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Response to: Shortest Horror Stories Collab Posted September 27th, 2014 in Collaboration

kkkkk im in :D ill make som good shit m8

Response to: the zombie rampage game collab Posted March 1st, 2014 in Collaboration

darn sorry for da redaction errors

the zombie rampage game collab Posted March 1st, 2014 in Collaboration

Hello ng users, recently ive been working on a sidescrolling online multiplayer zombie game, but since i dont have any knowlege of programing etc. ive only been makin concepts and thinking of the mechanics of the game. Well in fact im looking for game developers or programers, music makers, or even artists (i mostly need background ones).

the game is about a world that has been overrun by an outbreak of mutant beasts caused by a plague of bugs that infect living creatures and turns em into wild flesh eating beasts, and you are 1 of the few survivors that figth for their lives, killing undead, searching for usefull things on the streets, uprading your gear such as weapons and armor and improving your strength and skills .

game features:

training: this is not gonna interfer with the nomal lvl up system i mean the xp u get by killing zeds or doing misions is not training, training is an option dat players have to improve a skill dey focus on, such as strength, accuaracy etc. that can be accesed from an outpost (just like a gym) but only once a day to avoid cheating, every player has a total of half hour per day dey can spend training.

-gear crafting: in the game u gona be able to make your own gear suck as combining weapons, adding spikes to your armour to deal back damage or make your own clothings 2 make your character look awesome :D.

multiweapon attack buttons: this option gonna give u the posibility to swap your weapon attack, for exaple, u have an m16 assault rifle with a grenade launcher so if you click the LMB you fire the m16 and if you press the RMB you fire the grenade launcher, and if you ran out of ammor u can add a bayonnet 2 ur gun and press space to stab your opponents or if dont add a blade 2 it u can still push em away or use it as a hammer (ders gonna be a spacebar function selector in the HUD icons) or if you have a hamer with a spike on the other side u press LMB 2 use hammer or RMB for spike.

guard drone: this feature will allow players with enough enginering skills to build a wardrone to take help him when he is at the dangerous streets, this drone gonna be upgradable and also it can be used to ask for help to other near players with the help alarm option

vehicle: 1 of the main problems of most survivors is the traveling speed, well if u have enough enginner profency or money to buy 1 ull be able to use a vehicle, this will allow you to go faster and will provide you good protection as long as you dont crash it, also ull not be able to loot stuff or anythin like that but its worth it for traveing from an outpost to other for example or u can add weapons and gear to improve its effectivity against the mutants, or u can carry some players with you, also it will consume gas so if u run out of it ull need 2 walk and look for gas, unless u own a bike or something like that wich will only consume player energy, of course these will not be as fast as a car unless u add speed boosting items to it such as nitro (but this will require gas) etc. But in case u want an artillery support u can also own a heavy vehicle such as a tank or a harvesting truck, their only problem is that they are kinda slow and due to their high gas consumption these are not recommended for single players wich cant find such gas ammount as a team will.

war mech: this is 1 of the ultimate options of the game wich only the best players in game can have, it consists of a customizable war robot that u can ride, also something dat u cant do in vehicles, you'll be able to loot things and will provide you extreme protection and artillery support, also good for team quests coz all the team members wil easily locate the robot with a GPS system. To acces this feature players will have to be atleast level 40 and have 70 enginnering skill and lots of money, technological gear and a good crafting place to assemble the war machine.

advanced clan system: as i have seen in most of the MMO games, people likes to make clans where they can team with other players and help each other, sadly most f the games have a mediocre clan system so they are not as great as dey could be, so i decided to change that and make a good clan feature.
- this is how you gona make a clan: u have to be atleast level 15 to be able to make your guild, den look for an outpost to place your clan, u go to the clan option in the outpost and select the new clan option, der u gona have acces to multiple clan editing options wich are:
-Name of the clan
- shortname
-clan insigns
-playing style (tactical, aggresive, helping, hunting, scavenging, conquering, PvP clan ) were u can select multiple options to define it
-player filter if u enable this u gonna be able to set a player model and the filter will automatically block the players that dont fit the prototype and wil display to the clan admins the ones that fit the player models to easily see who to recruit.

