcome :D


21.

Elated

Topic: The Actionscript Cup!

Posted: 03/23/09 10:00 PM

Forum: Flash

Alright guys. I've come up with a great idea. There are all these competitions going around, but the problem is that there isn't an even footing - most of us scripting types just suck at art. I've come up with an idea, which I may go through with if enough people like it.

Have any of you ever heard of Robocup? It's a contest where people make robots to play soccer and stuff. Well, I figured that we could all use identically sized robots, with the same restrictions on speed and stuff, except instead of real robots, they are MovieClips. Because of this, the skill would go into designing the behaviors of the MovieClips. There will be no human interaction - the robots will simply carry out their programming.

This is just a check to see how many people would actually be interested in participating if I was to do something like this. Three a side MovieClip automaton soccer. By the end of it, someone could post a flash movie with the closest matches on NG or something. Whaddaya think?


22.

Sad

Topic: ISay Collab

Posted: 03/23/09 09:51 PM

Forum: Flash

Dude, you're REALLY cutting off a lot of artists by refusing tweens. Nice idea, but... well. Good luck. Tell me if you rethink that rule and I'll make a part.


23.

None

Topic: Starter Location Rpg

Posted: 03/23/09 09:48 PM

Forum: Flash

At 3/23/09 08:46 PM, TheMasterOfSprites wrote: For when he enters a random battle: ly=this._y; lx=this._x;
For when he comes back: this._y=ly; and this._x=lx;
What am I doing wrong?

You're not using global variables. Try this:
For when he enters a random battle: _global.ly=this._y; _global.lx=this._x;
For when he comes back: this._y=_global.ly; and this._x=_global.lx;


24.

None

Topic: Dance! [a Collab}

Posted: 03/22/09 01:28 AM

Forum: Flash

Did somebody say MAN WITH A TOP HAT AND CANE????
No? Well did somebody say SINUSOIDAL ONE MAN MEXICAN WAVE????
No? No?

Maybe my hearing's going.


25.

None

Topic: As2: Change Hue, Brightness, Etc???

Posted: 03/15/09 02:23 AM

Forum: Flash

There isn't any method, like changeSaturation or something, which can do this. There are classes, like the one the other guy linked to, which can do this, but they will make your game lag like hell (I know from personal experience). Pity, isn't it? Oh well. Hope it wasn't too important :D


26.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/15/09 02:10 AM

Forum: Flash

pi = 3 and a bit.
HAPPY PI DAY!


27.

None

Topic: On the Subject of Spring Emulation

Posted: 03/15/09 01:54 AM

Forum: Flash

At 3/14/09 11:50 PM, Randomini wrote: (i know it sucks right now)

BETTER.


28.

Questioning

Topic: Document size - A4?

Posted: 03/15/09 12:20 AM

Forum: Flash

Why would you want to? You can't play flash movies on loose leaf! :D
Relistically if you tried to make an A4-Sized flash animation your computer would have a nightmare playing it.


29.

None

Topic: On the Subject of Spring Emulation

Posted: 03/15/09 12:04 AM

Forum: Flash

At 3/14/09 11:56 PM, KevnSevn wrote: You should try to add a gravity effect to it.

Yeah, gravity's the obvious next step.

Try making 5 or 6 of them all in a line, to get like a rope effect.

I did that, but it wobbles like crazy. A spring on a spring on a spring on a spring isn't the most stable of constructions :D


30.

None

Topic: On the Subject of Spring Emulation

Posted: 03/14/09 11:50 PM

Forum: Flash

At 3/14/09 10:41 PM, KnightInShiningArmor wrote: Nice. Do you have any ideas of what you could do with it?

Oh, I dunno... a little something like THIS!!!
(arrow keys to move)
(i know it sucks right now)


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Viewing 1-30 of 476 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91216