2,905 Forum Posts by "naronic"
go with your heart
the final countdown
2 games
1 winner
but before we go on with the poll i'd like to give a few information about these games
BATTLEFIELD 2
made in 2005
fully mannible vehicles
first game to ever take a crack at the modern setting of war
CALL OF DUTY 4
made in 2007
first game to ever have killstreaks/deathstreaks perks and leveling
regarded as the god of fps by many
who will win?
i will count up the number of votes by posts at the end of this thread
i'm trusting both call of duty and battlefield fans to get along and just vote
At 2/17/11 05:28 PM, Blaze-Heatnix wrote: You had any respect before?
the little respect i had for them after they made something other than another madden game or cod abortion.
sigh...
http://boards.ign.com/xbox_360_general_b oard/b8266/200050531/p1/?7
Ive lost all respect for EA
At 2/11/11 01:05 AM, Derpenstein wrote: Of all the idiotic hypothetical threads I've ever seen, this is easily the worst.
out of all the 5 threads you've seen 10'er
now go back to your corner
how would thier hacking carreers take off in 1985?
would they have the entire US government wrapped around thier fingers in a day?
or would they fare similar to now?
'Camping in CoD is for winners'
This week Ben Meikle makes the case for campers in issue 98 of Xbox World 360:
I would just like to defend my case on camping in multiplayer FPS, particularly CoD: MW2. I hear far too many people complaining about it and would like to openly admit I'm one of those campers!
At 2/2/11 06:38 PM, ArmouredGRIFFON wrote: You need to play a game where you actually fear for your life. Thats pretty much it. If you are given weapons you just take the scaryness from the game!
I hate to admit it but yes
the ability to defend yourself does take scaryness from the game
Scary games don't scare me. It's a dillema I've been trying to work out for years now and I think I've finally found out the problem. The "secret formula" you could say. I meant to post this earlier if you get my drift but I was lazily playing counter strike so here you go finally.
I will attempt to break this up.
spare me if there are any typos
CONTROL
Games and movies are polar opposites.
Movies are meant to stream you through the story the writers are trying to tell from an outside perspective, while games engage you in the action, give you the controls as you navigate your OWN way through the story. Both are types of media that have evolved in a certain way and both are equally as immersive. Trying to mix these 2 types of entertainment however, is like using Ragu tomato sauce as a filling for a wedding cake and expecting all the guests to wolf down everysingle bite.
I've never met a single person outside of the toddler age range who gets kicks out of playing interactive DVD extra's. Mixing 2 together doesn't get the best of both worlds so much as it just dimenishes the expirince on both fronts.
Horror games aren't exempt from this.
The problem many "scary" games have (a dillimma that sevearly detracts from the scare itself) is it tries to force artifitial fear with cutscenes and autopilot set pieces.
If a game tries to present itself as scary to me it has to give me COMPLETE CONTROL of the character, I have to make my own successes and pitfalls with my own descisions. I am the person in the situation and my actions determine whether I'm going to get out alive or not.
Breaking the gameplay to show me some setpiece animation of my character diving under a table to the soundtrack of asthmic breathing and large footstomps as some monster/alien/zombie walks by isn't scary, I know if there's still some part of the game to play I'm going to live, I'm just bored constantly pressing the a button to get on with it.
UNWILLINGNESS TO FIGHT
Another reoccuring problem horror games always seem to have is weak repetitive, inconsistent enemies, and in a subgenre that claims to be scary, this is a problem that sooner or later has to be addressed.
On hardest difficulty, Bioshock started out scary to me until I found out EVERYSINGLE enemy could be killed with the same stun-shotgun combo. Halfway through the game I could've litterally openned up a splicer hunting buesness, considering the only consequence for death was teleporting back to the nearest vitachamber. Good game but didn't scare me.
If you are litterally left searching the map for comfrontations with enemies then the "scary" aspect of the game isn't doing it's job. Anyone who has played counterstrike zombie mod, L4D, or battled the flood from halo can tell you what made those expiriances so traumatic, no, it was not thier freakishly high poly botox faces, it was the fact that they could trash you so fast you wouldn't be suprised if you were fitted into a cigarrette cantine. THAT is real scare, not any of this setpiece bullcrap.
Speaking of set piece bullcrap why does the combat in modern horror games suck the gum off the bottom end of a table?
BLOATED UNINTUITIVE COMBAT
Okay i admit this is mostly an issue with FPS horror titles like deadspace and fear 2.
