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Response to: [AS2] on(release) problem Posted December 9th, 2010 in Game Development

At 12/9/10 09:45 PM, KillaKarson wrote: But I have a question that I'm not sure if this covered, I want to make to so that when you click on a button, lets say before that light green square with the 3 dark green squares, there was an MC that had an onrelease, to go to that greenbox demo. Like, on the first frame of the object, was a button, to open up that demo menu.

You can either put the button on frame 1 of that mc and shift the other frames over:
sample2 fla
sample2 swf

Or you could have the button on frame 1 on the main timeline and have that jump to frame 2 where the rest would be.

sample3 fla

sample3 swf

Just depends on how you want to have it set up and/or what best fits with your trying to do. (aka what's easiest for you).

Response to: Stamper's shape flash Posted December 9th, 2010 in General

Stamper sure does a great marky mark impression! ...shouldn't it be called circle and squared though?!!

Hi Stamper <3
Response to: Suicide and Newgrounds Posted December 9th, 2010 in General

At 12/9/10 07:59 PM, EpicFail wrote: Read the thread.

Read my post.

At 12/9/10 07:55 PM, Nae wrote: This is why we lock or delete threads as soon as possible (to prevent those types of comments)
We can't do that if we don't see the topics. If you, or anyone, come across something that needs to be addressed, for fuck sake, contact someone.
Response to: Suicide and Newgrounds Posted December 9th, 2010 in General

At 12/9/10 06:24 PM, EpicFail wrote: Like I already said, I could have PMed a mod, anybody else could have to... However it's not my job to take care of the BBS, I'm not a mod.

Wow, saw that coming a mile away! Way to clear yourself of any accountability.

This one time, I was at a public pool and I saw this kid drowning... a few minutes later, when they were pulling his dead body from the water, someone said to me "if you saw him struggling why didn't you get help?" and I was like "it's not my job to take care of these people, I'm not a lifeguard."

As far as I know, none of the mods (or non-mods for that matter) have had any formal training on how to deal with suicidal individuals, but we do take it VERY seriously. This is why we lock or delete threads as soon as possible (to prevent those types of comments) and link them to places where they can get professional help. We can't do that if we don't see the topics. If you, or anyone, come across something that needs to be addressed, for fuck sake, contact someone. Just because you're not a mod or a lifeguard ...or a cop or a paramedic or a teacher... doesn't excuse you from taking action or make you less liable for your inaction's.

Response to: Suicide and Newgrounds Posted December 9th, 2010 in General

At 12/9/10 04:50 PM, EpicFail wrote: Yeah that's great, but what about the post used in my OP as an example that was made a few months ago that wasn't dealt with... I don't see that post deleted

Are you saying you notified a mod about it and nothing was done?

Response to: How to post art Posted December 8th, 2010 in Where is / How to?

Either use a scanner or a camera. There's some helpful info on this art101 news post.

Response to: So.. Which user do you dream about? Posted December 8th, 2010 in General

The ones I remember....

Luis - In one we were roommates and he was mad 'cuz I left my slippers in the living room. Another was at a meet. He was sitting on the floor playing some type of board game with my sister.

BoMToons - he tried to murder me (by strangulation/drowning) lol

MindChamber - I don't recall specific details, just the feeling afterwords when I woke up... but in one he was mad at me (lol) I was crying and scared :'( ...and another one was ...um, sexual! :P

Response to: Please help me make a flash Posted December 8th, 2010 in Game Development

There's an entire forum for people looking to collaborate! Sift through the currently running projects to see if any interest you and join in. Also check out the List of ppl Looking to Collaborate! thread and the Collaboration "Idea" Lounge.

Response to: Help with buttons!! Posted December 8th, 2010 in Animation

You can't put code on buttons with AS3. So make sure your file is set to use AS2.

File > Publish Settings > Flash Tab > Script: AsctionScript 2.0

Help with buttons!!

Response to: [AS2] on(release) problem Posted December 7th, 2010 in Game Development

Remove the code ON the container mc and put it all on the objects inside of it.

sample swf
sample fla (cs4)

Give the container mc an instance name (aka square), then target it with _root.instance_name (aka main_timeline.your_mc). Hopefully that makes sense. If not, let me know and I'll try to explain it better.

Response to: Medals not approved nor denied Posted December 7th, 2010 in Game Development

Your best bet would be to pm PsychoGoldfish. If he can't answer your questions, no one can!

Response to: Art Forum Lounge Posted December 7th, 2010 in Art

At 12/7/10 07:04 PM, big-jonny-13 wrote: I took a picture of myself without pants on for your gift, but then my internet cut out 3 times and the picture deleted itself.

You managed to send it to me just fine... or was that a different picture? ;)

Response to: Need help with a button Posted December 7th, 2010 in Game Development

Sample file

If it's AS2:

Use frame labels. Make a new keyframe. In the properties panel, give it a name (ie main or goHere - no spaces). Then select your button and add the code to it (actions panel).

on(release){
_root.gotoAndStop("goHere");
}

If it's AS3:

Can't help you, sorry! :P lol

Need help with a button

Response to: Nicolas Cage Collab Posted December 5th, 2010 in Collaboration

At 12/4/10 11:51 AM, StalkerGuy wrote:
At 12/3/10 11:20 PM, Nae wrote: I think so too ;)
Why are you posting so much on your alt now?

