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Author Search Results: 'PrettyMuchBryce'

We found 1,341 matches.


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Viewing 1-30 of 1,341 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92745

1.

None

Topic: Tiny Cracks when scaling tiles

Posted: 11/11/09 02:27 PM

Forum: Flash

Hello. I have a bit of a problem that I can't seem to figure out. So I figured I'd see if anyone else has experienced this problem before. I have a bunch of tiles inside of a display object. When i scale the display object I'm seeing little cracks inbetween my tiles. Does anyone know a fix to this problem?


2.

None

Topic: Newgrounds Medals - Games and Tips

Posted: 10/14/09 09:29 PM

Forum: Where is / How to?

sorry for the confusion. Everything will be fixed by tomorrow afternoon. I had work all day while the game was launched so I wasn't able to fix things right away.

I took out the quality option at the very last minute and forgot that I made an achievement based on it. whoops. :P stupid mistake


3.

Elated

Topic: need a free writer?

Posted: 09/26/09 05:06 PM

Forum: Flash

At 9/26/09 03:31 PM, fragman435 wrote: hey i need to get my newgrounds writer career started so i am offering my services as a writer if you need one post on here or pm me

You should know that things don't usually work like that around here. Most animators spend time animating their own writing ideas. My suggestion to you would be to aquire flash and start messing around. You can still get your point across with simple drawings and if you practice you are bound to improve.


4.

None

Topic: Urgent Flash Issue

Posted: 09/22/09 12:56 AM

Forum: Flash

Hey nightmare. I understand your problem. It's happening because you didn't customly name your symbols (does that make sense?). You might try to export each of your shorts as seperate SWFs and then plop them all in like that.


5.

None

Topic: flex as3 question

Posted: 09/14/09 09:25 PM

Forum: Flash

I was wondering how I can import a png file, crop it, and add it on stage as a sprite. Could someone atleast point me in the right direction? Previously I have only used the IDE.

heres what I have so far.

// ActionScript file
package {
	import flash.display.BitmapData;
	import flash.display.Sprite;

	public class PlayState extends Sprite
	{
	    [Embed(source="data/tiles.png")]
		private var ImgTiles:Class;
		public function PlayState()
		{
			addChild(ImgTiles);
		}
	}
}

Also what class does flash assign to ImgTiles in this code?


6.

None

Topic: Planet creation thing

Posted: 08/21/09 05:07 PM

Forum: Flash

The filters dont bother me. It looks good the only thing I don't like is how the planet just immediately appears. maybe it should fade in from black or something?


7.

None

Topic: "Shake" Class in AS3?

Posted: 08/21/09 05:04 PM

Forum: Flash

Where can I find the best 'shake' class to make an MC or array of MC's shake. I have one right now called earthquake but its garbage.


8.

None

Topic: if object==sprite ??? AS3

Posted: 06/02/09 01:29 PM

Forum: Flash

At 6/2/09 12:39 PM, Kirk-Cocaine wrote: if (myObject is Sprite){
//
}

Should do the trick.

Wow yep. Thanks man.


9.

None

Topic: if object==sprite ??? AS3

Posted: 06/02/09 12:03 PM

Forum: Flash

How do I tell if an object is an instance of a certain class in as3?

There should be some way to say if (myObject.class == Sprite) { or something??


10.

None

Topic: Flash

Posted: 05/31/09 01:28 PM

Forum: Flash

At 5/31/09 01:15 PM, Gadus wrote: I need a very simple java server
And the need Flash, AS3 developer to adapt the very simple Java server about the Flash, AS3 client

I would suggest rentacoder.com if you want a cheap developer to do this for you. They might not speak very good english though


11.

None

Topic: AS3: Array advice needed

Posted: 05/30/09 06:50 PM

Forum: Flash

I am designing a side scrolling sort of game. It already has tiles that work A-OK!. However I want to have seperate environment objects that are not static and have individual functions (each of these environmnet objects is its own class).

However, In order to save memory/speed I want to make an array that stores 4 things for each item in said array, organized chronologically by when they appear. (this makes the most sense to me, considering the type of game that it is)

The three things are (bear with me):
Distance at which to create the object (how many tiles have passed since the start of the level)
the objects y coordinate
which type of object (which class) the object is.

Is this confusing?

Basically I am asking... is there a way to say like myArray[0].distance = 250; or myArray[0].type = enemyKnight;

without making them take up alot of memory or making the game slow. If so, how?

Sorry that I am very terrible at explaining things. I really need to figure out the best solution to this problem. I am extremely grateful for any and all replies. Thanks if you took time to read all this.


12.

None

Topic: hitTestPoint and Alpha Channels??

Posted: 05/27/09 04:47 PM

Forum: Flash

At 5/27/09 04:45 PM, SuperAppendixMan wrote: write your own hittestpoint using bitmaps then

I think this would be way over my head because Ive never messed with the bitmapData class yet. Maybe there is a class someone else has already made that does this same thing? Anyone know?


13.

None

Topic: hitTestPoint and Alpha Channels??

Posted: 05/27/09 04:42 PM

Forum: Flash

Why doesn't hitTestPoint ignore alpha channels on a Sprite? Is there a way to fix this??


14.

None

Topic: one urgent question...

Posted: 05/25/09 01:48 AM

Forum: Flash

At 5/25/09 01:47 AM, Zheg wrote: is there a way to create a .txt filee from .swf file??

I'm not sure what youre asking. Are you trying to look at the code for someone elses work? No. You can't do it like that.


15.

