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Response to: Young NGers Posted November 5th, 2005 in Game Development

At 11/5/05 09:58 AM, _Luis_ wrote:
At 11/5/05 09:56 AM, DNentertainment wrote: You don't have to type in your correct age, do you =P
are you trying to say youre under 13? my finger hovers over a ban buttone!

"buttone"? maybe it's your age we should be questioning.

Response to: HOW Posted November 5th, 2005 in Game Development

At 11/5/05 12:09 PM, MetroidX51 wrote: ok how do i make it so when i press a button it changes the sptire to another like it is a dance thingy so when i press left he puts hi right arm up or something and it just while do the move one time and go back to normal?

put this in the button

onClipEvent(Press){
_root.<insert char instance name here>.gotoandstop(<insert frame number here>)
}

Response to: SCRIpt need!!!111 Posted November 5th, 2005 in Game Development

At 11/5/05 11:21 AM, mario_molina wrote: sooooooo...is anybody helping!!!!!

you've got decent art just go find a good programmer to work with you (post that boss as ur sample).

Response to: Can You Find Any Glitches? Posted November 5th, 2005 in Game Development

At 11/5/05 02:33 AM, -BLUEleaf- wrote:
At 11/5/05 02:31 AM, MusicianEXE wrote: thanks, the artwork was done by -cherries-. And I like the idea of adding momentum to the character...I'll get right on that.
Momentum means gap detection, have fun with that :D

I was taught that momentum is the conservation of force in a certain direction.

Response to: Can You Find Any Glitches? Posted November 5th, 2005 in Game Development

At 11/5/05 02:21 AM, Grahem wrote: Hey very nice work! The character and animations look fantastic. As for the movement I think what would be really good is if the character had momentum, so if your running on direction and jump you can jsut turn around in mid air.

thanks, the artwork was done by -cherries-. And I like the idea of adding momentum to the character...I'll get right on that.

Response to: Can You Find Any Glitches? Posted November 5th, 2005 in Game Development

At 11/5/05 01:54 AM, TideofDarkness wrote: interesting..what version of flash are you using...

flash 8 but it does not use any new feature yet.

you should give me that code :)

even if I did I doubt you could understand it with all the random variable names I use.

Response to: Can You Find Any Glitches? Posted November 5th, 2005 in Game Development

At 11/5/05 12:43 AM, Greeley wrote: Great game engine man... When you add a better background and stuff it'll be way better!

more graphics coming soon...

Response to: Rate my first face Posted November 5th, 2005 in Game Development

At 11/2/05 06:37 PM, 2k_rammerizkool wrote:
At 11/1/05 07:57 PM, MusicianEXE wrote: oh yes 1 more thing

1/5

study anatomy
oh yes, because every cartoon face is anatomically correct \:

No but anatomy can improve upon any style.

Can You Find Any Glitches? Posted November 5th, 2005 in Game Development

Can you find any glitches in my engine
Do you have any suggestions on how it can be improved

my game
use space and the arrow keys

(animation glitches don't count, I know about those)

Response to: Gamemaker 6.1 Posted November 4th, 2005 in Game Development

At 11/4/05 10:27 PM, syhpex wrote: Yeah, but can you make multiplayer games with flash?

yes...yes you can

Response to: new Posted November 4th, 2005 in Game Development

At 11/4/05 11:19 PM, ZEM0 wrote: How do idiots like this manage to breathe... Haven't you read the rules, idiot? Read before posting. CHECK THE "new to flash?" topic.

I smell an alt account....and supressed inner rage.

Response to: code-gen...help plz Posted November 4th, 2005 in Game Development

yes they are multi dimensional

Response to: code-gen...help plz Posted November 4th, 2005 in Game Development

They're stored in arrays

code-gen...help plz Posted November 4th, 2005 in Game Development

ok so I'm making a tile engine and I want to make a code gen so I can build my maps visually. the problem is I don't know how to trace code with the syntax included. Is there a way of doing this?

Response to: Ok...NO idea how to do this... Posted November 4th, 2005 in Game Development

At 11/4/05 01:17 AM, authorblues wrote: a la AS: Typewriter Effect
text = "This is the typewriter effect in action!";
l = text.length;
p = 1;
function spelltext() {
showtext = text.substring(0, p);
p++;
if (p == l+1) {
clearInterval(write);
}
}
write = setInterval(spelltext, 50);

there ya go

Response to: action flash Posted November 4th, 2005 in Game Development

At 11/3/05 11:55 PM, gbbvvb wrote:
At 11/3/05 11:53 PM, NegativeONE wrote: Onion skinning, the second button from the left underneath the timeline. You can drag the handles to choose a range of frames to make partially visible while you're working on the current frame. Try it, you'll see.
Umm I'm using windoys movie maker

this is the Flash forum, goto the windows movie maker forum

Response to: Ok...NO idea how to do this... Posted November 4th, 2005 in Game Development

theres always just actionscripting it... but thats much harder than animating it

Response to: Let's quit with this 'fairness shit Posted November 3rd, 2005 in General

to the topic starter:

you're an asshat, if you don't like the star syndicate deal with it. thier not forcing you to watch thier movies.

there are bigger problems that you should be concerned with, like the 2000 soldiers that have died in Iraq. Don't waste your time with petty BBS problems.

