Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsBascially:
1. Have a frame at the start of your movie which is the menu.
2. Put actionscript on the menu frame of "stop();"
> this stops the movie from playing
3. Make buttons for each movie part etc. (Ctrl+F8, select "Button" and then make the frames for different states
4. Put each of your movies on the same timeline/movie - in different scenes if you like and make sure you know what frame they are at
5. Add this actionscript to your buttons (make sure you are using AS2):
on (release) {
gotoAndPlay( <--- the frame of the part you want to go to goes here);
}
6. Enjoy :D
From the second result searching "control glow effect actionscript" from Google:
// Makes the filter available to use in the Movie.
import flash.filters.GlowFilter;
// Creates a variable with info about the Filter settings
var myGlowFilter = new GlowFilter (0x6699FF,0.6,4,20,3,3,false,true);
// Applies the filter to the object named myObject
myObject.filters = [myGlowFilter];
>> What this bit means - (0x6699ff,0.6,4,20,3,3,false,true)
Here is what the parameters set:
Distance, Angle, Color, Alpha, Blur X, Blur Y, Strength, Quality, Inner Shadow, Knockout & Hide Object.
Hope this helps :)
:( btw what does "renounce it month" mean?
Thanks anyway man :) I'll make something eventually...
34-35 available? imma thinking TMNT
onClipEvent (load) {
var ground:MovieClip = _root.ground;
var grav:Number = 0;
var gravity:Number = 2;
var speed:Number = 5;
var maxJump:Number = -18;
var touchingGround:Boolean = false;
var scale:Number = _xscale;
}
onClipEvent (enterFrame) {
_y += grav;
grav += gravity;
while (ground.hitTest(_x, _y, true)) {
_y -= gravity;
grav = 0;
}
if (ground.hitTest(_x, _y+5, true)) {
touchingGround = true;
} else {
touchingGround = false;
}
if (Key.isDown(Key.UP) && touchingGround) {
grav = maxJump;
gotoAndStop("jump");
} else if (Key.isDown(Key.DOWN) && touchingGround) {
gotoAndStop("crouch")
}
if (Key.isDown(Key.LEFT) && Key.isDown(Key.UP)) {
_xscale = +scale;
if (touchingGround) {
grav = maxJump;
gotoAndStop("jump");
}
} else if (Key.isDown(Key.RIGHT) && Key.isDown(Key.UP)) {
_xscale = -scale;
if (touchingGround) {
grav = maxJump;
gotoAndStop("jump");
}
}
if (Key.isDown(Key.LEFT)) {
_x -= speed;
_xscale = +scale;
if (touchingGround) {
gotoAndStop("walk");
}
} else if (Key.isDown(Key.RIGHT)) {
_x += speed;
_xscale = -scale;
if (touchingGround) {
gotoAndStop("walk");
}
}
}
It still doesn't work :(
At 8/30/09 04:13 PM, ImpotentBoy2 wrote: Mine didn't zoom at all
if you need help post you code, or at least say what version of AS you are using. so Im ging to assume its as2
onClipEvent(load){
var buffer:Number = 1.3;
var delay:Number = .25;
var ratio:Number = 550/400;//screen width/height
var x, y, wid, hgt:Number;
}
onClipEvent(enterFrame){
var xd, yd:Number;
xd = Math.abs(_root.p1._x - _root.p2._x)
yd = Math.abs(_root.p1._y - _root.p2._y);
x = Math.min(_root.p1._x, _root.p2._x) + xd/2;
y = Math.min(_root.p1._y, _root.p2._y) + yd/2;
if(yd*ratio > xd) xd = yd * ratio;
wid = xd * buffer;
hgt = wid /ratio;
_x += (x-_x) * delay;
_y += (y-_y) * delay;
_width += (wid-_width) * delay;
_height += (hgt-_height) * delay
}
That's amazing :O
This is why I never learn coding properly, because I suck, it takes too long and someone else can do it easily anyway and better.
If you mean "The Game Maker" then no.
I'm liking the black and white city :)
Hah, lol. Mind you, neither do I. You could always just make it with some friends.
It could, proabbly would have but im just saying. A single bullet. Thats all. Though if you think about it. that means that the blame might have not fallen on germany. Maybe france, britian, austria, anybody. Theres a striking amount of history that can be changed because of 1 act. Lets say that hitler had been assasinated after he came to power. How much of our technology would be diffrent. What would the world be like.
Tbh WW1 was kinda pointless, just a load of countries trying to prove how hard they are... a total waste of lives.
Have you made the basic game (i.e. mechanics, controls) so we can add graphics/enemies? If so, post!
Some decent ones here: http://www.newgrounds.com/collection/fla shtutorials
And this sounds like what you are after: http://www.newgrounds.com/portal/view/41 3118
Click to view.
just search the portal :)
I prefer CS3 to CS4, but that's only because I'm used to it and don't need any of the new features.
At 8/25/09 12:44 AM, Smokey651 wrote: After finally coming to a conclusion on my religious views, I have decided that I now need to know where I stand politically.
I really don't feel that I am a democrat or republican (though if those were the only two parties in existence, i would be a democat) so I would like to know what party I belong to. So I can work to make a difference for this party.
Is there an easy way for me to quickly find out which party I am?
I really don't want to do a lot of research on a lot of different parties, because I am exhausted from doing just that with religions. I'd like to just find out what party I might be, then research it to decide if that is truly what party I belong to.
Can anybody help?
use www.politicalcompass.org :)
and also, RE: your sig link, you can see the URL of links you know...
Who governs the government?
Yeahhhh ummm... not sure I'd like to EAT my friends and relatives.
Religion should stay out of money.
If it looks ugly then just practice drawing...?
Yeah. This is why I need help :\
http://www.swfcabin.com/open/1251648269
There. Sorry... :/
At 8/30/09 11:59 AM, FUZZJP wrote: Still not working
Grrrrrr..
Wrong link:
http://spamtheweb.com/ul/upload/300809/6 1084_PF_at1_[2P_START].php
I've been working on having a cleverer VCAM for a 2P platformer game, i.e. it follows the mid point and if the people go further apart the camera gets bigger, and this seems to have worked. Any ideas/thoughts/help/criticism etc?
The actual game is mega-basic but I've been working on character animation etc. for different states in another document. thanks to the Ultra Platformer Tutorial.
HAhahahhahaha I thought you'd just spelt "Guess" wrong ...
Wait.... what? You're making no sense...
Oh thanks :)