You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'Numenos'

We found 94 matches.


<< < > >>

Viewing 1-30 of 94 matches. 1 | 2 | 3 | 4

1.

None

Topic: Rage's gift to you: Abusive reviews

Posted: 01/29/08 06:42 AM

Forum: Where is / How to?

heheh, i finally got bronze whistle the other day, thanks you guys :3


3.

None

Topic: struggling with orbital effect...

Posted: 01/24/08 01:11 PM

Forum: Flash

in my opinion, one of the coolest codes i've ever manipulated would have to be the elasticity code, such as the one in: http://www.newgrounds.com/bbs/topic/2994 38

now, ive played around with the code a LOT, its actually been the code i've used most in experimenting and learning function effects, duped clips, etcetera, as well as code compaction, manipulating the code so it;s smaller and less confusing. it;s a given that ive fucked around with the code so many times i've lost track which of my files have which codes in anymore.

for a long time now, i've been endeavoring to create an Orbital or "reverse elasticity" effect, in which clips will speed up the closer they are to the mouse, instead of speeding up when they are far away. i assumed, logically, that such a code could be created by inverting the elasticity code's formulas. surprise surprise... it didnt work, the MC just sped away from the mouse, right off the screen...

ive tried everything, ive messed with the speed and inertia variables, ive changed the signs, changed the code completely, nothing seems to work, and i have no idea how to get my desired effect...

if anyone could see what im doing wrong, or help in any way, i will be extremely greatful, thanks :D


4.

None

Topic: bpm counter?

Posted: 01/21/08 06:46 AM

Forum: Flash

At 1/21/08 05:03 AM, GuyWithHisComp wrote: Hi,
you can do like this:

var keyObj:Object = new Object();
var counter:Number = 0;
keyObj.onKeyDown = function():Void {
trace(++counter);
}
Key.addListener(keyObj);

Now, if you put that in the frames actions, you'll output an increasing number every time you press any key on your keyboard. So when the song is done just stop pressing and check the latest output.

hmm, a lot more "low tech" than i was thinking of, but it works all the same, thanks muchly. i can prolly expend on that myself :3

thanks again!


5.

None

Topic: bpm counter?

Posted: 01/21/08 03:43 AM

Forum: Flash

ugh... bump...


6.

None

Topic: bpm counter?

Posted: 01/20/08 11:50 AM

Forum: Flash

hmm, bedtime for me, ill check here in the morning.


7.

None

Topic: bpm counter?

Posted: 01/20/08 10:50 AM

Forum: Flash

im just wondering if this is possible:

i always have trouble schyncing up flash to music, it;s always agitated me as i could never get it right. i believe it would be easier for me if i could figure out the bpm of a song I'm trying to sync, then make the fps in the flash a respective multiple, but how would i go about doing this?

firstly, i thought the internet could solve all my problems. amazingly it didn't, i couldn't find anything for counting bpms in a song, so then my mind came up with an idea: if i could program something that counted how many times i pressed a button in a minute, i could push that button to the bea of a song and figure out the bpm! ahah! so simple! but...

i am clueless when it comes to AS to do with time, and i have no idea where to start. i wouldn't even know where to go in the as main...

so, could someone either get me on the right track and point me in the right direction, or tell me where i can find a bpm counter on the internet? thanks!


8.

None

Topic: my elastic script snapped...

Posted: 09/17/07 10:30 AM

Forum: Flash

this elastic script is one of the first scripts i played around with, it's simplicity and entertainment are probably what got me interested in AS, i could but this script into a ball and duplicate that ball tens of times and each ball would move independently of each other, like an atom or something, it was awesome, at least i thought so...

recently i wanted to do something with this elasticity script, but something went wrong...

