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Response to: Help needed Posted September 1st, 2009 in Game Development

Bascially:

1. Have a frame at the start of your movie which is the menu.
2. Put actionscript on the menu frame of "stop();"
> this stops the movie from playing
3. Make buttons for each movie part etc. (Ctrl+F8, select "Button" and then make the frames for different states
4. Put each of your movies on the same timeline/movie - in different scenes if you like and make sure you know what frame they are at
5. Add this actionscript to your buttons (make sure you are using AS2):

on (release) {
gotoAndPlay( <--- the frame of the part you want to go to goes here);
}
6. Enjoy :D

Response to: Sword Glow like in ghost fight Posted September 1st, 2009 in Game Development

From the second result searching "control glow effect actionscript" from Google:

// Makes the filter available to use in the Movie.
import flash.filters.GlowFilter;

// Creates a variable with info about the Filter settings
var myGlowFilter = new GlowFilter (0x6699FF,0.6,4,20,3,3,false,true);

// Applies the filter to the object named myObject
myObject.filters = [myGlowFilter];

>> What this bit means - (0x6699ff,0.6,4,20,3,3,false,true)

Here is what the parameters set:

Distance, Angle, Color, Alpha, Blur X, Blur Y, Strength, Quality, Inner Shadow, Knockout & Hide Object.

Hope this helps :)

Response to: Dante May Cry Collab, Need Partners Posted September 1st, 2009 in Game Development

:( btw what does "renounce it month" mean?

Response to: Vcam testing for 2P platformer Posted August 31st, 2009 in Game Development

Thanks anyway man :) I'll make something eventually...

Response to: The Ng Level Collab Posted August 31st, 2009 in Game Development

34-35 available? imma thinking TMNT

Response to: Framelabelswithmo vinginplatformer Posted August 31st, 2009 in Game Development

onClipEvent (load) {
var ground:MovieClip = _root.ground;
var grav:Number = 0;
var gravity:Number = 2;
var speed:Number = 5;
var maxJump:Number = -18;
var touchingGround:Boolean = false;
var scale:Number = _xscale;
}

onClipEvent (enterFrame) {
_y += grav;
grav += gravity;
while (ground.hitTest(_x, _y, true)) {
_y -= gravity;
grav = 0;
}
if (ground.hitTest(_x, _y+5, true)) {
touchingGround = true;
} else {
touchingGround = false;
}

if (Key.isDown(Key.UP) && touchingGround) {
grav = maxJump;
gotoAndStop("jump");
} else if (Key.isDown(Key.DOWN) && touchingGround) {
gotoAndStop("crouch")
}

if (Key.isDown(Key.LEFT) && Key.isDown(Key.UP)) {
_xscale = +scale;
if (touchingGround) {
grav = maxJump;
gotoAndStop("jump");
}
} else if (Key.isDown(Key.RIGHT) && Key.isDown(Key.UP)) {

_xscale = -scale;
if (touchingGround) {
grav = maxJump;
gotoAndStop("jump");
}
}

if (Key.isDown(Key.LEFT)) {
_x -= speed;
_xscale = +scale;
if (touchingGround) {
gotoAndStop("walk");
}
} else if (Key.isDown(Key.RIGHT)) {
_x += speed;
_xscale = -scale;
if (touchingGround) {
gotoAndStop("walk");
}
}
}

It still doesn't work :(

Response to: Vcam testing for 2P platformer Posted August 31st, 2009 in Game Development

At 8/30/09 04:13 PM, ImpotentBoy2 wrote: Mine didn't zoom at all

if you need help post you code, or at least say what version of AS you are using. so Im ging to assume its as2

onClipEvent(load){
var buffer:Number = 1.3;
var delay:Number = .25;
var ratio:Number = 550/400;//screen width/height
var x, y, wid, hgt:Number;
}
onClipEvent(enterFrame){
var xd, yd:Number;
xd = Math.abs(_root.p1._x - _root.p2._x)
yd = Math.abs(_root.p1._y - _root.p2._y);
x = Math.min(_root.p1._x, _root.p2._x) + xd/2;
y = Math.min(_root.p1._y, _root.p2._y) + yd/2;
if(yd*ratio > xd) xd = yd * ratio;
wid = xd * buffer;
hgt = wid /ratio;
_x += (x-_x) * delay;
_y += (y-_y) * delay;
_width += (wid-_width) * delay;
_height += (hgt-_height) * delay
}

That's amazing :O

This is why I never learn coding properly, because I suck, it takes too long and someone else can do it easily anyway and better.

