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Response to: Soad Posted July 13th, 2009 in General

At 7/13/09 04:29 PM, shini-gami wrote: do y'all think system of a down will once again be?

They're already past their prime, just enjoy the songs they already put out. Chop Suey was pretty awesome.

Response to: Need a teacher. Posted July 13th, 2009 in Game Development

Well, the longer you wait, the better your submissions will be!


Hey, I want to buy a Flash book because I'm kind of tired of the sporadic tutorials and how linear information is very hard to find.

I'm looking for something that would help me with Actionscript 3.0 (I've been using Actionscript 2.0) and something that focuses more on game development rather than website development. Artsy topics are good, but I'd rather have the actionscript be the main focus instead of the side dish.

I was looking at Adobe Flash CS3 Professional Bible and I wondered if that was any good?

Response to: What Newgrounds game is that? Posted June 11th, 2009 in Where is / How to?

At 6/11/09 10:37 PM, ninjakoopa-33 wrote:
At 6/11/09 10:30 PM, MrNine wrote: Is the picture on the top right above the square ad from a real game?
You mean this? That's Castle Crashers! :D

Oh, thanks! That's a console game though, meh.


http://www.newgrounds.com/game/defensega mes

Is the picture on the top right above the square ad from a real game? And if it is, could you tell me the title or give me the link?

Response to: Flash was posted on different site Posted June 9th, 2009 in General

I hope you idiots also realize that about every other Flash from Newgrounds has been stolen by this prick as well.

And you know what, there's Hentai and Rule 34 and just because you don't fucking like it doesn't mean you have the right to bash it. None of you are perfect either. I mean, seriously, I'm pretty sure you all do some weird stuff and hentai isn't really all that weird anyhow. As for stealing? The pictures are freely distributed so if you think that it's a crime to take these freely distributed pictures and tie them into a neat little package, too bad: I can't cure stupid.

As for my hentai galleries, I still wrote in the codes (which isn't only a few button lines), made a few brush strokes, and put more effort into them than most hentai galleries out there. And most importantly, I submitted it to Newgrounds, not Download-and-Post-It-On-Your-Own-Site.co m

Another thing:
If I knew who made these pictures, I'd give them credit and if they asked, I'd more than willingly remove the pictures. Why the hell would a hentai artist even make pictures if not to be spread like wildfire through the internet anyhow? And unlike Mr. Humval.com who HEAVILY advertises his site, I make no money off the crap I submit save the few cents I rake in every week from the rev share.

Response to: Flash was posted on different site Posted June 2nd, 2009 in General

At 6/2/09 03:49 AM, Kuro wrote: Did you ask the artists for permission when you put their work in your flash?

No, but while pictures are freely tossed around in the forums I get them from, flash are not.

Flash was posted on different site Posted June 2nd, 2009 in General

So, uhh, several of my flash - hentai galleries - were posted on a site without my knowing about it and I can't contact the site owner because their verification code system doesn't show the friggin' verification code!

Here's the site:
http://humval.com/

By the looks of it, it looks the owner submitted it himself. I know it's publicity but I at least want to be acknowledged to have made it. And I at least want people to ask my permission!

Response to: Button in a movie clip Posted May 30th, 2009 in Game Development

At 5/30/09 08:55 PM, doctormario wrote: If "example" is a frame label on your main timeline, try:

_root.gotoAndPlay("example");

D

Thanks! And I use AS2 since I'm not a great scripter.

Response to: Actionscript on BBS Posted May 30th, 2009 in Where is / How to?

I see, thanks!

Actionscript on BBS Posted May 30th, 2009 in Where is / How to?

How do you post AS on BBS properly? I've seen people do it and it's properly indented and quoting these posts doesn't seem to reveal the technique. Whenever I post a code, it always ignores the indents.

Button in a movie clip Posted May 30th, 2009 in Game Development

Hey guys, I have this button inside a graphic, which is inside a movie clip because I wanted the button to be animated in a similar manner to the background. Now, I wanted it so that the button moves the MAIN timeline to a specified frame, let's call it "example".

So, here's the exact code:
on (release){
gotoAndStop("example");
}

Now, I realized that since it is on the specified frame is on a different timeline as the button, it won't do it. How can you make it so that it does? Other than putting the button on the main timeline?

Response to: There Is Nothing Is Space! Posted May 23rd, 2009 in General

There actually are atoms in space. If you're trying to argue that space is a vacuum because of the spaces in between these atoms, then the same can be argued for the atmosphere since there's always space in between the atoms.

Response to: kiddie HELL... Posted May 23rd, 2009 in General

Yeah, around my neighborhood there are skaters that keep clogging up the street. I'd like to 'accidentally' drive through them one day.

