You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'Nano256'

We found 1,474 matches.


<< < > >>

Viewing 1-30 of 1,474 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92950

1.

None

Topic: 3D tween box

Posted: 11/20/09 09:41 PM

Forum: Flash

Build 6 flat surfaces inside a single movie clip to form a cube. Then rotate the whole movieclip.

Only problem: Flash will not automatically adjust the depths each face, which will cause adverse effects.


2.

None

Topic: Need Help With Flash Cs3!! Please!!

Posted: 11/10/09 12:20 AM

Forum: Flash

Just download the CS3 free trial.


3.

None

Topic: Flash CS3 crashing with copy/paste

Posted: 11/03/09 08:04 PM

Forum: Flash

At 11/3/09 10:53 AM, GP-studios wrote: 5.6ghz

Jeez...


4.

None

Topic: Flash to DVD, best way?

Posted: 11/03/09 07:58 PM

Forum: Flash

Try cutting the frame rate in half in the swf, record it, then speed it up in a video editor. That would be a solution to avoid lag.


5.

None

Topic: As2 to as3?

Posted: 10/23/09 04:20 AM

Forum: Flash

In AS3, it has been changed to "root" instead of "_root".


6.

None

Topic: Somethings wrong with my comp

Posted: 10/12/09 08:42 PM

Forum: Programming

Yep, looks like wiping your computer and starting fresh is your only option. Lesson learned...


7.

None

Topic: Flash on a domain?

Posted: 10/11/09 10:51 PM

Forum: Flash

Buy a wireless adapter, and then get wireless internet from your router without your parents knowing.


8.

None

Topic: as3 question, add lives

Posted: 10/09/09 03:22 PM

Forum: Flash

Change
gameScore = 500
to
gameScore == 500

That well make ti compare, and not assign. However, I think it would be more suitable if you used.
gameScore >= 500
Using that will give you a life if you have a score greater than or equal to 500, what if someone went from 499 to 501? They wouldn't get the extra life without that.


9.

None

Topic: Dynamic text type?

Posted: 10/05/09 03:16 PM

Forum: Flash

You need to embed the font into the flash movie.


10.

None

Topic: How much do do flash games earn?

Posted: 09/26/09 05:20 PM

Forum: Flash

It depends VERY VERY largely on the game. For your typical mediocre game I think the average is around $1,200 for a primary sponsorship. It could be as low as $500, or as high as $7,000. (USD)


11.

None

Topic: I don't like CS4.

Posted: 08/31/09 02:59 AM

Forum: Flash

Sit, calm down, and take some time to actually make an attempt to figure out the new beneficial features in CS4.


12.

None

Topic: I need a programmer

Posted: 08/30/09 02:11 PM

Forum: Programming

Flash forum.


13.

None

Topic: Loading External Txt Problems

Posted: 08/29/09 11:45 PM

Forum: Programming

At 8/29/09 06:43 PM, evil-kefka wrote: Alright, I'm trying to have a feature in a game that records how many enemies you've killed.

Here's my AS code:

myData = new LoadVars();
myData.enemyKillCount = _root.enemiesKilled;
myData.sendAndLoad("save.php", myData, "POST")

Here's the save.php code:

<?php
$enemyKillCount = $_POST['enemiesKilled'];
$toSave ="user=Kage&enemyKillCount=$enemyKillCou nt";
$fp = fopen("userInfo.txt", "w");
if(fwrite($fp, $toSave)) echo "writing=Ok&";
else echo "writing=Error&"
fclose($fp);
?>

And here's the userInfo.txt info:

user=Kage&enemyKillCount=0

The problem at the moment is that TXT won't save like it's supposed to. If it's in Flash and I test the SWF, and it's told to trace the _root.enemiesKilled and myData.enemyKillCount, they'll both increase and show the same number as it should, however the userInfo.txt won't ever be changed to anything besides 0 for the enemyKillCount.
$toSave ="user=Kage&enemyKillCount=$enemyKillCount";

That seems problematic. Why have a php variable inside a string?
Try:

$toSave ="user=Kage&enemyKillCount=".$enemyKillCount;

14.