Response to: Game Maker Posted August 31st, 2009 in Game Development

If you mean "The Game Maker" then no.

Response to: background post Posted August 31st, 2009 in Game Development

I'm liking the black and white city :)

Response to: Toss the purple guy around collab Posted August 31st, 2009 in Game Development

Hah, lol. Mind you, neither do I. You could always just make it with some friends.

Response to: France Must Be Destroyed! Posted August 31st, 2009 in Politics

It could, proabbly would have but im just saying. A single bullet. Thats all. Though if you think about it. that means that the blame might have not fallen on germany. Maybe france, britian, austria, anybody. Theres a striking amount of history that can be changed because of 1 act. Lets say that hitler had been assasinated after he came to power. How much of our technology would be diffrent. What would the world be like.

Tbh WW1 was kinda pointless, just a load of countries trying to prove how hard they are... a total waste of lives.

Response to: NewGrounds game collab Posted August 31st, 2009 in Game Development

Have you made the basic game (i.e. mechanics, controls) so we can add graphics/enemies? If so, post!

Response to: Rough Animation Posted August 31st, 2009 in Game Development

Some decent ones here: http://www.newgrounds.com/collection/fla shtutorials
And this sounds like what you are after: http://www.newgrounds.com/portal/view/41 3118

just search the portal :)

Response to: I don't like CS4. Posted August 31st, 2009 in Game Development

I prefer CS3 to CS4, but that's only because I'm used to it and don't need any of the new features.

Response to: Just a quick question Posted August 31st, 2009 in Game Development

Google it.

Response to: Political party, which am I? Posted August 30th, 2009 in Politics

At 8/25/09 12:44 AM, Smokey651 wrote: After finally coming to a conclusion on my religious views, I have decided that I now need to know where I stand politically.

I really don't feel that I am a democrat or republican (though if those were the only two parties in existence, i would be a democat) so I would like to know what party I belong to. So I can work to make a difference for this party.

Is there an easy way for me to quickly find out which party I am?
I really don't want to do a lot of research on a lot of different parties, because I am exhausted from doing just that with religions. I'd like to just find out what party I might be, then research it to decide if that is truly what party I belong to.

Can anybody help?

use www.politicalcompass.org :)

and also, RE: your sig link, you can see the URL of links you know...

Response to: Government stealing our internet Posted August 30th, 2009 in Politics

Who governs the government?

Response to: France Must Be Destroyed! Posted August 30th, 2009 in Politics

Where do you come from?

Response to: Views on cannibalism. Posted August 30th, 2009 in Politics

Yeahhhh ummm... not sure I'd like to EAT my friends and relatives.

Response to: Religion and the Economy Posted August 30th, 2009 in Politics

Religion should stay out of money.

Response to: Help on sketch please? Posted August 30th, 2009 in Game Development

If it looks ugly then just practice drawing...?

Response to: Vcam testing for 2P platformer Posted August 30th, 2009 in Game Development

Yeah. This is why I need help :\

Response to: Sketch help Posted August 30th, 2009 in Game Development

Are you using layers?

Response to: Vcam testing for 2P platformer Posted August 30th, 2009 in Game Development

http://www.swfcabin.com/open/1251648269

There. Sorry... :/

Response to: Vcam testing for 2P platformer Posted August 30th, 2009 in Game Development

At 8/30/09 11:59 AM, FUZZJP wrote: Still not working

Grrrrrr..

Response to: Vcam testing for 2P platformer Posted August 30th, 2009 in Game Development

Wrong link:

http://spamtheweb.com/ul/upload/300809/6 1084_PF_at1_[2P_START].php

FiXED

Vcam testing for 2P platformer Posted August 30th, 2009 in Game Development

I've been working on having a cleverer VCAM for a 2P platformer game, i.e. it follows the mid point and if the people go further apart the camera gets bigger, and this seems to have worked. Any ideas/thoughts/help/criticism etc?

2P Platformer

The actual game is mega-basic but I've been working on character animation etc. for different states in another document. thanks to the Ultra Platformer Tutorial.

Response to: Code Geass? Posted August 30th, 2009 in Game Development

HAhahahhahaha I thought you'd just spelt "Guess" wrong ...

Response to: Sketch help Posted August 30th, 2009 in Game Development

Wait.... what? You're making no sense...

Response to: Framelabelswithmo vinginplatformer Posted August 29th, 2009 in Game Development

Oh thanks :)