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Author Search Results: 'Oldsage10'

We found 549 matches.


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Viewing 1-30 of 549 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419

1.

None

Topic: AS3 "event.target" question...

Posted: 08/06/09 04:59 PM

Forum: Flash

Well, I removed the with entirely and the code now works. I was using with to try and make this game more expandable.

I haven't done so in the past, but I wanted to start this off as a single player game, then, waaaaaay down the road, port it for online multiplayer.

Thanks for the help everyone.


2.

None

Topic: AS3 "event.target" question...

Posted: 08/06/09 04:46 PM

Forum: Flash

Dude, you know that I know AS2...

I just don't have AS3 down, yet...


3.

None

Topic: AS3 "event.target" question...

Posted: 08/06/09 04:42 PM

Forum: Flash

"e:Event" is shorthand isn't it?

Well either way, when I type out "event:Event", the entire movie is locked to the mouseX and mouseY position.


4.

None

Topic: AS3 "event.target" question...

Posted: 08/06/09 04:37 PM

Forum: Flash

I'm trying to develop a long-term project right now in AS3. And I've encountered an error in the baby steps... I can't get my custom cursor to work properly, and I don't know why.

Here is the code:

Cursor.addEventListener(Event.ENTER_FRAME, Follow);

function Follow(e:Event):void {
	Mouse.hide();
	with(event.target){
	this.x = mouseX;
	this.y = mouseY;
	}
}

When I run this, Flash throws an error -

"1120: Access of undefined property event." And the source is listed as "with(event.target){"

is there anything that I am doing wrong?

Could somebody please explain to me why this doesn't work?

- Thanks, Oldsage10.


5.

Happy

Topic: + The New Castle Crashers Collab +

Posted: 07/22/09 05:28 PM

Forum: Flash

At 7/22/09 03:08 PM, ughanation wrote:
Sweet man I'll take that and use it at the bottom. It'll switch with everyone's parts. k? so noone add that to your animation. It will be done for you!!

You really like 'em? Cool...


6.

Elated

Topic: + The New Castle Crashers Collab +

Posted: 07/22/09 02:59 PM

Forum: Flash

Hey peoples. I haven't been on in quite a while.

Anyway, I had a bit of spare time and I thought this would be a good idea. Its a template for us all to make matching Name Tags for out parts.

Download - Requires Flash 8 or higher.

Picture Preview

+ The New Castle Crashers Collab +


7.

None

Topic: + The New Castle Crashers Collab +

Posted: 07/17/09 11:38 AM

Forum: Flash

Still forgot to put me down for a preloader...

>:(


8.

None

Topic: Photoshop Maureen Dowd

Posted: 07/15/09 11:26 PM

Forum: General

At 7/15/09 09:56 PM, Bolo wrote:
An Essay....

Wow, you type a lot... I do that sometimes. You're alright I guess...

(unexpected reaction)


9.

Goofy

Topic: Photoshop Maureen Dowd

Posted: 07/15/09 09:48 PM

Forum: General

At 7/15/09 09:22 PM, Bolo wrote: She's quite a smart woman, and not at all as vaguely masculine as Ann Coulter.

This is coming from a guy who can't spell properly in his sig. lol!


10.

None

Topic: Photoshop Maureen Dowd

Posted: 07/15/09 08:39 PM

Forum: General

At 7/15/09 08:36 PM, FullFistMaria wrote: Aaah!

Winner...


11.

None

Topic: Photoshop Maureen Dowd

Posted: 07/15/09 08:25 PM

Forum: General

What? You can't honestly be serious?


12.

Angry

Topic: Photoshop Maureen Dowd

Posted: 07/15/09 08:17 PM

Forum: General

She's a racist and sexist columnist with no respect for the opinions or lifestyles of others. And I hate her as much as it is possible for one human being to hate another. Also, I'm boycotting the NY Times...

Go Crazy Folks...

Yes, I know, she has been so badly battered with the Ugly Stick, that Photoshop can only make her look better...

Photoshop Maureen Dowd


13.

None

Topic: + The New Castle Crashers Collab +

Posted: 07/14/09 10:06 AM

Forum: Flash

lol, here we have the infamous ForNoReason...

You are quite funny sir...

(Also, your voice acting resume is linked to in my sig)


14.

Happy

Topic: + The New Castle Crashers Collab +

Posted: 07/14/09 09:29 AM

Forum: Flash

Hey Ugh,

Throw my name into the basket for the preloader design pl0x. I was bored and started playing around with this design.

Here's the preloader.

I'll explain how its supposed to look, because it will immediately go to 100% (on spamtheweb)

Once there is actually content in the flash, that preloader lights up (colorizes) based on the loading percent. And also, those CC Characters are revealed at the 25%, 50%, 75%, and 100% respectively.

So, yeah... That's how it will look once there is actually something (the collab) for it to load...


15.

Elated

Topic: + The New Castle Crashers Collab +

Posted: 07/13/09 05:34 PM

Forum: Flash

Hey Ugh,

Can I take part in this too? You've seen my art, but to be fair, I've done a concept sketch below.