Remember that control thing I was talking about? Setpieces have invaded the combat part of horror games in the worst ways.
PRESS X TO LOCK ON TO THAT MOSTER AND SHOOT OKAY NOW THAT MOSTER AND- OOOOMG WATCH OUT ONE OF THE MONSTERS IS HUMPING YOU IN THE BACK!!! QUICK TIME EVENTS AWAY!!! THROW HIM OFF WITH THE LR SHOULDER PAD OH NO ANOTHER MOSTER IS HUMPING YOUR NIPPLES SWAT IT OFF WITH THE A BUTTON NOW PRESS THE X BUTTON TO KICK THAT MONSTER IN THE EYE YAY YOU WON NOW GO OVER TO THE NEXT SETPIECE SESSION!!
It's like all the horror game developers of the world donated the right side of thier brains to charity simultainiously around 2008 and find it eisier to just litter the combat with a bunch of random rapid finger sequences and hoped that gamers would get frightened by an oncoming monkey dog hybrid despite the only thing they need to do is spam one button repeatedly to knock it off.
If that's not enough many games will just spam the same enemies around the same worlds over and over and over agian to the point where the game just feels like a generic shooter with face humping imps. The scare MUST be consistent and spread thoughout the game. If one enemy gets boring to fight there must me another one around the corner twice as strong and twice as unforgiving.
Even saying all this, it'll be a long time before games will be as scary as movies. But all these suggesting can really help speed up the proccess, because right now i don't see scary games really going anywhere fast.
At 1/27/11 11:05 AM, ifureadthisdie wrote:
That, and if there isn't any blood in the game it's boring, it's childish and overall sucks.
He actually kept asking "does this have any blood or killing" on most of those games, I felt like ramming him into a rusty bar. I personally don't care about how real a game looks or how bloody it is The Sega genesis had some beautiful graphics in terms that a lot of their games had very creative and colorful designs in them, as well as the music was also very original and creative.
we definately have a lot in common then.
I actually love sega genesis graphics
been working on some skyboxes just to show them off in counter strike
A video game's better purpose is to take us AWAY from what's real.
Exactly
from about 1998 to 2006 was when graphics were making huge bounds, and for me was actually when graphics mattered gameplay wise.
Graphics have gotten to the point now where they will only make subtle changes for the next 5 years until actually looking analogous to real life behind our knowing, which is exactly why we shouldn't make our focus at all on graphics.
Serously, gamers today are like little 7 year olds constantly eyeing a near full grown chiwawa dog for any signs that they can tape the process. Any game that features objects not glossed in semen and bloom is automatically referred to as crappy regardless of gameplay. OMG DIS GAEM HAZ 10 MOAR BLADEZ OF GRAZZ RENDRED IN HD TIN TIS GAEM OMG.
IDK all deathmatches just seem more random to me than fun or even skill oriented.
The most fun deathmatch I ever played was hl2dm before going back to counter strike source.
what in your opinion makes a good deathmatch
At 1/25/11 01:29 PM, Rummy0 wrote: Go fuck yourself.
Driving costs too much.
You can't do anything when your 17.
FUCK ABDHHDHDHD
Id rather be 17 than 13
Yep, the 27'th of january im going to be turning 17.
It seems like only yesterday i signed on to this site.
Now if only I can get my freakin drivers liscence, can't let the younger generation pass me up.
Omg another generic cod copypasta coming out this year with a fresh crotch for prepubecent fantards to suck while hand-jobing what's left of black ops.
this franchise is just going to have to die off halo style with rapid release syndrome.
Then we as gamers can actually focus our time and energy on a game that's actually interesting.
At 1/18/11 04:43 PM, FlaminSquirrel wrote:At 1/18/11 08:36 AM, naronic wrote: GAMING PCBecause PCs are 100% mod- and hack-proof and never breaks?
that works both ways you know
ylod
I'd say anime is pretty awesome
someguye wrote
Naruto is garbage and you are doing our side no help by saying it's amazing.
I'm not trying to help a side because there is no sides you neo-nazi.
You don't like it then that's your opinion, I personally like anime so you can screw off.
This isn't your little cosy home where mommy and daddy routenely cover your in blankets and recite to you how much of a good boy you are and how correct you are all the time.
This is rule # 1 of living on your own, grow up and move on with your life, nobody cares what you do and don't like
I found halo reaches campaign much more compelling and challenging than black ops, which (like the previous games) simply recycled the gameplay from mw2 and threw in even more linear levels and bull-grade "cinematics" fed through auto pilot sequences.
but then agian when half life 3 comes out and we all bow down to its epicness it's not like any of these games will matter
killzone seemed like just another bland shooter to me.
