Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 Viewsi need help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!
I stumbled across this today and thought some of you might be interested. Check it out!
All I'm gonna say is serious writers beware. This sounds sketchy. Don't sit here and say "oh yeah 3 hour games are possible because i tested it". What!?! You tested it?!? How is that even possible? Of course I could sit here and play any flash game for 3 hours but that doesn't mean anyone else will. That is entirely the point. You are asking for hours worth of gameplay? Do you know anything about flash games? Flash games are casual games. The majority of games get 15-30 minutes of play. If not less. You are also pretty uninformed if you think you can churn out 30 minutes of animation on your own. Judging by your submissions, I am naturally skeptical. Point me to more than 5 successful flash animations on newgrounds that are more than 30 minutes long. That's exactly my point.
I guess I am just tired of these kind of bullshit posts baiting young or uninformed people into wasting time. So you have officially registered your "business". Who gives a fuck. How are you going to make any profit or prove that you can even do anything? Because you wasted 4 years in college for "media"? I'm not trying to be a dick. I'm sure you have good intentions. I respect people who are trying to do things with flash or independent media in general. Just don't come on here and spout about how you have a "company" and you're trying to recruit writers like you're some kind of media mogul. You know why? because you are in danger of fucking with some people who don't know any better.
A flash game with more than a couple hours of play? Can you show me some examples of what you're talking about. Also can flash even support animations over the 30 minute mark? Certainly these are few and far between because I've never seen one before.
Also more details of your company would be nice. What is your company called? Is it a legitimate business or are you just some kid calling yourself and your friends a company?
Definitely cool of you Bom to bring this opportunity to the NG community. I'm sure there is definitely someone here thats talented and responsible enough to make good use of something like this. Not to mention that this would look pretty nice on the resume or cv of an artist that is just starting out.
you should add sickanimation to the friends list
Really none of my business, but if the artist agreed to a commitment and bailed then that's basically akin to stealing in itself. Except you aren't stealing artwork you are stealing the programmers time & effort.
At the same time had the programmer made money off the project without sharing some money then that seems equally unfair. How are they to agree on a fair payment if the artist only completed part of his job.
At 1/14/11 12:18 PM, 4urentertainment wrote:At 1/14/11 11:47 AM, PrettyMuchBryce wrote: I'm surprised by the results -- in a good way. Arctic rush was my personal favorite. I'd say that rating the games based on fun and not on polish is the way to go.Exactly, like I said in the announcement thread, I don't think they were based on which was the best game, but rather, which one experimented with gameplay mechanics and got a fun concept.
Actually I ment eskimo river rush -- not arctic rush. Also I did enjoy iceboy as well. Congrats 4urentertainment!
I'm surprised by the results -- in a good way. Arctic rush was my personal favorite. I'd say that rating the games based on fun and not on polish is the way to go.
Also pretty funny that jack spent the last 5 pages of this thread talking 'smack' and didn't even place. LOL just kidding brobro. Good job to everyone! I deem this jam an official success.
There are exceptions, but generally I would say probably not. There are already too many really amazing actionscript librarys that are available for free. Plus anyone who has the money to buy your engine is probably successful enough to program their own.
I think its too much. There are already too many other jams that are not newgrounds related for people to participate in. I think you're better off doing 1 or 2 a year and trying to get really good entries to bring up the status & standards of the newgrounds game jam. If you do what you have suggested, before long, the newgrounds jam entries will be so shitty because everyone good will move on because they will be unable to participate this often and quality will suffer.
I understand its nice to have free content. Of course we love newgrounds and we love to give you free content, but I'm not sure I totally agree with this decision.
I think my submission is locked but I didn't get a chance to get our musician under the credits.
What should I do?
Click to view.
Team Penguin
Click to view.
What an awesome jam. Thanks to everyone involved. Excited to play some of the other games now that we're done.
function TargetHandler(instance)
{
if (instance.hitTestObject(Car)&&instance.currentFrame==1)
{
instance.gotoAndStop(2);
Globals.score += 50;
}
}
have a good holiday everyone. I'm quitting computers until 2011
At 12/23/10 06:15 PM, Noamyoungerm wrote: Doesn't work
Post the relavent piece of code so we can see what you're doing.
At 12/22/10 06:29 PM, funkycaveman wrote: Has anyone used Unity 3D?
I haven't used it, but I've heard it's a little clunky. It does build for Iphone, ipad, and android too I think. I don't know maybe its worth taking a look at.
Theres too many damn platforms right now. I'd imagine that unity will take a hit once adobe releases molehill, though.
Yeah technically you could just remove the package tags and just plop the code into a frame, is that what you're asking? I would definitely argue in favor of using them though because they help you stay organized if you tend to use a lot of classes.
