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Author Search Results: 'pmouth'

We found 169 matches.


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Viewing 1-30 of 169 matches. 1 | 2 | 3 | 4 | 5 | 6

1.

None

Topic: Free transform all at once

Posted: 06/20/06 04:05 PM

Forum: Flash

i havn't used it on Gifs, but if you can get to where you can see each individual frame

1)under the timeline should be a 'edit multiple frames button' it is one of the ones with the squares overlapping, click it
2)draw the two little handlebars now above the frames (where the frame no. is listed) across all the frames
3)drag a selection box around everything
4)you can use free transfrom on all the frames now


2.

None

Topic: Psuedo 3D test

Posted: 05/11/06 05:39 PM

Forum: Flash

neat!

you should fix that the green box goes behind the fir extinguisher when you jump though


3.

None

Topic: Action Script Book

Posted: 05/11/06 05:34 PM

Forum: Flash

sorry for double post, but make sure you get the actionscript videos, the flash ones are based on drawing and movies


4.

None

Topic: Action Script Book

Posted: 05/11/06 05:32 PM

Forum: Flash

its not a book, but i found that the video's over at lynda.com (you have to pay) for AS are great. since you see it in real time, then you make 'projects' and programs in actionscript along with the guy on the video

the guy who made the lynda AS videos does have a book called actionscript cookbook too


5.

None

Topic: photoshop

Posted: 05/09/06 04:12 PM

Forum: Flash

i doubt you did, if you searched the obvious 'photoshop background tutorials' then second link would have been www.good-tutorials.com which is one of the better photoshop tutorial sites


6.

None

Topic: Simple Question

Posted: 03/04/06 11:05 AM

Forum: Flash

make sure that you zoom in and make sure every line is touching and there isnt any gaps


7.

None

Topic: Disabling TAB key

Posted: 03/04/06 10:32 AM

Forum: Flash

var Listener:Object = new Object();
Listener.onKeyDown = function() {
if (Key.getCode() == Key.TAB) {
gotoAndStop(1);
}
}
Key.addListener(Listener);

it will go to frame 1 of that scene when tab is pressed, or you can make another frame that says cheater and direct it there


8.

None

Topic: Should I complete ?

Posted: 03/04/06 10:26 AM

Forum: Flash

the AS is fine, but graphics will need to be touched up before you send it out

but it is right now just a basic engine, so speand some weeks adding more things and it should be a decent game

but i cant tell right now since its just a moving and shooting engine


9.

None

Topic: prince of persia

Posted: 03/04/06 10:20 AM

Forum: Flash

whats funny is that absolutely nobody is going to draw one for you

so GL with that

next time you might consider spelling correctly, and giving more information, which way is he facing, what is he doing...


10.

None

Topic: Disable right click

Posted: 03/04/06 10:09 AM

Forum: Flash

you cant stop someone from right clicking, but maybe search google for 'disabling right click menu in flash'

i know its not much but its kinda lazy of you not to do it before you post here


11.

None

Topic: how it going?

Posted: 03/04/06 10:07 AM

Forum: Flash

it looks like you just copied the code from here and took out the person,then you lose points when you hitTest a car

tbh is really bad right now, maybe make th cars smaller, instead of moving the car to the other side when it hits the edge, make it go to the other side if it is 50 px offstage

also make it so if you hit the car, you kinda bounce backwards from the momentum, like real physics


12.

None

Topic: I may be trying to do this wrong,..

Posted: 03/03/06 11:21 PM

Forum: Flash

you could put a this. in front of it, just so that if you need to use the code later you can just copy and paste easier


13.

None

Topic: As: Php Flash

Posted: 03/03/06 11:18 PM

Forum: Flash

At 3/3/06 10:51 PM, shazwoogle wrote: wow theres been quite a few responces since the last time i checked =D

is that because you last posted here 3 months ago?


14.

None

Topic: sound volume...

Posted: 03/03/06 11:15 PM

Forum: Flash

where you set it to stream and stuff in the frame there should be an edit (or custom effect) button, raising the bar is more volume, and its just a primitive sound editor in flash pretty much


15.

None

Topic: hey i need flash help

Posted: 03/03/06 11:14 PM

Forum: Flash

lol, i wont help a teamkiller, and its the browser not the flash


16.

None

Topic: wut are the layers for?