The only really defining factor would be the fact that you feel like your controlling a drunk with a BAC of over .9
At 1/17/11 09:59 PM, DukenukemALT wrote: The only two games that I don't regret buying with the EA symbol
are
Battlefield bad company 2
and Burnout paradise, and that was a little bit above "Ok" for me.
but the rest arrrreeee, well see for yourself
you obviously haven't played many EA games then considering you don't even acknowledge thier glut of same same sports games they crap out each year.
For me I stopped taking EA seriously ever since they released that failure of a copycat game "medal of honor"
They need to stop headding Activision and capitalize on the game that can actually open the doors to another genre altogether, I.E Mirror's edge.
Good game even in the light of some gameplay/linearity issues but EA hung in the towel waaaay to early and descided that going down the route of quick bucks was much more convinent.
sigh, developers these days...
At 1/12/11 07:40 AM, Zodape wrote:At 1/12/11 07:23 AM, ArmouredGRIFFON wrote: Your running a windows vista and its failing running 1.6?No. 1.6 runs well, but since DELL makes the worst laptops in the fucking world, as I said, it overheats with a crappy game like that and shuts down.
wat.
1.6 isn't crappy
your laptop is
I change my stress control to A
killed an entire team on counter strike with only a deagle
wasn't even partially miffed
Grade you own skill in the realm of FPS!
A-perfected
B-good at it but not a master
C-intermediate, could use some work
D-not good prefer not to focus on that
F-very poor, I can't get it down to save my life
CATEGORIES
Twitch shotting:
this is probably the most essential to any fps gamer, especially the one who loves to quickscope.
Quickly maneuvering your crosshair onto your opponent from a near position, requires a bit of luck as well.
Percision aiming:
remember you have to KEEP your crosshair on your opponent! Even if he's moving!
A very skill oriented technique that is a neccessity to have mastered in many arena shooters.
requires both accuracy, stamina, vigilance and of course percision.
Multitasking:
Essential to games like counter strike when your defending an area, going up agianst multiple assailents, or planning an attack.
this one should be self explanitory
Stress Control:
Nobody ever won a match thinking he was doomed or going to get eliminated soon.
People good in this category are able to think clearly and strategically even if they are the last person alive on thier team.
Reflexes:
while not exactly a strategy it's still quite essential to any fps gamer.
and finally, yes...
CONNECTION:
twitch shotting: B practiced with Awp in counter strike vehemently
percision aiming: B- not as good at keeping my crosshair on target though
multitasking: C- meh
stress control: B good
Reflexes: A- probably the only thing I've mastered.
connection: F-------
ANIME IS AMAZING
Especially naruto
It's sad that people fellato the bandwagon like so though.
brainless 14 year old "I wen't on a youtube video and saw the highest rated comment reading "anime sucks" and since I have no pre-computation to mental descision making I guess I have to hate it too"
They always have little to no contextual value to thier gameplay.
It's just not as compeling as games like cs1.6 or AvA
I remember playing quake 3 back in 2005
I never liked how when the countdown reached zero everyone on your team spontaniously disperces like thier held together with same sided magnets, leaving anyone who still had thoughts of teamwork as sky rocket victims as they proceed to play a game of twitch-shot pinball, (with rail-guns and rocket launchers of course, the only 2 instakill weapons that will get you a good score).
That was my usual expiriance with arena shooters
I'm trying out warsow now though so I hope they've evolved from their once single-cellular primitive state.
At what age or time will you plan on settling down, getting married and having children?
and where will that be?
for me it's probably my mid thirties
there's just too much fun to be had in your twenties to settle down that soon.
At 1/4/11 07:12 PM, sandwich-eater wrote: Why does everyone give such a fuck about fred? it's almost as pathetic as Bieber haters.
There's no point in hating someone that's done nothing to you, and makes other people happy. Yes, his videos are annoying, so what? don't watch, move on.
And I hate to say it, but most fred haters are probably jealous.
I bet at least a million of his views on each video are from haters.
^this
the more you try to destroy something popular, the more you put in the spotlight thus making it even more popular.
There's really no point in any of this debuckle, it's not like he gives a flying crap what people say on this site anymore than how much he cares about what people say on tumblr
also Jun was never killed in the campaign
wonder if he's still alive...

