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Response to: Newgrounds is being owned!!! Posted January 8th, 2006 in General

At 1/8/06 10:26 PM, Patch_The_Rad wrote: AND ITS ALL YOUR FAULT!

look at all these sites that are beating us! Luckily ebaumsworld isnt... but still....

and this according to whom?

Response to: The meaning of life: Posted January 8th, 2006 in General

At 1/8/06 09:07 PM, -API- wrote:
At 1/8/06 09:02 PM, HinesDaMan wrote: There are two things that every guy would prefer to sex. One: Being part of a heist. Two: having a monkey you could battle.
Dane Cook 4tw.

I mean, wouldn't you be pumped if you came home and there was a monkey just waiting to fight you?

"monkey is that you"

*screeech*

"where are you monkey?"

"i'm in your closet!"

"oh my god you can talk?!"

"yes, I taught myself to talk!"

"this is very akward!"

"I know lets fight!"

Response to: Blur Filter? Posted January 8th, 2006 in Game Development

At 1/8/06 09:49 PM, brainface wrote:
At 1/8/06 09:33 PM, MusicianEXE wrote: o btw you can also control the character with wasd
http://www.newground../topic.php?id=229807



scroll down a bit and it tells you how to control using the WASD

I dont know about the other stuff. But what is one gunna do with these barrels in that game?

It looks good btw

well once they have gravity and all you will fling them at your enemies
not only can you pick up the barrels though, but you can also do the same with enemies
and enemies projectiles

the problem I'm having is the eventual lag u get from dragging the barrels

btw the controls are already set to WASD

Response to: Blur Filter? Posted January 8th, 2006 in Game Development

o btw you can also control the character with wasd

Blur Filter? Posted January 8th, 2006 in Game Development

http://img405.images..ge=tileengine1ad.swf

click and drag the blue barrel

I programmed it to blur depending on x and y speed

k the problem I'm having is this, eventually after playing around with the barrel long enough the game begins to lag

import flash.filters.BlurFilter;
MovieClip.prototype.blur = function(xblur:Number, yblur:Number, quality:Number):Void {
var myFilters = this.filters;
myFilters[myFilters.length-1] = new BlurFilter(0, 0, 0);
myFilters[myFilters.length] = new BlurFilter(xblur, yblur, quality);
this.filters = myFilters;
};

that's the code i'm using to do the blur it's used once per frame to update the blur on the barrel depending on its speed

1. whats wrong with the code that's making it lag?
2. how can I fix it?

Response to: Denvish On Air Again (oh Fuck) Posted January 8th, 2006 in General

augh, don't play this kind of music I can't stand it

Response to: This needs prompt attention mods... Posted January 8th, 2006 in General

At 1/8/06 04:47 AM, Death-Incarnate999 wrote: lmao

thats not funny, that's just awful. I'm lucky that I have service package 2 otherwise I probably would've been fucked.

Response to: Problems with the Blur Filter Posted January 8th, 2006 in Game Development

bump

Response to: Need Some Scripts Please Posted January 8th, 2006 in Game Development

At 1/8/06 01:45 AM, Lasoogney wrote: no actually, I didn't click Auto Format because the first guy didn't tell me to do that. I'm sorry I'm not wasting my life racking my brain with actionscript so I can fit in with all you dickless nerds...don't bother giving me a hard time, I got everything i needed now with no help of you losers. Keep pwning those n00bs you everquest wizards

my god words cannot describe how fucking idiotic you are acting.

If you want our help show some respect.

Response to: Problems with the Blur Filter Posted January 8th, 2006 in Game Development

bump

Problems with the Blur Filter Posted January 8th, 2006 in Game Development

import flash.filters.BlurFilter;
MovieClip.prototype.blur = function(xblur:Number, yblur:Number, quality:Number):Void {
myFilters = this.filters;
myFilters[myFilters.length] = new BlurFilter(xblur, yblur, quality);
this.filters = myFilters;
}

that code get this error

**Error** Scene=Scene 1, layer=Functions, frame=1:Line 574: The class or interface 'flash.filters.BlurFilter' could not be loaded.
myFilters[myFilters.length] = new BlurFilter(xblur, yblur, quality);

before I've even attempted to call on it

so what's wrong with the code?

Response to: Game Idea Posted January 7th, 2006 in Game Development

At 1/5/06 11:18 PM, nintendogeek wrote: For a game i can make a tile based world like in animal crossing.

animal crossing wasn't really tile based, although I can see it having a similar engine.

Response to: Looking for Actionscriptor Posted January 7th, 2006 in Game Development

non it wouldn't be a problem for the actionscripter, but that just seems like you're getting in over yur head... would they be like scrolling levels or static?

Response to: Looking for Actionscriptor Posted January 7th, 2006 in Game Development

At 1/7/06 08:49 PM, -TXR- wrote: 35-50 levels.

WHAT?!?

Response to: non-hitTest collisions Posted January 7th, 2006 in Game Development

At 1/7/06 08:43 PM, TimHeasman wrote: hitTest isnt laggy, its surprisingly efficient compared so several other actionscript features.