At 12/15/10 10:40 PM, Chickumbleh wrote: Anyone here doing the upcoming LD48?
I'm saving my steam for NG game jam #2. Should be fun.
The go to 2D physics library in AS3 is Box2d. I'm not sure exactly what you're trying to accomplish but it might be worth taking a look at.
Speaking of changes.. When does the next layout update launch? Can we expect new features or just a redesign?
Anyone here use github for versioning or backup?
I am sort of confused and need some advice. I have a group of classes that I want to use in multiple projects. I want to be able to have my changes in this group of classes be reflected over my different projects.
If I put the group of classes on github and make it a separate AS project in flashbuilder is it possible to somehow import its classes to my multiple projects?
I've heard there is some way to do this and some people do it with things like box2d so that they always have the latest version. My problem is the same except I also want to be able to change these classes and update the changes in the repository. Anyone have git expertise and can point me in the right direction?
At 12/3/10 05:28 PM, Jimp wrote: Also, Corporation Inc. did 2 million plays on Armor Games in under 2 weeks! I can't even imagine what the worldwide plays are, although its not on NG/kong yet. Its gotta be a new record for me though, i'm stoked!!
Congrats on the success Jimp. Very cool game. I can tell you worked hard on it.
At 12/3/10 02:02 PM, GustTheASGuy wrote: Nope, variables have no particular penalty. The arithmetic makes most of the expense.
It's unlikely that this function is the reason for slowdown, unless you're calling it 10k times per frame.
You're right Gust. There is no way that this could be the cause of my slowdown. Thanks for the help.
Okay so I am trying to rotate an object to face a point at a certain speed. This is the method I am doing it with but I think declaring 10 variables each time the method is called is really bogging my game down. Is there a more efficient way to achieve this effect? I am terrible at math. Help.
protected function doFollow(target:Point):void
{
if (target==null) return;
var distanceX:Number = target.x - x;
var distanceY:Number = target.y - y;
var distanceTotal:Number = Math.sqrt(distanceX * distanceX + distanceY * distanceY);
var moveDistanceX:Number = turnSpeed * distanceX / distanceTotal;
var moveDistanceY:Number = turnSpeed * distanceY / distanceTotal;
var moveX:Number = moveDistanceX;
var moveY:Number = moveDistanceY;
var totalmove:Number = Math.sqrt(moveX * moveX + moveY * moveY);
var targetRot:Number = (180 * Math.atan2(moveY, moveX)/Math.PI + 90);
var myRotation:Number = rotation;
var differenceInRotation:Number = diffInDir(myRotation,targetRot);
if (differenceInRotation<-turnSpeed||differenceInRotation>turnSpeed) {
if (diffInDir(myRotation,targetRot)<0) {
rotation-=turnSpeed;
} else {
rotation+=turnSpeed;
}
}
}
Looking forward to getting around to playing SMB. Also pretty cool of you to do that Tom.
Lets say you have a bullet in your game. I don't know why. Maybe it's a shooting game.
So lets say you have multiple types of bullets in your game. A rocket launcher bullet. A pistol bullet. A shotgun bullet.
What do all these bullets have in common? They all hurt the enemies. They all move at a consistent speed. They all are deleted when they hit their target.
You take all this behavior and you encapsulate it into something called a class. This way you can extend this class to focus on whats different. Basically a class is not only helpful for organizing but also helpful for keeping you from rewriting code.
It's a difficult concept to understand at first. Keep reading and researching and experimenting and eventually you will understand. In order to stress the importance of classes let me tell you that every single game that you have ever enjoyed that was made past 1995 has used classes.
deer newgrounds,
where am can i get the codes to make call of duty in flash? can flash make call of duty mmo in flash is it possible?
well i have this idea and i need a coder to make it. i can give you 100% guarantee that iw ill put ur name in the credits when ur done with the codes. i will do all the idea and story and u do the art and programming we can split the money 90% me 5% u + ur name in the credits free of charge.
plaza make this in flash 5 w/ as2 if possible cuz am in the only version of flash to have. check out this screenshot how of the game i want it to look. pm if u want 2 do it good luck may the best coder win
At 11/26/10 12:52 PM, Kirk-Cocaine wrote:At 11/26/10 12:44 PM, funkycaveman wrote: BTW would bootcamp or parallels be better?I've got bootcamp, it's pretty good as I've got a PC and a Mac one device. The only downside is that if I want to switch OS I need to restart my laptop. I'm not too familiar with parallels so I don't know what the draw backs with it are.
Parallels is cool. The downside is that it is a little clunky and slow. It runs within an application in osx. It can't run games very well and a lot games won't even run. It would be nice I guess if you have some kind of application that you need and use often that doesn't have an osx equivalent.
There are also some other emulators out there. Wine and some others too I think.