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Author Search Results: 'OctoFlash'

We found 839 matches.


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Viewing 691-720 of 839 matches. 11120 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28

691.

Questioning

Topic: An Artist/animator would be nice

Posted: 08/13/08 05:56 AM

Forum: Flash

At 8/11/08 05:41 PM, Cooliam wrote: this is my crap art. look and laugh

this is also your submission for the one frame collab, right?


692.

None

Topic: worst flash tutorials on this site

Posted: 08/12/08 03:56 PM

Forum: Flash

At 8/12/08 03:52 PM, kiljoy96 wrote: i nominate mine i made it in less than an hour and somehow it passed judgement

don't you think you should post useful threads without making others work down?
i think (for the most people) it's hard enough to get a low score on flash submissions so it might be a little mean if we start saying which is the worst one and stuff... no offense to you but try to post helpful stuff... i'm gonna check out your tutorial


693.

None

Topic: artist wanted

Posted: 08/12/08 03:52 PM

Forum: Flash

At 8/12/08 03:36 PM, ActionScripts wrote: ok so here's the deal:
I want to make an adventure game engine. My reason for needing an artist is that since adventure games are very art oriented it seems dumb to try and write an engine without using realistic clips.

Anyways if anyone is interested let me know, as this could always turn into a full game provided the right story came along...

There is no money involved as of right now but you never know.
I realize there's tons of these posts all the time, but hopefully someone mature is interested. Please provide some art example

mullet139@hotmail.com, or just post on this thread.

Thanks

i would really like to do this but i'm taken for these kind of job.. sorry good luck with finding others but i don't think this is that hard..


694.

Happy

Topic: Make your own turret!

Posted: 08/11/08 04:56 PM

Forum: Flash

okay. i didn't read all the posts because that would be way too much (and btw i have a headache) so i'm jst gonna say my idea even if it's said before:
what about some kind of trap (which is part of the turret) and if an enemy touches (or whatever) it then the turret takes the enemy and throws it (uses it as a shot, weapon.. whatever)
so the damage is different: a weak enemy (oh and the enemy-shots explode by hitting anything) makes a weak explosion.. and a strong enemy... you know...
like i said: i've got a headache so i'm gonna stop writing now. you guys know what i mean. :P


695.

None

Topic: An Artist/animator would be nice

Posted: 08/11/08 03:25 PM

Forum: Flash

At 8/10/08 07:16 PM, tommattox wrote:
random: are you sure? on a lot of games falling has a completely different animation.

you're right, tommattox... for example a character with a cape: ever thought how ugly it would look if you take the same animation for jumping and falling? ^^


696.

Winking

Topic: An Artist/animator would be nice

Posted: 08/10/08 04:19 PM

Forum: Flash

At 8/10/08 09:15 AM, tommattox wrote: "To the dude" I don't understand what you mean. You want the jumping animation to play when the character falls off the edge or what?

Octoflash: I don't mind I was just wondering if you wanted to do one thing and someone else to do another to relieve your workload.

no i don't need a second artist, thanks anyways? ;)


697.

None

Topic: mc facing position codes.

Posted: 08/10/08 09:12 AM

Forum: Flash

At 8/10/08 09:06 AM, iluvAS wrote: ok.. so how do i put that into actionscript?? use _xscale _yscale or smth??? i totally have no idea how to use maths in actionscript

put this on the character (as long as it is seen from above, else: please explain how this game is and probably give us a screenhot)

onClipEvent (load){
walkspeed = //any number
}
onClipEvent (enterFrame){

if (Key.isDown (Key.UP)){
_rotation = 0;
_y -= walkspeed
}

if (Key.isDown (Key.RIGHT)){
_rotation = 90;
_x += walkspeed
}

if (Key.isDown (Key.DOWN)){
_rotation = 180;
_y += walkspeed
}

if (Key.isDown (Key.LEFT)){
_rotation = -90;
_x -= walkspeed
}
}

i hope this is what you need


698.

None

Topic: An Artist/animator would be nice

Posted: 08/10/08 09:00 AM

Forum: Flash

At 8/10/08 08:52 AM, tommattox wrote: Alright then :) would you like me to see if I can find someone else to do the level backgrounds or the animating or would you like to do both? Also the shooting in the air bug doesn't matter anymore as in the game you won't be able to go under the platforms (they will be connected to the floor as ledges or random rises.)

if you want you can look for someone else too but i really would like to make graphics so you decide if there is someone instead of me or if i am with someone...


699.