(the script)
onClipEvent(load){
vx=1;
ax=.1;
vy=1;
ay=.1;
}
onClipEvent(enterFrame){
vx+=ax;
vy+=ay;
_x+=vx;
_y+=vy;
}
onClipEvent(load){
k=.01;
damp=.9;
}
onClipEvent(enterFrame){
ax=(_root._xmouse -_x)*k;
ay=(_root._ymouse -_y)*k;
vx+=ax;
vy+=ay;
vx*=damp;
vy*=damp;
_x+=vx;
_y+=vy;
}

i don't know why, but when i multiply the ball, instead of them orbiting around the mousepoint, the balls act as if they are inside a movieclip: orbiting around a centerpoint of the MCs perimeter, and that MC itself orbiting around the mouse, it is truly weird...
i PROBABLY know what i've done wrong, i don't have a "duplicatemovieclip" script and just dupe the mc on the stage, but because it worked before i didn't think i needed one...

i hope you can understand the demented ramblings of this madman...


9.

None

Topic: One day to live...

Posted: 09/08/07 01:20 AM

Forum: General

waste all my money on hookers and porn
(you expected a real answer from newgrounds?)


10.

None

Topic: Whats your optimum smoothing?

Posted: 09/07/07 04:26 AM

Forum: Flash

for all you brush users, just a quick question: what level of smoothing do you use for your animations and/or games assuming the pretense that the drawing board is at the default 100% zoom
it'll be interesting to know :P


11.

None

Topic: Still avin' trouble: ASsymbol depth

Posted: 08/20/07 08:52 AM

Forum: Flash

sorry for bumping such an old post, but I've been away from the internet for a while. sorry to say but this still doesn't work (the depth thing i mean)

even after adding the root. function and putting the script in it's own MC the particles still appear in front of the other things, i really do not understand why, I'll keep trying though and infinite thanks for your help


12.

None

Topic: Credit roll effect??? help

Posted: 08/18/07 06:03 AM

Forum: Flash

tween the credits from the bottom to the top of the stage first, so they are rolling without the fade out, over the space of time you want them to.

as soon as you want them to fade out, put a keyframe at that exact spot.

then, go to the last keyframe and turn the alpha to zero (the color drop down menu when you click on a symbol)

now it should fade out, hope i helped


13.

None

Topic: Still avin' trouble: ASsymbol depth

Posted: 08/18/07 12:18 AM

Forum: Flash

last night i was having trouble putting MCs put on the stage using AS behind MCs on the stage on key frames, i was told to use swapdepths but it didn't work (or I'm not putting the script in the right place)

just as an example, i was given this starfield script by a bbs reg (i think it was stamper?) and i love it, absolutely love it, but its always at the front of everything, which can get annoying, i want the stars to be on the absolute bottom layer, behind everything else that i could put on the stage, how the hell do i do it?

//(this be the script)
for(i=20;i<150;i++){
attachMovie("star","s"+i,i);
with(_root["s"+i]){
_width=_height=i/40;
_y=random(Stage.height);
_x=Stage.width+random(Stage.width);
}
_root["s"+i].spd=i/5

_root["s"+i].onEnterFrame=function(){
if(this._x>-this._width){
this._x-=this.spd;
}else{
this._x=Stage.width+this._width;
this._y=random(Stage.height);
}
}
}

I'm having an additional problem with this script actually, which is once the script is running, i cant seem to figure out how to get it to stop, i could probably do it by writing up another script deleting all the stars but I'm lazy and would rather wait to see if there's a simple way to do it, thx!


14.

None

Topic: AS symbols in front of MCs problem

Posted: 08/17/07 10:44 AM

Forum: Flash

hey, i have two instances in which a line or bullet, etc, are successfully appearing when they are told, but they are appearing in front of the MC which was made to be the point of origin. i want the bullet/line to appear BEHIND the MC point of origin, but i cant seem to figure out how...

now, i'm not sure if the depth function (i'm not sure how to use it) will solve this problem, but its getting on my pecks, can anyone help? thx!


15.

None

Topic: Rage's gift to you: Abusive reviews

Posted: 06/24/07 01:45 AM

Forum: Where is / How to?


16.

None

Topic: dynamic text in separate scenes?

Posted: 05/28/07 01:05 AM

Forum: Flash

my flash is gettin messy so i want to break it into separate scenes, but i cant figure out how to keep my score dynamic text the same when going from one scene to another.

say the score has gotten up to 400 in this one scene, or 300 or whatever, how can i duplicate that number in the next scene? ideally using the same dynamic text...

just cant figure it out... thanks for all help given!


