Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsHere is Another Reference MESH
3 weeks to end the contest :)
REFERENCE
Now i added a LOW POLY Version Here are the link where you can downlaod them
I will re-Uplaod the obj files
And Thanks for the Tutorial TurkeyOnAStick
At 2/16/11 08:39 AM, PeterSatera wrote: Thats great! And yeah 282 is more like it!
I have a feeling turbosmooth is like a Max tool which subdivides an object?
yeah, subdivide and smooth the mesh :)
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And here comes another UPDATE
At 2/15/11 11:28 AM, PeterSatera wrote: These are looking good, however the NG elite is looking really dark for such a strongly lit scene. The original texture is fine though, so maybe take a relook at the shader. Brighten it up a bit.
I want to take a shot at this, just for the fun of it. I've got a lot of work on though, but this could be intesting to do if I get the opportunity.
Not to be a d*ck but their should be fewer restrictions on the character making map creation more approachable. Things like 1024 x 1024 px limit. Which is below the norm, 2024 + would have allowed for a lot more detailing to be seen within the final renders. Whereas now as soon as the camera gets close to a character you'll see pixelation or blurring.
What really surprises me is that you have given us a preposed character. To see everything it really should have been left in the T-Pose as the arm is going through the body. Also because it's tri's poly painting programs depend more so on quads, and is more user friendly on them. Tri's create distortion, so anyone who uses anything other than a 2d painting package can't use things like Zbrush, Mudbox or 3D Coat to paint directly ontop of the UV.
A great contest but just a few things to maybe remember for next time when getting someone to texture a model. Minor hiccups but I think this is a good bit of fun!
Originally was to paint a character in a stardard pose like a collection figure, but then later Tom told me that they can appear in a aniamted short. The UVW map is made in T pose and then i bend it to make the pose that will appear in the contest. Anyways the hands arent important because of the simplicity of the character
I understand your points, normally a big part of NG dont know how to use Mudbox or Zbrush, so I made it to be painted in photoshop or other 2D software
Anyway if this contest goes sucesfull, i will clean those details for the next year :)
:The character is crazily dense and polygon based with over 9000 Poly's! Take it into account that a games character from Gears of War is about 5000 this is insanely high. Why not use a subpatch object? It could have been 30 Polygons with just as much curvature with a smoother appearance. Or are you giving just us the polygon version?
I just gave the character with the turbosmooth. The original have 282 polys
Now im a litle busy with a animation, i will show the renders of the first textures received, tomorrow i will show the other :)
At 2/11/11 07:05 PM, Havegum wrote:At 2/11/11 05:41 PM, Osuka wrote: thats weird, blender is not a heavy software :sWell, my computer can't handle it ...
anyway you only have to draw a textue, the use of blender if you want to check how your texture is going onYeah, I know, but I'd like to test the texture frequently to check if everything works. Aw well, I suppose I can manage without ...
mmm let me see if there are other softwares, the other option is that you can uplaod the texture and i can make a render of the figure
thats weird, blender is not a heavy software :s
anyway you only have to draw a textue, the use of blender if you want to check how your texture is going on :)
I will upload a updated MAP to make easier the drawing
At 2/2/11 02:19 PM, LegolaSS wrote: cool idea... iv seen a handfull of people doing it so far... im surpised that there isnt more people intrested... cant wait to see the finished results :D
yah i think the same :s
At 2/1/11 11:15 PM, Mrockz wrote: sorry for the double post
dont worry, the texture is the only important thing to upload, the render inst necessary :)
At 1/24/11 12:03 AM, maficmelody wrote: Feels bland.. just look at that emptiness on the back of the head! This was a test of the UV map, but is it submittable quality? suggestions? =)
>.> can't see the under hand to properly texture, btw
dont worry about the hand ;) looks really great.
In my Tom model you cant see the hand because is hidden, that why im not evualating that part
At 1/25/11 05:42 PM, LaserKarl wrote: Is this going to be just a diffuse map, or can we submit normal- and specularmaps and such aswell?
is only the diffuse map
yeah, only the diffuse map :)
for the 3d im using 3d max, but to make the texture you can use any software like photoshop painter and more :)
At 1/23/11 02:38 AM, maficmelody wrote: I'm drawing a blank on what/who to make. "Green-Dawg" was a test of the UV mapping (which required some stretching in places) Not certain if I should finish this. Is this character so far at all appealing? Am I doing this right? =P
I'll probably toon-ify myself tomorrow anyway..