friends and foes
guilds gonna be able to make connetctions with other ones to help each other or in case of an invation, as a rescue clan.

also u have an enemy clan (flagged clans) list where u can input the opponent clans to maintain em far from yours

clan wars
well basicly is a system that allows clans to battle each other and run over the competence to be even stronger and respected by other clans or players.
here the attacking clan can look for others to conquer, once u have marked ur opponent (the defender) u can arm a war fleet and declare the war to it, if the other one accepts den both clans will battle each other, if it declines den the attacking clan wins by default and the conquered one will have to obey the other clan and give 30% of the total clan production to them, but if the attacker fails den the whole clan will be flagged from the other clan territory and if any of the clan members enters the flagged territory he'll be warned to leave the place or getting annihilated, only if the player is strong enough to defend himself against the other clan members den he shall be marked as a respected enemy and they will leave him alone (wich is really hard).

also all the clans have a warning so they can ask 4 help to their friendly clans (only 2 clans will be able to assist you)

break free: even the conquered clans have hope, this feature will allow a conquered 1 to rise against their oppressors and liberate them selfs, if the conquered one has hardened himself and see the posibility of sending his oppressors back to their places they can organize an internal war and if they win, take all the things his opressors have in that place and send em back to their main bases without nothing

building fortification: this feature will allow players to build their own outposts where they can access to the outpost features and allow other survivors to it, also u can switch it for especific things such as a clan outpost etc.

well dats all i have ideated yet for the game, if you have any suggestions or things u can give to build the game feel free to post em on this thread :).

i hope you like my idea and help me realize it

Response to: Wtf Collab V.2 Posted September 30th, 2013 in Collaboration

wut? o lost teh line wat teh fawk jost hapnd e_e

teh uncle dolan collab Posted September 17th, 2013 in Collaboration

hi ng pplz :D

im mking this tread about the famous internet comics about dolan, gooby, bogz bunni etc. Well if u have seen em u know what im talking about.

i wold like to make this cuz i find this characters really cool to just be in bad daw funny comics (wich dosent makes em bad)
those ar really fun, so what about making whole animation collab of them :D

if u want to join ur story must be funny/sarcastic and use teh typical bad funny gramar of these comics
and if u wnt u can team to other dude to make ur short :D

so here are the especificashuns lel

it must be 650x450 px
flash 8 format or any compatibe file
15 fps
it must have dolan as 1 of the including characters of ur short, also if u copy the story from any invented internet comic put the source/creator or credits if possible
not exesive nudity
white background but u cn put other layer whit another color if u want

also i still dont know thw deadline but dnt worry ill post it in forum when i see u can fnish ur works till that date :D
if u want to join only post it on the forum or pm me ill be checking this frecuently so feel free to join :DDD

also hve a goud dei nd remember no fep too much cuz he sees u when u do it lel

teh uncle dolan collab

Response to: The Animation Battle (collab) Posted September 16th, 2013 in Collaboration

i fall depress they kicked me outa dis smith smirth )= (cries all day ;_;)

Response to: Wtf Collab V.2 Posted September 16th, 2013 in Collaboration

What version of flash? What version of Action Script? What is really the theme of this collab? Is there a general concept or idea or is it just a random free for all? How can people get you their .fla files?

I am all for new people getting into the game of hosting collabs, I just like it when they know what they are doing!

