Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAnyone here used PureMVC or Robot legs for game development?
Try extending FlxGroup instead of FlxSprite
Why don't you just learn to code instead. It's impossible for anyone here to solve these problems for you. Especially not seeing any code, and only hearing you describe symptoms of problems. I hope all your shit gets blammed. i hate you
Since everyone is talking lately about how bad the newgrounds forums are, you should go take a look at the Adobe Forums. I was browsing through the actionscript 3 forums and a lot of the posts are seriously either written by crazy people or total retards.
Heres a beautiful example: "I have 4 boxes in stage and I am able to drag any where in free space but cannot through the boxes, if box1 moving upward and collides to box2 , then box1 cann't be drag in upward direction but it can move(drag) any other of three directions. Please help............"
At 5/2/11 01:09 PM, WarKirby wrote: I'm thinking that this could get rather messy if I have a lot of them, and in general, it doesn't seem to gel well with other code. I'm wondering how, or if, it's possible to make it appear in the actions window,, sort of neatly tucked away. I think that would be best if I have 50 odd scripts in one project
Maybe you might want to place your code on frames for now or instead use another editor. Flash cs is not a good editor for code. I would recommend Flash Develop or FlashBuilder.
hey ill be ur programer. im very intrested
now to go to the kitchen and eat some POTATO CHIPS. wish me luck
Try this
var myClass:Class = getDefinitionByName("enemy"+i) as Class;
var mc = new myClass();
addChild(mc);
At 4/19/11 01:32 PM, GustTheASGuy wrote: Was the post by Bryce serious, or are you like trying to break new ground in idiotic threads by making posts that contain completely no reference to what it turned you wanted?
I asked a question and someone answered it. Why do you care so much?
From what I understand you can move the x and y position and thats all without hindering the performance. Otherwise it's slower.
Oops! Apparently I don't know how to use the BBS. Take out my [code] tags.
You're close. Try this.
[code]
onClipEvent (enterFrame) {
speed = 5;
d = 0;
lx = _root.lem._x;
wx = _root.wall._x;
if (lx <= wx) {
d=1;
}
if (d==1) {
this._x+=speed;
} else if (d==0) {
this._x-=speed;
}
}
[/code]
You need make a variable to keep track of the direction the lemming is going. So if direction is 0 he moves left. if direction is 1 he moves right. Then if his x <= the wall's x make his direction change.
There is nothing wrong with starting at as2 or as1. AS3 is the most advanced way to do things as it gives you more power and more closely resembles a "real" programming language rather than a simple scripting language. If you have no prior experience with programming AS3 might seem difficult to jump straight into.
It all just depends on what you are doing, though. Flash is a flexible tool and it can be used in different ways to achieve different things.
At 4/18/11 02:36 PM, Attila0413 wrote: number = (myVar < 5) ? myVar : 2;
This one?
Thats it! Thanks for the helpful reply! :)
At 4/18/11 02:18 PM, Attila0413 wrote: if(a > b) {
trace ("a is greater than b");
}
Nah this is not what I mean. I mean using if then conditionals. Somebody here knows what I'm talking about.
Sort of like saying all in one line
number = myVar if myVar is less than 5 otherwise.. 2
instead of
if(myVar < 5) {
number = myVar;
else number=2;
I should really know this. There is some way to check simple conditions using greater and less than signs. I see it in code all the time and I don't know how to do it. How does it work?
An NG user named Torrunt created a neat flash console that might be similar to what you're looking for. Check it out on google code http://code.google.com/p/as3developercon sole/
It's not possible to change it at runtime using a variable like that. One thing you could do is put each animation into a movieclip and then manually move through the frames using some code. The only downside is that it would mess up your sound.
For some reason I was under the impression you could change the position. Just not the rotation or scaling or matrix of the display object. Is this incorrect then?
At 4/11/11 11:12 AM, citricsquid wrote: so we all know every flash person here minus about 5 has pirated flash, well guess what, soon you'll be able to rent it and pay monthly: http://www.adobe.com/aboutadobe/pressroo m/pressreleases/201104/041111AdobeCreati veSuite5.5.html
genius idea
Wow that is actually a really great idea, but still too expensive. :)
Hopefully nobody here is kidding themselves into thinking this forum is some kind of exuberance of serious developer discussion. A lot of the threads are from beginners to flash. It used to be a little better. Technical tricks and tutorials were usually at the top of the front page at least.
I will be there. Looking forward to it!
I still see some good discussion. Obviously the vast majority of people are just trying to get started doing simple stuff. I think it's important to make an effort to help these people, though. You never know. They could eventually sink their teeth in and really make something cool. Also a lot of them are younger kids.
I'm so tired of working on stuff that isn't games and yet I'm so tired of being poor.
Also for luis question: Richard Garriott, Jason Rohrer, Toady, Pixel, Will Wright
If you want to make games for free with flash on windows get FlashDevelop. The learning curve is a little steeper but if you have nothing better to do then that shouldn't be a problem. :)
If you're a student you can get an education version of flash I think it's quite a bit cheaper.
That looks cool
At 3/24/11 05:26 AM, taongkahoy wrote: I'm wondering if there's a way to open multiple .as files automatically whenever I open my .fla file, it's really annoying when I accidentally close all of them and I have to open them one by one. It's a simple question, really, but it's really a bother opening 10+ .as files everytime. Thanks for the answers. D:
Hey Taongkahoy. CS3 isn't built very well to edit actionscript. Personally if I were you I would look into FlashDevelop if you're on a PC or FlashBuilder if you're on a mac.
At 3/26/11 06:28 AM, Innermike wrote: as if you're some guy who used to work for IBM then had a bit of a crisis and became an indie game dev
hahaha
I just gave FDT a try. I didn't spend a ton of time with it because my trial ran out. It's pretty neat. It has some annoying quirks that frustrate me though. The worst one to me is that there is no code suggestion for MXML tags. Also it's very pricey. Infact in order to get refactoring you have to pay an extra 500$ fee. Yeah.. Just for refactoring. Something that comes included natively with FB4.
It does have some cool features. The best of them probably being how it auto imports and can auto create variables for you if you refer to them and they don't exist. It also shows you errors in real-time so you don't have to save every time you want to see how bad you've messed up. One stupid thing that I really liked was that it shows you the color of a hex color (0xFFFFFF) in the code.
I like it though. I might actually use it if it wasn't so expensive. Anyways I just thought I'd post my experience with it up here incase anyone was thinking about giving it a try.
You should take all the child movieclips in the world layer object and put them in their own "depth" layer. What you're trying to achieve is not possible.