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Author Search Results: 'ProfessorFlash'

We found 795 matches.


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Viewing 1-30 of 795 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91827

1.

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Topic: flash.display.Mov ieClip.graphics

Posted: 12/02/09 08:50 PM

Forum: Flash

Why dont you clear the mc before drawing new stuff to it? There is a method in the graphics called clear()


2.

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Topic: Stumped on game ideas

Posted: 12/02/09 07:28 PM

Forum: Flash

If you just want to learn AS3, I think very good project idea is a basic geometry wars clone. Do everything with code (that means also graphics). Should teach you AS3 very well.


3.

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Topic: Actionscripter

Posted: 12/02/09 05:19 PM

Forum: Flash

At 12/2/09 04:20 PM, Niallmcfc wrote: Can we just ignore that, and get to the point?

Yes let's ignore my legitimate questions and get "to the point". What is the point? Well, apparently some retard made their friend create a thread looking for a coder for them and decided to provide no examples of their work and the only info about the project is "platformer and maybe more". No info about any schedules or if the game will be sold (=sponsored) and what the percentage cut of the coder would be of that. Yep, let's "get to the point" = aka. let's let the thread die because no fucking way any serious coder would look at this thread twice. Your stupidity is really annoying.

@3-C-C-3-N-7-R-1-C: I apology for calling you a retard if this was a spontaneous act of your dumb friend and you had no knowledge that he was going to do this.

4.

None

Topic: Actionscripter

Posted: 12/02/09 04:05 PM

Forum: Flash

And she is your 6 year old little sister or why isn't she doing this thread herself?


5.

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Topic: limit input text box CS4

Posted: 12/02/09 05:05 AM

Forum: Flash

At 12/2/09 04:28 AM, Montycarlo wrote: Cancel the appropriate textBox Event and intercept the procedure to test for and ignore any non-numerical characters.

Wot? Or just restrict the characters on the textfield.

import flash.text.TextField;

var inputtext:TextField = new TextField();
inputtext.type = TextFieldType.INPUT;
inputtext.restrict = "-0-9";
addChild(inputtext);

6.

None

Topic: As2: Spawning Mc With Code

Posted: 12/01/09 07:07 AM

Forum: Flash

At 12/1/09 06:57 AM, UndefinedArt wrote:
I shall have a look at them, I do understand arrays, but how would an array control them?

Well array doesn't actually 'control' them. If you know arrays you know they are used to store stuff neatly in one variable from which you can access many different values inside of it. So I meant that you can access the enemies easily when they are in an array and then do whatever you want with them.


7.

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Topic: As2: Spawning Mc With Code

Posted: 12/01/09 06:54 AM

Forum: Flash

Read about classes and arrays. You should create a class file for the different enemies you have, and when you create the enemies on stage you should add them to an array from which you can control them.


8.

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Topic: Default AS2?

Posted: 12/01/09 01:10 AM

Forum: Flash

Why do you want to pretend it doesn't exist? It does exist and there's nothing you can do about that. You can modify it by removing buttons and adding your own buttons. What more could you want?


9.

None

Topic: character keeps falling through

Posted: 11/30/09 10:27 PM

Forum: Flash

At 11/30/09 10:20 PM, TheMachinimanator wrote: I get too confused at first, I need some resources but I can edit once I have the major code done. ok Professor Flash the professor of all flash because your a professor? should I post the code and see where it can be edited?

Don't bullshit. You can't possibly edit code if you don't understand what the code does in the first place. Go and read basic tutorials, they usually have very simple examples in them for you to do. Do the examples and don't move on with the tutorial until you've fully understood it.


10.

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Topic: character keeps falling through

Posted: 11/30/09 10:18 PM

Forum: Flash

At 11/30/09 10:14 PM, TheMachinimanator wrote: ...NONE OF THESE CODES WORK!!! I am going to destroy! my computer!!!. Should I post my code and see where you can fit it in?

No. You should learn to code in actionscript instead.


11.

None

Topic: Flying/Float

Posted: 11/30/09 10:17 PM

Forum: Flash

I assume when jumping you are adding gravity to the players _y movement. With flying you just do the opposite. When you want to float, you 'disable' gravity. That's the principle in a nutshell. If you run into problems with coding that then post the code.


12.

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Topic: character keeps falling through

Posted: 11/30/09 08:27 PM

Forum: Flash

At 11/30/09 06:26 PM, TheMachinimanator wrote: i copy and past the code for the character (on several different tuts) and name the ground instance ground. when i test the character just falls through, can any of you help me? thanks

Sure I can help you in a form of an advice; don't copy paste code. You are welcome.


13.

None

Topic: Effects with black...

Posted: 11/29/09 10:46 PM

Forum: Flash

Use the magic wand, solves all problems.


14.

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Topic: Looking for programmer

Posted: 11/29/09 10:36 PM

Forum: Flash

I think he wants someone to finish this project:


15.

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Topic: platform character is 3 frames?

Posted: 11/29/09 10:14 PM

Forum: Flash

The one frame contains the movieclip for walking.


16.

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Topic: Detect a Collision w/ High Speed

Posted: 11/29/09 03:14 PM

Forum: Flash

At 11/29/09 03:05 PM, henke37 wrote: If you want efficiency, try my method, it's linear time and has very few execution steps. It also doesn't care for the displaylist at all, making it independent of the drawings.

