1,150 Forum Posts by "polym"
So my buddy at Arizona has for a long time worked at a chain of stores called Frys. Recently he's got a high-paying internship working for a hotel company with his networking certificate, but he still has to show up every now and then at Frys. He's told me plenty of stories of being screwed over by Jamaicans, Western Union, shitty mexican managers, odd work hours, and juggling the two jobs.
What do you think, should he quit?
Don't you hate it when you take a nap at an odd hour of the day, and you wake up groggy, irritated and with a dry mouth? You want to get up but at the same time you're glued to bed out of pure apathy?
That's me right now, and the only solution is cold water. Man I fucking love water.
At 10/15/12 03:36 PM, Urban-Champion wrote: gee it's only been like this ever since youtube was created
you should know better, you know that the comment page of videos is no mans land
Yeah but when youtube sold out, the number of invincible youtube partners rose.
If one must explain sarcasm it is not sarcasm.
At 10/15/12 04:10 AM, LiquidFire wrote: None really. I never really hate the singer, I just hate their music.
but bad singers usually have shitty personalities
do midgets have small dicks? are they short and stubby like a fat person's, or are they just small in general?
i am a proud sponsor of shauna's thread
I know this is late...but I wanted to solve the issue once and for all...
It's a simple proportion.
CurrentWidth / Width = CurrentHP / MaxHP
You're solving for CurrentWidth
CurrentWidth * maxHP = currentHP * width
CurrentWidth = currentHP * width / maxhp
At 10/15/12 12:09 AM, Jester wrote: I don't understand any of what's happening in this thread
once upon a time i was a hapless kid who didn't give a shit
nowadays everything is all about women and angst
At 10/15/12 12:04 AM, Chdonga wrote: East coast master resident reporting.
you jealous
thank god i live on east coast
thank god newgrounds has a static cooldown rather than resetting it after voting
best site ever 2007 represent
At 10/9/12 06:48 PM, Thegluestickman wrote: That's stupid, I always hated the "You need a reason to dislike something, but no reason to like something" mentality; it's almost as bad as the "I'd like to see you do better" mentality.
Sometimes I just don't like something, or it is of poor quality. You might as well remove the whole like dislike system if you only encourage positive feedback.
Or remove the rating system altogether. But youtube isn't about things that are logical or practical, it's about making money.
At 10/8/12 06:33 PM, HiryuGouki wrote: In any typical coding engine, how would you calculate damages in RPGs based on the following stats?
(Btw, I am starting to really haul my ass on learning Game Maker Studio starting tomorrow. So, any help on coding RPGs in GML would be really helpful)
PLAYER VS MONSTER
PLAYER
HP: 300
SP: 55
Strength: 30 (+25 Sword)
Vitality: 29 (+20 Armor)
Agility: 34 (+10 Boots)
Evasion: 23-33%
Luck: 35
MONSTER
HP: 200
SP: 0
Strength: 19
Vitality: 25
Agility: 30
Evasion: 15-20%
Luck: 15
How would this battle play out in terms of math? I have been struggling both mentally and on paper with the damage formula with these stats for days, trying to come up with a decent system. So, if anyone can help me find a decent calculation in a Final Fantasy kind of way, that would be great.
Why not just copy formulas from other games? For example in league, the damage reduction is calculated using (100)/(100 + armor), which is a multiplier. So 30 damage vs 50 armor does 20 damage. However your stats are kind of confusing. In dota, agility is used for damage and armor, strength is used for health and health regen. However in a turn based combat system, agility could actually be speed (ie, who goes first, etc.) And then vitality would be health, and strength would be damage.
If evasion is the chance of them missing an attack, then luck could be the chance of a critical strike (convert to a percentage.)
What you could do is just parse the string.
If you spot a number, keep reading until you reach something that is not a number. Then put the number you get onto a number stack.
If you spot an operator, put the operator on an operator stack.
For example,
12x+ 5x
1
Keep going
2
Keep going
x
Add 12 to the stack, x to the variable stack
Keep going
Add + to the operator stack
Skip the space
etc.
At 10/5/12 01:22 AM, Darthdenim wrote: I blame Quentin Tarantino for popularizing this foot fetish thing.
The irony is most of the females in tarantino's movies are unattractive
At 10/4/12 11:25 PM, egg82 wrote: I still see OOP
and more OOP
in different places
for different things
and different languages
want more?
Your obsession with OOP, especially by name, makes me think that you're a noob. When people employ OOP concepts nobody actually calls it that, because they understand the concept without overusing the word. You can tell the difference between people who abuse OOP and those who don't simply by seeing whether or not they explicitly want to use it.
Sure, somebody writing a game is going to use an OOP approach, but if he's asking basic questions, rather than specific ones, chances are designing the game with OOP from the start is going to create a flawed design.
It's a lot more straight forward to procedurally write it especially when dealing with events.
I was just bringing the topic to discussion. What's with the 'you won't fix it' type of posts? Get off your high horse.
At 10/4/12 05:25 PM, EmmaVolt wrote:At 10/4/12 05:02 PM, polym wrote:Not creepy at all.At 10/4/12 05:00 PM, AnonymousOfCali wrote: whos godly legs are in your icon and profile picSome chick I used to be friends with.
Well the image is cropped, silly.
At 10/4/12 05:00 PM, AnonymousOfCali wrote: whos godly legs are in your icon and profile pic
Some chick I used to be friends with.
