Be a Supporter!
Saving text to a file on a server.. Posted November 28th, 2013 in Programming

I'm using actionscript 2. *shock* I know but bear with me here..

Question is, I have a form where a user can input text. How can I make it so that the text in that box saves it to a text file on a server?

Or would this be easier in AS3?

Response to: Another Pointless Exp Thread Posted March 21st, 2012 in General

At 1 minute ago, bman200 wrote:
At 19 seconds ago, Outlaw wrote:
At 1 minute ago, Outlaw wrote: 4 Years ago I got 10,000 Exp..

Today I finally hit 20,000 Exp..

I still love you guys. :)

That is all.
..first post in a million ears and I screw up the 10,000 Exp link.

Classic
Second post in a million year and you screw up "ears" and "years".

I was aware of the second mistake. Thought "f*ck it" and left it.

Too many multiple posts makes me a sad man.

Response to: Another Pointless Exp Thread Posted March 21st, 2012 in General

At 1 minute ago, Outlaw wrote: 4 Years ago I got 10,000 Exp..

Today I finally hit 20,000 Exp..

I still love you guys. :)

That is all.

..first post in a million ears and I screw up the 10,000 Exp link.

Classic

Another Pointless Exp Thread Posted March 21st, 2012 in General

4 Years ago I got 10,000 Exp..

Today I finally hit 20,000 Exp..

I still love you guys. :)

That is all.

Response to: Ng London Meet VII 2010 Posted August 4th, 2010 in General

Damn it!

If I had noticed this earlier I would have made arrangements :(

Hopefully I'll catch it next year.

Server Side Php Scripting *sigh* Posted April 17th, 2008 in Programming

I've just started some of this PHP malarky.

I'm sure there's someone who must know tons on it because I'm not so programmically inclined..

Anyways.. Heres the problem...

I've developed a form with radio buttons. (**See Picture**)
There are 2 groups of radio buttons.

When a value from each of the groups has been selected and the submit button has been clicked.
The user recieves a PHP scripted response.

The response displays the names and prices of the values chosen

I've managed to create the response and get the names of the choices to be displayed.
But since a radio button cannot have 2 values attached how do I get the response to show the price aswell?

Any assistance shall be greatly appreciated. =]

Server Side Php Scripting *sigh*

Response to: Sidescrolling AS Troubles Posted December 6th, 2007 in Game Development

Thanks DolbyCheese

That really helped =]

Response to: Sidescrolling AS Troubles Posted December 6th, 2007 in Game Development

oh also.. not allowed add-ons ¬¬

Response to: Sidescrolling AS Troubles Posted December 6th, 2007 in Game Development

I'm using CS3.

I re-itereate... I'm not allowed to use onClipEvents unfortunately xD

Response to: sounds for flash Posted December 6th, 2007 in Game Development

Findsounds

Sidescrolling AS Troubles Posted December 6th, 2007 in Game Development

Got an actionscript problem here...

Long story short, doing a Group Project for Uni, making a game.

Its essential for our animation course that we can do basic AS, and I must say my skills are not up to scratch.

Here's the problem

We have decided that a part of our game will be a sidescroller.

I've managed to get my character to move, and the collision detection to work so the character does not fall through platforms.

However, what I want to do is get the character to stop when he reaches the center of the stage but the background and himself continues to scroll through the level (like in classic Sonic games)/

What I think I have to do is create an "invisble line" in the center of the stage that will cause the character to stop but allow the level to continue scrolling.

We are NOT allowed to use onEnterFrame functions and everything is kept and used on ONE frame.

Here's my code so if anyone is interested or if it could help..
boyChar_mc.stop();

var step = 3;

function scroll (){
this._x -= step;
if(this._x<Screen._x - Screen._width){
this._x += this._width*2;
}
}

boyChar_mc.onEnterFrame = function() {
moveSpeed = 5;

if (Key.isDown(Key.RIGHT)) {
this._x += moveSpeed, this.gotoAndStop(2), Back1._x -= 5, Back2._x -= 5;

}

else if (Key.isDown(Key.UP)) {
this._y -= 0;

}

else if (Key.isDown(Key.DOWN) && !fall) {
this._y += 0;
}

else if (Key.isDown(Key.LEFT)) {
this._x -= moveSpeed;
}

if (Key.isDown(Key.SPACE) && !jumping) {
vel_y = 36;
jumping = true;
}

if (jumping == true) {
vel_y -= 2;

if (vel_y<=-15) {
vel_y = -15;
}

this._y -= vel_y;
}

if (_root.ground.hitTest(this._x, this._y+35, true)) {
vel_y = 0;
jumping = false;
}

boyChar_mc._y += 16;
if (_root.ground.hitTest(this._x, this._y+1, true)) {
this._y -= 16;
}

};

Does anyone know how to solve this problem? Any additional assistance will be greatly appreciated.

