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Response to: Platformer Drift Engine Posted August 16th, 2005 in Game Development

if your running fast enough and press space you stab, this will also activate more attacks when I feel like animating them. btw animation is hard.

Platformer Drift Engine Posted August 16th, 2005 in Game Development

Drift Platformer

Im trying out this new gameplay concept for a platformer im making. I dunno if the idea is any good. this is as far as I've gotten with it. You can use the arrow keys and space bar to control him. Any critique or suggestions would be nice.

Response to: Wanna join a Collab? Posted August 11th, 2005 in Game Development

"Goldware Micro Game Collab" is up on NGcollabs

Response to: Collabs Posted August 6th, 2005 in Game Development

Shitty, its very anti-me. the batting average rule is gonna shoot down too many, give that rule more leeway.

Response to: GoldWare: Game Collab Posted August 5th, 2005 in Game Development

At 8/5/05 04:18 AM, monkokio wrote: I think you're lacking a little bit of specifics in the instructions.

Are the controls limited to only mouse? or can we use the keyboard as well?

also, I think it should be pointed out that if we are using linkage and attachMovie, we should name our identifiers the same way as our varrieables, as instructed by musician:
<your name here>_ <identifier> (i.e Monkokio_baddy).

Also, do we have to add certain code when you win/lose the game?

maybe you should just have us use the functions _root.win() and _root.lose() and you can write out the functions later when you compile the entire Collab?

well thankyou for pointing that out but please check the first post again, I covered the first two questions that you brought up. As for functions win and lose that sounds like a good idea , people can put that in the end of thier game, if they dont then I can just paste it in.

Response to: Simple 3D Engine Posted August 4th, 2005 in Game Development

not the angles dude, notice how it gets smaller as it moves towards the horizon. and how he walks slower as he's farther away. Just like a 3d view, I'm thinking that I'd have to divide some number by another to get speed and scale but I dont know where to start other than that.

Simple 3D Engine Posted August 4th, 2005 in Game Development

Does anyone know how bert from "Desktops of the Future" was programed? Or atleast have some links that will explain the logic and theory.

Response to: GoldWare: Game Collab Posted August 4th, 2005 in Game Development

Alrighty so far including me the people participating are
Cherries
Monkokio
Mogly
Dante182
SupaTuna
Mooshd?

Response to: GoldWare: Game Collab Posted August 4th, 2005 in Game Development

Did you even look at the menu, im spilling blood into this thing. The graphics that are made by me which will be the menu credits and transitions will all be as good as the what you can see now in the menu.

Response to: GoldWare: Game Collab Posted August 4th, 2005 in Game Development

At 8/4/05 08:27 PM, Mogly wrote: ill make one, especially if monkokio is in.

btw can u prove to us that u can make this game, im guessin ur gunna use some kinda random MC chooser to make sure there not in the same order each time, so can we just see a quick flash with about 10 MC's, and each time u go on it they hav a different order of appearing.

isn't the menu proof enough, i've been working non-stop all day. If you want proof that I can use the random function look at the snow it goes right to left randomly. and the light ning had alot of randomness too. I think there are still some glitches in the menu and I'd like to be able to dedicate my time to that for a day or two then ill use what small amount of games I've already received and make a small demo version of the game. from then on out i'll just spend my time siphoning the games into the main fla. I need you to go by trust...sorry. Maybe I can do something else later to help people believe when I have a bit more free time. like a week from now when the menu should be complete.

GoldWare: Game Collab Posted August 4th, 2005 in Game Development

GOLD WARE: MICRO-GAME MADNESS

I will say this first MULTIPLE ENTREES ARE ACCEPTED. The goal is to obtain 200 (250 with luck).

Gold Ware is a game very similar to Wario Ware that consists of ultra miniature games.
Co-Author Cherry and I both made a small example of one of these micro games here.

Dog Poke - MusicianEXE

Apple Toss - Cherry

They don’t have to be a masterpiece people, just enough to occupy someone for the several seconds they are playing it.

Hehe… I also made this one cause I thought it would be funny… Dog Poke 2

As you can see in the SWFs there are several blue lines. These lines represent the areas of the stage that will be blocked off by curtains in the final FLA. This size of the stage is 700 width 525 height but the Curtains block off a lot of it so feel free to use this guideline jpg

Curtain Guides

You can also find a picture of the curtains here

Curtain JPEG

The menu for the collab is nearly complete and should be finished whenever I bother to do so, but just so that project looks promising I’ll post it, for it is MENU-ZILLA!

Micro-Game Menu

You will need to use the arrows and space key to navigate the menu. Each one of the scenes represents a menu option.

