Alright guys lets get moving.
Here is the list of parts that need to be filled
1. Player
2. Player customizable gun attachments
3. Back and Fore ground objects and textures
4. Enemies/obstacles
5. Bosses
6. Effects
7. Bullet appearance
8. Level Music/ sfx
9. Maybe a super expensive custom bullet type available in store for each level? Special bullet type unlocked in store for beating a level's boss?
MAD MAX IDEA
The mad max idea is a great starting point, however I don't want it to be the only one. Post apocalypse can be taken in a multitude of ways as I said earlier, don't confine yourselves to one idea. The risk with the mad max idea is that it can quickly get too close to steam punk territory. Remember think outside the box. Run this scenario in your head --- Humanity has essentially wiped itself out by some means, there was most likely mas rioting and destruction before nearly all people died, fires will not be put out, anarchy reigns, bodies will not be disposed of, cars and everything we take for granted will become giant trash heaps and obstacles, sewers will overflow, electricity will be hard to find, gasoline harder. Just think about your daily routine, how much of it is dependent on other people, people who will no longer exists ----
POSSIBLE PLAYER/ENEMY APPEARANCE IDEA
The hang glider is cool and all, but i like it more as an enemy.
Instead I think we should have the player on foot, just to mix things up a bit. He can be in a running animation (if they implement a boost he will sprint). I am doing this because I think it opens the door for more possibilities than making this a simple vehicle shooter. Yes we can still have vehicles, but now certain obstacles become more dangerous, barbed wire wont just get run over, crazy enemies on foot can be introduced (zombies or mutants if you dont like humans). Vehicles can still be the enemy though, they would just move slower (as i mentioned earlier, gas wont be all that common after there is no one to refine it.) A hang glider is fine for a flying enemy, it makes sense (and will look badass getting shot down).
BACKGROUND IDEA
Think about what i said earlier about infrastructure falling apart, garbage and dirt everywhere, borken roads, crappy sewage ect. Get creative with this one, as it needs to look pretty since the player will be moving a bit slower.
BOSSES
4 horse men of the apocalypse seems to be a favorite so far, I want multiple people working these guys. Take these guys as literally as you want, they can be a dude on a horse for all I care, or a giant beast, just make it apparent its what they are. They are Pestilence, War, Famine, Death.
All of these ideas are changeable at this point, with the exception of the player on foot, I'm sticking to that one. ANYONE however can design any of these. I'll pick the one that best suits the need. If your player design isnt the best, it might become an enemy unit, dont worry.
Now to address some questions.
At 11/7/09 10:40 PM, Endless-Psychoticism wrote:
Anyways, I'm thinking maybe there should be some sort of big transport enemy. Y'know, perhaps a landbased carrier dropping off smaller enemies. Another idea is possibly mutated, flying people as enemies.
Ooh, and for extra firepower, could we go with giant, gun-toting cockroaches?
Transport enemy, sure go for it. Cockroach gun, fucking brilliant.
At 11/7/09 11:12 PM, flashwarrior wrote:
Barbed wire fences you have to shoot through to get through as bloackades and such?
Sounds good.
Barrels or drums that once destroyed leave a toxic waste material that slows you down or hurts you when you touch or go through it?
Makes sense
A tank enemy, which shoots missiles straight ahead from the tank itself, but has a man coming from the hatch shooting rapidly to the right so you are forced to go to the other side to kill it?
Don't really like it to much, would either be too easy to avoid (just go left, duh) or impossible unless its killed (which is cheating, and cheating games suck). A stationary broken tank as a turret might not be out of the question though.
At 11/8/09 12:10 AM, Maverick-Alex wrote:
Pestilence
Thanks but no thanks.
At 11/8/09 01:02 AM, flashwarrior wrote:
I think I may also do some sort of a background animation of crows pecking at dead bodies or something on the ground and then scattering into the air for that "everyone is dead k lol" kind of feeling.
Awesome, great ambiance.
And to answer the question about flash, I currently dont have it, but am working hard to get my hands on an affordable copy and hope to have it soon. I either draw everything by hand and then scan or photograph it in or use photoshop and artrage.