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Author Search Results: 'Nuggs'

We found 1,205 matches.


<< < > >>

Viewing 61-90 of 1,205 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92541

61.

None

Topic: Rotoscope Challenge Collab

Posted: 08/27/07 10:46 PM

Forum: Flash

Btw there is a better way to download videos off of youtube.

Go to http://vixy.net/ and paste the youtube link in the link box, select mov, or avi, and hit start. You will then be able to download the movie and import it without having to download a screen capture trial software.


62.

Elated

Topic: Does not = Greater than 0

Posted: 08/27/07 10:10 PM

Forum: Flash

It is much easier than what the person above just said

my_txt.restrict = "0-9";

hit F1 and look up 'textfield restrict' if you have any problems


63.

None

Topic: how does one undo or delete a group

Posted: 08/26/07 10:10 PM

Forum: Flash

Click on the group then press control+b


64.

Goofy

Topic: Happy Birfday Jmtb02

Posted: 08/26/07 03:07 PM

Forum: Flash

Happy Birphday!


65.

Resigned

Topic: Max amount?

Posted: 08/25/07 12:03 PM

Forum: Flash

At 8/25/07 11:44 AM, LCurtis wrote: That really doesnt need to be checked everyframe =/

... Um ya it does...


66.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/23/07 11:38 PM

Forum: Flash

Flash Extensions

I just got $100 in my paypal account, and I know that there are flash 8 extensions that cost money, but are they worth buying?? Do any of you guys have any of them?


67.

Crying

Topic: The Flash 'Reg' Lounge

Posted: 08/21/07 11:38 PM

Forum: Flash

School

School starts for me tomorrow... I'm pissed. Have any of you taken AP US history? I'm thinking about dropping it but I wasn't sure... If you have did you ever read Founding Brothers by Joseph Ellis (sp?). I have to write a paper about the thesis and don't know what the thesis is... any help?


68.

Happy

Topic: art sugestions

Posted: 08/03/07 12:01 AM

Forum: Flash

WOW!! Thats pretty cool. I really like your style. Hopefully it will be easy to animate


69.

None

Topic: Transending a button state

Posted: 08/02/07 06:16 PM

Forum: Flash

Couldn't you make an external AS file??


70.

None

Topic: Arrrgghh Optimizing My Flash!!!

Posted: 07/31/07 01:17 PM

Forum: Flash

A movie file would be much less intensive...


71.

None

Topic: Overlapping with duplicateMovieClip

Posted: 07/30/07 08:51 PM

Forum: Flash

function touching(obj1, obj2) {
// declares a new custom function
for (var a = 1; a<=number; a++) {
for (var b = 1; b<=number; b++) {
// initiates 2 recursive for loops
if (String([obj1+a]) != String([obj2+b])) {
// checks if the objects tested have the same name (MC1 is always touching MC1)
if (_root[obj1+a].hitTest(_root[obj2+b]) || _root[obj1+b].hitTest(_root[obj2+a])) {
return true;
// if objects are touching break out of the function and declare the function as true
break;
}
}
}
}
return false;
// if not touching declare the function false
}
while(touching("Planet", "Planet")){
// if the name of your MC is _root.planet use planet, if it is _root.circle use circle
// loops the function to make sure that the objects are never touching
//replacepositioncodehere
// paste your positioning script code here
}

basically what this code does is check if the object in the first parameter of the function is touching the object in the second parameter


72.

None

Topic: Tutorial like this?

Posted: 07/30/07 01:55 PM

Forum: Flash

At 7/30/07 11:38 AM, sandypaw wrote: a bit like that, first you have to find an AS scripted camera. you have to make a level with walls or atleast a random enemy gnerator =P then you make it so a key launches missles. make a variable called missles and set it to 5 make it is if missles=less than 1 prevent launching. the rest is pretty basic!

That is not right!
You will probably not find a tutorial to make a game like that. I suggest researching 3d in actionscript.


73.

None

Topic: Key Frames and Frames

Posted: 07/30/07 01:50 PM

Forum: Flash

A keyframe allows an object to be changed while a frame is an extension of a keyframe. Also, a keyframe has a dot in the middle while a frame is either solid white or light grey

for some more help click


74.

None

Topic: Overlapping with duplicateMovieClip

Posted: 07/30/07 01:33 PM

Forum: Flash

use a while loop with two for loops to see if they are touching.

function touching(obj1, obj2) {
for (var a = 1; a<=number; a++) {
for (var b = 1; b<=number; b++) {
if (String([obj1+a]) != String([obj2+b])) {
if (_root[obj1+a].hitTest(_root[obj2+b]) || _root[obj1+b].hitTest(_root[obj2+a])) {
return true;
break;
}
}
}
}
return false;
}

while(touching("MC1", "MC1")){
//replacepositioncodehere
}

Try that. I know it works because I'm using it in a game myself.


75.

None

Topic: Default Cursor Reappears

Posted: 07/23/07 08:37 PM

Forum: Flash

Just make the action occur every frame

onClipEvent(enterFrame) {
Mouse.hide();
this._x = _root._xmouse;
this._y = _root._ymouse;
}


76.

Happy

Topic: Rate My Robot

Posted: 07/23/07 08:25 PM

Forum: Art

Wow that looks pretty good I give u a 9/10


77.

None

Topic: how do you make one color fade...

Posted: 07/23/07 01:29 AM

Forum: Flash

Make a movie clip and inside start with one color, make another keyframe a few frames later with a different color, then create a shape tween between the two


78.

None

Topic: Official WiggiWorld Contest - $4000

Posted: 07/12/07 10:05 PM

Forum: Flash

At 7/12/07 02:35 AM, BoMToons wrote: There's something causing the lag that you've missed, there's no good reason it should be lagging that much. I could reproduce the engine with the same graphics and not have any lag...not sure what it is, maybe you're not removing the items from your hitTest area or something?