17.

None

Topic: could use some help wit dynamictext

Posted: 05/27/07 10:42 AM

Forum: Flash

i am ubernoob here...

i need some help with dynamic text and as main doesnt deliver...

i simple need to know how to make a dynamic text box increase by 100 every time a button is pressed, if i know that i should be able to figure everything out from there...

thx!


18.

None

Topic: I require help for a scrolling game

Posted: 04/21/07 09:49 AM

Forum: Flash

he ho newgrounders!

i require a little help for a scrolling game, not basics, but more graphic oriented...

i am wanting to know:

1. how can you get a movie clip (from a birds eye view) always face mouse? for instance, if i have a clip trailing the mouse or elasticated to the mouse, is there a way to have the front of a clip be on the mouse, and the body facing the opposite direction the mouse just moved to? man that makes no sence... man how can i explain this lol...

> = mouse
--- = trail of where mouse just moved from

{--| = clip

|--} ------------>

<----------- {--|

hope you can understand my garbles...

2. is there a way to make a line that stretches from one point in the flash to wherever the movieclip is? keeping in mind that the movieclip is moving around the stage, probably elasticated to the mouse

thanks for help!


19.

None

Topic: can i ignore syntax in code?

Posted: 03/03/07 08:06 PM

Forum: Flash

At 3/3/07 08:03 PM, Rammer wrote:
At 3/3/07 07:53 PM, Lone-Ronin1 wrote: put // in front of the words
wrong.

just one slash. it's called an escape character.

so putting trace("he said \"you're stupid\""); would trace "he said "you're stupid".

yeah.

ah great, thankyou muchly but:
is it a backslash or a forwardslash?
do i have to put a slash in front of every character i want to void? that may take too long for it to be worth it...


20.

None

Topic: can i ignore syntax in code?

Posted: 03/03/07 08:04 PM

Forum: Flash

At 3/3/07 07:53 PM, Lone-Ronin1 wrote: put // in front of the words

nah that doesn't seem to work, they are already in a string literal so they arent being read... either that or im a dumbass anyway...

either way, its not working, ill keep trying though


21.

None

Topic: can i ignore syntax in code?

Posted: 03/03/07 07:48 PM

Forum: Flash

well im using a "my_text" command for a scroll bar i'm making, everything was going fine while i was testing it, cept the odd bug...

well i wanted to put an extract from an IRC conversation on the text box, which includes lots of wierd sybols olike <,>,-,+,*,@ and so on, as well as ' and "

now, even when in captions, flash still thinks im trying to write some sorta code with it, and the apostrophes and captions in the extract mess the code up aswell...

what can i do so that flash knows that i am only writing words not code? is there a way?

thankyou for any and all help given


22.

None

Topic: A flash scroll bar... help please?

Posted: 03/03/07 07:45 AM

Forum: Flash

At 3/3/07 07:32 AM, GustTheASGuy wrote: var drag = function () {
_root.textfield._y = offset - width_dif *
(_y = Math.min (Math.max (_root._ymouse, top), bottom));
};
onPress = function () { onEnterFrame = drag; };
onRelease = function () { onEnterFrame = null; };

thats pretty awesome man, but you gotta remember i am pretty noob when it comes to AS... love to learn though...

is "textfield" the name of the text box?

does the text box have to be dynamic?

does the scroll bar have to be a button inside an MC or can it be just a button will do?

"drag" doesnt seem to be a received peice of code... i know startDrag is... should i put that instead?

it also says that the code has to appear in an "on" handler... but i didnt think buttons could have on handlers... how do i get round this?

again, sry for being so nooby, but eventually i hope to be an AS mastah =D (lol, ass master...)


23.

None

Topic: A flash scroll bar... help please?

Posted: 03/03/07 07:24 AM

Forum: Flash

well, i'm messing with html for a site im making and i really wanted to make a flash-based box filled with text, like a news box. now i only wanted this box to be small and wanted it to have a little scroll bar so i could fit more text in it...

well while making it, i got as far as adding a drag script before i realised i had no idea what i was doing... at all...

could you guys give me some hinters? or redirect me to a tutorial? as: main doesnt seem to have one...

so, how do you make a scroll bar? any and all help would be greatly appreciated :D


24.

