The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsI agree with that guy ^
You should've made some horrible beast of hell. That's not run-away worthy at all.
I tried that, couldn't find anything, i was wondering if people had any like, hints from experience.
How could I do an effective rocket launcher explosion for a battlefield style stick animation?
I've done one, but it just doesnt seem.... right.
Anyone got any tips or tuts?
You can see my animation here
Does anyone know any good explosion tutorials?
Or could anyone give me any hints on creating one. It's a grenade if that helps.
A man yells 'HIATUS!' before hurling a lemon into a crowd.
Drugs. Learn to roll joints, everyone will bum you.
But I am being serious. If you're finding life hard, and you cant do anything, then just try something out to see if you like it, just don't let it control you.
I'd say Manhunt is the most obviously violent one, but there's a few more that are violent in different ways.
The Warriors for example, although it's not very gory, you can twat somebody round the face with a sledge hammer and proceed to boot them in the face. The bottles to the face are pretty nice too.
OR, there's Backyard Wrestling. Again not obviously violent, and it's also a pretty shit game, but the idea of using a bat wrapped in barbed wire is great!
Then there's Shadow of Rome. That's rather violent aswel.
Just go to proporties with the line tool and change the size. I used size 5 cause its not too big, but you can use whatever.
He fell forward 'cause he got shot in the shins and he buckled, rather than being thrown backwards from the force.
The graphics are ok, but you could work on what you do with the mouth.
Also try and get better quality voice if you can.
It'd go something like this:
BANG
End
He has... super hearing?
Anyway, I re-did the impact. Is this better?
link
Thanks for the idea!
It was for that seemingly dead Fight Collab thing. I've never really done any stick work so I thought I'd rip the idea from Battlefield just to get the feel for it.
I guess you're right, it probably would be better to do a more orginal idea, but I think i'll finish this first.
Isn't that to do with maths?
I'm animating a stick fight, you can see what I've got so far here.
But anyway, the part where the black guy gets hit by the yellow guy doesn't really have much impact. What could I do to make it seem like he really got hit hard?
Also, When he gets shot in the leg, do you think the 'blood' effect I have is okay, or should I develop it? If so, has anyone got any tips?
violencegasp. why would a 14-15 y/o care about violence??
oh, and it's a no. i'm not doing your work for you.
Sounds deep.
I could probably do this, but I should really be working on my own series...
Here's a bump/update. I did a bit more to line 6.
It's not too bad. Theres a couple of gaps that could do with filling in though.
To be honest, I don't see the problem with writers and animators etc. Some people have an idea, but they can't articulate it, writers help with that, and its a team effort.
However, you'd expect a writer to use proper english not 'u r just a link in the chain'.
Psh.
Why bother putting an unrelated title? This is likely to get locked now, and it's your own fault.
What is this for, exactly?
That was fucking terrible.
The voice wasn't mysterious or forboding enough, the animation was poor, and the graphics just as bad.
Thanks for your time.
Try making the windows the same size. Since when do buildings have windows of varying size and position?
If i had a good idea, right, why would I give it to you for free?
You have to have some basic anatomical knowledge of the construction of a human. Then its just practise.
Paul Gray is good.
Mick: Sort the bicep out, its too wide methinks, also, go through fbf and make sure there's no gaps between his hand and his forearm
Corey could use a little work too.