Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsAt 6/9/12 11:34 AM, IronMaskedMan wrote: Alright, we NEED people. If I can't find people by June 23rd, I'm canceling this project and giving away the outline file.
You blew it with this post. It gives the image that you are right on the edge and ready to quit as soon as the first misfortune comes along. You are looking for a lot of people, a big team. What if you get that team, and then one person drops out (likelyhood 99%), then you just cancel the project? I don't think people can trust you to carry this through and that's why it's not appealing to join your team.
You should really look up a beginners tutorial. Google is a good place to start. It will take us ages to explain it to you, and frankly why bother when someone has already written it in a nice tutorial manner.
At 6/8/12 04:24 PM, Sam wrote: He's not doing it wrong if it works as it should, but that doesn't mean there isn't a better way to do it.
He is doing it "wrong", and you are not getting what that means.
At 6/8/12 03:06 PM, Sam wrote: He's not doing it "wrong".
He is most certainly doing it "wrong".
I'd just like to point out that you are doing the level array wrong. There is absolutely no reason to divide the level2 array into multiple arrays like you have done.
At 6/7/12 08:00 PM, BlackMist75 wrote: Doesn't explain how to do AS3 with Flash Develop
There is no such thing as "as3 with flash develop". There is flash develop the program which should take you about 5 minutes to figure out as it's quite simple, and then there is the as3 which is a programming language and learning that will take you a lot longer but there is billions of tutorials to get you started. Search for "as3 oop" (=object oriented programming) as that is what you do with flash develop. If you can't get started from there then consider starting knitting as it may be more suitable for you.
At 6/6/12 03:57 PM, Phugmeister wrote: Thanks a lot ProfessorFlash, this is a really easy and efficient way to do it.
Is it possible to count the instances of a symbol currently present on the stage? So that the game will be over if too many symbols are on screen, for example.
It is possible to count them, but that's not how you want to do it. You should instead just keep a running number variable that is increased by one every time you create a new object, and decreased by one when you remove an object. That way you always know the count without needing to start counting.
At 6/6/12 09:35 AM, caseymacneil wrote: selectable should have made it work, what are you attaching the mouse listener to?
Please don't spread false information. Setting the selectable property to false only prevents people from selecting the text with their mouse, aka. "painting the text". The correct property to block mouse interaction is mouseEnabled which by default is true and setting it to false is what he is looking for.
As for the problem in this thread, it seems like you got too many layers that you don't even know yourself where to set the correct properties. Really hard to help you with that kind of a mess.
Well knowing English would help. The properties are pretty obvious; text.width and text.height.
Did you confuse actionscript with javascript? Because javascript is what you want to use. Just google javascript picture gallery or something along those lines and you will get a billion hits. There are many ready made javascript libraries for picture galleries, easy to use.
At 6/2/12 07:18 PM, roflwofl wrote: Hi,
I have a really old version of Flash that I want to upgrade, but I don't want to upgrade right before they release a new version. Anyone know if they are planning any releases anytime soon?
Thanks
If you are concerned about having the latest version the longest time, now is the best time to upgrade. As stated already, CS6 was just released. Personally I'm still happy with my CS3.
At 6/2/12 10:23 AM, 4urentertainment wrote: Thoughts?
If there are multiple languages that can get the job done, then you should use the one that you are most comfortable with. I don't think there is right or wrong in that kind of situations. Just my 2 cents.
At 5/31/12 04:15 PM, tonypar16 wrote:At 5/31/12 03:30 PM, ProfessorFlash wrote: You are not making any sense. Can you explain it better?I'm trying to create variables by doing this: this["new_var"]. Which means I'm creating a variable with the instance name new_var.First I made a code in an AS3 file which worked just fine.but then I had to make a class from this code.IN the As3 file when I used this trick/method to create variable it worked,but then when I put it in the class file I got an error in the output:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The code I've written above was inside a private void function,the function I got this Error on.What should I do so that I have no problem using this "method" to create variables.
I'm trying to make as clear as I can.
Not sure why you want to do this but ok who am I to judge. So if you want to do this you need to use the keyword "dynamic" for your class. Because what you are actually doing there is creating a dynamic variable, for example you can create those on the movieclip class too but it's bad practice.
public dynamic class NewClass
{
public function NewClass()
{
}
}
You are not making any sense. Can you explain it better?
If you make a class called 'Guy' which takes parameter 'name' then you must pass a name when creating an instance of the 'Guy' class. You must write:
var temp:Guy = new Guy("Charlie Brown"); //charlie brown being the name passed to the class
You cannot write:
var temp:Guy = new Guy();
If you do write that, you get the error you just got.