None

Topic: [AS3] Sound Issues

Posted: 08/29/09 11:40 PM

Forum: Flash

In the loopMusic function it would be better if you removed the event listener on the songChannel before assigning it to a new one:

songChannel.removeEventListener(Event.SOUND_COMPLETE, loopMusic);

It will never be garbage collected if you don't do that, and could cause problems.


15.

None

Topic: Mouse posishion controlled MC Q:?

Posted: 08/29/09 11:33 PM

Forum: Flash

At 8/29/09 11:30 PM, djbdr248 wrote: IDK?

Thanks, that was real helpful information. Perhaps showing me the implementation of my code?


16.

None

Topic: Basic python problem...

Posted: 08/29/09 11:28 PM

Forum: Programming

There is such a thing called data types in programming. Different data types describe different things.

For example one data type could represent integers, just like 5 or 10.
There is also another data type that represents text, like "5", "10", or "hey blargeg blahness", this data type is usually called a string in most languages.

Python doesn't know that the raw input are numbers, hence the * operator is invalid.

So what you must do, is something called casting. It's the conversion of one data type to another. In order to cast one data type to another you must use the syntax:

datatype1(variable containing datatype2)

Example:

int("5")

In python, an integer is called an int, and a number (which can contain decimals) is called a float (google floating point).

So you can accommodate for the user entering decimals by using float instead of int.

width = float(raw_input ("Please type the width of the object." ));

Hope this helps :)


17.

None

Topic: Mouse posishion controlled MC Q:?

Posted: 08/29/09 08:07 PM

Forum: Flash

At 8/29/09 03:11 PM, djbdr248 wrote: No, that does not work.

Why does it not work?


18.

None

Topic: Mouse posishion controlled MC Q:?

Posted: 08/29/09 01:48 AM

Forum: Flash

MyMovieClip.gotoAndStop(Math.ceil(_xmouse % 100))

Takes the x of the mouse, and applies modulus 100 onto it, yielding a number from 0 to 99, but gotoAndStop requires a non-zero integer, hence ceil makes it an integer and 1 to 100.


19.

None

Topic: Displaying Input Variables

Posted: 08/29/09 01:42 AM

Forum: Flash

text = "Welcome " + username;

:)


20.

None

Topic: Hit points or Shape tweening help.

Posted: 08/28/09 10:42 PM

Forum: Flash

It's because it is a new and improved tween tool, however they do leave the "classic" one in place to use.


21.

None

Topic: I have a spare flash drive...

Posted: 08/26/09 11:08 PM

Forum: Programming

If you have Vista or Windows 7, use ready boost.


22.

None

Topic: JS link from AS3

Posted: 08/26/09 08:43 PM

Forum: Programming

You need to use the ExternalInterface class.

Example:

ExternalInterface.call("alert('Executed from AS3')")

Should display a JavaScript alert message.


23.

None

Topic: php help

Posted: 06/06/09 09:37 PM

Forum: Programming

Try:

include "phpinfo.php"

25.

None

Topic: One XML display multiple

Posted: 05/29/09 11:54 PM

Forum: Flash

Well, you'd want to structure your XML like this:

<images>
       <pic1>
              **pic1 info here**
       </pic1>

       <pic2>
              **pic2 info here**
       </pic2>

       <pic3>
              **pic3 info here**
       </pic3>
</images>

Something like that.


26.

None

Topic: quck HDD question

Posted: 05/27/09 10:34 PM

Forum: Programming

Nevermind, turns out the SATA drive is broken anyway...


27.

None

Topic: quck HDD question

Posted: 05/26/09 09:11 PM

Forum: Programming

Well, programming is related to hardware, and I figured that it would be
more suitable in this section. No, I'm not purchasing it. I already have them with me to be put into a makeshift rig.


28.

None

Topic: quck HDD question

Posted: 05/26/09 08:50 PM

Forum: Programming

No. Not an intelligable answer, thanks.


29.

None

Topic: quck HDD question

Posted: 05/26/09 08:16 PM

Forum: Programming

What do you think is faster?

5400 RPM SATA hard drive, or a 7200 RPM IDE hard drive

Thanks


30.

None

Topic: one urgent question...

Posted: 05/25/09 01:51 AM

Forum: Flash

Rename the file from .swf to .txt


All times are Eastern Standard Time (GMT -5) | Current Time: 09:25 AM

<< < > >>

Viewing 1-30 of 1,474 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92950