81 Forum Posts by "QrazE"
Hmm, that's pretty cool, I'm skeptical though. I don't wanna buy it and have it not wprk, but thanks a lot for that link it might be really helpful.
So thanks ^^
For PC version.
And no ebay has none either :/
And yes I know, everyone thinks the pc version sucks cock, I don't need anyone else telling me that, thanks.
Mario Kart 64.
Believe it or not
Ok, I just bought guitar hero 3. And I've got a question.
So is there NO WAY to buy a guitar hero 3 controller separately? I just simply can't believe that they would make a co-operative mode and a versus mode but no possible way to play it.
I've looked everywhere, and they're not available in any store OR online. It sucks so hard because the only reason I really bought it was to play co-op with my friends, and now I can't and will regret the purchase if I can't find a second guitar.
Think of it as fapping, with your mouth....
or something?
This one sucks. My current is way better, but I'm too lazy to screenshot it. I'm an orange & black fan I guess.
At 12/16/07 11:14 AM, adam2510 wrote: ooh hello i just got a idea for christmas
If you get it to work.. lemme know how! =P
I don't get why the guy from LearnFlash gets his to work but my won't. They're identical!
At 12/16/07 11:03 AM, souled wrote: If you follow the tutorial carefully then it should work.
I followed the one on LearnFlash exactly, and I get a syntax error about
var timeLeft = targetTime - currentTime;
But it's just like in the tutorial...
And if I try to make a simpler one, just using dynamic test.. it doesn't work either :(
I used this code:
this.onEnterFrame = function() {
var today:Date = new Date();
var currentYear = today.getFullYear();
var currentTime = today.getTime();
var targetDate:Date = new Date(2008,2,25);
var targetTime = targetDate.getTime();
var timeLeft = targetTime - currentTime;
var sec = Math.Floor(timeLeft/1000);
var mins = Math.Floor(sec/60);
var hrs = Math.Floor(mins/60);
var days = Math.Floor(hrs/24);
sec = string(sec % 60);
if (sec.length < 2) {
sec = "0" + sec;
}
mins = string(mins % 60);
if (mins.length < 2) {
mins = "0" + mins;
}
hrs = string(hrs % 24);
if (hrs.length < 2) {
hrs = "0" + hrs;
}
days = string(days);
var counter:String = days + ":" + hours + ":" + mins + ":" + sec;
time_txt.text = counter;
}
Huh. That was obvious.
It still doesn't work though. Must be my coding then. Which isn't a surprise, seeing as this is the first time I've ever tried anything like this before...
This is what I have:
currentDate = new Date();
thisYear = currentDate.getFullYear();
eventDate = new Date(2008, 2, 25);
eventSecs = eventDate.getSeconds();
counter.onEnterFrame = function(){
currentDate = new Date();
currentSecs = currentDate.getSeconds();
this.secs = eventSecs - currentSecs;
this.mins = Math.floor(this.secs/60);
this.hours = Math.floor(this.mins/60);
this.days = Math.floor(this.hours/24);
this.secs = string(this.secs % 60);
this.mins = string(this.mins % 60);
this.hours = string(this.hours % 24);
this.days = string(this.days);
if (this.secs.length < 2) this.secs = "0" + this.secs;
if (this.mins.length < 2) this.mins = "0" + this.mins;
if (this.hours.length < 2) this.hours = "0" + this.hours;
if (this.days.length < 2) this.days = "0" + this.days;
for(movie in this){
if (this[movie]._parent == this) this[movie].evaluateFrameFrom(this);
}
}; // end onEnterFrame
MovieClip.prototype.evaluateFrameFrom = function(variableClip){
var nameArray = this._name.split("_");
var numberSet = variableClip[nameArray[0]];
var character = number(nameArray[1]);
var frame = 1 + number(numberSet.charAt(character));
if (this._currentframe != frame) this.gotoAndStop(frame);
};
I'm trying to make a countdown (with graphics) in Flash. I made all my images with Photoshop, opened it them in Image Ready, sliced all the separate numbers and the colon in between the times and then used Flash CS3 to make a Movieclip with the numbers 0 to 9 in separate frames and a Movieclip that was the actual counter (with the numbers Movieclip in it, 9 times (once for each number, so three numbers for the days, two for minutes and two for seconds)) and the rest of my images (one pictures and then the labels days, minutes & seconds)
I followed this tutorial. But the coding used in the tutorial only works with Actionscript 1 and 2, so I looked for a different tutorial... I used the one from LearnFlash, it didn't work with images, only with text, but I figured that was better than nothing.. but that code didn't work either. I think it's also because I'm using CS3 and it's all written for Flash 8 or Flash MX.
So basically I just need help figuring out how to write coding for a countdown in Flash CS3.
[unless someone knows where I can download a trial version of Flash 8... that would solve all my problems.. But all the links I find redirect me to a download for Flash CS3]
..sorry if this is confusing! Thanks in advance =)
My ' Christmas List'
-COD4 For PC So I can get my noob pwning on
-Money
I thought Myth Busters already had this one covered?
Meh, I tryed.
:I call it "The Mountain" :3
http://www.newgrounds.com/audio/listen/9 2273
How do I flag this?
At 8/14/07 10:20 AM, mariobro42 wrote:At 8/14/07 10:18 AM, QrazE wrote: Well then it must be normal that this apporval process take a day/two?I think it can take up to 4 days.
Ahh ok thanks, guess I'll just have to wait it out
"Once users become approved they may continue to submit original tracks and loops."
Well then it must be normal that this apporval process take a day/two?
I submitted 2 songs yesterday. I got the message that since it was my first time, the songs needed to be checked or something. So then I went to bed, And now They're not on the site. Is it still being checked,or did it get blammed? (Is it even possible to blam songs?)
At 8/12/07 09:24 PM, AMP-d wrote:At 8/12/07 08:25 PM, QrazE wrote: Ninetails/MarowakYeah, Marotales is.
would be pretty sweet...
Anyway, I'm gonna try and find some help with Fireworks, as it's a bitch to do this stuff in.
Haha awesome! =D
My connection is fast enough, and the file is 4213kb.

