Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsHow the f did Internet Avenger beat Red Rogue?
I'm makin' a Flash game called "Dig Dog." It's inspired by the classic game Dig Dug, but it's turn-based and has a dog.
I need at least 1 loop for the game. I'd probably be looking for something 8bit-ish, sort of cheerful and upbeat (although I'd be willing to try other types of music that sounded videogame-like). You could make something new or offer up a track you've already done.
I can't promise any ca$h but you'd get a cut of whatever ad rev or sponsorship money it might make.
Anyone interested? If you want to beta-test the game to get a feel for it, just ask.
At 1/3/13 02:41 PM, TomFulp wrote:At 1/3/13 02:35 PM, SineRider wrote: Cool playlist update! Any plans to add comments to them?If we ever get the blog comment system to be more portable, it would be awesome to toss them on there.
while you're at it toss on voting and reviews and make a whole PLAYLIST PORTAL!
At 1/1/13 12:40 PM, TomFulp wrote: Make any New Years resolutions? Any big projects you hope to finish in 2013?
Lots of stuff. But I'm pretty fired up for BroBalls 2.
Just some thoughts:
1. I think NG would benefit from a comment feature on submissions, like YouTube, sound cloud, kongregate, etc , rather than just a one-time review. It would probably be a lot of youtube-like crap, but would make submissions a lot more social and interactive, like on every other modern website. (On Kongregate you can even chat live with other people while you play the games.)
2. Newgrounds NEEDS Unity support ASAP. Every Ludum Dare I see a bunch of really neat Unity games that NG is missing out on.
3. The new video player seems to only work on high-end computers, I have a couple friends who have to watch stuff on YouTube because the NG player is just too slow. It seriously needs a quality option or something. A bonus would be making it embeddable for sites like Facebook and Reddit.
4. Hopefully HTML5 will continue to bring awesome console-quality games like Soulcaster. An HTML5 version of the API would help but I have no idea how feasible that is.
5. With the more mobile friendly content coming in (audio portal, mp4, html5) NG is gonna need a mobile version that only displays stuff that will work on mobile. Right now browsing NG on a mobile device is kind of a guessing game, as it's not obvious at all what will work until you click on it. Seeing "You need Flash" on one submission might make a mobile user give up on the whole site. (Even better, a Newgrounds app! But that's probably asking way too much.)
6. This one isn't as important but now that you can see which of your friends are online, it would be AWESOME to have a private chat feature. It's not gonna save NG, but it'd be pretty darn cool.
7. Maybe you could use the Behemoth to promote Newgrounds? Like, a NG-exclusive BattleBlock Theater or Castle Crashers mini game?
8. I know people would hate it, but the key to success these days seems to be Facebook and Twitter integration - not trying to create your own separate social network, but making a network that meshes with the already-popular ones. Maybe like a NG Facebook app that posts when you get high scores, and you can challenge your FB friends. Yeah, people here would really hate that, but it might be inevitable.
9. Somehow the Art Portal needs to be promoted better than it is now, because there is some absolutely amazing art in there and it seems like not enough people see it. Not sure what to do, but something. Also, I would think the Lit portal would help the site - it seems like there would already be a user base for it, and it would attract a very different audience than the typical Flash game kids.
10. Is it possible to somehow give more ad revenue to NG-exclusive content? Might be a really bad idea, but I know Kongregate does it.
11. Sponsor a NASCAR car.
12. Another unimportant one that would just be neat: more trophies for stuff like monthly winners, and custom ones for contests like robot day.
I'd like to see what you guys think, on some of the bigger ones anyway.
Merry Christmas!
I got a front page from Tom, and an android tablet. Gonna make some apps.
I gotta say, audio playlists are a feature I've wanted for a long time. Pretty cool.
It'd be really cool if you could just play through all the popular tracks in the portal, like a playlist except you wouldn't have to make it first.
Help supervillain Internet Explorer destroy the competition and take back the web.
Here's mine. As always, it was tons of fun.
At 12/10/12 11:48 PM, swishcheese wrote: Hmmm, I do not know if this is a terrible idea, but Im guessing you add this text to a bitmap or sprite? You could loop through and check every pixel in the bitmap. (or sprite's bitmapdata)
If the color of the a pixel is not alpha 1 and not white(or not the color of text), remove that pixel(change pixel to transparent). It will remove the excess, save time from making your own text field and importing each letter as bitmaps, but is not efficient.
I gave this a try and, as expected, it's ridiculously slow. Not a bad idea though.
It's probably just time for me to sit down, crank up the music, and make like fifty bitmaps for all the characters. It can't take more than a few hours.
It's not the font... this picture shows it before (left) and after embedding the font. Only after embedding does the anti-alias show up. And I tried the makePretty function, that was as good as I could get.
This Adobe document says "Embedded fonts are anti-aliased, which means that their edges are smoothed for easier readability." So I kind of think I'm out of luck.