Convert it to flash you noob if I wanted to learn math I would have payed more attention at school.


17.

None

Topic: A little trouble with an Array

Posted: 11/29/09 12:53 PM

Forum: Flash

dimensions=new Array(27,20);

///

for (a=0; a<dimensions[1]; a++) {
				tileInfo[a]=new Array(dimensions[2]);
			}
////

for (b=1; b<=dimensions[0]; b++) {
					var tile:Tile=new Tile(b-1*20,a-1*20,colors[Math.floor(Math.random()*numColors)],a-1*dimensions[1]+b);
					stage.addChild(tile);
					tileInfo[a][b]=tile;//problem is here
				}

There's your problem. You are assigning 20 (=dimensions[1]) values to the tileInfo array, but in your second loop you are trying to go through 27 (=dimensions[0]) values. You don't have those 7 values in your array, thus you get the error message.


18.

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Topic: The Flash 'Reg' Lounge

Posted: 11/29/09 12:57 AM

Forum: Flash

At 11/29/09 12:27 AM, zrb wrote:
At 11/29/09 12:07 AM, Glaiel-Gamer wrote: I'm watching forrest gump for the first time (it's on spike TV right now)
I never watched it, what kind of movie is it ?

It's awesome. The story really takes you in and Tom Hanks is the perfect guy for the role.


19.

None

Topic: Any Advice For My Flashes?

Posted: 11/28/09 08:45 PM

Forum: Flash

You could start by not being lazy and actually doing some animating :). That was very short, and contained hardly any animation. I'm not familiar with what the 'wtf boom' collab ppl wanted, but I would guess they are going for something funny, which your movie wasn't. So; when making a movie dont forget to animate and try to make it funny.


20.

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Topic: Anyone use adobe flex?

Posted: 11/28/09 01:59 PM

Forum: Flash

Flex isn't free, it costs money just like Flash. The flex sdk is free, which you can use in for example Flashdevelop. But you still need to buy flash if you want to make movieclips etc. So basically only thing you get for free is the ability to write actionscript, but you can do that even in notepad :P. The 'flash stuff' costs money, adobe after all is not a charity organization.


21.

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Topic: Removing movie clips from stage

Posted: 11/27/09 11:31 AM

Forum: Flash

Probably because according to your code there is no such thing as "bullet2". You got "bullets2" and "bullets". Unless you created that "bullet2" somewhere else, you are trying to remove a mc that doesn't exist.


22.

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Topic: Need A.S. guy (animation completed)

Posted: 11/26/09 03:17 PM

Forum: Flash

You are willing to give more info to any random guy who pm's you but you won't tell it in this thread? What's the logic behind that :P. Just tell it here.


23.

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Topic: Need A.S. guy (animation completed)

Posted: 11/26/09 03:04 PM

Forum: Flash

More info wouldn't hurt. Like you say that 'animation complete', does that mean you've done everything already and just need a coder to finish up the game? Also, tell more about the game, how you play, what elements the game has i.e. enemy AI etc.. All important info so a coder can size up the work needed and decide easy if he/she wants to commit to the project.


24.

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Topic: Looking for partner in crime

Posted: 11/26/09 08:42 AM

Forum: Flash

Do you have any game ideas?


25.

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Topic: In need of good game developers

Posted: 11/26/09 08:35 AM

Forum: Flash

At 11/26/09 04:05 AM, KingInsanityDLX wrote: so regardless of what the decision is I need a team.
1. at least 2 character designers and animators (this position can be shared)
2. i need Experienced-WELL EXPERIENCES- AS programmers
3. i also need some artists to help me with the concept of the game levels

If you are interested great!!!
If you're not...dont waste my time

So you want like 6+ people to help you with this? Sorry to break this to you but you are the one wasting time here.


26.

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Topic: Programmer Looking For Experience

Posted: 11/25/09 08:51 PM

Forum: Flash

At 11/25/09 07:33 PM, Toast wrote: I like how the "Stats" button moves uniformly with the player. Very cool special effects.

Called V-Cam, buddy.

yes it's hard to tell if someones being sarcastic

27.

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Topic: AS3 mouse not working?

Posted: 11/22/09 08:04 PM

Forum: Flash

Add the eventlistener to stage.


28.

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Topic: Wise or stupid to animate 12fps

Posted: 11/22/09 10:37 AM

Forum: Flash

If you've already done the walk cycle in 12 fps, just add one frame after every keyframe and voila you got yourself 24fps walk cycle. Can't be that hard.


29.

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Topic: As2 Vs As3

Posted: 11/11/09 09:03 AM

Forum: Flash

At 11/11/09 06:39 AM, Reprah wrote: So it seems like AS2 is better for frame-based work, and AS3 is better for core programming. As long as you get in to the habit of strong-typing your variables AS2 will fit the bill just fine. Apparently AS3 doesn't have global variables, either.. I think I'll keep my shit firmly with AS2.

I've already switched to AS3, but when I was doing AS2, I never needed global variables. You are doing it wrong if you think you need global variables.


30.

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Topic: Flash Game Developers Required

Posted: 11/10/09 08:22 AM

Forum: Flash

Paying is good. But we need to know your price range as well.


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Viewing 1-30 of 795 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91827