No Firefox is just really bad with .swf file. I'm not bashing Mozilla... I use it too, but it isn't very good at processing .swf files
No Code, only bg and fps counter
Game with all objects and code

With all the objects in my flash I get around 1-2 fps slower than the blank screen... Maybe it is just the fps counter that is lagging, but without it i cant keep track of what the fps is... I'm stuck...


79.

None

Topic: Official WiggiWorld Contest - $4000

Posted: 07/11/07 11:14 PM

Forum: Flash

At 7/11/07 09:41 PM, BoMToons wrote

Ok, my 1st suggestion is to optimize it to prevent lag. Even in ie it was way laggy. It's probably due to all the filters you're using. A lot of the stuff could be drawn exactly the same way without filters (ie: thick white outlines).

Most of the white outlines are made from lines not from glow filters... so I'm shit outta luck

Lastly, use more "cacheAsBitmap" because a lot of the stuff, since it doesn't scale, wouldn't :hit the cpu as hard if it were cached as a bitmap.

this is true if the object isn't rotating (I'm pretty sure), and most of the objects I have rotate, but I did cache the clouds, the player, and all the other non-rotating items as bitmaps...

As for gameplay, I'd love to see a progressive bg...like, from the depths of the earth (molten lava etc) up through different levels of the earth's crust, then into the sky, then into the atmosphere, then into space, past some planets, etc...kinda like that wonchop game that came out a while back

The only problem with that is I don't want to be considered a copy cat, have my score lowered, and risk not being on the front page...

Also, I'd like to see some powerups for the level of control, so the guy's momentum gets more easily controlled

I do have power ups, but obviously they are not labeled well enough... can these kids read anyway???

also, it'd probably be good to flash up what the good stuff is and what the bad stuff is right before the game starts

I'll have instructions, this is a very preliminary version of the game

and also give some feedback in the HUD when you hit something good and when you hit something bad.

Good Idea!

Otherwise, you've got some of the nicest menus and graphics yet. Keep up the good work!

Thanks!!!


80.

Thinking

Topic: Official WiggiWorld Contest - $4000

Posted: 07/11/07 08:38 PM

Forum: Flash

Here is what I've finished so far on my game. It runs best in Opera and IE. I still have to optimize some things, because it runs terrible in Firefox...
The purpose of the game it to teach kids to make healthy decisions(ie exercise, eat healthy...) and avoid dangerous things (ie knives, unhealthy foods)
I'm thinking about removing a couple stars to make the game less intensive, but we will see.

Also, any suggestions on more objects you should avoid/collect


81.

None

Topic: Can't set the _x and _y of text

Posted: 07/10/07 09:35 PM

Forum: Flash

Its probably got something to do with the hierarchy, try calling each object through absolute rather than relative.


82.

None

Topic: Super Disability Collab

Posted: 07/04/07 11:15 PM

Forum: Flash

Here is what I've finished... I've been kinda busy, so I don't know how much more I can get done... but It is almost finished. Also, does anyone have sounds for wind blowing, and a comical sound of someone hitting a pole?


83.

None

Topic: As "tweens" Vs True Tweens (lag?)

Posted: 06/29/07 01:47 AM

Forum: Flash

Tweening is actually a lot less intensive than fbf


84.

Happy

Topic: Super Disability Collab

Posted: 06/26/07 08:01 PM

Forum: Flash

At 6/25/07 11:11 PM, funguy-dot-ca wrote: Snuggles

I thought it was cute
=D


85.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/25/07 08:58 PM

Forum: Flash

Hands on fire

Very Cool!


86.

None

Topic: Set Interval Help

Posted: 06/25/07 01:10 PM

Forum: Flash

Gorilla-Studios: Your file worked, but it still used _root, which I can't use

Vengance: I understand what you are doing, but for some reason, it didn't work

BomToons: Thank you so much, I figured it out thanks to you!!!


87.

None

Topic: Set Interval Help

Posted: 06/24/07 07:59 PM

Forum: Flash

Yeah basically


88.

None

Topic: Set Interval Help

Posted: 06/24/07 06:33 PM

Forum: Flash

Bump


89.

None

Topic: Set Interval Help

Posted: 06/24/07 04:38 PM

Forum: Flash

I'm making a game for the WiggiWorld contest, and I'm having a problem with the restriction of the use of _root. Normally, I wouldn't have a problem with this because I'm coding on the main timeline, but when I use my code in a setInterval function, using "this" refers to the function instead of the timeline, and using _parent doesn't work (for some strange reason) either. Is there anyway to break out of the set Interval function using _parent instead of using _root.

Here is my code

i = 0;
numclouds = new Array();
cloudmove = setInterval(function () {
i++;
numclouds.push(i);
duplicateMovieClip(cloud, "cloud"+i, i+500);
_root["cloud"+i].gotoAndStop(random(6)+1);
_root["cloud"+i]._x = Math.random()*Stage.width;
_root["cloud"+i]._y = -600;
trace(_root["cloud"+i]._x);
}, Math.random()*700+500);

If you replace _root with _parent or with this, the clouds duplicate, but they do not change their current frame, their x value, or their y value.

Here is the function with _root
Here is the function with _parent
Here is the function with this
and
Here is the .fla file containing the clouds and the function


90.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/24/07 03:21 PM

Forum: Flash

GO Magikarp!! Use a splash attack

I was browsing through the General forum and I found this movie. I thought it was hilarious so I thought I'd show you guys.


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<< < > >>

Viewing 61-90 of 1,205 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92541