I have a work-in-progress animation going, I think it would be best suited for the intro movie that is currently contested between like 10 different users, so I guess I'm throwing my piece in the fight for the intro movie. If not, the concept sketches make an excellent "Bonus Features" thing...

Here's my concept sketch. The names underneath describe them. Oh and FYI. the difference between #1 and #2 is the outline color, some follow the artistic theory of never using an actual black, but gray instead, I think the gray outline is the smoothest looking one. Full Size Preview Here.

+ The New Castle Crashers Collab +


16.

None

Topic: .AS files

Posted: 07/08/09 12:45 PM

Forum: Flash

What they said...

Think of it like this, say you import a bitmap to Flash. When you export the final .swf, it creates a copy of the bitmap and holds it inside the .swf, so you can e-mail and distribute the .swf movie and everyone will be able to see the image you imported even if you delete it off your computer.

So in other words, no, Newgrounds wont pull info or files off your computer to run the .swf, it will have its own copies of the .as files bundled inside it upon export...


17.

None

Topic: Movie clips wont go away

Posted: 07/08/09 12:37 PM

Forum: Flash

Ok, first things first. Don't Copy/Paste Script, learn it yourself.

Second, what AS version is that supposed to be 2 or 3?

Third, try debugging it on your own first.

Fourth, learn about Actionscript Classes, its better to use an OOP Class to create motion trails in some instances.

If its AS2, you can probably find a tutorial in AS2 Main.

Also, try this.

AS2

AS3

And last, you should probably remove that little "Newgrounds Intro Movie" because thats only allowed to go on works that Newgrounds has sponsored, and since you haven't won any awards, I doubt you've gotten your little sprite movie sponsored. Where-ever you downloaded that from, you didn't earn it so, unless you want to piss people off, remove it...


18.

None

Topic: Where can I buy...

Posted: 06/30/09 11:47 AM

Forum: General

Yeah, I think I'll try radioshack, I live 10 minutes from one...


19.

Questioning

Topic: Where can I buy...

Posted: 06/30/09 11:11 AM

Forum: General

Does anyone know where I can buy the Male and Female heads of USB cables, not connectors, just the heads with the soldering prongs on the end. I need them for a little summer project.

Picture Below, I'm looking for the metal part in the red box.

Where can I buy...


20.

None

Topic: Ap Rules/regulations Questions...

Posted: 06/25/09 07:31 PM

Forum: Audio

Ok thanks, I'm a noob to all things audio, but the time away from Flash (until I can afford it) should do wonders for my audio abilities...


21.

None

Topic: Ap Rules/regulations Questions...

Posted: 06/25/09 07:04 PM

Forum: Audio

READ ME FIRST : This post is very long-winded... I'm just a very elaborate speaker/writer, for your convenience, I have listed the question in it's short, abridged form below.

THE STORY (Read if you care, if not skip down to the question) -

Ok, so my computer broke, sucks right? Well as of now, I'm borrowing my brother's PC. I'm not going to go and fix mine for several reasons, one of which, it's age. The thing is 5 years old and is very much so obsolete. Also, I'm not staying with Windows anymore after the turd-bomb they call Vista. I will be buying an iMac this Fall, cool amiright? So anyway, after I buy the iMac, it'll be a while until I can buy the suite edition of Adobe CS4 (haven't decided between Master Collection or Production Premium yet) Either way, with a Student Discount, I'll still be paying anywhere from $599 to $999 USD. Although, my Wacom is awesome because it came with a full, unrestricted license to Adobe Photoshop Elements 5 for Mac or PC, so Art Portal here I come! Also, the Mac is coming with iLife (iPhoto, iMovie, GarageBand, ect.)

- now onto the question -

THE QUESTION -

The question is simple, does music made in Garage Band count as original stuff since it is completely editable on a bit-by-bit level, but it's made of premade 5 second music clips (which can then be customized)

Thanks for reading the whole thing if you read it, if not, you're lazy (can't blame you =P)

Please answer as this question had really slipped me up for a while now...


22.

Blushing

Topic: As3:main - Opening A Url

Posted: 06/10/09 06:34 PM

Forum: Flash

Oh, thanks.

Well, I'm quite new to AS3 myself, been self learning things from the Flash Help for about a week now...


23.

None

Topic: As3: Main

Posted: 06/10/09 06:21 PM

Forum: Flash

Don't know if this is still updated, but I wrote a tutorial on Opening a URL.


24.

None

Topic: As3:main - Opening A Url

Posted: 06/10/09 06:18 PM

Forum: Flash

Notice - June 10, 2009 -
Well, I know the AS3 Main hasn't had activity for a while, but there are probably still people using it as a learning resource, and since I've been learning AS3, why not share my knowledge? They're aren't an abundance of AS3 tutorials across the internet like you can find with AS2, so, I'll bring the tutorial count up.
Now on to the tutorial

AS3:Main

AS3 : Opening a URL -

Finished Product (Requires Flash Player 9.0 or higher)

Newgrounds Graphics Sheet (used for button style)

Ok, so let's get down to business! Please set up your stage as follows:

Default 550x400
Frame Rate of 30
Two layers, one named "Actions" and the other "Button"
A button instance named "newgroundsButton" (no quotations) on the "Button" layer.

