Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsSo today I am working on my A* as3 API. I am trying to figure out a way to make it faster. I ended up pushing a new commit which has a couple new features. https://github.com/prettymuchbryce/EasyStarAS3
I am working on making the sorting faster using a priority queue. :D
derp. Spelling mistakes.
I was thinking today that it's really lame that newgrounds has flash ads on the pages where it displays gamaes..
We work really on our games ot trim down performance, and flash's memory and CPU usage is cumulative. That is.. if you have multiple flash runtimes going then they are cumulatively slowing each other down. It strikes me as really disrespectful to the work and to the developers who work so hard to make a good experience for the end-user. What not just use image ads on the game pages?
This is great Tom.
It's super important that you guys try and do whatever you can to cement "relationships" on NG. I think you should even auto-add some favorites for new users if theres videos that they've watched more than once, or some other criteria. Youtube does this with it's "recommended for you" algorithm. It's really important because it helps you retain users, and helps drive the community spirit of the website.
Super congrats to our very own 4urentertainment for getting featured in indiegames today!
http://indiegames.com/2012/05/browser_game_pick_tiny_timmy_a .html
The controls feel good and responsive. This could be really fun. I love beat em up games.
At 4/25/12 10:19 AM, Ericho wrote: I have never been that impressed by these things, because they usually don't have much work put into them. I was pleasantly surprised to find this masterpiece.
http://www.newgrounds.com/portal/view/594354
I made a game http://prettymuchbryce.com/ld23
I think the core game loop is pretty solid, but I think the artwork is way too poor for it to be well-received. I may give it a face lift and a bit of a reworking and do something with it later.
At 4/23/12 11:26 PM, Glaiel-Gamer wrote: added medals and submitted my LD23 game to newgrounds
http://www.newgrounds.com/portal/view/594354
I liked what I did enough that I think i'm gonna expand on the concept a bit over the next few weeks
I liked it. It has an initial wow factor that is a great hook to new players. My suggestion would be to kill off the parts of the maze in which you have to walk far back. This killed it for me a couple times and I just got too frustrated and wasn't having fun anymore. The draw was trying to get to the finish and shooting was fun too. Overall good concept, though.
Hey guys I finished my game. Now I'm gonna kick back and check out what everyone else did. I had a ton of fun. I also have never made a strategic kind of game before so that was interesting.
Let me know what you think.
At 4/21/12 07:13 PM, 4urentertainment wrote: Our game so far.
Hint, you control both...at the same time! None of that overused switching between characters mechanic.
making some kind of fishing roguelike. boatlike. i will post game once its a game
Anyone doing Ludum Dare this weekend be sure to check in here at the reg lounge at some point and let us know what you're up to!
Sorry I sounded autistic in that post. It's early.
I agree. Forget any course that claims to teach you how to make games. You can learn all that yourself. If you're interested in programming and want to maximize your chances of building games for a big company find a job in it then go for computer science, and build successful games on the side. In fact, I would say that building a successful game on yourself would be way more impressive to any game industry employer than a college degree.
Hey guys thanks for sending me feedback on my thing. You made some really good points. I'm going to see how much of it I can take into account and integrate into the game.
Hey guys. Speaking of Ludum Dare coming up, I recently finish a remake of my game from the previous Ludum Dare. I could really use some feedback. Would anyone feel up to giving it a run through and giving me their thoughts or bug findings? It's a short game only about 3-5 minutes.
At 4/6/12 02:46 AM, 4urentertainment wrote: So, Ludum Dare everyone, who's in?
I'm in. I will be doing the jam with a friend this time.
At 3/31/12 12:12 PM, 4urentertainment wrote: This doesn't in any way limit the "average joe developer". I think Adobe's doing this mainly to cash in on people that could be making millions from flash, such as Zynga.