Response to: Milliseconds in AS? Posted May 20th, 2009 in Game Development

If you haven't noticed, I'll have to point out that I make Hentai Galleries and I have recently introduced a slideshow feature which uses the setInterval method. The FPS which is set at 20 so I have this little animation which goes for 3 seconds or 60 frames. The pictures go at 3,000 milliseconds each but I noticed that the animation didn't run in exactly in tandem with the pictures. I changed the frames of the animation to 61 and the milliseconds to 3,055. They coincide for about 40 pictures but after that the difference soon becomes noticeable.

Oh, well, I'll suppose I'll have to be satisfied with integers.

Response to: Milliseconds in AS? Posted May 19th, 2009 in Game Development

At 5/19/09 07:59 PM, K-Guare wrote:

Nope, that's a "tell me what you're trying to do." :3

If you want to count milliseconds, you can
use a Timer class instance.
If that doesn't answer your question,
then I have no clue what you're asking.

I'm using intervals

Response to: Milliseconds in AS? Posted May 19th, 2009 in Game Development

So, that is a yes?

Milliseconds in AS? Posted May 19th, 2009 in Game Development

Hello, I was just wondering if milliseconds have to be an integer in ActionScript or does it also function as a decimal (e.g. 4000.6 milliseconds)?

Response to: Incentive for helpful reviews? Posted May 19th, 2009 in Where is / How to?

That would be a little bit hard to gauge even if you do the whole "Is this review helpful?" vote since often the most scathing, and sometimes the most helpful, remarks are branded as heresy while sycophantic, and therefore useless, compliments are viewed favorably.

Response to: Actionscript for slideshow? Posted May 14th, 2009 in Game Development

Hey, that seems like a pretty simple function! It's really easy to stop too.

Response to: Actionscript for slideshow? Posted May 14th, 2009 in Game Development

At 5/14/09 12:54 AM, Kart-Man wrote:
At 5/14/09 12:12 AM, Saberpower wrote: -Is there like a every 3 seconds, next frame or something like that?
Yes, by using intervals.

AS: Intervals

stop();
timeInt = setInterval(function () {
_root.nextFrame();
}, 3000);

Woah, that's exactly what I need! Thanks!

Response to: Actionscript for slideshow? Posted May 14th, 2009 in Game Development

At 5/14/09 12:28 AM, Nisas wrote: onClipEvent(load){
time = 0;
}
onClipEvent(enterFrame){
if(time++ == 20*3){ //20 is the fps and 3 is the number of seconds
_root.nextFrame();
time = 0;
}
}

then you only need one frame per each slide.

Hmm, doesn't seem to work - I tested it and it just plays normally.

Response to: Actionscript for slideshow? Posted May 14th, 2009 in Game Development

Thanks! Now all I need is 25 Pictures of the Vietnam War and I'm set.

Anti-Alias Images Posted May 13th, 2009 in Game Development

I was just wondering if you could anti-alias shrunk images like .bmp and .jpg. I hate importing pictures onto my Flash projects and then having to do with crappy pictures because they get pixelated.

Response to: AS Question Posted May 12th, 2009 in Game Development

Nevermind, I found out that _global. works it out.

Response to: AS Question Posted May 12th, 2009 in Game Development

At 5/12/09 12:06 AM, MrNine wrote: Well, now it stops, but it still doesn't go to the next frame.

On the button:

on (release) {
quiz = true;
}

Actually, I was thinking that maybe it's because it's on different timelines (One is on the main and the other is on a button in a movie clip). Do I have to add _root somewhere? And if so, where?

Response to: AS Question Posted May 12th, 2009 in Game Development

Well, now it stops, but it still doesn't go to the next frame.

On the button:

on (release) {
quiz = true;
}

AS Question Posted May 11th, 2009 in Game Development

So, I have it where this movieclip that is a quiz pops up. I want it so that once the quiz is finished, it goes to the next frame. So here's my code:

quiz = false
function onEnterFrame() {
if (quiz = true){
nextFrame();
}
if (quiz = false){
stop();
}
}

I want to create a boolean variable 'quiz' and set it to false. I then put a code in to the last correct answer:

on (rollover) {
quiz == true;
}

Oddly enough, when the flash gets to the quiz, it somehow initiates play(); or continues to play... it passes my quiz completely, along with the rest of my Flash ignoring stop(); codes.


Hey can anyone explain how the ads on the userpage works? I've been wondering if it's by views or if the person actually has to click on it, or even further: has to click on it and then sign up for whatever the banner advertises.

Response to: How does the search option work? Posted May 5th, 2009 in Where is / How to?

No, otherwise the submissions of an author would be all lumped together.