2,321 Forum Posts by "Musician"
works for me
heh, I havn't even finished the graphics engine yet.
At 11/22/05 09:21 PM, MalariaMan wrote: Nice graphic, there doesn't seem to be any glitches or what not. However if i might make suggestion, the screen pans then the blocks disappear, why don't you have a fade out effect for them, that would make it a little more nostalgic and plesant...
Imageshack is allowing you to see the rendering of my tiles, you wont be able to see them in the final version.
At 11/22/05 09:17 PM, Murch wrote: If you jump, and you are facing a certain direction, and then while mid-air, you press the other direction, it will take a small amount of time to go to the next direction, so it looks like he is jumping backwards in essence. Sorry i am so picky on a small detail like that. Also, i don't know if it is the comp i am on right now (i am on a different comp right now) but when you move, the platforms don't move in synchronyzation with the blue background (which btw the bg looks rather tacky, mind you). So i am sorry i am so picky, i was just trying to get some details you might want to work on out.
I hope that i have helped... Good luck!
thanx, the first glitch you found was the result of the lack of a jump animation, the background is static and temporary (its only there so u can see the little shine when you collect an orb)
what do you mean by it's not working?
http://img511.images..image=backup33ny.swf
Arrow Keys and Space
I just did a massive recoding to whats been done for my game, so If anyone would be illing to list and glitches they find please tell me.
yep ur collab shall be locked so I shall shed a tear for you
*tear*
At 11/21/05 11:43 PM, triger7 wrote: you guys are dumb
meh it happens to everyone dude, I'll tell u this now tho
ur not going to get anybody to work with you when your art is like that.
shh tell no one... the best way is....
to practice
yeah I found the problem
I'm having to rewrite half of my code because of serious errors I made in the script
So I run into shit like this.
game.char = new Object();
game.char.sHeight = game.clip.char._height;
game.char.sWidth = game.clip.char._width;
game.char.rx = i*game.tileW;
game.char.ry = j*game.tileH+(game.tileH-game.clip.char.sH
eight);
game.char.speed = 5;
game.char.velocity = 0;
game.char.gravity = 1;
game.char.jumpStart = -15;
game.char.jump = false;
game.char.dir = 0;
all of these variables are displaying as undefined... and before you ask YES game is defined (it's an object)
I'm gonna win the game making contest for sure >:D
lol, I wont be your partner but I'm good with actionscript and would be happy to help ^^
feel free to IM me anytime, my SN is "MusicianMX"
Ebaums is a piece of shit
did you know he had the balls the steal the flash games on a nintendo website promoting thier product, THAT IS FUCKED UP!
how can he still be up after that. So the question now is...
whos gonna do the DOS attack?...
nope jesus can't stop hammer time either
At 11/20/05 08:36 PM, 23450 wrote:At 11/20/05 08:34 PM, TwinsenDude wrote: sure you didn't steal it? :-PSure the sky is not blue....
yes it is...
OMG that could be arranged
At 11/21/05 12:02 AM, authorblues wrote:At 11/20/05 11:56 PM, animoney1 wrote: i think that was intentional to prove a pointduly noted, but i doubt it. most people done know how to spell GRAMMAR.
oh well. you kids and your late-night BBSing. i have a paper to write. later...
lol you meant "don't" right?
you must have gotten the players instance name wrong... because I see nothing wrong with that code...
of course xscale is a fickle bitch
so maybe you'd want to try something like this
onClipEvent (enterFrame) {
if (this._x<_root.player._x && this._xscale < 0) {
this._xscale = this._xscale * -1
} else if (this._x>=_root.player._x && this._xscale > 0) {
this._xscale = this._xscale * -1
}
}
hope that helps
At 11/20/05 07:14 PM, xfeelsobrokenlx wrote: click crap like the water
I agree, there is alot of crap in that game :)
At 11/20/05 11:55 PM, ScoutingKilluh wrote: I like to be a flash animator (that puts effort into flashes), but I dont know how much money flash is. Which flash is for beginers (that uses frame by frame) and how do I start when I get it?
www.flashkit.com
www.gotoandplay.it
www.actionscript.org
those are for actionscript (as in making video games in flash), but I'm afraid I dunno any tweening tutorials other than the ones on newgrounds, and frankly... they suck
At 11/20/05 11:51 PM, chubbs153 wrote: i need a code thatll make it so i my character atks (punches) the atking is in the forth frame.
that wasn't a post... that was syntax genocide
do you think he's clicked my link yet?
At 11/20/05 11:40 PM, die_clocks wrote: ya
ever had a blam point you might have got a blam point off of that or mabe slave trailer or mabe other crapppy stuff i have made
...here
At 11/20/05 11:37 PM, ImpotentBoy2 wrote:
you know your sig looks an aweful lot likea ...... VAGINA!!
how does my sig look like a vagina?
no seriously im curious
At 11/20/05 11:33 PM, die_clocks wrote: okay i understand calling me anoob you will all see if i ever amke it to the protal you will all see lol
yes your new nickname is "Anoob", and I'm we'll all remember the day we got a blam point off of your first submission
At 11/20/05 11:33 PM, animoney1 wrote:At 11/20/05 11:32 PM, MusicianEXE wrote: wrestling is for people who like to masturbate to pictures of sweaty muscular men takling each otherdo you know this from experience?
naw I just happened to see the pics on ur site of you masturbating to wrestling... I was trying to comment without getting you involved.
defend your castle was the original and therefore the best.
sort of like nintendo :)
wrestling is for people who like to masturbate to pictures of sweaty muscular men takling each other

