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Author Search Results: 'Nicholas-Deary'

We found 5,905 matches.


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Viewing 61-90 of 5,905 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7102197

61.

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Topic: Top entries from 08/13/2009!

Posted: 08/15/09 05:22 PM

Forum: P-bot's Postings

over 77,000 views in one day, say what?


62.

None

Topic: Most Popular Level

Posted: 08/13/09 07:06 PM

Forum: General

Probably the level with the hammer.


63.

None

Topic: Most Memorable Moments

Posted: 08/08/09 04:02 PM

Forum: Video Games

Pod Racer had some good bits in it


64.

None

Topic: Congrats Castle Crashers

Posted: 08/08/09 03:58 PM

Forum: Video Games

At 8/8/09 03:45 PM, H-A-X-O-R-Z wrote: It won xbl awards too...

yeah, it won the xbox live arcade game of the year award a few month back


65.

None

Topic: Faster way of tracing spritesheets?

Posted: 08/08/09 03:45 PM

Forum: Flash

Am I the only one who print screens the sprite sheet on the webpage, copies it into Paint, selects an individual character, copy and pastes it into fireworks, uses the magic wand to cut out the sprite image and then copies it into flash?


67.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/24/09 09:52 PM

Forum: Flash

It's going to be submitted in a few seconds.

De-Line, Turtleco and FatKidWitAJetPak. I still need portal buddy request from you!


68.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/24/09 06:22 PM

Forum: Flash

At 7/24/09 06:12 PM, turtleco wrote: how did you fix it?

I don't even know, lol.


69.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/24/09 05:25 PM

Forum: Flash

Ok, the flashing symbol problem is fixed :)

the collab will be finished tonight


70.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/24/09 02:27 PM

Forum: Flash

At 7/24/09 01:30 PM, shirafor wrote: I feel like this is my fault, because my flash was doing something like that. When it was tested in Flash CS3, it worked fine, but when I played it with Flash Player after exporting, a bunch of my symbols just disappeared.

Yeah, the problem occurs on your part, De-Line's part and the preloader. But if you say it works fine on the internet, then there shouldn't be any problems.


71.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/23/09 07:32 PM

Forum: Flash

At 7/23/09 06:38 PM, Calicard wrote: Is it a problem with a certain file? Or perhaps someone's symbols were made weird?

it appears completely normal on the stage, but when exported, it goes weird. There's probably a relatively easy fix for it though, i'll just have to mess around a bit. By the way, it's not to do with library conflict or anything.

And any clue on who will be co-authored?

not until i've sorted out all the parts.


72.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/23/09 06:13 PM

Forum: Flash

ok, I'm currently putting the decent parts into the main FLA. and also finishing off my own part (because I always have to spend most of the actual 5 hours answering questions and stuff). However, there is this weird problem where certain symbols in certain parts keep flashing and I don't know why this is happening. This might delay the collab slightly. So it might have to be submitted tomorrow (for definite).


73.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 08:39 PM

Forum: Flash

I'm going to bed now. Hopefully I'll finish putting all this together tomorrow evening, because I'm busy during the day.


74.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 07:09 PM

Forum: Flash

At 7/22/09 06:56 PM, RedHarvest wrote: woot...just finished mine...but im curious...is this looking like its going to b submitted on time? cuz there is one small thing id like to add

this collab will be submitted sometime tomorrow, so you have some tinkering time left :D


75.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 06:24 PM

Forum: Flash

At 7/22/09 06:17 PM, shirafor wrote: *sigh* can't figure it out, but here's the .fla. Maybe it's just my version of flash.

http://spamtheweb.com/ul/upload/220709/6 1877_5-hour-V-Shirafor.fla

Yeah I really like it, it's quite touching, great job.


76.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 05:59 PM

Forum: Flash

At 7/22/09 05:44 PM, turtleco wrote: I hope everyone gets it

sorry, i don't get it


77.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 05:00 PM

Forum: Flash

At 7/22/09 04:54 PM, ughanation wrote: Ok I broke the size of the claymation down to 662 KB. The the quality is a bit less. Anyways before I add voices how's it looking?

eeerm. Not too good man, there aren't even any super heroes...


78.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 04:53 PM

Forum: Flash

At 7/22/09 04:50 PM, FatKidWitAJetPak wrote: BTW do i get co-authored as voice? :D
That would be nice. ;)

Yeah, that could be a possiblity


79.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 04:45 PM

Forum: Flash

awesome!