LOL Looks really good :D
At 1/22/11 11:54 PM, Kakashi1930 wrote: Now, I don't like to be a complete n00b, but this situation calls for it.
I saw your template-thing, and for the most part, I get it.
The part that confuses me is in the bottom-left. The "front" and "back" thing, with the two ovals.
What are they/where do they show on the figure?
Thanks ahead of time :P
hahah dont worry, this topic was created to make questions
Those 2 oval are the below part of the foot, you the "front" will be like the toes
At 1/22/11 08:34 PM, 3D-xelu wrote: how the hell does this contest hs more store credit than the game jam? lol =)
hahaha I dont know, but I hope that you can participate :D
At 1/22/11 01:44 PM, Spaghetti14 wrote:
Awesome! I have no experience in 3D modeling and i will try this, but maybe you could put the files in NG Dump too? I don't have Rapidshare/Megaupload accounts so I get sub-par download speeds or whatever.
I cant upload those files on NG dump :(
but in rapidshare you can download without using a account, just wait like 45seconds and the SLOW download will be avaible. is just like 500kb ;)
3D Files (Megaupload)
3D Files (Rapidshare)
Here are the 3D Files to test your textures. If you dont have a 3D software you can try Blender. Is FREE. You can find tutorials on Youtube how to use textures in Blender
At 1/22/11 12:07 PM, Kinsei01 wrote:At 1/22/11 12:04 PM, Osuka wrote: I will upload in a few momments the 3D character so the everyone can upload it. Basically a .3DS and a .OBJcool, thanks it's be a great help.
Also, so you want any bump maps or anything?
Only the main texture, not too much people knows how to use those kind of maps. But the winners can use later bump map for the 3d Short movie :)
At 1/22/11 12:01 PM, Kinsei01 wrote:At 1/22/11 11:50 AM, Osuka wrote: Use this TOPIC to:Hey Osuka, What program is the model in and can we have the 3d model to test the maps so we can make sure it comes out right?
- Discuss ideas
- Show works in progress
- Critique and comment about the others work
- Questions
I will upload in a few momments the 3D character so the everyone can upload it. Basically a .3DS and a .OBJ
ONLY FINISHED ART
TALK THREAD HERE!!!
This is a simple contest. Only you need to make a TEXTURE MAP for a 3D Figure. Is like painting a Munny but digitally
Prizes
-1st place: $50 Store Credit
-2nd place: $40 Store Credit
-3rd place: $30 Store Credit
-The Best 10: will appear in the Background on a Easter Egg in my animation WOTP, and a RENDER of the Figure using their Textures (and you can upload this renders in the ART PORTAL)
Tom Fulp suggested that the winners can appear in a 3D animated short. So the 1st 2nd and 3rd place will get the LEAD CHARACTERS, the 4th to 10th can appear as EXTRAS
Contest Rules:
-Due Date: MARCH 15th NOON (NG time)
-The Image must be 1024x1024
-You must write your Username (Created by) and the Name of your character (Texture ID) in the white box
-You can upload many Textures as you want, but only ONE can win
-NO pornography, unless is really hilarious
-NO Copyrighted characters, we are looking for Original work
-Upload your Texture in the Art Portal with the tag: NGFIGURE2011
-Post your submission here in the forum with link to your Texture in the ART PORTAL
Resources:
Distribution MAP
Distribution Reference (To see how the Map is going to be adapted)
CLEAN MESH MAP
Examples:
Alien Mercenary MAP
Tom MAP
Tom and Alien Mercenary FIGURE
Remember, post here your texture and LINK to your Art Portal Submissions
Good Luck everyone
Use this TOPIC to:
- Discuss ideas
- Show works in progress
- Critique and comment about the others work
- Questions
Happy new year Tom :D
for next year we need co-autoring on ART and MUSIC PORTAL :D
Team are awesome :D soon the time of the lonely wolves will be on the past
I love that sticker, i must buy it