Castle - One Player
SFX house - Options
Coliseum - Multiplayer
Cabin - ???

With all that concept explanation bull out of the way we can move on to the requirements.

REQUIREMENTS
1. Your Entire micro-game can only use on frame. You may use movie clips and other such things to substitute however.
2. No backgrounds Music (that will be done by us) you however will need to get your own sound clips.
3. The size of the stage for this is as listed above 700 by 525; do not anger me by straying from this general stage size.
4. Your Variables must have a <your name here>_ before the (i.e MusicianEXE_Health). This should prevent many problems.
5. The file size limits for each micro-game id 150k, however please try and shoot for fewer than 100k.
6. Simple Backgrounds (really, I don’t care so long as it isn’t like a super complicated computer generated pattern or something)
7. This is an E rated game people no blood, violence, nudity, ect. (seriously, it takes talent to make something fun without excessive violence nudity and so on. Get creative, you’ll do fine without it.)

after you do all of that you’ll have to send me the FLA as an email attachment to my email address. musicianmx@hotmail.com . However please read below on how to structure your email first.

Topic:<your name here (the name that will be put in the credits)>+<name of micro game (i.e. Dog Poke)>

Content: Include basic information that can help me as I’m merging this into the main FLA. This would include glitch reports explanations of the variables and sounds used ect. Just try and make this info useful for God’s sake. After that please include some basic difficulty times like for hard you beat this game in 3 seconds, for medium 5 for easy 7. give me a number for all three levels of difficulty. And aft

AVOID THESE
1. Do not send me your unfinished projects. I am being fully honest when I say I don’t give two shits about incomplete “MICRO” games. Its not funny people, these are things that can be done in a day. I don’t want to see half of a days work.
2. Although I don’t really care about graphics on your part too much, if all you MC’s are, are squiggles, then I’m probably going to reject it.

OTHERS THINGS YOU SHOULD KNOW
1. If you’re having problems with file size then try importing all of your graphics. If that’s still not enough then you background should in most cases be the first thing to go. But seriously, it isn’t hard to make a game that small. You know Dog Poke up there, its only 15 kb this shouldn’t be a problem.
2. The only controls that will be used in this game will be the arrow keys the space bar and the cursor. The hide cursor command will be used in the main FLA so if you’re planning on using the cursor you’ll have to make a custom one.
3. If you’re an absolutely horrible artist, then don’t go in over your head. Make a game that only requires simple shapes that can be computer generated.
4. Some games will be rejected for several reasons. If they reeeeeaaaaalllly suck, or someone else has beaten them to the idea. If you get rejected you’ll receive an email telling you why. However I don’t expect to be sending many of these.

DEBUGGING HELP WANTED!

No I don’t want Beta’s I want at the very least intermediate level scripter to help with debugging the final product. If you’re interested please AIM me via my screen name “MusicianMX”.

That’s it people, HAPPY GAME MAKING. And if you skipped anything above I don’t blame you, it sucked to type and I’m sure it sucked to read. This post will most likely be useful to you as a reference as your building your micro game. Please post any critiquing on the areas of the project already complete (mainly the menu that I spent the good part of a month on). Best of luck to all of you.

Response to: Actionscript help? Posted July 30th, 2005 in Game Development

At 7/30/05 02:31 PM, PixelByte wrote: That part of my code works fine! It's the rotation of 90 and 0 degrees that doesn't...

Kid just trust me, its a common practice to optimize your code, even if it isn't the problem, it'll make your life that much easier.

Response to: Actionscript help? Posted July 30th, 2005 in Game Development

oh and I think I found the problem

}else if(This_Angle>225 and This_Angle<315){
this._rotation = 270;
};

you have the less than and equal signs messed up. try this

}else if(This_Angle<225 and This_Angle>315){
this._rotation = 270;
};

the else if statement then cut off the next statement. so problem solved.

Response to: Actionscript help? Posted July 30th, 2005 in Game Development

you did this
Difference_x = _root.Character._x - this._x;
Difference_y = _root.Character._y - this._y;
This_Angle = Math.atan2(Difference_y, Difference_x);
This_Angle = This_Angle * 180 / Math.PI;

try this

Angle = Math.atan2(_root.character._y - this._y,_root.character._x - this._x)*(180/Math.PI)

the order of operations allows this to work just fine

Response to: Actionscript help? Posted July 30th, 2005 in Game Development

are u using the trigonometry from a tutorial. meh theres a more efficient way to do it lemme type it up in a sec. Trying to remember all the code.

