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Author Search Results: 'Neo-13'

We found 719 matches.


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Viewing 1-30 of 719 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91624

1.

None

Topic: Having trouble with Actionscript

Posted: 09/29/08 05:59 PM

Forum: Flash

You need a VCAM

It will act as the canvas - whatever is in the rectangle will be displayed in the .swf and you can put code on it to follow your character:

onEnterFrame = function ()
{
character._x = vcam._x;
character._y = vcam._y;
}

That would be the most basic way. You can get effects where the vcam sort of lags behind and smoothly catches up, but that's more complicated.


2.

None

Topic: fill tool

Posted: 09/29/08 05:48 PM

Forum: Flash

At 9/29/08 05:03 PM, materializard wrote: how do you use the fill tool it says its locked

Make sure the layer you are trying to fill on isn't locked (it's on the timeline). I can't remember, but there might be one or two parts to the fill tool that allow certain things. If that is so, then change them until it works.


3.

None

Topic: As 2 Question-toggling Quality

Posted: 09/29/08 05:44 PM

Forum: Flash

Never heard of AS:Main?


4.

None

Topic: Double jump

Posted: 09/28/08 02:53 PM

Forum: Flash

I'm too tired to decifer your code, but I would have thought that something like:

if (........ && !Key.isDown(65) etc)
{
// ....
}

or something along those lines should work.


5.

None

Topic: change a var inside a function? As2

Posted: 09/28/08 02:48 PM

Forum: Flash

Make it a _global variable, or define it elsewhere so scope is not an issue.


6.

None

Topic: Wow, Adobe Cs4 Is Out.

Posted: 09/27/08 03:53 PM

Forum: Flash

I'm sticking with CS3 for now. I love it too much to leave it.


7.

None

Topic: 5 second collab

Posted: 09/27/08 03:50 PM

Forum: Flash

How unoriginal.


8.

None

Topic: C++ - Code not working as expected

Posted: 09/12/08 03:30 PM

Forum: Programming

Never mind, just fixed problem.


9.

None

Topic: C++ - Code not working as expected

Posted: 09/12/08 03:16 PM

Forum: Programming

I am trying to add up all the even numbers in the fibbonaci sequence that do not exceed one million. This is what I tried:

#include <iostream>

using namespace std;

int a = 1;
int b = 1;
int c;
int total = 0;

int main ()
{

while (c < 4000000)
{

c = a+b;
a = b;
b = c;

if (c % 2 == 0)
{
total += c;
}

cout << total;

}

system("pause");

}

However, this crashes the program, so I tried making it while (c<40), and that gave me a massive number: 2221010444. Obviously, that is not right.

I am completely new to C++, so any help would be appreciated.


10.

None

Topic: C++ Compiler

Posted: 09/10/08 04:15 PM

Forum: Programming

At 9/10/08 04:10 PM, DearonElensar wrote: I like GCC but you probably want a IDE... so i guess something like Code::Blocks

Is that a compiler and eveything too, or do I also have to download something else?

Also, is Visual C++ the same as C++?


11.

None

Topic: Command Prompt On Restricted Pc!

Posted: 09/10/08 04:10 PM

Forum: Programming

My old school had the same sort of thing as Aksuma's. It was called AB Tutor Control. However, the computers in the music department had absolutely no security at all as it wasn't connected to the school network. We could do anything we wanted on them. Someone in my class once pretended to the teacher that he was deleting all the files on the computer by using CMD. 'Twas pretty funny to see the teacher's reaction.


12.

None

Topic: C++ Compiler

Posted: 09/10/08 03:38 PM

Forum: Programming

I want to start learning C++, and I was wondering which is the best compiler. Also, is MicroSoft's Visual C++ the same thing or is it a different language?

Thanks.


13.

None

Topic: Voting System Flawed?

Posted: 09/06/08 06:48 PM

Forum: General

At 9/6/08 06:45 PM, Headshot777 wrote:
Once a submission gets a comfortable score, it will NEVER move. This is not a true average.

What do you think? Now that you see this, do you still prefer a voting system like this, where it tops off? Or would you rather have a normal average?
so then this means that it's pretty much impossible to get a score of 5.00?

The only way you could get 5.00 is if people only ever voted 5 on the submission, which is never going to happen.


14.

None

Topic: Clock help please?

Posted: 09/06/08 06:44 PM

Forum: Flash

At 9/6/08 04:38 PM, Nixot wrote: OK, so I'm making a flash OS game, but I want to make a clock in the corner (there's a KDE-style panel) and I don't know how. Any help or code?