Response to: Platform Game Problems Posted November 22nd, 2007 in Game Development

Thank you Stilianos

The problem has been solved thanks to you =]

Response to: Platform Game Problems Posted November 22nd, 2007 in Game Development

agh.. no T-T Sorry none of those examples work... Thanks for trying

Platform Game Problems Posted November 22nd, 2007 in Game Development

Long story short...

Creating a game for uni..

Having problems..

Have to put all the programming on one frame.. Done that..

I'm not allowed to use onClipEvent()s

The hit test works, the character doesn't fall through the platforms.. He just doesnt want to budge.. T-T In other words the controls wont work.

If someone sees what I've done wrong could they please help :D

Any additional assistance with be most appreciated.

Here's an example of the code.

boyChar_mc.stop();

boyChar_mc.onEnterFrame = function(){moveSpeed = 10;}

boyChar_mc.onEnterFrame = function(){
if(Key.isDown(Key.RIGHT)){this._x += moveSpeed, this.gotoAndStop(2);}
else if (Key.isDown(Key.UP)){this._y -= 0;}
else if (Key.isDown(Key.DOWN) && !fall){this._y += 0;}
else if (Key.isDown(Key.LEFT)){this._x -= moveSpeed;}
}

boyChar_mc.onEnterFrame = function(){
if (Key.isDown(Key.SPACE) && !jumping){vel_y = 36; jumping = true;}
if (jumping == true) {vel_y -= 2; if (vel_y<=-15){vel_y = -15;} this._y -= vel_y;}
if (_root.ground.hitTest(this._x, this._y+35, true)) {vel_y = 0;jumping = false;}
}

boyChar_mc.onEnterFrame = function(){
boyChar_mc._y += 16;
if (_root.ground.hitTest(this._x, this._y+1, true)){this._y -= 16;}

}

Response to: I'm getting a little discouraged;_; Posted December 8th, 2005 in Game Development

Is this something you really want to do? If so.. Do it! I did... It took me a month to get something in the portal, Supersonication (check it out), you'll notice that it wasn't that great, animation was shody and plot was horrendous. But if you compare it to something that I did a year later, quite recently infact, Outlaw RPG Battle, you'll notice my drawing skill has very muched improved aswell as my animation skill.

Just remember, animation skill is something that is very hard to get good at, but if you work hard and perservere you WILL do good.

~~Peace out
Outlaw

Response to: First Steps Into Flash Posted December 8th, 2005 in Game Development

Welcome to Flash Animation Bro! :D

To get yourself started, try out the basics such as motion tweening, and learning all the different names of things and what they are used for. (Such as keyframes) Also check out the tools on offer to you. Once you get the hang of everything get ready to plan out a project. Make it a good one though. You only get one chance at first impressions! XD

~~Peace Out
Outlaw

Response to: Beyond Gaming Rpg Edition Collab Posted October 2nd, 2005 in Game Development

ewwwwww.... A dude wearing thongs! That's just wrong....

Response to: Beyond Gaming Rpg Edition Collab Posted October 2nd, 2005 in Game Development

well to start you are wearing a bra..

Yeh! He is! I saw him ; )

Response to: Must have game systems! Posted October 2nd, 2005 in General

Yeh! Consoles rock! I love collecting them >__<!! Its the graeatest! I love games!! w000000t! *slowly deteriorates into madness*
P.S this is outdated.. I now have much more stuff><

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

yup

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

Cya later guys... I'm off to bed... Its 1 am

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

Yeh Shun I was going to but couldn't be bothered... David omg... only 3.5! You deserve more than that.. stoopid NGians

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

At 9/27/05 07:37 PM, David_Silver wrote: AND its 4.04 not 4.4! 4.4 would be 4.40! lmao

oops.. n00bish mistake

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

He was probably jealous of my 4.4 and wanted a score like that....

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

Muhaha! At this rate I'm gonna get daily 3rd! Woohoo!

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

Neither did I! thanks man

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

Omg! It did! O_O lmao

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

Well here it is...

Response to: Beyond Gaming Rpg Edition Collab Posted September 27th, 2005 in Game Development

Yo guys! Just letting you know I'm releasing my part as a standalone piece tonight... If thats ok... It's just that it looks much better than in the collab. (No offence intended XD ^^)

Response to: Beyond Gaming Rpg Edition Collab Posted September 23rd, 2005 in Game Development

ach well... its 12.15 over here which means... Its my birthday! 24th September! w00t! rock on!