80.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 03:53 PM

Forum: Flash

At 7/22/09 03:45 PM, turtleco wrote: do you know how to change sounds from event to stream on CS3?

I'll take care of that when I'm putting it together


81.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 03:36 PM

Forum: Flash

At 7/22/09 03:27 PM, Diglet wrote: Anyone know any good battle songs?

try the audio portal


82.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 03:32 PM

Forum: Flash

At 7/22/09 03:27 PM, Brad wrote: Can we use NG heroes and villians?

yeah, ok.


83.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 03:26 PM

Forum: Flash

At 7/22/09 03:25 PM, RedHarvest wrote: i wish the theme was different....im still goin to do sumthin...but theres just been so much superhero stuff recently...

yeah, sorry about that. I thought of the theme then realised that there were a few collabs about it out recently. But if anything, that will at least give you more ideas and inspiration right?


84.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 02:56 PM

Forum: Flash

At 7/22/09 02:55 PM, ughanation wrote: It already started?! How much did I miss?

about an hour of it, i can give extra time at the end if you want to do 5 hours completely.


85.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 02:36 PM

Forum: Flash

At 7/22/09 02:32 PM, fluffkomix wrote: then down by the rules you say "you have five hours to complete an animation on the theme of robots"

wtf?

Whoops! Damn, yeah it's a copy and paste of the last one, i checked it thoroughly, but I guess not enough.

JUST TO REITERATE, THE THEME IS SUPER HEROES AND SUPER VILLAINS, NOT ROBOTS!


86.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 02:28 PM

Forum: Flash

At 7/22/09 02:25 PM, CrabPope wrote: Is it ok if I work in CS3?

yes, i have CS3


87.

None

Topic: The 5 Hour Collab V (main Thread)

Posted: 07/22/09 02:00 PM

Forum: Flash

The theme this time is: Super Heroes and Super Villains. So you can do parodies of existing characters or you can make up your own characters. Just make sure if you're making up your own characters, to state their name somewhere so that the audience will understand who they are.

Specifications:
Frame rate: 24 frames per second
Stage Dimensions: 550 x 400 (default)
You may use your own sounds and voices. FatKidWitAJetPak will be available to voice act for some people's parts for the first hour, so be quick in sending in those scripts to him. Obviously, if you have other voice actors available, ask them as well.
Send in the FLA. to me via an uploader site, SpamTheWeb is good choice, providing that your FLA. is lower than 10mb. Use SendSpace or or any site like that if your FLA is over 10mb. Your FLA. must be in Flash CS3 or lower, so basically, not in Flash CS4, because I don't have that. NAME YOUR SYMBOLS WITH UNIQUE NAMES!

Rules:
You have 5 hours from now to complete an animation about the theme of robots. So the collab will end at 12:00am midnight (UK time), 7:00pm (Standard Daylight Time, the time which NG runs on). Violence and mild bad language is allowed, but no nudity of sexual themes allowed. I will not except poorly done parts, so please put some effort into this.

FAQ:
Q: I have just found about this an hour or two in, can I still join?
A: Yes, you are welcome to join even if you don't spend the full 5 hours on the piece, just make sure that it's still good quality, short parts are okay.

Q: When will this be submitted and will there be co-authors?
A: This will either be submitted today or tomorrow, depending on how quickly I can put it together and edit it. Yes, there will be 9 co-authors which will be chosen by quality of parts.

OK, go for it!


88.

None

Topic: 5 Hour Collab V (heads up!)

Posted: 07/21/09 06:05 PM

Forum: Flash

At 7/21/09 05:27 PM, FatKidWitAJetPak wrote: Hmm it seems that somebody is gonna be a voice actor for a few parts of this collab COUGHGHH.

Yeah that's right. FatKidwithAJetPak has offered to do some voices for people during the 5 hours animating time. So when the theme is given and you have written some sort of script, send it to him and he will voice it for you. Obviously he can only voice a few parts for time constraint reasons and also because it's best to have numerous voice actors and not just one.


89.

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Topic: 5 Hour Collab V (heads up!)

Posted: 07/21/09 05:22 PM

Forum: Flash

At 7/21/09 04:28 PM, TheChomper wrote: Sounds cool, depending on the theme I might give it a shot.

cool, I hope you decide to give it a go :D


90.

None

Topic: 5 Hour Collab V (heads up!)

Posted: 07/21/09 01:35 PM

Forum: Flash

Seems like there is a lot of interest for this edition of the collab, which is great. Don't forget to spread the word about it, if you want.


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Viewing 61-90 of 5,905 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7102197