Look up the date class. You'll need getMinutes(), getSeconds() etc.


15.

None

Topic: Unreliable coders.

Posted: 09/06/08 02:06 PM

Forum: Flash

At 9/6/08 02:00 PM, Hoeloe wrote:
At 9/6/08 01:44 PM, HeliosStar wrote: Seriously, FFS. I even split it 50/50.
This and your attitude are the problems. Coding is actually a heftier job than animation by far. So much can go wrong with coding it is unbelievable. Coding:Animation ratio is more 70:30 to 50:50.

Also, your attitude is not one people like to work with: "I know my stuff is awesome, why won't people work with me?" The answer is simple: People don't like to work with a huge ego shoved in their face.

Seriously. Improve on this and someone may actually do some coding for you.

I agree with most of your post except the ratio part.

Some games demand an amazing quantity of animation/artwork, like a game im working on. It requires 100's of reasonably detailed backgrounds and amazingly long and complicated animation which has taken absolutely ages so far, and I haven't even done that much.

However, with most simple games, you are correct, but I don't think the money split should ever be anything other than 50:50 or 33:33:33 or whatever. Without the other developer(s), the game would never be made.


16.

None

Topic: NG' ll fix it

Posted: 09/04/08 01:22 PM

Forum: Flash

At 9/4/08 01:09 PM, denchius-fattius wrote: I need help, my version of flash is ancient (mx 2004) and on vista its even worse maybe because it is old and wrinkley like a 300 year olds scrotum but thats not the point. Im finding it hard to find a trial for any other flash can someone please help me. all i want is a link so i can get a trial for a 'Newer' flash.

Click.


17.

None

Topic: Vcam following teh mouze!

Posted: 09/04/08 01:12 PM

Forum: Flash

At 9/4/08 11:30 AM, RockLou wrote: If I have the Vcam, is there a way to make it follow the mouse, or a MC?
It doesn't work like normal MCs it seems, when it comes to how it responds to script.

For an MC:

onEnterFrame = function () {
vcam._x = mc._x;
vcam._y = mc._y;
}

For the mouse:

onEnterFrame = function () {
vcam._x = _xmouse;
vcam._y = _ymouse;
}


18.

None

Topic: Rope Swinging

Posted: 09/04/08 01:06 PM

Forum: Flash

At 9/4/08 01:02 PM, DashDingo wrote:
At 9/4/08 12:56 PM, Neo-13 wrote: I imagine it would require some trig :P.
Yeah. I was thinking I could probably figure out something on my own, but I figured if there was something already working out there, why not just use that.

Because it's always better if you can overcome your problem by yourself - it feels much more rewarding, although I don't blame you for wanting help, I would. In the meantime, while you're waiting for a potential answer, you should probably see if you can get close, that way more people are likely to be able to help if there's less to do.


19.

None

Topic: Rope Swinging

Posted: 09/04/08 12:56 PM

Forum: Flash

I imagine it would require some trig :P.


20.

None

Topic: Camera Shake?

Posted: 09/02/08 01:20 PM

Forum: Flash

At 9/2/08 12:50 PM, SK8ninja wrote: all you need to do is, create some frames at the end which cant be accessed, lets say frame 100 to 120. in those frames manually shake it, and wherever you need to click to make it shake, say on release goto and play 100 and the put it so it returns

Do you realise what you've just said?!

Anyway, I have now fixed the problem. Thanks for everyone's help.


21.

None

Topic: Camera Shake?

Posted: 09/02/08 12:46 PM

Forum: Flash

That shakeScreen function didn't work at all for me. I can't use the other one for obvious reasons (it would shake all the time).


22.

None

Topic: Scene mirroring

Posted: 09/02/08 08:41 AM

Forum: Flash

Also, to put the animation into a movie clip, select all the frames and right click>copy frames.


23.

None

Topic: Camera Shake?

Posted: 09/02/08 08:39 AM

Forum: Flash

At 9/2/08 08:37 AM, zedd56 wrote: ....................................

i was shocked when i read this
vcam is so amazingly simple........

Anyways, put vcam on a new layer, either above or below all others (just for organization)
and then manually just animate it shaking o-o

so do it fbf. Make it move left/right/up/down/diagonal w/e you need to do

I did do that. But remember this is a game, not an animation. It needs to shake when the user does something.