Good luck and all.

moderator plz stop bein annoying fgt e_e

Response to: Wtf Collab V.2 Posted September 13th, 2013 in Collaboration

plz dudes join dant be fraid we no raep :D

Response to: WTF Collab Posted September 13th, 2013 in Collaboration


Woah! What tha faq... Did i just watch?! O_o

Just the thing I need :P Ur in.
k :DDD
http://www.newgrounds.com/bbs/topic/1349792 Please read!

k u lel :DDDD

Response to: the reguar show collab Posted September 10th, 2013 in Collaboration

2700 fps and avi file???? u must be insane bro

Response to: The Animation Battle (collab) Posted September 9th, 2013 in Collaboration

At 9/7/13 11:59 PM, Jurgen wrote:
At 9/7/13 03:58 AM, plaguemover wrote: k den aslo do u have an idea of when will this be done?
I don't think anyone ended up finishing their parts...

lol

Response to: WTF Collab Posted September 8th, 2013 in Collaboration

At 9/8/13 03:56 PM, Fuliren wrote:
At 9/7/13 03:46 AM, plaguemover wrote: ild liek to join sounds kinda fun lel

hres sum randem shat
randem crapz
Woah! What tha faq... Did i just watch?! O_o

Just the thing I need :P Ur in.

k :DDD

Response to: The Animation Battle (collab) Posted September 7th, 2013 in Collaboration

k den aslo do u have an idea of when will this be done?

Response to: WTF Collab Posted September 7th, 2013 in Collaboration

ild liek to join sounds kinda fun lel

hres sum randem shat
randem crapz

Response to: The Animation Battle (collab) Posted August 29th, 2013 in Collaboration

wut??? i tough this was gone a long long time ago o_O

Response to: Art problem Posted July 11th, 2013 in Game Development

At 6/26/13 05:12 PM, kkots wrote:
You are 7 hours late, he already fixed the problem.
I don't even understand what his problem was, and I don't think you really understand either.
Better go resurrect some 2 year old thread.

oh also why do you think that only bcuz u didnt understand the problem i dont gonna understand it -__-

Response to: Art problem Posted July 11th, 2013 in Game Development

At 6/26/13 05:12 PM, kkots wrote:
You are 7 hours late, he already fixed the problem.
I don't even understand what his problem was, and I don't think you really understand either.
Better go resurrect some 2 year old thread.

dude are u ok? beter get a job its just a fcking forum man :L

Response to: Art problem Posted June 26th, 2013 in Game Development

i got many ideas of how to fix it but i need u to snd me the original fla. file

Response to: Looking for animators! Posted January 6th, 2013 in Collaboration

lol!

no1

:)

Response to: 60 Frame Collab 5: Posted December 9th, 2012 in Collaboration

i-wold-like-to-join-it-sounds-interesting.

heres-my-animation-advance-O.o

Response to: The Dot Collaboration Remake Posted September 9th, 2012 in Collaboration

i-wold-like-to-slow-the-frame-rate-cuz-there-are-too-many-sm all-details-that-cant-be-apreciated

can-i-do-it?

Response to: The Dot Collaboration Remake Posted September 7th, 2012 in Collaboration

can-i-erase-the-text?

Response to: The Animation Battle (collab) Posted August 16th, 2012 in Collaboration

but-everbody-gonna-had-the-same-music-for-their-battle?

Response to: The Animation Battle (collab) Posted August 16th, 2012 in Collaboration

no-cuz-we-not-even-had-the-idea-and-i-was-not-the-n1

Response to: The Animation Battle (collab) Posted August 16th, 2012 in Collaboration

the-days-keep-pasing-by-and-onda-still-inactive

Response to: The Animation Battle (collab) Posted August 14th, 2012 in Collaboration

but-i-gonna-give-a-chance-to-my-team-parthner-only-for-today

Response to: The Animation Battle (collab) Posted August 14th, 2012 in Collaboration

At 8/14/12 04:13 PM, visedgrub wrote: want to do it with me?

THERES_A_HUGE_CHANCE_OF_YES

Response to: The Animation Battle (collab) Posted August 14th, 2012 in Collaboration

FUUUUUUUUUUCK_ONDA_IS_NOT_DOING_ANYTHING

Response to: The Animation Battle (collab) Posted August 13th, 2012 in Collaboration

AAAAA_PLZ_I_NEED_TO_BE_IN_THIS_COLLAB

Response to: The Animation Battle (collab) Posted August 13th, 2012 in Collaboration

east-do-u-had-news?