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Author Search Results: 'OctoFlash'

We found 839 matches.


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Viewing 91-120 of 839 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91828

91.

None

Topic: Special Effects animator>

Posted: 12/17/08 07:39 AM

Forum: Flash

oh yeah, i saw your tutorial...

i still think you need to work a lil bit on blood... maybe explosions too. you just need to use more frames because it looks kinda choppy.. w/e i like 'em anyways...


92.

None

Topic: Sound in SWF

Posted: 12/17/08 03:50 AM

Forum: Flash

this kind of bug is new to me... o.O?

never heard of it before.. lemmi think..


93.

None

Topic: Action Script! Help Me Please! Cry!

Posted: 12/17/08 03:32 AM

Forum: Flash

At 12/17/08 02:48 AM, The-titan wrote:
At 12/17/08 02:40 AM, SpikeVallentine wrote: yeah.
Well did you make sure you put the code ON TO the button? click it open the actions... paste the code? AS2....

really it should work.

xD nice one dude!

but seriously: what do you mean when you say "it doesn't work"? error message?


94.

None

Topic: Drawing Techniques / Tablets

Posted: 12/16/08 06:26 PM

Forum: Flash

At 12/16/08 06:11 PM, Decade wrote: I have a tablet, my old one broke down. Then Tom spotted me one, (THANKS TOM)

anyway, your really just .....

...automatically good at it (though I do get that you have had it for quite a while and have had time to practice) just practice more until you can get it.


I sucked with my tablet up till I started really using it over the summer.

i know how the handling is, i had one for some weeks.. but it was not mine..


95.

None

Topic: Drawing Techniques / Tablets

Posted: 12/16/08 05:28 PM

Forum: Flash

At 12/16/08 05:26 PM, CowGoMoo wrote: i do it all by mouse, man oh man do i want a tablet for christmas
and i think one is actually under my tree right now...

yeah i also just work with the mouse, a tabled would be nice...


96.

None

Topic: making random avoid current frame

Posted: 12/16/08 04:19 PM

Forum: Flash

yup. about the other thing.. i'll think about it..


97.

None

Topic: making random avoid current frame

Posted: 12/16/08 03:21 PM

Forum: Flash

gotta think about this but here a quick note: when you say

random (5);

it picks a number from 0 to 4. that means if you want it to pick a random number from 1 to 5 you need to rewrite the code:

random (5)+1;

98.

None

Topic: Animation question

Posted: 12/16/08 08:29 AM

Forum: Flash

yeah exactly! i think the new flash (CS4) has got other options too but i don't know..


99.

None

Topic: Animation question

Posted: 12/16/08 07:38 AM

Forum: Flash

separate all the body parts and spread them over different layers so that every part has his own layer. now you can use motion tween.. you better take a look at some tutorials to learn how to use those tweens....


100.

Winking

Topic: ActionGameMaker

Posted: 12/15/08 10:05 AM

Forum: Flash

seems nice, don't u think


101.

None

Topic: This Is Stupid Of Me, But Help!!!

Posted: 12/14/08 05:53 PM

Forum: Flash

switch the actionscript version. you chose 3. you need to use 2 for there codes.


102.

None

Topic: This Is Stupid Of Me, But Help!!!

Posted: 12/14/08 05:48 PM

Forum: Flash

At 12/14/08 05:44 PM, BeefyBoy12 wrote:
At 12/14/08 05:42 PM, OctoFlash wrote: lol, now he got it i think.
I'm not quite so sure about that yet...

stop();

on(press){
play();
}

Now its k

hahaha xD

you guys have the perfect humor... phhheewww....


103.

None

Topic: This Is Stupid Of Me, But Help!!!

Posted: 12/14/08 05:42 PM

Forum: Flash

lol, now he got it i think.


104.

None

Topic: This Is Stupid Of Me, But Help!!!

Posted: 12/14/08 05:39 PM

Forum: Flash

please: next time take a look at some tutorials.

paste this code to the frame where it shall stop:

stop();

on the button:

on (release){
play();
}

105.

None

Topic: random collab

Posted: 12/13/08 09:14 AM

Forum: Flash

At 12/13/08 09:13 AM, muffinman9 wrote: Haha, I beleive that you have copied my collab

i think he already got it... -.-


106.

None

Topic: Scaling a MovieClip

Posted: 12/13/08 09:12 AM

Forum: Flash

use the transform tool..

wait, you meant with AS right?

okay. look:

myMovieclip._width = Stage.width;
myMovieclip._height = Stage.height;

maybe you need to set the coordinates to 0, 0.


107.

Expressionless

Topic: Best way to create a scene select?

Posted: 12/13/08 08:04 AM

Forum: Flash

sorry for the doublepost, forget those "em"s

on (release){
gotoAndPlay("yourScene", yourFrameNumber);
}

¬.¬"


108.