Response to: I'm getting blind >:\ Posted July 28th, 2005 in General

At 7/28/05 03:04 AM, Trampalite wrote:
Well Sherlock Holmes, you're incorrect, I'm the Doctor* here and I know for a fact he isn't getting enough Estragen!

* I'm not recognized as a doctor by any association in the continental United States

I rest my case

Response to: I'm getting blind >:\ Posted July 28th, 2005 in General

Yah, usually I dont post on the general board but I have to say this. Osacar, it does not take a good actor to know a bad one. Your only looking for attention, if you were really going blind you would be in a bit more of a panicked state (I at one point thought I was going to permanently lose my ability to speak, I was not on the BBS at that time). BTW it was the drank Coke with your cereal that gave it away, milk cartons have different textures even a blind person could tell the difference.

Response to: Anyone need artist? Posted July 26th, 2005 in Game Development

Im looking for a fbf animator to do the characters and cutscenes for a game project of mine. But you'd have to be pretty good. If ur interested im almost always logged on to AIM. my screen name is "MusicianMX"

Response to: Need Temporary artist to assist me Posted July 25th, 2005 in Game Development

At 7/25/05 08:19 PM, -cherries- wrote: I will.. if you pay me

why would I pay you, the idea is that I need someone to temporarirly do art for me. all I can pay you with is credit. It really wont seem like that bad of an offer if I decide your art is good enough to show you the swf.

Response to: Need Temporary artist to assist me Posted July 25th, 2005 in Game Development

bumpety, avn't got an IM yet.

Response to: Need Temporary artist to assist me Posted July 25th, 2005 in Game Development

really, i need help here, please respond


Look ive been working on a flash project which I cannot go into details on the forums, anyways I lost my tablet stylis and I believe its been packed up in a box (im moving in a week or 2). I need a temporary artist. must have photoshop and be able to do good lighting and shading. IM me , my name is "MusicianMX". I'm sure you'll be interested once you see the work i've already done.

Response to: need some AS for gun Posted July 25th, 2005 in Game Development

At 7/25/05 05:11 PM, TheDeviousDuck wrote: Well, not only would it involve stuff you proabably don't understand (I don't fully), but you'd never know how to map the projectiles afterwards. Still, better entertain you:

//place this code in a MovieClip... I hope you know what that is. Just -click once- on the MC, don't open it. And it will only work on MCs with _root as it's parent ... just copy it in, see what happens.

onClipEvent (mouseMove) {
varX = _root._xmouse-this._x;
varY = -1*(_root._ymouse-this._y);
angle = Math.atan2(varY, varX);
angle = Math.round(angle/Math.PI*180);
this._rotation = -1*(angle);
}

- credit trigonometry tutorial p.2 (http://newgrounds.com/portal/view/220813)

well dude that would cover the rotation, but then there are bullets and shit and that requires sine and cosine commands. really, he shouldn't be getting into this stuff if he's new to actionscript. I've known many people with great potential to become a scripter who went in way over thier heads on thier games and lost interest in scripting because of it. it would be a damned shame if he turned out to be one of em.

Response to: need some AS for gun Posted July 25th, 2005 in Game Development

really when it comes down to it, programming rotation is only math, not coding. you'll be using atan and atan2 alot as well as cos and sin commands. so that concept is pretty anti n00b, try something less hard.

Response to: help me with my Shooting game Posted July 25th, 2005 in Game Development

I mean exporting it befor you test it

Response to: Zelda File Select Screen Sfx Posted July 25th, 2005 in Game Development

? you are mistaken, they only have have sprites from what I can see

Response to: help me with my Shooting game Posted July 25th, 2005 in Game Development

k first of all, if your testing the file inside of flash then it wont work right, try it outside of flash to be sure. secondly is the screen you want to go to on frame 1. Finally, did you mean to say gotoAndStop instead of gotoAndPlay, there is a bit of a difference.


Just a burining piss to find out if anyone knows where I can find the sound effect used in zelda when you are going up and down through your files. I'd like it for my game (its not a zelda fan game).

Response to: Dynamic Text Problem Posted July 23rd, 2005 in Game Development

oh whoops not I meant did it need the tf:TextFormat. or could the varialbe just be tf. I know I need parenthesis.

Response to: Dynamic Text Problem Posted July 23rd, 2005 in Game Development

At 7/23/05 05:28 AM, dELta_Luca wrote: only way to do that is using a textformat
for example lets say the dynamic textbox has an INSTANCE name of txt (not the VARIABLE name, that isnt important)

var tf:TextFormat = new TextFormat();
tf.size = 20;
txt.setTextFormat(tf);

wouldn't just be tf = new TextFormat;?