None

Topic: mc facing position codes.

Posted: 08/10/08 08:57 AM

Forum: Flash

At 8/10/08 08:54 AM, iluvAS wrote: does anyone know how to get a mc to rotate towards the direction they are moving towards..
the initial position is facing upwards, when right it is facing right and so on (rotate 60 degrees cw)?
please help!! T.T

no, 90 degrees. a circle has 360 deg.)
that means:
up = 0
right = 90
down = 180
left = 270 or -90 (flash works with 0-180 and then -180-0)

i hope this helped


700.

Elated

Topic: An Artist/animator would be nice

Posted: 08/10/08 08:48 AM

Forum: Flash

Octo: Yeah I'm doing that now. Thats annoying that you can't work until the 28th but while I'm waiting I can continue with the engine and iron out a few bugs.

alright, cool. i will contact you when i'm back!


701.

None

Topic: An Artist/animator would be nice

Posted: 08/10/08 08:41 AM

Forum: Flash

At 8/10/08 08:37 AM, Bum-Secks wrote: what's the theme of the game? ninjas? the code has some problems, like you walk in the air when you jump, and when you jump under a platform you get launched

right, that's right, you should fix that and:

At 8/10/08 08:32 AM, tommattox wrote: Never mind just viewed your profile I should have done that first. If you want to do this then you can when do you go away?

i'm leaving on 14th (but i can't work until then) and i'm back on 28th august. i can start working on beginning of september :D


702.

None

Topic: An Artist/animator would be nice

Posted: 08/10/08 08:31 AM

Forum: Flash

At 8/10/08 08:29 AM, tommattox wrote: Hmm well... I'll keep you in mind but I'd really like an example of your work first.

i'm sure that my drawing and animation skills are good enough but take a look at my flashs =)


703.

Happy

Topic: An Artist/animator would be nice

Posted: 08/10/08 08:27 AM

Forum: Flash

he flaming commence!

i would really like to do this but i can't start now.. i'm back on 28th august and this is the date when i can start...


704.

None

Topic: Saving Info On User's Comp

Posted: 08/10/08 06:39 AM

Forum: Flash

At 8/10/08 06:28 AM, Klaushouse wrote: So I am making a game and I want to save some variables on a users computer. Just their highest score on a level and such so that when they come back to the game it still knows their highest score gotten and such. So I am not sure how to do this, I heard something about sharedobjects but not too sure. All I want to do is save like 5 different numbers to a computer and have the ability to check up on them. Where should I start? I use AS2 by the way.

try this
http://www.newgrounds.com/portal/view/43 4739


705.

Questioning

Topic: 2 questions

Posted: 08/10/08 06:14 AM

Forum: Flash

too complicated!! i dont understand anything in the second and the beginning of the first

what about trying my version?


706.

Shouting

Topic: sounds when an object is touched

Posted: 08/09/08 06:14 PM

Forum: Flash

At 8/9/08 05:08 PM, Patcoola wrote: first import the file to the library then select the file in the library Rick-Click >> Linkage Properties
check Expert For Action Script, then Name the Identifier.

use this code to play the sound of your choose

var mySound:Sound = new Sound();
mySound.attachSound(" idName ");
mySound.start([ 0 , 0 ])

in the start([ 0 , 0 ]) the first 0 means start playing at seconds 0 then the next 0 means loop zero times.

^^that's what i just wanted to write but since i'm here i can ask a second question.. if i use this (what u just explained) then the filesize get surprisingly big! does somebody know the reason?


707.

Questioning

Topic: Sound Sync Problem

Posted: 08/09/08 06:09 PM

Forum: Flash

At 8/9/08 05:56 PM, Nintendo-pie wrote: Hello.
I have recently created my first flash (yay). It's synced to music and runs smoothly and perfectly on my PC inside Flash BUT when I exported it as a movie the .fla file seems to lag quite considerably. Now I've seen this happen before on flashes, especially peoples first flash, so I'm hoping there's a way to fix this irritating problem. Please help. I must have a decent first flash!

~N-pie

maybe you have different sound elements in this flash?
that means:
one sound is "stream" the other one "start" and whatever.. this could be the problem.


708.