None

Topic: cute = high rating?

Posted: 02/26/07 02:52 AM

Forum: General

i dunno, i mean decline of video gaming and parodies like that are still up there... it isnt just because they're cute in my opinion... i think there are just as many serious shorts up there as there are gaming parodies as there are cute flashes...


25.

None

Topic: figuring out tempo for music clips.

Posted: 02/24/07 03:44 AM

Forum: Flash

okay, for one thing that doesnt work on some songs, there are other aspects that would make the wave high besides the beat like symbols or something...

besides... if i dont know the tempo i dont know how to set the frames... it might work if i set the frames to 60 and tried from there... but that takes a while and, as i said, might not work


26.

None

Topic: Sound Problem

Posted: 02/24/07 03:26 AM

Forum: Flash

well in the menu, make it two frames and put the stop command in the second frame, in the button that links back to the main make it link to the second frame, the one with the stop command in it but not the event sound, that way the music will still play but wont replay

hope i could help!


27.

None

Topic: figuring out tempo for music clips.

Posted: 02/24/07 03:20 AM

Forum: Flash

its very hard to keep synch when working with music clips... especially when you don't know their tempo!

it's be great if there was a way to figure out how fast a song goes so i can get the frames per second to synche... but i cant seem to find a way short of trying to measure the beat when a song is playing! i have adobe audition at my disposal if something like that is needed..

finding out the beats per second would do fine... but i dont know how to do that even.. thanks for any and all help given


28.

None

Topic: your job when you grow up?

Posted: 02/07/07 03:08 AM

Forum: General

i'll invent pop tarts for a living...

...

(computer engineer prolly)


29.

None

Topic: Starry sky random() AS effect help?

Posted: 02/06/07 08:00 AM

Forum: Flash

At 2/6/07 07:21 AM, OldGust wrote: >:|
It was basically the same except Denvish wrote down a complete script. You would want to port it to mine, though, because it's lots more efficient as always.
Speaking of which, I want to make a game. Like now.

no, i mean yours actually DIDNT work... at all, it's probably at my own fault and i'm sorry if i offended you, ill keep trying it if you insist. i just dont see what the "prototype" action does, and i don;t see how the script can work without linkage of the MC, unless you thought that was a given. but you know when youre eagerly anticipating a movie and you start running what it could be like in your head, your imagination takes over and when you actually go see the movie it's not as good as you expected because you imagined something so much better. well denvishes script there not only reaches EXACTLY what i imagined, it surpasses it, and i'm pretty excited over that.

seriously, i appreciate your help just as much man... i love you too :P (platonically)


30.

None

Topic: Stupidest Advert you've ever Seen?

Posted: 02/06/07 07:26 AM

Forum: General

now when i say stupid, i don't mean funny haha, i mean stupid as it makes no sence or strays horribly away from it's target audience for some reason or another, stupid.

and when i say advert, i dont mean commercial, i mean any tv or print or radio ad youve ever seen, since i'm Aussie, i want to see how advertising companies are corrupting American youth and if it's similar to how they are doing it over here...

the stupidest commercial i've ever seen was advertising a new battleships board game on cartoon network, two 8-year old kids are battling out with their shiny new battleships game. one kid says "b4"

now, i'm not joking here, the other kid then CLEARLY says "Shit!" and cringes.

the other kid smiles

"Battleships! buy now!"
end commercial...

now keep in mind this is on cartoon network! what the hell were they thinking? remember how fast angry mum's got the crazy frogs genitals covered up when that ad came out? i saw this ad about 10 times! and i barely ever watch the channel!

what is the stupidest advertising text you have ever seen? thanks for ur time! entertain meh! i am teh tierd!


All times are Eastern Standard Time (GMT -5) | Current Time: 04:47 AM

<< < > >>

Viewing 1-30 of 94 matches. 1 | 2 | 3 | 4