As I said, I tried animating it and then doing vcam.play(); but the vcam stopped working when I added in frames.


24.

None

Topic: Camera Shake?

Posted: 09/02/08 08:37 AM

Forum: Flash

At 9/2/08 08:30 AM, pyromaniac616 wrote:
At 9/2/08 06:56 AM, Neo-13 wrote: I'm trying to create a camera shake in my game. I'm using a VCam, and I've tried animating it, and implementing that, but it make the VCam not work. I've tried using a series of intervals, but confused myself. Any help with how to make it shake would be greatly appreciated.
just checking, did you put the VCam on a different layer?

Yes.

(why is there so much spam?)

I have no idea. I was gone for 10 mins, then came back to see all these spam threads.


25.

None

Topic: Camera Shake?

Posted: 09/02/08 08:29 AM

Forum: Flash

At 9/2/08 06:56 AM, Neo-13 wrote: I'm trying to create a camera shake in my game. I'm using a VCam, and I've tried animating it, and implementing that, but it make the VCam not work. I've tried using a series of intervals, but confused myself. Any help with how to make it shake would be greatly appreciated.

Bump 'cause of the spam threads that arrived for some reason.


26.

None

Topic: any basics on flash

Posted: 09/02/08 07:24 AM

Forum: Flash

At 9/2/08 07:01 AM, Stallker wrote: I new with flash, and have one dum question :)

i i created animation with flash, converted it from FLA to SWF. is it posible that someone will convert it back to FLA?

It should be saved with the extension .fla and with the extension .swf. Just open the .fla.

and is it posible look SWF animtion frame by frame?

Why would you need to? Just do that in the .fla.


27.

Questioning

Topic: Camera Shake?

Posted: 09/02/08 06:56 AM

Forum: Flash

I'm trying to create a camera shake in my game. I'm using a VCam, and I've tried animating it, and implementing that, but it make the VCam not work. I've tried using a series of intervals, but confused myself. Any help with how to make it shake would be greatly appreciated.


28.

None

Topic: Best place to get a game sponsered

Posted: 09/01/08 07:34 PM

Forum: Flash

At 9/1/08 07:29 PM, arcansi wrote:
At 9/1/08 07:27 PM, Neo-13 wrote:
At 9/1/08 07:23 PM, arcansi wrote: What do you think is the best place for me to get a flash game sponsored.

If you think you know could please list their average pay for a game submitted to them?
It doesn't work like that.
I know how it works, I just wanted to know the most generous sponsor.

You need to send off an example of your game to as many sponsors as possible, but only a finished game otherwise they will likely ignore it - promises that your game will be 'like this' or 'like that' are not taken seriously.
Yes yes I know that. My game's finished, but I'm looking to sponsor it. I don't want to get it done by Mochiads, as they only pay for how much plays it gets.

As for pay, that varies greatly depending on the quality of the game and the way that you handle it/negotiate.
Know of the most generous or even the best? Like the question asked?

I haven't got that much experience but I read a webpage about how to get the most money out of your game. Unfortunately I can't find it. The only way for you to find out how much you can get is to do what I said and send the swf off to as many sponsors as possible and wait for a reply. I don't know if there is one that pays more generously than another and to be honest, I doubt there will be much difference. It all really depends on whether they like your game or not. They might love it, in which case you'd be offered more than if another site didn't like it so much.


29.

None

Topic: Best place to get a game sponsered

Posted: 09/01/08 07:30 PM

Forum: Flash

At 9/1/08 07:26 PM, DashDingo wrote: This place.

I heard they give some insane amount, like $0.45 per game sold.

Lol, I just read that topic... hilarious.

At 9/1/08 07:27 PM, arcansi wrote: That isn't by any chance... owned by you is it?

Nah, some idiot wanted to set up a ridiculous project where you get paid 45 cents for a game. Ludicrous.


30.

None

Topic: Best place to get a game sponsered

Posted: 09/01/08 07:27 PM

Forum: Flash

At 9/1/08 07:23 PM, arcansi wrote: What do you think is the best place for me to get a flash game sponsored.

If you think you know could please list their average pay for a game submitted to them?

It doesn't work like that.

You need to send off an example of your game to as many sponsors as possible, but only a finished game otherwise they will likely ignore it - promises that your game will be 'like this' or 'like that' are not taken seriously.

As for pay, that varies greatly depending on the quality of the game and the way that you handle it/negotiate.


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Viewing 1-30 of 719 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91624