None

Topic: Help :D

Posted: 08/09/08 06:07 PM

Forum: Flash

At 8/9/08 05:55 PM, Bredd wrote: I'm an actionscript rookie. I was wondering if this would work:

In this game Im making, you can switch weapons. Im wondering if I could use variables for weapon switches because with some weapons. you can't crouch walk, and with others you can. So would that work? I mean, the using variables thing. Like, if a variable is equal to three then they cant crouch walk, and if the variable is equal to four i can? How could I do this? Once again Im a actionscript rookie, but I think I should go big or go home. Even though Im making the flash at home... Im going off track so, if anyone can answer the question, it would be nice. :D

of course this is possible.
i'm not sure if this will help you but:
(i took the word "weapon" for the variable)

if (weapon == 1 || weapon == 2){
//allow crouch
}

that means if the weapon variable is not 1 or 2 you can't crouch


709.

None

Topic: 2 questions

Posted: 08/09/08 06:04 PM

Forum: Flash

At 8/9/08 06:00 PM, Gabimo wrote: since i dont really know actionscript
how do i make a mc rotate when the space is pressed
if (key.isdown...blabla) {
what goes here?
}
how do i make the enter key not let someone skip frames or pause

thank you.

first:

if (Key.isDown(Key.SPACE)){
my_mc.rotation += //whatever
}

second:
//put this on the first frame of your flash

Stage.showMenu = false;


710.

None

Topic: (Hentai)I can't take it anymore...

Posted: 08/09/08 03:07 PM

Forum: Flash

chrome-demon, i completely agree to your post and i also think this problem has to get solved but how?


711.

Winking

Topic: best version of flash

Posted: 08/08/08 11:08 AM

Forum: Flash

i have CS3 and i think this is the best version.. although i'm still using as2


712.

None

Topic: The 3 Second Collab!

Posted: 08/06/08 02:59 AM

Forum: Flash

At 8/5/08 08:39 PM, DarkSoldier wrote:
At 8/5/08 05:00 PM, OctoFlash wrote: hey, i took part too! where is my name in the list?!
You submitted during the time Yoshi77777 was in charge. Your part is 1 of the 19 parts he sent me :D

alright, that means im in too... cool. :D


713.

Mad as Hell

Topic: The 3 Second Collab!

Posted: 08/05/08 05:00 PM

Forum: Flash

hey, i took part too! where is my name in the list?!


714.

Elated

Topic: 1frame collab (biggest collab)

Posted: 08/03/08 06:56 AM

Forum: Flash

hey folks, may i put a 2nd pic?


715.

None

Topic: Action script problems...

Posted: 08/02/08 09:35 AM

Forum: Flash

At 8/2/08 09:00 AM, Frankmank wrote: WHY NOT JUST POST THE CODE, BLARRRRRRRRRRRRRRRRRGHHHH

because it's not that easy to post all the stuff plus explanation! but however now he has got the right codes and stuff so it's not necessary


716.

None

Topic: Action script problems...

Posted: 08/02/08 06:52 AM

Forum: Flash

About the uploading method,Sure here's my e-mail
buchank0@yhaoo.com

P.S. can i add you as my support fro code explanations? xD if you don;t mind...

of course, no problem =)

i just sent you the mail


717.

None

Topic: Action script problems...

Posted: 08/02/08 06:42 AM

Forum: Flash

hey buchanko...

i read you'r PM and when i said that you should not work with codes you don't understand, i didn't mean that you don't understand this code and you shall not work with it. i meant that usually, when you don't understand a code you better ask someone or something like this.. ;D

can you give me your email or something because i will send you the .fla ... or shall i upload it somewhere else?

-oc


718.

Elated

Topic: Action script problems...

Posted: 08/01/08 02:36 PM

Forum: Flash

sorry for the doublepost..

got it! i changed some facts

for example: i took the most codes from the first frame and split it to the enemy and the character but it works now. i explained the codes there so i'm not gonna explain it here

i also made a little graphic on the side but if you still have problems understanding the code, please ask me!
you should never work with codes you don't understand.
and some tips for the future:
if you ever need help, ask me.. and: please work on graphics ;)

best wishes
-oc

click me


719.

None

Topic: Action script problems...

Posted: 08/01/08 02:03 PM

Forum: Flash

here is the link for the .fla file so you could be able to see what i mean...
leatning2 file (.fla)

i've got cs3 so im gonna take a look


720.

Angry

Topic: Point-n-Click Game Collab

Posted: 07/31/08 06:28 AM

Forum: Flash

fu*k!
guys im gonna go on holidays so i won't be able to work on my part for some time... until when shall my part be done? maybe i can work on it when i'm here again (on 28th august)
if the collab shall be done before that day, i'm sorry, i won't be able to finish my part.

best wishes folks...
-oc


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Viewing 691-720 of 839 matches. 11120 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28