The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsPeople are so insecure about there school sites?
At 1/5/08 02:27 PM, pspmad wrote:At 1/1/08 01:31 PM, newgiez wrote:Guess why my names, Named:"Pspmad"At 1/1/08 04:14 AM, Cyberdevil wrote: Nice list! A shitload of resources there. Now if only I had a PSP . . .dam i thought most newgrounders had psp's
uuummmm cool
Hey newgrounds today the big question is, "what is your schools website?"
mine is: http://www.chinohillshigh.com/
I'm the only one with burnout for psp?
Hey, If you have Burnout Ledgends for PSP then play it and go to multilayer and join a game named "Mitch" there is 5 more spots left so hurry!
Hello,
I am trying to do a simple Memory Game in Flash 8. The examples I have found are much more complicated than what this game needs to be so I was trying to create my own from scratch. There is no random needed just 8 cards on the screen so 4 matches total. When they get a match the pair visibility turns off and when they are all matched it goes to a finished screen. I have all of that working great but I am having 2 problems.
Problem 1:
When the user selects the wrong card that isn't a match I need it to flip back over and set the variables back to 0. I can't figure out how to do this without writing a conditional statement for each possible order the user could select them in.
Problem 2:
When they select the second card and it is a match the match disappears which is good but it goes so quickly that the user doesn't even have time to see that they got the match. I would like it to delay so it doesn't disappear so fast.
I would really appreciate any help here. I have attached the FLA file so you can look at the functionality.
Thanks so much!!!
Movie Clips On Stage
card1a
card1b
card2a
card2b
card3a
card3b
card4a
card4b
card1a matches with card1b
card2a matches with card2b
card3a matches with card3b
card4a matches with card4b
Actions on Root Level
On Frame 1:
_global.match1=0
_global.match2=0
_global.match3=0
_global.match4=0
On Frame 5:
card1a.onRelease = function() {
_root.card1a.play();
};
card1b.onRelease = function() {
_root.card1b.play();
};
card2a.onRelease = function() {
_root.card2a.play();
};
card2b.onRelease = function() {
_root.card2b.play();
};
card3a.onRelease = function() {
_root.card3a.play();
};
card3b.onRelease = function() {
_root.card3b.play();
};
card4a.onRelease = function() {
_root.card4a.play();
};
card4b.onRelease = function() {
_root.card4b.play();
};
On Frame 6:
if ((_global.match1 == 2) && (_global.match2 == 2) && (_global.match3 == 2) && (_global.match4 == 2)) {
_root.gotoAndPlay(10);
} else {
_root.gotoAndPlay(_currentframe-1);
}
if (_global.match1 == 2) {
card1a._visible = false;
card1b._visible = false;
}
if (_global.match2 == 2) {
card2a._visible = false;
card2b._visible = false;
}
if (_global.match3 == 2) {
card3a._visible = false;
card3b._visible = false;
}
if (_global.match4 == 2) {
card4a._visible = false;
card4b._visible = false;
}
Actions within Movie Clips
card1a
Frame 1:
stop();
Frame 5:
_global.match1 = (_global.match1) + 1
trace(_global.match1);
stop();
Frame 10:
_global.match1 = (_global.match1) - 1
trace(_global.match1);
card1b
Frame 1:
stop();
Frame 5:
_global.match1 = (_global.match1) + 1
trace(_global.match1);
stop();
Frame 10:
_global.match1 = (_global.match1) - 1
trace(_global.match1);
card2a
Frame 1:
stop();
Frame 5:
_global.match2 = (_global.match2) + 1
trace(_global.match2);
stop();
Frame 10:
_global.match2 = (_global.match2) - 1
trace(_global.match2);
card2b
Frame 1:
stop();
Frame 5:
_global.match2 = (_global.match2) + 1
trace(_global.match2);
stop();
Frame 10:
_global.match1 = (_global.match2) - 1
trace(_global.match2);
card3a
Frame 1:
stop();
Frame 5:
_global.match3 = (_global.match3) + 1
trace(_global.match3);
stop();
Frame 10:
_global.match3 = (_global.match3) - 1
trace(_global.match3);
card3b
Frame 1:
stop();
Frame 5:
_global.match3 = (_global.match3) + 1
trace(_global.match3);
stop();
Frame 10:
_global.match3 = (_global.match3) - 1
trace(_global.match3);
card4a
Frame 1:
stop();
Frame 5:
_global.match4 = (_global.match4) + 1
trace(_global.match4);
stop();
Frame 10:
_global.match4 = (_global.match4) - 1
trace(_global.match4);
card4a
Frame 1:
stop();
Frame 5:
_global.match4 = (_global.match4) + 1
trace(_global.match4);
stop();
Frame 10:
_global.match4 = (_global.match4) - 1
trace(_global.match4);
Not quite
Choose a random # of movieclips and play them (gotoandplay frame 2), let it keep doing it over and over again.
On the main time line i want it to automatically start choosing random movie clips and playing them. I don't want it to choose 1 at a time i want it to choose as many as it wants at a time to play.
if it is possible the movieclips i want it to randomly choose from is mc1, mc2, mc3, mc4, mc5
At 1/10/08 10:42 PM, El-Presidente wrote: onClipEvent(enterFrame){
if(_currentframe == 5 || _currentframe == 10 || _currentframe == 13){
gotoAndStop(random(10)+1);
}
}
I'm putting this "gotoAndStop(random(10)+1);" on 'MC1' (frame 5) and i want it to do it on 'MC2' when it lands on frame 5 of 'MC1' i need it to define what mc to do on.
btw, thx!
how do i go to a random movie clip?
when land on frame, choose random frame between 1-10 on movieclip (instance name: sound)
---------------------------------
go to random frame from 5,10,13
ok, this is the daily topic turned into the weekly topic by popular demand
5000+ download already!!! :)
At 1/4/08 03:01 AM, Neiliomedeilio wrote: I hear his wife is a phone sex operator.
that made me laugh so hard!