It's so frustrating though that it looks fine BEFORE I embed the font... it's like Flash CAN do it, it just doesn't want to... :(
At 12/10/12 07:36 PM, Brewster wrote:At 12/10/12 07:04 PM, Lionelion wrote: Hey Psycho, It seems theres already some bugssame here
A few users im trying to send friend requests to arent seeming to get the request, no matter how many times i try to send it, and the other way around to, they cant send me requests either.
Same problem here as well...
At 12/9/12 11:30 PM, egg82 wrote:At 12/9/12 10:01 PM, NoLanLabs wrote: Anyone have any tips? This is really driving me nuts :/try this
That code sort of worked, but there's still a little bit of anti-alias I can't get rid of. I'm making a pixel art game so this is really messing up the look of everything.
I'm starting to think the only solution is to code my own text field and embed all the font's characters as separate bitmaps... :P
Pretty cool stuff. I totally second the private chat thing.
Now how about getting to work on this?
At 12/10/12 09:29 AM, Deshiel wrote: NG chat would be full of dick jokes and therefore useless.
Ima smellin something fishy, something Facebookish.
Yeah, the button said "Newgrounds Social."
But then it went away.
HMMMMMMMM
AAH I GOT A NEW BUTTON
IT DOESN'T DO ANYTHING
Is there any way to turn off anti-aliasing for a text field with AS3 code? Like, the equivalent of choosing "bitmap text" in the Flash IDE?
I can set the antiAliasType of the field to ADVANCED or NORMAL but there's no option for NONE. What's worse, there was no anti-aliasing before I embedded the font, but now that it's embedded I can't get the anti-alias to go away.
Anyone have any tips? This is really driving me nuts :/
At 11/19/12 11:46 AM, TomFulp wrote: I've been continuing to post stuff up on the NG Tumblr so be sure to follow it! Mostly I've been trying to capture compelling pictures from games you might want to play, with occasional movies too. Just click the pictures to visit the pages on NG.
I'm not a tumblr guy but you could try posting art from the art portal, there's some amazing stuff in there that non-NGers are really missing out on.
The top 2 newgrounds reddit posts ever are both "The Scale of The Universe." That's what will go viral from NG, interactive stuff that youtube CAN'T have. We need more of that.
Speaking of which, I should really be working on a Flash game right now. Back to work...
At 11/13/12 04:36 PM, TomFulp wrote:
:Ranking all this stuff is REALLY HARD so please don't yell at us.
got 4th place!
*yelling*: THANKS TOM
At 11/1/12 05:50 PM, Saminat wrote:At 11/1/12 05:37 PM, NoLanLabs wrote: Just an idea, but it would be AWESOME if new reviews and new stuff from favorites showed up at the top like PMs do:Hot damn! That would certainly be something! And how about a PM that alerts you to if you are chosen for the monthly vote?
Yeah, or there could be a little "1" on the gear icon to alert you of the voting.
Just an idea, but it would be AWESOME if new reviews and new stuff from favorites showed up at the top like PMs do:
At 10/18/12 07:44 PM, TomFulp wrote: It was made by the ad company - it was a value add for a big campaign they are doing on the site. A campaign that will let me get the tank trophies made finally. :P
"Arrow" should receive an honorary tank trophy for funding the tank trophies.
Tom Fulp, master of the compliment sandwich.
But seriously, thanks for doing this.
At 10/16/12 09:09 AM, TomFulp wrote: 48 just works for the weekend but I'd love to have some longer jams, especially week-long jams. A lot more people could carve out time to make something if they had a week - even if they didn't dedicate the full week.
A weeklong jam would be great. I did the 7DFPS jam in June and it was really cool to see everyone's progress updates every day. With more time everyone was more relaxed and had time to comment on how people's ideas were developing, it was pretty cool.
Any word on why this jam was 48 hours instead of 72? I feel like this just gives an experienced team like Jazza's more of an advantage, because 48 hours to make a game with people I'd never worked with before felt really, really short.
I have no problem with them participating though. The more great games the better.
Doing random teams again sometime in the future would be good though. It seemed like this jam was more chaotic and disorganized, and a lot of people had trouble finding teammates at all.
At 10/14/12 08:15 PM, Manly-Chicken wrote: But the last game jam winner was 2 HOURS late.
As the programmer of the last game jam winner, I dispute this statement. We were right on time.
Hey Tom, just to clarify - fixing minor bugs and adding medals post-deadline wouldn't disqualify us, would it? As long as we don't change the gameplay?
Team Pogostick's Game Jam entry! Submitted at 6:59 PM ET.
Whip and blast your way through countless enemies who stand between you and your family!
Team Pogostick
Me (nolanlabs) - programming
Spudzy - artist
Adam-Beilgard - artist #2
XsakuX - music
At 10/12/12 06:47 PM, Nicholas-Deary wrote:At 10/12/12 06:25 PM, makehimanoffer wrote: could someone tell me what the hashtag to use on twitter should be for it?for this game jam? I'm guessing something like #gamejam8
i'm guessing something like #yolo