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Response to: Alien Hominid Posted April 11th, 2005 in General

my friend already has a Gamecube copy, ITS AMAZING. We completed it :D

He has an import disc, get one of those and your problems solved.

Response to: Best Rap rock Band? Posted April 11th, 2005 in General

At 4/6/05 10:59 PM, donnie_darko_lives wrote: the Rock and roll hall fame is recognising 4 rap rock bands to go in a mini section, here the bands up for the position:

Rage Against the Machine

AMAZING

Limp Bizkit

shit

Faith no more

they're not rap-rock are they?

Linkin Park

They're ok

Kid rock

crap

Papa roach

AMAZING

Project wyze/Dead celebrity status

never heard of them

the beastie boys

they're plain rap

Guttersnipe

never heard of them

Quarsarshi

never heard of them

That's what I think.

Response to: Clock-Crew Hipocracy... Posted April 11th, 2005 in General

That movie B is beyond a joke... Why did it even survive?

Response to: Ng Bbs Birthdays Calendar! Posted April 11th, 2005 in General

August 3rd.

yay calendars!

Response to: Macromedia Doom. Team Needed!. Posted April 11th, 2005 in Game Development

Here's a 2d monster I whipped up in a few minutes. I can do 3d, but there's almost definatley better poeple out there. Anyway, here you go.

Macromedia Doom. Team Needed!.

Response to: Stop Crying Your Heart out (collab) Posted April 10th, 2005 in Game Development

wow, man... That was deep... But yeah, quit bitchin' y'all! O_o even though the arguments stopped ages ago... Im just waiting for amin to post an update on the "line list" >.<

Response to: which do you prefer? Posted April 10th, 2005 in Game Development

the black and white one's better, but they're both good. You stole my font :P

Response to: Sound Recorder Posted April 10th, 2005 in Game Development

Audacity Thats freeware. And you can edit songs etc. on there too, its great.

Response to: Stop Crying Your Heart out (collab) Posted April 9th, 2005 in Game Development

Hear, hear... Now, I'd like to know more about how this is going together, if you'd care to share with us amin...

Response to: Stop Crying Your Heart out (collab) Posted April 9th, 2005 in Game Development

At 4/9/05 12:05 PM, El-Cid wrote: I don't want to start another hissy-fit (ppl here seem to be rather sensitive), but I couldn't let this post just slide. You've got to be somewhat of a dick to recieve any kind of delight in causing this sort of chasm between people. Seriously, dude watch what you say at least; I know I can't change what you may think.

I was joking...

Response to: how are my drawings? Posted April 9th, 2005 in Game Development

Pic #1 - I give it 4. Its quite good, but I can't see much use for it...
Pic #2 - I give it 2. Its could be ok, used in small doses, but if that was the graphics quality all the way through a movie it would be annoying.

Response to: Stop Crying Your Heart out (collab) Posted April 9th, 2005 in Game Development

I just read that huge argument between Twinsen and.. half the other people in this collab (exaggeration), and to think... it was all caused by me... I'm so proud... Oh, by the way, I'm nearly done, I just have to re-draw some of the teeth that I wasn't pleased with, and I'll send you the .fla.

Response to: More actionscript troubles... Posted April 9th, 2005 in Game Development

thats exactly what I'm using. I think.

Response to: More actionscript troubles... Posted April 9th, 2005 in Game Development

w00t, its ok its working now.

Response to: More actionscript troubles... Posted April 8th, 2005 in Game Development

unfortunatley that didn't work. The problem I think is, do you need to code the actual thing you want it to collide with? And a sample piece of coding would be appreciated >.<

Response to: More actionscript troubles... Posted April 8th, 2005 in Game Development

At 4/8/05 06:45 PM, Cahenn wrote: first thing set the vel y to more then 0 on initialization,

It's on 10... or do you mean just before it becomes jumping=false?

At 4/8/05 06:45 PM, Cahenn wrote:

:second thing, try tracing the hitTest function and see what it returns it will help you gain focus
I haven't a clue what you're talking about...