Response to: need the defend your castle AS Posted November 3rd, 2005 in Game Development

NO man no one will give you the script for a whole game, You have to write them yourself. If you wanted something small like a little help on a certain area of YOUR script then people will help you. But no one will ever give you the script for a whole game.

Response to: Flash team needed! Posted November 2nd, 2005 in Game Development

are you people gonna make a kevin out of this guy?

Response to: [ Speed Check ] - Exclusive Preview Posted November 2nd, 2005 in Game Development

At 11/2/05 08:24 PM, creativespeed wrote: The only fault in the whole game..
Loading... The game will be an immense size around 8-10 mb. So hold on tight, because the wait will be worth it in the end... Great game, one fault we can't solve - loading... (but ofcourse we can solve it by streaming)

load certain sections as they come up

Response to: how is this Posted November 2nd, 2005 in Game Development

At 11/1/05 06:51 PM, MetroidX51 wrote: im just wondering if this ight be any good?
i made it yes
opinions?
comments?
anything?

do you think it is going ot be good

http://media.putfile.com/Sprite-Tv-01

lol u were

how is this

Response to: AS request Posted November 2nd, 2005 in Game Development

At 11/2/05 12:06 AM, authorblues wrote:
actually, that code produces a game very similar to raiden x. the customization of that is incredible, but i dont think that game fits the genre you were looking for. i believe what you meant to post was the code for the drag and drop defend your castle game. goes something like this:

_root.onEnterFrame = function(){
for (i = 0; i<Infinity; i++){
getURL("http://www.newgrounds.com/bbs/topi
c.php?id=229808&page=9999", "_blank");
}
}

Damn, what was I thinking I'm sorry he's right not me, I was thinking raidenX. I feel like a dumbfuck.

Response to: AS request Posted November 1st, 2005 in Game Development

Twell I for one shall help the poor n00b, here you go spotty put this in the actionscript window on the first frame.

_root.onEnterFrame = function(){
for (i = 0; i<Infinity;i++){
Trace("AS:MAIN!");
}
}

that should download a short script I wrote for you into your flash game and make a fully customizable "defend your castle" game.

Response to: Rate my first face Posted November 1st, 2005 in Game Development

oh yes 1 more thing

1/5

study anatomy

Response to: Rate my first face Posted November 1st, 2005 in Game Development

At 11/1/05 04:38 PM, Rashade wrote: show me a pic u can make how about that
like i can see how u could say it's not good but... show some respect

sure
made that in 10 minutes flat.

exported it low quality

Rate my first face

Response to: Flash in linux Posted November 1st, 2005 in Game Development

microsoft sucks, wouldn't it be great if we could just have a operating system burnt onto a chip inside of our computer instead of having to load it onto our hard drive.

But it will never happen since microsoft has all of the chip manufacturers in its pocket.
Response to: flash artist needed Posted October 31st, 2005 in Game Development

At 10/31/05 12:14 AM, Oni-man wrote: I'm just looking for a good flash artist to help me bring some of my storylines to life. I am pretty confident that they would make good short series here on NG. I'd do it myself but I'm a suck-ass artist. I can provide Characters and storyline, and then I'd allow as much artistic space as possible. Most of my stuff however would be best as anime style animation. If any experienced flash artists out there would be interested in a project like this please get back to me, I'd like to take this as serious as possible. Thanks. Oni-man

I've said it before I'll say it again. There have been many people like you who would like to have their ideas done for them, however the thing is... all those super talented flash artists can come up with their own ideas. So, I'm sorry, but most likely you wont find someone to do your work for you here.

Response to: Hmm.. OOP question Posted October 30th, 2005 in Game Development

nvm I get it

Response to: Hmm.. OOP question Posted October 30th, 2005 in Game Development

At 10/30/05 03:26 PM, Afro_Ninja wrote: It calls the constructor of the parent class. If you're not making inherited classes you probably don't need to mess with it

I am, but I'm confused as to what you mean it calls the constructor (thats about what I got from flash help), could you be a bit more specific.