So I've noticed a trend of idiots with foot fetishes. I myself am a leg and ass person, but feet to me are a turn off. That doesn't stop the perverts obsessed with feet however. For example while most people would notice a girl's legs or ass because she's wearing shorts, this particular pervert will make a comment about shoe play, taking her socks off, exhibitioning it, etc, whereas normal people can observe and appreciate legs and ass without requesting girls to do weird, unattractive shit. The worst part is when these dicks pull their cell phone cameras out and try to record girls candid in public.
How do you people feel about this epidemic?
At 10/4/12 01:39 PM, egg82 wrote:At 10/4/12 01:28 PM, polym wrote: Not everything has to be OOP. SDL is very procedural, but if you want to abuse OOP then use SFML instead.http://www.sdltutorials.com/first-foray-into-sdl-opengl-with -csharp
it's C#, but that was literally the first tutorial I found on SDL. Looks like OOP to me.
That's because you referenced C#....derp.
At 10/4/12 01:23 PM, egg82 wrote:At 10/3/12 10:46 PM, MadaraXo wrote: We would like for the community here to pitch all they information they can have about 2D side scrolling game that would help us.what knowledge do you have of C++, OOP, and prgramming?
Not everything has to be OOP. SDL is very procedural, but if you want to abuse OOP then use SFML instead.
At 10/3/12 10:46 PM, MadaraXo wrote: My friend and I decided to make a game using SDL library and C++ language but we have a hard time starting out. We would like for the community here to pitch all they information they can have about 2D side scrolling game that would help us. Includes tips to make colision with terrain, enemies, AI, game loop etc.... anything that you think is pertinent will be appreciated Thanks
One thing I've noticed with SDL is that you can't have negative coordinates, which is a pain in the ass because you have to treat 0 as the beginning.
You don't need a timer per se.
If you're checking the key input on an enterFrame event, you can simply count a certain amount of ticks or seconds (if you have a global timing object.)
For example:
var timer = 0;
bool time = false;
if (key is down)
{
time = true;
}
if (time)
{
timer++;
if (key is down)
{
time = false;
// do sprint
}
if (timer > threshold)
time = false;
}
At 9/21/12 08:04 PM, PhilDenger wrote: Good explanation, but could you give me an specific code, please?
An array of bools? Really?
Think of it like putting names out of a hat...
You only pick names out of the hat.
The names don't reappear because they're not in the hat.
Names you want to have a stronger chance of appearing will show up multiple times in the hat.
At 9/20/12 02:47 PM, Shargon wrote: Try this
http://www.wildbunny.co.uk/blog/2011/12/11/how-to-make-a-2d-
platform-game-part-1/
Basically instead of loading all the level pieces at one, witch is vary taxing on memory. You only add them when the hero comes across them. After they are out of view of the player then remove then. Otherwise the level pieces will build up and will
cause the same memory problem.
That's the crux with flash...
If you're simulating physics with a bunch of objects and decide only to manipulate the objects on screen, what happens when you load the objects within view of the camera?
They will only start to fall/whatever when the player reaches them, which will be kind of offsetting for the player. What happens if you move the camera too fast? What about manipulating objects off camera if they aren't even loaded yet?
Obviously the issue isn't on reducing memory usage, it's a flaw in the design of his game itself.
At 8/18/12 08:35 AM, Wagggs wrote: America = USA because we're the dominent power. Most people think US when somebody says America because of that reason; however, America can refer to Latin America as well.
OK I'll reexplain it. You have a group of north americans.
One side is complaining about a group of south americans who do not communicate or play well.
The other side pulls out the language/racist card, that english isn't north america's official language, that someone who doesn't speak 'spanish' in a group of 'spanish-speaking' players is the one who isn't able to communicate, that they're racist for grouping a bunch of south americans together, etc.
I was trying to point out the flaw by saying that their argument doesn't apply because south america is distinguishable from north america. Their cliched argument comes from america's complaints about mexicans in north america. However on the internet, a south american playing on a north american server isn't in north america, so it's actually a complaint about a foreigner. Not being able to speak english on a north american server is like someone speaking english on newgrounds, in an english IRC server, etc. It's not the same as trying to order food from a mcdonalds with a spanish speaking clerk.
Also, the confusion in part comes from people using the word 'spanish speaking' when they obviously mean porteguese, since spanish would imply north america, whereas portuguese is obviously brazilian The whole 'you're just racist', 'english isn't north america's official language, anyone can speak what they want' isn't a valid argument if you're talking about a south american playing a north american game.
Even if americans bothered to learn spanish, that wouldn't make a difference since the problem is a communication issue with brazilians, not mexicans.
At 8/18/12 07:20 AM, BumFodder wrote: In Spanish and maybe Portuguese, America refers to both continents, which would be Americas in our language. So to them it makes it look like the USA is arrogant claiming that it owns both the continents despite not being in the southern one at all.
Actually most americans mean north america (canada, america, mexico) but brazilian != mexico.
So I've noticed a type of mentality that's been floating around in regards to complaints to south american players. There's a dominant mentality in america right now:
1) That america shouldn't refer to only the united states
2) That people shouldn't get upset over non english speaking americans
However I think that these two things are the main factor in the confusion: south america has nothing to do with north america. If someone complains about 'spanish speaking players' they're obviously referring to brazilians that live in SOUTH america. So how does being a devil's advocate dick about being not racist apply to south americans?
The problem is that these brazilians have no separate server, so they play alongside NORTH americans. However north americans being the stupid idiots they are cannot tell the difference and call someone a racist because they can't accept SOUTH americans speaking non english in a NORTH american server.

