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Response to: Best of July 2013 Posted August 8th, 2013 in NG News

What a twist!

Response to: Problem With Vcam Posted July 31st, 2013 in Animation

At 7/31/13 12:20 AM, Pkmn2 wrote: So...
Problem solved?

For the moment yes, but it can fail in the future , thanks btw

Response to: Problem With Vcam Posted July 30th, 2013 in Animation

At 7/30/13 12:46 AM, Pkmn2 wrote: I'm nearly out of options here...
This is a long shot, but try publishing it again with different settings.

i have published it actually.

i realised that when i published it at 640x480 it worked fine ._.

Response to: Problem With Vcam Posted July 30th, 2013 in Animation

At 7/30/13 12:30 AM, Pkmn2 wrote: That's really weird then.
How about putting the Vcam on the highest layer?

i always do that too jajajajaj

Response to: Problem With Vcam Posted July 30th, 2013 in Animation

At 7/30/13 12:18 AM, Pkmn2 wrote:
The thing about Vcam is that, once you change the attributes of the Vcam, it will stay that way until you change it again.
In order to fix your problem, just set the size of the Vcam into your stage size after the last frame of your "focus this part"

i always do those 2 things xD that's why i don't know what fucked up

Response to: Problem With Vcam Posted July 29th, 2013 in Animation

At 7/29/13 10:16 PM, Pahgawk wrote:
At 7/28/13 09:06 PM, SoundarK wrote:
I am not sure if this is the solution, but try changing where the layer with your vcam is. Back when I used AS2 for games I found that, strangely, placing the vcam layer underneath all the other layers as opposed to on the top changed the way some of the collision detection worked and such. I don't understand it at all, but maybe this might be another side-effect of vcam layer placement. Or maybe not.

Hmmmm i'll try the next time it fails...thanks man :)

-filler because there is much text quoted-

Problem With Vcam Posted July 28th, 2013 in Animation

Hi everybody.

I'm having a little problem with my Vcam (AS2), i have been trying to upload my movie for 2 hours, and the problem persist.

the thing is that in a part of the animation the vcam turns small to focus on a part of the frame. Then, in the next 400 frames, i left the frames in blank , when i watch the preview of the project, everything is perfect!
but, when i want to upload it, the vcam stares in ONE single place the entire animation just a frame next when i turn the Vcam small...this is breaking my balls.

Have someone a way to fix this?

thanks and sorry for my crappy english...

Response to: Do U Love Crude Animations And Edgy Posted July 28th, 2013 in Animation

this guy must be God.

Response to: Top entries from 07/26/2013! Posted July 27th, 2013 in P-bot's Postings

At 7/27/13 05:52 PM, CrackerJack30 wrote:
At 7/27/13 12:34 PM, ForNoReason wrote: I like Damien's movie
I agree, and I think that would have happend if he actually submitted that flashmovie to NG ;)

i actually searched for it xD

Response to: Top entries from 07/26/2013! Posted July 27th, 2013 in P-bot's Postings

the splinter cell one was pretty, but maybe a bit short

Response to: 2D Animator Is looking for Jobs! Posted July 10th, 2013 in Animation

when people says "jobs" i always think in....dirt jobs...

i'm a piece of shit

Response to: Happy Robot Day! Posted July 10th, 2013 in NG News

At 7/10/13 11:42 AM, Seanmoore177 wrote:
At 7/10/13 10:35 AM, SoundarK wrote: i should made something better >_<

(Ãf¢*Ã'¯Ãf'Ã'°Ãf¢-Ã'¡Ãf'Ã'°Ãf¯

Ã'¼o/ooÃf¢*Ã'¯Ãf¯Ã'

¸Ã'µ Ãf¢"Ã'»Ãf¢"Ãf¢"Ã'»

I disagree I really enjoyed it.... the color palette you use for your toons is awesome

Really? :O i'm very happy for hearing that

You'll see a nice animation in a few weeks, i'm working on it

Response to: Happy Robot Day! Posted July 10th, 2013 in NG News

i should made something better >_<

(â*¯Â°â-¡Â°ï¼o/ooâ*¯ï¸µ â"»â"â"»

Response to: Dafuq Collab! Posted July 1st, 2013 in Collaboration

At 7/1/13 12:33 AM, fightermarth wrote:
At 6/28/13 08:58 PM, Pouteightoemehn wrote: BIG COCKS
Meh. The credit role is like 40% of the animation.

I knew it was not going to be successful, and i think you knew it too xD

what do you expected? b_b

Response to: Dafuq Collab! Posted June 28th, 2013 in Collaboration

At 6/28/13 05:08 PM, Potatoman wrote: Ok i put it together look in the project system :P Some1 give me some feedback b4 i post it.

you know i were very excited but i uploaded 4 files not only 1

i know the others were bullshit but they were dafuq |:I

fucking poteihtohmehn

anyway i think it wasn't too bad, but we could make it better xD

Response to: Dafuq Collab! Posted June 27th, 2013 in Collaboration

At 6/27/13 03:21 AM, fightermarth wrote:
At 6/26/13 69:69 PM, SoundarK wrote: i've seen all the parts and...em...i don't think the collab will be funny. actually it seems pretty stupid

Im black
You haven't seen mine yet. How do you know it isn't amazing? How do you know it isn't hilarious? How do you know it isn't the best piece of animation you've ever seen in your life?