There are flash games that make over 50k. Also I hope you realize that Zynga would never pay this fee. They would sooner write their own plugin than pay a 9% fee. Facebook already takes 30% (though, probably less since Zynga & Facebook have a special relationship). If anything -- Zynga would negotiate special terms with Adobe that small developers like you and me would never have a chance of getting.
The 9% thing is really lame. It's the equivalent of me selling you an instrument and then asking for 9% of the royalties from the songs you write with it.
I'm not saying this to be snobby, but just to make a point about Adobe's supposed 'target demographic', which they call "AAA" development. I work as a dev at a Fortune 500 company, and I am extremely concerned about this decision for Adobe's sake. I'm just saying that I'm certain that my employer would never, ever, pay these kind of royalties. I think it's a big mistake for Adobe in the long term. I know they are trying to hustle and find ways to bring their profits up, but I think they are really thinking way too short term. I think Adobe could have gone a really different route with the flash platform, but it's starting to become really clear that they are only concerned with short term cashflow. Only time will tell how this affects people's decision to use the platform, and we probably won't feel the ramifications of this decision for at least 3 years; but I have a feeling Adobe hasn't totally thought this one through.
Congrats to Glaiel and Starogre on all the success. I'm sure the final game is awesome.
At 5 hours ago, Sam wrote: God damn that game hurt my eyes from all the scrolling.
Thanks for feedback. Would you say it just scrolls too fast or too jolty or what ? Maybe I will play around with the scrolling some more in the new version.
At 1 day ago, PSvils wrote: What is everyone else up to?
Working full time job. I wanted to redo my ludum dare game at some point. I had an artist redo all the artwork and it's a lot prettier now. It's hard to find the time to work on it though. Last weekend I went to FGS in San Francisco and met a lot of cool flash game developers. It was kind of sensory overload, but I think I got something out of it.
This thread is the reason that newgrounds rocks.
It could be cool, but I'm skeptical so I will reserve judgement for when I try it myself.
If they could nail the performance on mobile devices I would be admittedly, extremely excite, as well.
Make some games and worry about being an official company later.
Is anyone going to Flash Gaming summit in a couple weeks?
At 15 minutes ago, WaterHorse wrote:At 1 hour ago, waratteruNeko wrote: Is there any way to make lines drawn with the brush tool have pixelly edges in Flash 8? When I try to draw with it it always comes out anti-aliased.you have to install Pixel Tools v2.0, scroll down until you find it
This really isn't truly drawing pixels from what I remember. It just draws vector squares and it doesn't align them to a grid either. Flash isn't good for pixel art animation. It wasn't designed for that. I would recommend using photoshop if you're really serious about it. If you happen to be on a mac then theres also Pixen, which is free but pretty buggy.
Hurray for cuboy!
Also if you're not already I would highly recommend taking advantage of google analytics events. It would help you A/B test and figure out how people are using the site rather than just have to anecdotally ask a handful of people. I would imagine the participating community of newgrounds does not really accurately represent all of your sites visitors. But thats just me! I like basing decisions off real numbers. :)
At 10 minutes ago, Luis wrote: So like youre working backwards in essence.
This is pretty forwards for me :)
Thoughts?
I am down. Making a game in a day is a good time frame. Would we pair artists and programmers ? Would they get to choose their own song? So that song inspires both the game and the artwork? I would like to hear what other devs think about this idea.
I have one gripe with the new layout.
I notice that even though I have a pretty big screen (1920x1200) I find myself having to constantly scroll to read through a topic. I find that my eyes aren't easily able to comfortably find what's relevant on the page. I think the information I am interested in is too spread out to be comfortable to read in a practical sense.
I know a lot of you probably hate Facebook but here is a comparison of what I mean by comparing the NG BBS to reading facebook messages.
Blue = Information I'm most likely interested in
Red = Information I probably don't care about most of the time.
At 2/2/12 10:50 PM, SpaceWhale wrote: Oh my god that website is atrocious.
hey yeah im not a designer. if you can do a better job then ill use your design. ;D