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Response to: Two Part Game dev question Posted August 9th, 2013 in Programming

Java it is then. Would anyone have any advice on where to find a good easy to understand 2d graphic tutorial for java.

Response to: Two Part Game dev question Posted August 8th, 2013 in Programming

At 8/8/13 08:04 PM, SpringMissile wrote:
At 8/8/13 05:51 PM, Morteker wrote: So I've noticed a lot of cool games made by people here and thought I would ask a question or two if anyone is interested in answering. Here's a little back story to get you guys understand exactly where I'm coming from.

I am about to start working on a game. I can program in Java and C++ (also Qbasic but nothing I can do with that now) The game will be a 2d game (Think FTL: Faster Then Light style game by looks) I have made a game before. At least the core of it. Was a simple gladiator fighting game where you equip two fighters with equipment that modifies there stats along with other little things. It had no graphics what so-ever. All txt based and built off the D20 system.

So heres the actual questions. Java or C++? The game will not be vary graphic intensive at all but will have a lot of inner workings. Such as lots of AI scripts running at once (I mean LOTS)

And, does anyone have some example code in either of these languages that they would part with that I can dissect to figure out the inner workings of 2d graphics. I can't wrap my head around how I should call up the graphics and get frames to work and move. Its all a mind fuck for me.

I plan on releasing a test version of the game to New grounds as a proof of concept before I move onto the real in depth stuff and really invest my time into this thing (Which is short already as I am a college student)
May I suggest that if you use C++, which I do not recommend since the complexity of your game isnt too high and I'm assuming you want a reasonable development time, you could use a library called SFML 2. It has a nice community and many tutorials. However, my personal suggestion would be java because it's much easier to go cross platform, it's much less complicated to use 3rd party libraries, and it's quite fast if you use a decent gaming library. Computers are only getting faster and faster, and with less complex games, using a low level language is becoming redundant unless you want insane control over your game with memory management

I guess fundamentally its not a vary complex game. But I plan on having -many- AI. Each unit will have its own AI scripts running and there could be hundreds (of course this is currently all in my head and may adjust) One of the games I am using as inspiration is Dwarf Fortress if that explains anything. Java is what I would like to use but I am afraid that if I start development on it and suddenly find out that the language wont work due to its natural ability to be a resource hog sometimes.

Two Part Game dev question Posted August 8th, 2013 in Programming

So I've noticed a lot of cool games made by people here and thought I would ask a question or two if anyone is interested in answering. Here's a little back story to get you guys understand exactly where I'm coming from.

I am about to start working on a game. I can program in Java and C++ (also Qbasic but nothing I can do with that now) The game will be a 2d game (Think FTL: Faster Then Light style game by looks) I have made a game before. At least the core of it. Was a simple gladiator fighting game where you equip two fighters with equipment that modifies there stats along with other little things. It had no graphics what so-ever. All txt based and built off the D20 system.

So heres the actual questions. Java or C++? The game will not be vary graphic intensive at all but will have a lot of inner workings. Such as lots of AI scripts running at once (I mean LOTS)

And, does anyone have some example code in either of these languages that they would part with that I can dissect to figure out the inner workings of 2d graphics. I can't wrap my head around how I should call up the graphics and get frames to work and move. Its all a mind fuck for me.

I plan on releasing a test version of the game to New grounds as a proof of concept before I move onto the real in depth stuff and really invest my time into this thing (Which is short already as I am a college student)