None

Topic: A bit of help for a Fighting Game

Posted: 05/25/09 01:46 AM

Forum: Flash

At 5/25/09 01:43 AM, blaalb wrote: So.. i'm in a bit of trouble with scripting. I want to do on my owm a fighting game with two players, but i'm having a bit of trouble with the script. So far I can make my characters move, jump, crouch, punch [kick], crouch punch, crouch kick, jump punch and jump kick. What I would need would be how to make them run, throw projectiles, have health bars, the selection screen and many more :( Please.. could anyone help me..
It's really my dream to finish this game and I've been working on it for some time now.. :( Could anyone please help me?

It sounds like you bit off a little more than you can chew. A fighting game is a more advanced feat in programming for someone just starting. I would suggest trying more simple things so you can get a grasp on the language before you try to do something so difficult. You can always save your artwork/sounds/ideas so that once you have gained a better knowledge of the language you can go back and finish your dream game. I know it's probably not what you want to hear but it's the truth.


16.

None

Topic: Basic Flash Question Re: Movie Clip

Posted: 05/25/09 01:41 AM

Forum: Flash

I'm assuming you're asking how to do this with code?

Are you using AS2 or AS3? (Which version is your flash?)


17.

None

Topic: AS3 Classes Book

Posted: 05/25/09 01:36 AM

Forum: Flash

I should also add that I didn't mean to disrespect Henke's idea. He is right. You should always look at the manual first.


18.

None

Topic: AS3 Classes Book

Posted: 05/25/09 01:35 AM

Forum: Flash

At 5/25/09 01:24 AM, henke37 wrote: Hit F1, it's that simple. The manual in Flash is excellent.

I have to say that everyone thinks differently and the manual won't always make some people understand. The examples are nice but most of the time the descriptions are confusing, to me anyways. I would suggesting going into a used bookstore and sifting through some as3 books. O'reilly's book is especially descriptive and easy to understand. You could also search for tutorials online. If you're gonna do that I would suggest reading a good variety of them so you can approach the concept from many different peoples viewpoints. Just some ideas.


19.

None

Topic: Is there an "or" function?

Posted: 05/25/09 01:27 AM

Forum: Flash

At 5/24/09 12:08 PM, Neo-13 wrote: No it isn't. Get your facts straight before you start telling people things as if they were facts when they are entirely wrong. I'll give an example shall I? Visual Basic uses Or, And, Not as opposed to the AS versions ||, &&, !.

Maybe check out google for some info on the syntax of other languages before making such incorrect statements - there are many more (and much better ones) than AS.

Wow you just completely made a fool of yourself. Maybe you should quit grandstanding in forums meant to help people.


20.

None

Topic: a writing sample for flash

Posted: 05/25/09 01:24 AM

Forum: Flash

It reads a little like the back of a dvd case, but I assume thats the type of thing you were going for. You should also run it through a spell check if you plan on publishing it somewhere.


21.

None

Topic: Writer Looking for Flash Animator

Posted: 05/25/09 01:07 AM

Forum: Flash

do it yourself etc dont you think we have our own ideas etc etc


22.

None

Topic: stupid question

Posted: 05/18/09 04:46 PM

Forum: Flash

if I use myButton.addEventListener(MouseEvent.MOU SE_UP,buttonPressed);
on multiple buttons

function buttonPressed(event:MouseEvent){

How do you know which button called the event listener from inside this function?

}


23.

None

Topic: Programming first -> Art later?

Posted: 05/05/09 05:40 PM

Forum: Flash

How many of you finish your game programatically before you begin to put in art? Do you find this helps you stay focused more?

What about the other way around? How many of you work on your art and programming at the same time? Do you find the artwork can sometimes inspire new gameplay elements?

I am just curious about how other designers feel about this.


24.

None

Topic: music game help

Posted: 04/26/09 04:07 PM

Forum: Flash

If you notice most music flash games that try to do this fail miserably and it ends up just being extremely loosely synced to the music to the point where you actually perform better with the sound off. The funny part is that most players must just have terrible rhythm because most of them never seem to notice.


25.

None

Topic: WoW ressurection scroll

Posted: 04/15/09 06:14 PM

Forum: General

At 4/15/09 06:12 PM, lawlmaster wrote: Advertising bullshit is not allowed.

im not advertising. just offering to help someone out


26.

None

Topic: WoW ressurection scroll

Posted: 04/15/09 06:11 PM

Forum: General

im thinking about starting up wow again. anyone want a free month for the scroll of ressurection thing? pm me


27.

None

Topic: Searching Pro - As2/as3 Programmer

Posted: 10/13/08 10:57 AM

Forum: Flash

At 10/13/08 10:24 AM, ProudOne wrote: Well some people might like what we accomplished already and join our efforts?
Thanks for bumping the thread.

Gust is right. Any good programmer has enough to do already. Without compensation you are out of luck. Do people really think flash developers are so bored that they will do any job for free?


28.

None

Topic: AS3 particles

Posted: 10/12/08 07:48 PM

Forum: Flash

So I'm trying to design a very simple particle emitter class that i can attach to some of my sprite objects to create interesting effects.

Obviously I shouldn't make the particles sprites or movieclips because of the lag. I heard something about a bitmap class that is faster?? Can someone point me in the right direction ?


29.

None

Topic: accessing parent function from chil

Posted: 10/04/08 11:49 AM

Forum: Flash

Bump?


30.

None

Topic: interactive music video needs you!

Posted: 10/04/08 11:48 AM

Forum: Flash

I sent you a PM.


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Viewing 1-30 of 1,341 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92745