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Author Search Results: 'OctoFlash'

We found 839 matches.


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Viewing 1-30 of 839 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91828

1.

None

Topic: Collission detection help!

Posted: 04/22/09 08:03 AM

Forum: Flash

wow you should really learn more simple stuff before trying to make such a hard to create game.. what you're asking here isn't just a simple code line we can give you..


2.

None

Topic: The Fast Food Collab!

Posted: 04/22/09 08:02 AM

Forum: Flash

to be honest.. you math is terrible.. no really, you don't have the needed BA...


3.

None

Topic: How do make a game like stick arena

Posted: 04/19/09 11:20 AM

Forum: Flash

hilarious. thumb up!


4.

None

Topic: Sound Effects and Blood Effects

Posted: 04/19/09 11:19 AM

Forum: Flash


5.

None

Topic: How do I stop sounds looping?

Posted: 04/19/09 11:17 AM

Forum: Flash

how do you use the sound? do you import it via AS or simply put it on the frame? however, the

stopAllSounds();

code has got to help you! :D


6.

Sleeping

Topic: Flash 5?

Posted: 04/19/09 11:15 AM

Forum: Flash

man, you gotta buy it. or crack it but that's illegal......


7.

Happy

Topic: Audio Syncing

Posted: 04/17/09 07:28 AM

Forum: Flash

of course there is an option.. just add the sound file to the frame as always and then select "stream" at the sound options below..


8.

None

Topic: sprite help

Posted: 04/05/09 01:55 PM

Forum: Flash

no problem buddy... just keep asking when you need help.. ^^


9.

None

Topic: Diagonal Movement

Posted: 04/05/09 01:27 PM

Forum: Flash

try this:

onClipEvent (load){
xM = 0;
yM = 0;
speed = 1;

//THE FOLLOWING VARIABLE IS TO ROTATE THE OBJECT
rot = 5;
}

onClipEvent (enterFrame){

xM = Math.sin(_rotation*(Math.PI/180))*speed;
yM = Math.cos(_rotation*(Math.PI/180))*speed*-1;

if (Key.isDown (Key.RIGHT)){
_rotation += rot;
}
if (Key.isDown (Key.LEFT)){
_rotation -= rot;
}
if (Key.isDown (Key.UP)){
_x += xM;
_y += yM;
}
if (Key.isDown (Key.DOWN)){
_x -= xM;
_y -= yM;
}
}

is this what you need?


10.

None

Topic: sprite help

Posted: 04/05/09 01:24 PM

Forum: Flash

modify > bitmap > trace bitmap.

there will be some options you gotta choose... play around with them.. ^^


11.

None

Topic: Slowdown in sprite movie

Posted: 04/05/09 01:23 PM

Forum: Flash

yup, seems like there are too many effects and stuff and this may be the reason why it's so slow... what to do? well.. many of the internet users will be able to watch it without the slowdown and i think adding a preloader will help but there are two other things that come to my mind:

- you could turn down the displayed quality:

_quality = "LOW";

- or you could change the music options to "stream". this way, the movie runs as quick as the song and that means it "jumps" over frames when it begins to lag..

i hope you understand what i mean.. ^^


12.

None

Topic: Slowdown in sprite movie

Posted: 04/05/09 01:03 PM

Forum: Flash

so your problem is that you computer can't handle the movie and it lags?


13.

None

Topic: sprite help

Posted: 04/05/09 12:47 PM

Forum: Flash

do you mean the pink, blue or green screen?
there are different ways to solve this:

you can trace the bitmap and then delete the background or open the pic with adobe photoshop, delete the BG and then save every single sprite as a *.png (in my opinion better, but not everybody HAS photoshop)

there are other ways to do this but these are the two first ideas i had..


14.

Happy

Topic: Diagonal Movement

Posted: 04/05/09 12:43 PM

Forum: Flash

here's an example:

on the onClipEvent (load) thing i create 3 variables: xM (stands for x-movement and yM for y-movement, speed is the movespeed)

xM = 0;
yM = 0;
speed = 5;

and then on the EnterFrame thing:

xM = Math.sin(_rotation*(Math.PI/180))*speed;
yM = Math.cos(_rotation*(Math.PI/180))*speed*-1;
_x += xM;
_y += yM;

this way, it moves in the direction it faces with the speed you defined..

i hope this helped more than Nano256's comment.. ;)


15.