What I'm wondering though is how in earth did you manage to write a class that takes a parameter and not understand what you just did? Are you just writing stuff randomly?
At 5/30/12 11:44 AM, voter96 wrote: I want to modify a bunch of symbols all at one time - specifically I want to horizontally flip a bunch of lip phases that I made for lip syncing.
is there a way of doing this quickly?
Keywords to search: array and loop
At 5/29/12 06:46 PM, Sam wrote: Yeah, difficulty shot up after Leoric in Hell. Sort of glad, but it's a pain to keep dying over and over just to take out a blue mob.
Found a really nice one handed sword last night which had more dps than my current two handed. So doing pretty good currently with my barb who atm is my strongest hero. Good gear really makes a big difference.
At 5/29/12 03:48 PM, Sam wrote:At 5/29/12 03:37 PM, ProfessorFlash wrote: Anyone playing Diablo 3?Of course. Mid-50 WD, haven't played in a few days cause the servers have been shit. Just started hell. You?
I got 3 heroes at early hell, act1-2, wiz 55, dh 54, barb 52. Starting to feel like a pain cuz every elite group kills me min 2 times, sometimes I had to revive 8 times in a row... lol :D
Anyone playing Diablo 3?
At 5/29/12 02:18 PM, IzaacBarratt wrote: Trying to do prevent an action in actionscript2 without using variables so I used this code
if (!currentFrame=="hit"){
but it doesn't seem to work and stops the rest of my script from functioning,
advice/suggestions please?
You are doing it wrong. To check if something is not equal to something, you write:
if(var1 != var2)
You can write !var1 only if it's a boolean:
if (!bool1)
That is equal to saying (bool1 == false)
Similarly:
if (bool1)
will check if (bool1 == true)
At 5/29/12 12:33 AM, webufs wrote: Will my game be easily abused if someone locates the save file and changes values for things? If so, is there a simple way to somewhat prevent that?
99% of people who play your game wont know how to do that, so I wouldn't be worried about that. Also, I don't see any reason that you would want to invest time and effort in preventing this. If someone cheats in your game, you do not lose any profit (sponsorship money) and the game is not ruined for anyone except the cheater and since he didn't cheat by accident, he got the experience he was looking for by cheating so it's a win / win.
At 5/29/12 09:39 AM, Rhinan wrote:At 5/29/12 09:36 AM, ProfessorFlash wrote:I have two movieclips with mouse event movieclips in them. They're on top of each other but I can't move them because that would screw the overall look of the website. Is there any way to get the mouse events to work again without moving the movieclips?At 5/29/12 09:26 AM, Rhinan wrote: The games work again, but the art is still below the games page so that doesnt work at the moment.I do not understand what you are saying here.
You can solve this by organizing. Removing the buttons from the two movieclips sounds like the simplest solution. That way there is no overlapping, because the buttons aren't overlapping, right? It's the container movieclips that overlap?
At 5/29/12 09:26 AM, Rhinan wrote: The games work again, but the art is still below the games page so that doesnt work at the moment.
I do not understand what you are saying here.
At 5/29/12 09:12 AM, PhilDenger wrote:At 5/29/12 09:10 AM, tonypar16 wrote: What do you mean google browser?Search engine?Yes, a Search Engine
Your "art lightbox" is probably on top of the other objects and is blocking the mouse events. It works again if you remove it, right? Solution: make the "art lightbox" mouseEnabled property false.
At 5/28/12 06:56 PM, alexsnowskate wrote:At 5/28/12 06:40 PM, caseymacneil wrote: theres a square beside the layer name, click it (it should be coloured)It isn't quite what I was looking for, I was more talking about the edge of the frame getting highlighted, not the layers.
Sounds like you are looking for the ruler. View-->Rulers. Then just drag the lines from the left side and top side to where you want them.
What is the question? I can't see any question.
Too much code, didn't read. Seriously learn to pin point the problem areas, nobody is gonna go through that.
At 5/27/12 09:34 AM, Thedark wrote: Hello people my name is thedark. I am working on a project and i need animators/programmers.I can provide you with the script,audio and voice samples ( which have already been recorded by voice actors)
If you are interested please reply or send me a pm
Why would anyone be interested in "a project", because that is the only description you've given. Expect zero interest.
At 5/26/12 10:38 PM, denmen7 wrote:At 5/26/12 01:03 PM, ProfessorFlash wrote: 1000+GCount2thanks a lot man, it worked, how come thou??
Change to:
10000+GCount2
That's the value for the depth. Only one object can be in same depth. You were placing some of the objects to a depth that already had another object which made the other object disappear. By increasing the starting value to 10 000, you've given yourself 9000 free depths that don't have any objects on them so no overlapping happens anymore.