It's more laggy than this option and even if it's some small difference, that difference is multipled for every time it's used


checking if two boxes / bounding boxes are overlapping is the same as non shapeflag hitTesting, thats what it does.

I know that but I still lose control over the collision

you could use distance (pythagoras) collision detection - avoid Math.sqrt though, and that only really work well for circular objects.

huh lemme google it

non-hitTest collisions Posted January 7th, 2006 in Game Development

hitTest is too laggy and does too much for you when I want more control over my collisions

I'm doing a tile based engine and I'm already 500 lines into it. now I need to find a way to do collision in between non-tile objects. and no it's not something simple like picking up items where you can just measure the distance between the 2 objects and detect collision that way

I'm thinking box collision, but I'm not sure how I'm going to go about doing that.
So if anyone can help heres the rules of the logic code

1. if 1 box collides with another box detect the sides of both boxes that collided the coordinates are then corrected so that the sides are not overlapping.

2. if one box its moving and it collides with another box then the non-moving box will be pushed by the other box (in other words inherit inherit the speed of the box)

3. if a box being pushed hits a wall then the box pushing it will stop as well.

I don't expect you to write the code for me (please don't)
just need help with figuring out how to code this (no hitTests)

Blathers Posted January 5th, 2006 in General

YA'RLY

haha I can't get over this

Response to: Mario Kart Anyone? Posted January 4th, 2006 in General

you still searching?

Response to: Mario Kart Anyone? Posted January 4th, 2006 in General

Musician

Response to: Mario Kart Anyone? Posted January 4th, 2006 in General

searching...

Mario Kart Anyone? Posted January 4th, 2006 in General

my friend code is:

231990977429

Response to: Mario Party 7?! Posted January 2nd, 2006 in General

At 1/2/06 10:51 PM, JesseRay wrote: They should intorduce real party games
- Funnel Drinking
- Picking Up
- Trying to Walk Home

Why is it called Mario Party, do people play this game at parties, are the characters having a party?

download a ROM and find out

Response to: Mario Party 7?! Posted January 2nd, 2006 in General

At 1/2/06 10:48 PM, ExtraLife wrote:
At 1/2/06 10:47 PM, Aciid_nuk3r wrote: Yeah they ruined it.
I agree. The only good one was Mario Party one.

nah 2, 3, and advanced were awesome

Mario Party 7?! Posted January 2nd, 2006 in General

who else thinks this game series has gone down the drain

-the gameplay is prety much exactly the same in every game
-the graphics are recycled from older games
-the mic has no new or innovative use from the last game
-the boards aren't intresting anymore

the original mario party was awesome, and the second one also, and maybe the third one (I enjoyed the gameboy one too).

but seriously they've milked the cow for too long.

Response to: How do you do your physics? Posted January 2nd, 2006 in Game Development

briefly explain how it works plz

Response to: Gauntlet for the X-box 360 Posted January 2nd, 2006 in General

my god only the coolest fucking graphix EVAR!!!

Response to: ArmorGames new sponsorship plans! Posted January 1st, 2006 in Game Development

the should change thier name to something better than "armor games".

Response to: Stop the Emo Bashing Posted December 31st, 2005 in General

At 12/31/05 02:21 AM, Samuel_HALL wrote:
People don't hate emo because it's offensive. People hate it because it's full of teenage angst.

so? why would it matter if it carries a tune? thats what make music, the actual MUSIC, not this lyrics.

Oh, sure. Because only people on NG hate emo kids, right?

I never said that

Idiot
I hate emo music, and the stereotypes that listen to it.
And no, that doesn't make me cool.

bullshit nothing is performed without the intent of personal gain in some way or form. you posted this for a reason, most likely because you thought that you were bigger by coming out with the same opinion that the rest of the net has

just admit it, there is nothing original about you, you're just another face in the crowd that moves with the crowd.

Why? What's wrong with judging by appearance?

Let's look at it this way: Take a twenty five year old guy, who's singing about how sad and miserable and hard his life is (take in account that he's raking in the money, from his record sales...so he can't have too much to be sad about). He's got hairsprayed, black-dyed hair. He's got on black eyeliner, and other assorted make ups. He's wearing girlpants, girl bracelets, and chucks.

so don't watch the music videos if it bothers you so much

Why would I like someone like that? I don't let people like that in my own home...why would I buy their records?

would you let a member of KISS into your house? No? Does it change the fact that thier music rox?

You buy/surf music at Itunes?

What a fucking loser.

Meh, look who's talking. You have nothing in which to credit yourself. And this only further proves that you were trying to look cool.

Response to: Stop the Emo Bashing Posted December 30th, 2005 in General

At 12/30/05 11:45 PM, Tyler_Durden0 wrote: And ur a 15 year old who lets his dad fuck his 15 year old ass. Whoopdi do, you can be friends now.

you were bottle-fed weren't you?

Response to: Stop the Emo Bashing Posted December 30th, 2005 in General

At 12/30/05 11:32 PM, SPR_ wrote:
At 12/30/05 11:25 PM, MusicianMX wrote: yes they are

Genre: Emo/Rock
They're Post-Hardcore. Wikipedia, and All Music Disagree with you.

iTunes disagrees with ur statement and so does Ares.