Sorry about this, I suck, but does any one know a link to/the code for what I'm looking for. Here goes; ok, I've got my character jumping right, only he falls straight past my ground MC. Here's the jump code I'm using;

onClipEvent(load)
{
vel_y = 0;
jumping = false;
}

onClipEvent(enterFrame)
{
if (Key.isDown(Key.UP) && !jumping)
{
vel_y = 10;
jumping = true;
}
if (jumping)
{
vel_y -= 1;
if (vel_y <= -10) vel_y =- 10;
this._y -= vel_y;
}
if (_root.ground.hitTest(this._x, this._y+15, true))
{
vel_y = 0;
jumping = false;
}
}

So does anyone know how I could get that hit test to work? I have tried, but I failed miserably. Cheers in advance... I suck so much...

Response to: One Question... Posted April 8th, 2005 in Game Development

as long as your platforms work properly, this is the code im using (i cant get my platform to stop him falling though)

onClipEvent(enterFrame){
if(Key.isDown(Key.RIGHT)){
_x=_x+7;
this.gotoAndStop("1");
}
}
onClipEvent(enterFrame){
if(Key.isDown(Key.LEFT)){
_x=_x-7;
this.gotoAndStop("2");
}
}
onClipEvent(load)
{
vel_y = 0;
jumping = false;
}

onClipEvent(enterFrame)
{
if (Key.isDown(Key.UP) && !jumping)
{
vel_y = 10;
jumping = true;
}
if (jumping)
{
vel_y -= 1;
if (vel_y <= -10) vel_y =- 10;
this._y -= vel_y;
}
if (_root.ground.hitTest(this._x, this._y+15, true))
{
vel_y = 0;
jumping = false;
}
}

Response to: Jumping Posted April 8th, 2005 in Game Development

the code works, (it might just be because I couldnt be bothered to slug through the instructions on the other one i didnt find it before) and its hilarious, 'cause he falls into nothing XD. whee! Thanks for that. I think I can figure it out from here.

Response to: Jumping Posted April 8th, 2005 in Game Development

unfortunatley, that didn't quite work... You see, its not a platform game as such... Its going to be more of a Madness Interactive type game. (Without the amazingness obviously, but it should be quite fun :D)

Jumping Posted April 8th, 2005 in Game Development

Ok, I want to use the UP key as a jump. The script I've got works, but only every other press, and only when your standing still. Anyone be kind enough to give me a script that lets you jump while moving and facing both directions and works everytime? Thanks in advance...

Response to: Stop Crying Your Heart out (collab) Posted April 8th, 2005 in Game Development

Thats a plan. I also have to put more detail into the clothing, and shading etc. Heh, I made his foot move... badly... heh... yeah... *continues animating*

Response to: Stop Crying Your Heart out (collab) Posted April 8th, 2005 in Game Development

Hey. I've (sort of) finished mine, I just wanted y'all to check it out. Personally I think the teeth are retarded sort of, at points they're ok... but anyway, tell me what you think.

And don't say the arms need to do something... They're on the same layer so they're not going anywhere

I gotta finish shading.

http://img172.exs.cx/my.php?loc=img172&image=hkjk6xp.swf

Response to: The English Project Posted April 8th, 2005 in Game Development

Hey I'm english... Sounsd interesting! I think I got an idea too. you got a deadline?

Response to: Actionscript help Posted April 8th, 2005 in Game Development

you mean dudette... anyway, i'm gonna take this opportunity to ask if anyone knows a fail-safe script for jumping. The one I'm using only works every other key press... I'm using the UP key. Oh, and I havent got a clue about hittests sorry.

Response to: Putting flash on a website Posted April 6th, 2005 in Game Development

is it HTML?

Response to: Stop Crying Your Heart out (collab) Posted April 6th, 2005 in Game Development

At 4/6/05 09:17 AM, popnfresh wrote: I like the pose he is sitting in, its just you need to make the clothes more detailed and the gun needs to look better i think you need to add teeth in the mouth.

I know the clothes need more detail (i meant to do it, but i forgot). Teeth in the mouth... hmm... This is gonna be a bitch. When's the deadline for this?

Response to: Numa Numa Productions! Posted April 6th, 2005 in Game Development

How can you write STORIES for Numa Numa... this is soo lame... O_o

I'm leaving now...

Response to: Music Composing for flash... Posted April 6th, 2005 in Game Development

Why do people not link to these things :P

This post was useful, I'm just about to check out fruity loops, not that anyone cares, but now I can have good, non-ripped off music for my flashes. wahey...