9 Forum Posts by "Ordaine"
"u, ur, r, 2"
2 is the worst.. "Are you coming 2?"
Is it really that hard to type in the rest of the word? I mean, it's only like a couple more letters..
Really?
I don't think there is really a problem with people that draw anime, really. But, the real problem occurs when people refuse to expand their abilities as an artist. If you only stick to one style you're really only hurting yourself. EXPLORE! It's fun! ..sometimes...
That.. and in the art industry.. anime just isn't taken too kindly to.
I'm not meaning to nit pick, hope you don't feel that I'm doing that. Merely just trying to offer suggestions as how to make your piece better.
I saw game and made the assumption that it was a video game, sorry for that. But, that also means that poly count (even though it's always good practice to keep it as low as you can!) is not an issue, neither are your texture map sizes. That means you can use many more maps as well as larger ones for more detail. That being said, I think you could add a bit more to the textures. Can use some photos and overlay them for some nice scratches and work the bump to give them some depth. Nothing wrong with photos, just don't slap them on. Use them to do what you need.
The example was just to show an example of the amount of details that can go into ships is all. I think this has the potential for that. The example you show is also great and I see alot of great small details you can add into yours to make it pop even more. But, really it's up to you if you want to take the effort to do it!
I like what you've done, I really like the design. I'm just trying to give you suggestions to improve!
It has burn marks and if it's only a couple hundred feet then the scale is okay, but I really feel like you can sell this with a bit more work on it, really push it to its limits. What you have now I feel is a great starting place, but build on it. You mentioned this is for a video game I think, you should try incorporating a normal map into it, will give you lots of little details to use.
It just feels very flat to me, like there isn't a whole lot to catch my eye or little details to discover. You can use normal maps to really put in those small details without using more polygons. You create a dense high res, then build a low res and you bake the high res geometry into the low res and it creates a map that you put into the bump. If done right, it can give you great detail. If you don't want to go the normal map route, hand painting is the way to go and add your small details right into the maps.
Another thing that sticks out is the lighting, lighting can play a big part in making the object stand out in a still render.
Can you post your maps by chance? I'm assuming you used photos for the textures?
Here's a little example.. Example
I think one of the key points you're missing to sell the ship is the scale. I can't tell weather this is supposed to be a larger or smaller vessel. The feel to me atm is a smaller ship judging by the texturing job. The textures on the wings and such are very large, giving the ship a smaller feel. If you want it to feel larger, put alot of small details in there, such as small windows. It also feels a little too clean. Wouldn't the ship have more scratches and marks after floating in space? Maybe try and develop a story behind the ship (How long its been floating in space, maybe it has seen some battles) that will kind of help you develop the piece a little more I think.
Good job so far though.
I really like your style, but there's one thing that I've noticed throughout all your pieces. Your anatomy seems a little off. I don't know if that's intentionally on your part, but it tends to throw off the feel of some characters for me.
The average height is usually 7 1/2 head lengths. On that last girl you would need to add about 2 more head lengths.
Good stuff though!
Is there any plans for the future for a possible shuffle or random option for the audio portal? I like to listen to the portal when I'm at work, but it gets to be tiresome clicking back and fourth and it can really slows down my work. I think it would also be nice because you would get to discover new songs that might have been buried pretty deep.
Are there any plans for this in the future? Is it already there and I just can't find it? Or is it simply just not possible?
I know this is a total newb question and I have been messing around trying to figure it out, but how exactly do you shade in flash? I can't seem to get the gradient to work correctly, and Photoshop doesn't exactly like me atm. Any help/advice you could give would be awsome. Thanks in advance.
I'm kind of new to flash and have been going through all the tutorials, most recently the Big Fat tutorial. At the end of it he goes over a way to pan a camera across your flash to get the feeling of a moving enviroment. Now, my problem is whenever I put in the action script for the camera, and publish it, all I come up with is a blank backround with all my art missing until I delete the actionscript. Can anyone help me out with what I might be doing wrong? It seemed like he left a few details out in the tutorial. Thanks in advance!
Also, what size do most people do their flashes in?