Posted: 03/03/06 11:10 PM

Forum: Flash

At 3/3/06 11:05 PM, blacksabbath_freak wrote:
At 3/3/06 11:02 PM, lightningboy wrote: wut r the layers for i really dont no
one good use for layers is motion tweening (cuz you can only tween one movieclip per layer) hmmmmmmmm..... another would be for having like non symbols at different levels without having to convert them to symbols..... i cant think of anything else really....

there is a lot you can do with layers, masking, backgrounds, or creating a hazey effect


17.

None

Topic: practicing of backrounds

Posted: 03/03/06 11:08 PM

Forum: Flash

At 3/3/06 11:01 PM, bweeno wrote: umm...

sorry if im bursting a bubble but i personally preferred the first one, even tho it had major perspective issues


18.

None

Topic: wut are the layers for?

Posted: 03/03/06 11:04 PM

Forum: Flash

think of the layers as pieces of (transparent) paper put on top of each other, something on the top piece (or layer) will overlap something lower


19.

None

Topic: Depths issue.

Posted: 03/03/06 10:28 PM

Forum: Flash

try this:

this.swapDepths(this.getNextHighestDepth()
);

if you dont know getNextHighestDepths(); returns the number of the next highest depth


20.

None

Topic: Can someone make me a preloader

Posted: 03/03/06 10:16 PM

Forum: Flash

why dont you use the NG one...


21.

None

Topic: while, for, or if

Posted: 03/03/06 09:20 PM

Forum: Flash

yes you would need that AND something i noticed you may need to use _root.lives.text instead of without the .text for how you coded it


22.

None

Topic: Skateboarding Collaberation

Posted: 03/03/06 09:18 PM

Forum: Flash

you need to submit 3 flash's and have an average score of 3.0 or over

but you can go to http://www.ngcollabs.com


23.

None

Topic: while, for, or if

Posted: 03/03/06 09:16 PM

Forum: Flash

no if is correct, but the one obvious thing that sticks out is you may need to put it in a onEnterframe = function() {
//if statement here
}


24.

None

Topic: From a gamers point of veiw

Posted: 03/03/06 09:11 PM

Forum: Flash

no, the post was unneccisary, it is just a general americans view on games that we all know already,

so if you post useless shit, you get flamed, you can't learn without punushment, or you will just dop it over and over again


25.

None

Topic: actionscript question

Posted: 03/03/06 09:01 PM

Forum: Flash

the depth is similar to layers, but not

if something has a higher depth it will be in front of somethin g with a lower depth, but if two movieclips have the same depth, flash will remove one, so there can only be one movieclip at a depth.


26.

None

Topic: Re:...help with walking

Posted: 03/03/06 08:51 PM

Forum: Flash

its actually easier to stop all sounds, on the keyframe you want to stop sounds, press f9 then type

stopAllSounds();


27.

None

Topic: mouse click

Posted: 03/03/06 07:08 PM

Forum: Flash

when did MouseDown become a clipevent?


28.

None

Topic: Good Quality sound?

Posted: 03/03/06 06:50 PM

Forum: Flash

well then you should be asking "what are some good microphones"


29.

None

Topic: actionscript help needed

Posted: 03/03/06 06:46 PM

Forum: Flash

glad i could help you on your game :P


30.

None

Topic: actionscript help needed

Posted: 03/03/06 06:24 PM

Forum: Flash

here, you would need to make the bars instance name bar_mc, and make a text box for the score with an instance name of score_mc, this goes on main timeline

//declaring variables

var barspeed:Number = -5;//will be used to change the bars _xscale
var score:Number = 0;//the score
var barInterval:Number = setInterval(barGrow, 50);//this will call the barGrow function

//onLoad

bar_mc._xscale = 50; // starting the bar at half the size

// functions

function barGrow() {
if (bar_mc._xscale>=100 || bar_mc._xscale<= 0) { //if the bar reaches its width
barspeed*= -1 // then reverse the bar
}
bar_mc._xscale += barspeed;
}

// events

bar_mc.onRelease = function() {
clearInterval(barInterval); // stop the bar from moving
barspeed = 0; // stop the bar
score = bar_mc._xscale; // set the score
score_mc.text = score; // make the text box read out the score
}


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Viewing 1-30 of 169 matches. 1 | 2 | 3 | 4 | 5 | 6