Ok, so if you don't know how to set up your stage, please look elsewhere, this is an Actionscript tutorial.

Now then:

Step 1 -

Open the Actions Panel (F9, or Right-Click>Actions) on your Actions Layer.

Step 2 -

Type in the following code (please type, Copy+Paste doesn't help you learn anything...)

var newgroundsURL:String = "http://www.newgrounds.com/";
 
var newgroundsURLRequest:URLRequest = new URLRequest(newgroundsURL);

function getNewgrounds(event:MouseEvent):void{
	navigateToURL(newgroundsURLRequest);
}

newgroundsButton.addEventListener(MouseEvent.CLICK, getNewgrounds);

Now, the explanation:

Line One -

var newgroundsURL:String = "http://www.newgrounds.com/";

var - is the portion of this statement (a line of code is properly referred to as a statement) that lets flash know we are defining a variable.

newgroundsURL - is the name of our variable.

:String - this determines that our new variable is a String, which can store only text, in older AS2 projects, this was not needed, but it is now required for AS3, also it improves the speed of calculations.

= - Pretty self explanatory.

"http://www.newgrounds.com/" - this is the value of our String variable, a String's value is always in quotation marks.

Line Two -

var newgroundsURLRequest:URLRequest = new URLRequest(newgroundsURL);

This defines another variable, a URLRequest, which is basically a link. This link's value is listed as newgroundsURL, our String variable.

Lines Three to Five -

function getNewgrounds(event:MouseEvent):void{
	navigateToURL(newgroundsURLRequest);
}

This code block defines a new function called getNewgrounds, the function is a MouseEvent, which means that it can be called from the viewer's mouse doing something - we have yet to define the something...

Line Six -

newgroundsButton.addEventListener(MouseEvent.CLICK, getNewgrounds);

This adds an EventListener to our button, an EventListener basically sits and waits for an event to happen, and preforms the function attached to it. Here, we have attached a CLICK event to our Button, the function is getNewgrounds, our function for linking to Newgrounds. So in English, when the button is clicked, Flash will open your internet browser and go to Newgrounds.

Final Notes -

Now, if you close out the Actions panel, and Hold Control(Command on Mac) then Press Enter(Return on Mac), you should see the .swf Preview of your work, and clicking the Newgrounds button will, OMG, go to Newgrounds.

Thank's for reading, good luck on future projects!

~Oldsage10~


25.

None

Topic: "_root.onLoad" replacement in AS3?

Posted: 06/09/09 06:55 PM

Forum: Flash

Thanks Afro, I'm trying to slowly move over to AS3, so I've gotta learn this kind of stuff!


26.

None

Topic: "_root.onLoad" replacement in AS3?

Posted: 06/09/09 05:54 PM

Forum: Flash

Oh, ok... It's just that I wanted to organize it in a function... But I found a work-around, just put it in an ENTER_FRAME, and then within the function, remove the EventListener...


27.

Questioning

Topic: "_root.onLoad" replacement in AS3?

Posted: 06/09/09 05:42 PM

Forum: Flash

Does anybody know the replacement for the AS2 _root. level method

_root.onLoad = function(){
// Do Stuff //
}

In AS3, I tried

function displayOpeningMessage (event:Event):void{
trace(openingMessage)
}

stage.addEventListener(Event.COMPLETE, displayOpeningMessage);

And "openingMessage" is a String which otherwise appears when running a trace(); This above code does nothing when I test the .swf


28.

None

Topic: Why doesn't my class work...

Posted: 06/06/09 09:39 AM

Forum: Flash

Nevermind, I figured out what was wrong...


29.

None

Topic: calling flash cs3 users!

Posted: 06/06/09 09:28 AM

Forum: Flash

I can help... Just make sure you're using a standardized font for your writing, otherwise, anybody who opens the file will have the fonts auto converted to Times New Roman...


30.

Angry

Topic: Why doesn't my class work...

Posted: 06/06/09 09:20 AM

Forum: Flash

I'm trying to make a game using classes to control the In-Game Elements... In AS2. Well, I just recently learned about classes and OOP, so what I'm trying to do now is figure out why this Class doesn't work...

OK, so when I auto-format it, it gives me a syntax error at

this.removeMovieClip();

But I check for errors, and the script has no errors, according to the Check Syntax button...

Here's my entire code, the parts that don't work are both of the removeMovieClip(); methods.

But when the enemy collides with the hero ship, it traces "DEAD", so I know that my problem lies in the removeMovieClip(); itself...

class Enemy extends MovieClip {
	var speed;
	function onLoad () {
		_y = Math.random()*300
		speed = Math.random()*5+5
		_x = 700
	}
	function onEnterFrame() {
		_x -= speed
		if(_x<-100){
			this.removeMovieClip();
		}
		if (this.hitTest(_root.ship)){
			trace("DEAD")
			this.removeMovieClip();
		}
	}
}

Can anybody see any errors in that?


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Viewing 1-30 of 549 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419