It isn't, but here it is anyway:

http://www.newgrounds.com/dump/item/5f90ccbc7807179624ef6aee ef846dd6

it isn't bad but...i don't know if all the parts togheter will even get a thousand views xDDD

Response to: Dafuq Collab! Posted June 26th, 2013 in Collaboration

i've seen all the parts and...em...i don't think the collab will be funny. actually it seems pretty stupid

Im awesome

Response to: Should NG change to minimalism? Posted June 21st, 2013 in General

At 6/17/13 05:59 AM, Asandir wrote:
At 6/17/13 04:56 AM, GrizzlyOne wrote: Should Newgrounds change its current design to minimalism? Several other websites and corporations are doing it, would it, in your opinion help NG seem fresh and bring in new users?
I think so, yes. For instance, I doubt that a new user actually finds the under judgment flashes anymore and they probably get confused why the stuff is divided into tons of different portals. A more streamlined version could help to give new users a better chance of understanding stuff like voting and leveling up. I even think that an official tutorial flash with basic information about Newgrounds should be played upon registration to make sure that people don't get confused by the site. Right now, the wiki with all the information is hidden under the community tab as last item of the drop down menu, probably one of the last parts where a new user would search for it. Newgrounds doesn't need to be dumbed down - it just needs to have a design that gives new users a fair chance to understand the most important things quickly - otherwise they will go to other sites that are more appealing in that regard.

uhhm... yeah, the new users can turn confused but... that is one of the good things on NG, learning about it and how it works by own ways. at least is one thing i like about it.

But these are good ideas though, i think some of they will work

Response to: Needing a specific sound Posted June 20th, 2013 in Audio

At 6/20/13 04:53 PM, Calamaistr wrote:
At 6/20/13 01:27 PM, SoundarK wrote: That's was just one of the things i needed :D i have to see if i can loop the final part

thanks dood!
Np, made it myself combining a few things by ear etc huehue.

Glad its useful.

it`s perfect! also i looped it and it have the effect of beign in a highway at speed

thank you, you'll be in credits

Response to: Needing a specific sound Posted June 20th, 2013 in Audio

At 6/20/13 08:29 AM, Calamaistr wrote:
At 6/19/13 06:12 PM, SoundarK wrote: Hi all, im searching for a floating sheep noise, something like the star wars racer's motor , something looped or just the SWOOSHE'S c:
i'll be really helpful if you know some
thank ya!
This good enough?
https://www.box.com/s/m29clzpr8es1vtl2esi5

That's was just one of the things i needed :D i have to see if i can loop the final part

thanks dood!

Response to: Robot Day 2013 - July 10th! Posted June 19th, 2013 in NG News

:O i might submit something , it seems interesant

Response to: Needing a specific sound Posted June 19th, 2013 in Audio

Sorry, i mean SHIP, i don't know why the hell i wrote sheep

Needing a specific sound Posted June 19th, 2013 in Audio

Hi all, im searching for a floating sheep noise, something like the star wars racer's motor , something looped or just the SWOOSHE'S c:
i'll be really helpful if you know some
thank ya!

Response to: Dafuq Collab! Posted June 19th, 2013 in Collaboration

At 6/19/13 12:28 PM, Potatoman wrote:
At 6/19/13 12:18 AM, fightermarth wrote: Well, some people also don't know how to take part in a collab. It's kind of logic.
Some people should learn and ask more questions then.

some peolpe should stop using indirect phrases

Response to: Dafuq Collab! Posted June 18th, 2013 in Collaboration

At 6/18/13 03:47 PM, Potatoman wrote:
At 6/17/13 09:39 PM, SoundarK wrote: don't swivel allows you to convert many files in one video?
Yes but i need to put other stuff in like title and credits

But but, you can do it on flash

Response to: Dafuq Collab! Posted June 17th, 2013 in Collaboration

At 6/17/13 08:39 PM, Potatoman wrote:
At 6/17/13 04:52 PM, SoundarK wrote: arts do you have so far?

i don't know if you're asking to him or to me, but i have made 4
I have most of the parts im using sony vegas and vegas is being a gayhomofag

don't swivel allows you to convert many files in one video?

Response to: Dafuq Collab! Posted June 17th, 2013 in Collaboration

At 6/17/13 11:20 AM, fightermarth wrote:
At 6/16/13 12:27 PM, Potatoman wrote:
At 6/16/13 02:00 AM, SoundarK wrote: man when this is gonna end?
When people learn how to put shit in the project system.
How many parts do you have so far?

i don't know if you're asking to him or to me, but i have made 4

Response to: Top entries from 06/15/2013! Posted June 16th, 2013 in P-bot's Postings

At 6/16/13 04:08 AM, LazarheaD wrote: Don't escape deserved atleast 2nd place...

that was exactly what i came to say, that game was awesome!

Response to: Dafuq Collab! Posted June 16th, 2013 in Collaboration

At 6/15/13 10:37 PM, Potatoman wrote:
At 6/15/13 12:45 AM, fightermarth wrote: Wait what? What do you mean? I joined back on page 4, and you said "aight".
nvm i found it

man when this is gonna end?

Response to: Dafuq Collab! Posted June 12th, 2013 in Collaboration

At 6/12/13 04:16 PM, FraserKaye wrote: So, I feel like joining this, but two things.

1. Is animating with stickmen alright?
2. I need a voice actor for my skit.

It is going to be a parody of the "This is madness scene" from 300, except with a twist. The guy gets kicked into a portal chain from the game "Portal" and starts falling constantly.

And yes, I comprehend that this is very 2007, but it is only in concept phase right now.

I will answer even when i'm not the fucking potatoman.

1-ovbiously it can, the theme is dafuq :I
2-Well i'm a spanish speaker so sorry, take the original audio if you want

also i think you're too late for uploading, if you finish it for TODAY i think he might use it, but you know...

also potatoman , you just shutted the fuk up with the guy (fightermarth) but i think he's right xDDD