Hey! i know that some of you may know of Chris Pirillo but if you don't you should watch his Live Broadcast and I'm sure youll like what he talks about.
He talks about latest tech, software, and anything geeky so NG will love that so check it out!
BTW This was allowed by JohnnyUtah, he has allowed me to extract the ps3 icons to make a psp theme.
At 1/1/08 04:14 AM, Cyberdevil wrote: Nice list! A shitload of resources there. Now if only I had a PSP . . .
dam i thought most newgrounders had psp's
This is the second installment to Newgrounds PSP Theme witch was made from the same icons as the
PS3 theme made from Stamper & JohnnyUtah. I made along with this a "Newgrounders Ultimate PSP Pack" witch has Extra PSP pictures and backgrounds, ng videos, updates and the theme itself. If you don't have a PSP then I made Backgrounds for your desktop so everyone wins!
Just the Theme:
Newgrounds PSP Theme 2.0 - Download Page (.ptf)
Newgrounds PSP Theme 2.0 - Direct Download (.ptf)
PSP Ultimate Pack:
Newgrounds Ultimate PSP Pack - Download Page (.zip)
Newgrounds Ultimate PSP Pack - Direct Download (.zip)
Desktop Wallpapers:
Tankman Desktop Background [1280x1024] - Download Page (.jpg)
Tankman Desktop Background [1280x1024] - Direct Link (.jpg)
Tankman Desktop Background [1024x768] - Download Page (.jpg)
Tankman Desktop Background [1024x768] - Direct Link (.jpg)
Tank Desktop Backgrounds [1280x1024] - Download Page (.jpg)
Tank Desktop Backgrounds [1280x1024] - Direct Link (.jpg)
PS3 Theme made by Stamper:
PS3 Theme - Download Page (.pt3)
PS3 Theme - Direct Download (.pt3)
Original 1.0 Theme:
Original PSP Theme 1.0 - Download Page (.ptf)
Original PSP Theme 1.0 - Direct Download (.ptf)
Extras:
Extra Newgrounds PSP BG's - Direct Download (.zip)
Howto Run Theme:
Place theme.p3t file in X:/PSP/THEME/ folder and select theme from XMB->Settings->Themes
X is your psp USB or PSP media card
Or Download Only theme file directly from your PSP internet browser.
Preview:
The First Daily Topic Newspaper, this will be new every day for the entire year!
At 12/17/07 09:30 PM, UnknownFear wrote:At 12/17/07 09:29 PM, newgiez wrote: guessing that you got it working. thxyep. and i LOVE it! thanks again!
your welcome, i'm working on a ng desktop theme for imac/vista/xp
feel free to help!
At 12/17/07 07:27 PM, UnknownFear wrote: just wanna say thinks to newgiez for making the NG PS3 theme that Stamper and JohnnyUtah made to be compatible for the PSP. i LOVE the theme!!
guessing that you got it working. thx
At 12/17/07 04:39 PM, PinballWizard976 wrote: Seriously, this is really pissing me off. How the hell do I edit/make folders and sub-folders on my PC for my PSP? I've tried a whole bunch of times. Do I need a Sony official USB cable? awwww....
you just need to connnect your psp to your computer with a usb cable, if you don't have one then just go to your web browser and go to: http://chadgconsulting.tripod.com/psp.ht m and then at the page hit triangle and go to the bottom far left icon and click save link as, if you are promped, save to PSP>THEME
At 12/17/07 12:55 PM, smulse wrote: You might want to buy the domain before you go posting it round the internet that you want to use it. Domain squatting and all.
Also, yeah it's been done before. But Facebook wasn't the first social networking website. Good luck with it - but get your own ideas.
ohhhh nvr mnd. i should have never made a topic. when i'm done with the site then ill make a site. lock.
At 12/17/07 12:51 PM, UnknownFear wrote:At 12/17/07 12:44 PM, newgiez wrote: no, not if you want this themei cant install the upgrade!! i downloaded it via usb and, when i run the update, it says there is something wrong with my psp's configuration.
it's come down to this, take a screenshot of the device folder, then take a video of your screen and open all the folders so i can see whats inside each of them.
At 12/17/07 11:22 AM, sirtom93 wrote: If you have 1.5 firmware i recomend you get custom firmware and carry on playing homebrew.
no, not if you want this theme
At 12/17/07 12:03 PM, greenkube wrote: Since this will be a "large site" can I buy it from you for $60?
ehh, no. you can help if you want.
At 12/17/07 12:35 PM, Saint-Jesus wrote: How do you install the themes on to the PSP?
please refer to the readme file on the psp+bg file
100% MONEY BACK GUARANTEED
If you don't like the quality of your website for the money you paid for then you get 100% money back. PM me if you want a site.
Can you please vote 5 on this theme!
At 12/17/07 11:47 AM, UnknownFear wrote:At 12/17/07 11:22 AM, sirtom93 wrote: If you have 1.5 firmware i recomend you get custom firmware and carry on playing homebrew.personally, i dont care much for the homebrew. im more into playing converted psx games than roms and emulators. but hey, if i ever want to go back to 3.40 oe-a, ill go back.
Do you have a usb cord?
At 12/17/07 01:16 AM, WoogieNoogie wrote: http://ngcollabs.joeynukes.com/
Used to be ngcollabs.com, but the domain expired. Already been done...
i know about those! I'm making a better all in one thing. you'll see.