None

Topic: Best way to create a scene select?

Posted: 12/13/08 08:03 AM

Forum: Flash

At 12/13/08 06:19 AM, Deadclever23 wrote: try

for(i=0;i==1;i=2){
gotoAndPlay(scene[i]
}

what are you talking about? how is this supposed this code help him?

to Akradon, try this:

make some buttons and give them these codes:

on (release){
gotoAndPlay("<em>yourScene</em>", <em>yourFrameNumber</em>);
}

is this what you meant?


109.

Elated

Topic: How do you make a trial bike game?

Posted: 12/13/08 07:53 AM

Forum: Flash

xD this topic is epic!
hahahahahahahahahahahahahhahahaa


110.

Angry

Topic: Free Preloaders For Everyone!

Posted: 12/13/08 07:51 AM

Forum: Flash

maybe you should check other topics first. below there is a search bar, use this.

it has been done before, if you wanna share you preloaders don't open a new thread, check this out:

Free Preloader Source


111.

None

Topic: Snow

Posted: 12/13/08 05:47 AM

Forum: Flash

just create the variable on the first frame of the timeline and the removeMovieClip (or the _visible = false;) code will be on the main snowflake which will be duplicated.

the movement of the flake is scripted right? i mean there is a onClipEvent (enterFrame) code isn't it?
this is where you add the remove or visible line, is that what you asked for?


112.

Elated

Topic: Snow

Posted: 12/12/08 06:32 PM

Forum: Flash

At 12/12/08 05:58 PM, Zuggz wrote:
That would remove the original i think.

yeah this would be a way. you can remove a MC (movieclip) after setting his depth.

At 12/12/08 06:00 PM, Laoye wrote: Thanks Octo Flash, although I did everything on the main timeline, so its kinda confusing manipulating it in your way. Here is the actual file in so you can see for yourself:

http://spamtheweb.com/ul/upload/2408/611 46_upload.fla

i'm glad that i could help you. :D


113.

Happy

Topic: Snow

Posted: 12/12/08 05:51 PM

Forum: Flash

the problem is that you duplicated them. to get rid of them you can't just say stop, you need to remove them. how? very easy. with the removeMovieClip(); code.

a way to solve this (and the only way that comes in my mind right now) is to add following code to the main snowflake:

if (_root.flakes == false){
this.removeMovieClip();
}

now you need to create a variable on the main timeline:

flakes = true;

and on the frame where the flakes shall stop falling:

flakes = false;

the problem is now: the main flake won't be removed because it's not been imported via actionscript or duplicated. this is why you should import the main flake with the attachMovieClip (); code.
how to do this? kinda long to explain, maybe you should take a look at some good tutorials.
i suggest the tutorial collabs.

w/e another way to solve this problem with the snow is:

make the flake variable as we did but don't remove the flake if the variable is flase. just make it invisible: this._visible = false;

i think that's it so far. i hope this helped, bye


114.

None

Topic: help me get started...

Posted: 12/11/08 05:33 PM

Forum: Flash

maybe you should check some others thread before posting.

whatever this thread is new and may help you.
maybe you should also try some flash tutorials


115.

None

Topic: Smooth Animation Method

Posted: 12/11/08 05:29 PM

Forum: Flash

i think it's definitely tweened. that means every single part of the body is a single object (graphic or movieclip) and put on different layers.

FPS? maybe 25-40 in this case i guess...


116.

None

Topic: free program help

Posted: 12/11/08 05:26 PM

Forum: Flash

adobe flash - trial is free
liveswif - sucks but is okay for beginners. oh yeah and it's free.


117.

None

Topic: mlss fighting sprite or sb collab

Posted: 12/11/08 05:24 PM

Forum: Flash

maybe this should be in the art forum...


118.

None

Topic: Text appearence

Posted: 12/11/08 05:22 PM

Forum: Flash

i don't know what you mean, maybe you want to embed the font so that others can view the flash correctly? if you wanna do this, click this button (when the dynamic textbox is selected)

i have a german version of flash -ignore that.

Text appearence


119.

None

Topic: Movie clip Outlines

Posted: 12/11/08 05:13 PM

Forum: Flash


120.

None

Topic: Weekly Animator Flash-off. What now

Posted: 12/11/08 07:52 AM

Forum: Flash

At 12/10/08 08:20 PM, MindChamber wrote: I know you are on to a new execise but I didn't get on this till today, (Thank Renaene)

so heres my Lifting drill from the previous exercise.

http://spamtheweb.com/ul/upload/2208/731 00_lifting.php

wow, that's heavy! uuhhm... weeks 3 rocks! i'll download the audio right now :D


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Viewing 91-120 of 839 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91828