'cuz some days I feel more fab than others! ;)

Response to: Create a .gif in gimp Posted December 5th, 2010 in Art

Stupid Animated Gifs Thread

Response to: Adobe Illustrator Help. Posted December 5th, 2010 in Art

At 12/5/10 02:59 PM, Sate wrote: Threw a photo into Illustrator - Livetraced it - When using the brush I get the Circle and a cross icon.

Did you change your General Preferences? Do you have 'Use precise cursors' checked?

I went to outline and my picture disappeared.

You have to click 'Expand' and it will give you the vector lines.

You should still be able to see the lines from the brush in preview mode though. So, not sure what's up.

Response to: Adobe Illustrator Help. Posted December 5th, 2010 in Art

Do you have a color selected when you try to use the brush? After live trace, the fill seems to default to none and the stroke changes to whatever your fill was. So if it was white, you'd be 'painting' with white.

Try going to View > Outline (Command+Y on a mac) ...can you see the painted lines in preview mode? If so, than it's your colors. If not... you'll have to describe what's happening (the actual steps you're taking) in a bit more detail.

Response to: Flood the Portal Fridays! 3 Posted December 4th, 2010 in Art

At 12/4/10 05:08 AM, CloudEater wrote: we could do things like create words, patterns or pictures with the thumbnails in the art portal.. wouldn't that be cool!?

That was already in the plans... thanks for ruining it.

Response to: The Luigi Collab Posted December 4th, 2010 in Collaboration

At 12/3/10 10:57 PM, SquareHard wrote: All you have to do when you "Save As" the file is to click on the file type drop down menu and choose it for Flash 8 instead of CSwhatever.

You can only save one version back. So CS5 can only save to CS4. CS4 to CS3. CS3 to 8. Someone hosting a collab should at least have flash CS4 at this point, me thinks.

Response to: Nicolas Cage Collab Posted December 3rd, 2010 in Collaboration

At 12/3/10 08:10 PM, tehtimmy4080 wrote: ...but I think a mod will let this one go.

I think so too ;)

Response to: The Evolution Project Posted December 3rd, 2010 in Art

At 12/3/10 10:22 PM, up-a-notch wrote: Can we start a D now? Because between you and me, the whole penis monster thing sucks

Why don't you evolve it into something else then! That's the whole idea of the thread :P

Response to: Pixel Adventure Posted December 3rd, 2010 in Art

At 12/3/10 10:14 PM, RDNNRD wrote: ???: "The Creator didn't even name me before putting me into this world. Hey Stranger, why don't you give me a name."

His name is Tyrone. He has a dog.

Pixel Adventure

Response to: Seeking musicians for collab album Posted December 3rd, 2010 in Collaboration

That's a whole lot of text! You might get a nibble or two here, but, you probably should have posted this in the audio forum.

Response to: The Luigi Collab Posted December 3rd, 2010 in Collaboration

At 12/3/10 10:28 PM, sprites4life wrote: I'm currently running Macromedia Flash 8 and can only do flash version 8.0. If you don't know how to change the flash player go to File -> Publish Settings -> Flash (Tab) -> Verions, change to Flash Player 8.

This makes me doubt you know what you're talking about and probably shouldn't be hosting a collab. The player compatibility doesn't change the version of the fla! ...at least not the last time I checked.

Response to: Requesting stuff! Posted December 3rd, 2010 in Where is / How to?

There are also several threads in clubs & crews for things like signatures or user page images. Some are listed on this Art101 page.

Response to: do you think this will survive? Posted December 3rd, 2010 in Animation

Probably because it's in the rules under general conduct: Give your topic a good title.
Why don't you take a few minutes and read ALL of them ;)

Response to: Flood the Portal Fridays! 3 Posted December 3rd, 2010 in Art

At 12/3/10 06:36 PM, LegolaSS wrote: lol... did someone remove eskimo's or does it get auto removed at a set vaule?

It was removed. As much as I'd like to see the fp covered, art portal rules still apply. The flood is about quality and effort... not spam! :P

Response to: Flood the Portal Fridays! 3 Posted December 3rd, 2010 in Art

Definitely some quality stuff this time!! Great job to everyone! :D I hope to get around toreviewing them all over the weekend!!

Response to: Oh dear Posted December 1st, 2010 in General

At 12/1/10 03:08 PM, ZEGMAN wrote: Wow, look how fast it's rendering! And then I realized I should probably go outside more.

I dunno who is nerdier... you for saying that, or me for laughing at it! :P

Response to: How to add your voice to a macromed Posted November 30th, 2010 in Game Development

You need a microphone and some sort of recording software. A lot of people use Audacity (it's free). Save the file as a wav or mp3, and import that into Flash (File > Import to Library). Then you can put it directly in/on the timeline by selecting in from the drop down menu in the properties panel, or you can use actionscript to control it.

Did that answer your question or do you need more specific info?