Happy

Topic: How did you get into flash?

Posted: 03/20/09 05:27 AM

Forum: Flash

i was a young kid (really young, about 9 or 10 yo) and a friend of mine found flash 5 on my computer and said: " hey, let's play with it!" after some poor animations he sorta stopped discovering it but i carried on.. now i'm 17 and still working with it and i have learned everything by myself by trying and trying.
i can script and animate, i think i can be proud of myself :3

haven't uploaded my newest (best! :D) stuff here and i don't think that i'll be active on NG any longer..

16.

Shouting

Topic: New Behemoth Game

Posted: 03/18/09 03:00 PM

Forum: NG News

OMG A PARADOX!! :O

"You gotta watch all of it to call yourself an NGer."? how about the children here on NG? shall they view the "adult" stuff? what shall i do!? omg!

okay guys, calm down, that's just a joke (i'm sure some of you were about to comment useless stuff on this post)

17.

Resigned

Topic: sprite city

Posted: 03/05/09 01:03 PM

Forum: Flash

do you mean it shall look pixel-like?


18.

None

Topic: _root.lineStyle

Posted: 03/02/09 04:18 AM

Forum: Flash

_root.clear();

19.

Questioning

Topic: ActionScript problem

Posted: 03/02/09 04:16 AM

Forum: Flash

could you please explain your problem a little bit better?


20.

Happy

Topic: The Zelda Collab

Posted: 02/03/09 01:57 AM

Forum: Flash

hey guys, shall i also write a text for my author-page part?


21.

None

Topic: Help with bouncing ball

Posted: 01/30/09 06:59 AM

Forum: Flash

okay, first of all: is this your code? or did you just copy and paste it? i mean: do you understand what you are showing use here? because if you want to work with this kind of codes you gotta know how to use them..


22.

Expressionless

Topic: Sprite elimination collab

Posted: 01/29/09 09:43 AM

Forum: Flash

yeah maybe but how about taking a look at my sig? there is a link....


23.

Questioning

Topic: hitTest not reading in other frames

Posted: 01/29/09 09:43 AM

Forum: Flash

i don't really understand your problem, maybe you should show us an example or something..


24.

Beaten

Topic: Sprite elimination collab

Posted: 01/29/09 09:38 AM

Forum: Flash

not again.. okay buddy, don't worry about the following comments. it's completely normal.. -.-


25.

Happy

Topic: press space gotoandplay

Posted: 01/28/09 01:05 PM

Forum: Flash

if (Key.isDown(Key.SPACE)){
gotoAndPlay(2);
}

26.

Happy

Topic: NG Poster Collab>

Posted: 01/23/09 04:03 AM

Forum: Art

At 1/23/09 02:18 AM, JKAmovies wrote:
At 1/23/09 01:50 AM, OctoFlash wrote: mkay seems like i won't take part in this one... although you said that you're gonna contact me about the next art-collab... but whatever, i don't wanna make office spider so i'm gonna have to wait....
oh. . . I thought you meant contact you for the next Notepad Drawing collab :S

Sorry.

it's okay,.. whatever the next art-collab will be about.. i'd like to join... ^^


27.

None

Topic: NG Poster Collab>

Posted: 01/23/09 01:50 AM

Forum: Art

mkay seems like i won't take part in this one... although you said that you're gonna contact me about the next art-collab... but whatever, i don't wanna make office spider so i'm gonna have to wait....


28.

Elated

Topic: NG Poster Collab>

Posted: 01/22/09 04:52 PM

Forum: Art

hey guys, still a spot open?


29.

None

Topic: Shooting game help?

Posted: 01/22/09 12:59 PM

Forum: Flash


30.

None

Topic: Changing variables in two swfs.

Posted: 01/19/09 02:34 PM

Forum: Flash

maybe you need to use the "saving" function.. so that the variable is 0 if no saved file is found.... just check out some of the forum topics...


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<< < > >>

Viewing 1-30 of 839 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91828