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Author Search Results: 'mooseisloose'

We found 2,404 matches.


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Viewing 211-240 of 2,404 matches. 135 | 6 | 7 | 8 | 9 | 10 | 114681

211.

None

Topic: So do you plan your games?

Posted: 01/01/08 04:41 PM

Forum: Flash

I have about 15 games that are literally half-finished on my pc. I'm just just talking about little bits and bobs I am talking about actual games that I could never be bothered to finish. Every now and again I think to myself "right, I am going to take all day (or week) and finish a bunch of games" but then I sit down at flash, open them, do 15 mins work and get bored or stick on what I am doing. I was wondering if it would help to plan everything about my games before I make them. I mean every single little detail about how it will be coded, drawn etc on a piece of paper, does anyone here do this? It makes sense because then when it comes to the tedious part of putting it all together in flash, I will know exactly what I am doing without any stops to think about things... but will it work? Has anyone here tried it in the past? Does it work?


212.

None

Topic: cool effects off mouse

Posted: 12/10/07 03:50 PM

Forum: Flash

okies so i have a rather boring preloader for my new game and was wondering if anyone knows some cool scripts (or places i can get some) that just have nice little things to play with at the preloader screen?

simple scripts that make dots fly out of the cursor, or make it into a snake or anything small and simple that might keep people ammused :P

thx in advance! xx


213.

None

Topic: script only runs if

Posted: 12/09/07 04:43 PM

Forum: Flash

blergh it's okay ive done it a really long n00bish way involving unneeded MCs and code but it works so yeah thx for the help tho =]


214.

None

Topic: script only runs if

Posted: 12/09/07 04:40 PM

Forum: Flash

At 12/9/07 04:30 PM, Archmage-flash wrote:
At 12/9/07 04:18 PM, mooseisloose wrote: okay no it didn't work so here's another way i could do it (but dont know how)

the script should only execute if _root.bar is on a frame lower than 50
catch my dribble?
You mean like this?

if (_root.bar._currentframe<50){
//execute code
//please learn how to use if statements
}

i know how to use them very well.... my post wasn't actually meant to be one at all it just happened to look that way... and i've already tried what u put and it didn't work

im not an AS noob just so you know =p


215.

None

Topic: script only runs if

Posted: 12/09/07 04:18 PM

Forum: Flash

okay no it didn't work so here's another way i could do it (but dont know how)

the script should only execute if _root.bar is on a frame lower than 50
catch my dribble?


216.

None

Topic: script only runs if

Posted: 12/09/07 03:55 PM

Forum: Flash

At 12/9/07 03:51 PM, Archmage-flash wrote:
At 12/9/07 03:21 PM, mooseisloose wrote: simple thang that i've forgotten how to do in AS:

i want the AS on a movieclip to stop working when the MC _root.bar is on frame 50... but then start working again once it's on frame 40
uhh so something like this?

//code should only execute if executecode is true
var executecode= true

if (_root.bar._currentframe==50){
executecode=false
}

if (_root.bar._currentframe==40){
executecode=true
}

a bit like that yes... thank you i can probably use that to create what i need =D if not i shall try and explain it in another way =]


217.

None

Topic: Is this flash good.. 2?

Posted: 12/09/07 03:50 PM

Forum: Flash

At 12/9/07 03:47 PM, TormentedAngel23 wrote: not tweened. i dont know how to tween and i cant animate sticks.. walking.. i suck horribly at it.

learn to tween but don;t get tween-happy because tweening does suck a lot of the time

practice animating sticks.... no matter how shite u are u will improve, even if it does take years

keep working on this flash but do not under ANY circumstances submit it to the portal, no matter what


218.

None

Topic: script only runs if

Posted: 12/09/07 03:46 PM

Forum: Flash

no... i think this needs a more advanced actionscripter to read it and understand what I am talking about


219.

None

Topic: Flash Regs 2007 Awards - Noms

Posted: 12/09/07 03:37 PM

Forum: Flash

I am very sorry I haven't got votes for some of the awards but it's bloody hard to remember all the users! I have also decided that if I cannot remember them and they don't pop into my head when I think of the award, then they shouldn't be nominated for it =D

* Most Helpful Reg - Denvish
* Spam Cannon Reg - GustTheASGuy
* Most Intellectual Reg - Denvish
* Most Insane Reg - NO VOTE (how can anyone be insane in the flash forum???)
* Best Newcomer - NO VOTE (don't remember any of the newcomers yet)
* Most Missed Reg - Inglor (closely followed by Denvish + Liam)
* Most Emotional Reg - NO VOTE (again, how can people be emotional about flash??? I'm sure somebody will now show me)
* Most Improved Reg - GustTheASGuy
* Best Moderator - BlackmarketKraig
* Sexiest Reg - Afro-Ninja
* Best Mexican Reg - NO VOTE (Ozcar is the only Mexican reg I remember off by heart but I never see him here)
* 2007 Reg of the Year - jmtb02

Now everyone vote me for everything and you can take a peek down my trousers.


220.

None

Topic: script only runs if

Posted: 12/09/07 03:24 PM

Forum: Flash

no lol you don't quite get what i mean (btw peeps im still using AS 2.0 if it makes any diff)

i have some scripts on am MC that i want to stop running once _root.ammo reaches frame 50 but when that MC is at frame 40 again i want the scripts to carry on running


221.

None

Topic: script only runs if

Posted: 12/09/07 03:21 PM

Forum: Flash

simple thang that i've forgotten how to do in AS:

i want the AS on a movieclip to stop working when the MC _root.bar is on frame 50... but then start working again once it's on frame 40


222.

Winking

Topic: bouncing ball actionscript

Posted: 12/04/07 11:30 AM

Forum: Flash

okay this goes WAAAAAAAAY out of my actionscript skills... but for an advanced actionscripter im sure it's easy as piss, and this is VERY important in my latest game, so here goes my attempt at an explanation:

the canvas is 550x400, i have a circle named "ball" and a semicircle named "guy" (see attached image to help understand before reading on). ive scripted it so that "guy" can be made to move with the arrow keys and jump with up, but now I need to make something more complex: a realistic(ish) ball for him to play with. the ball needs to have gravity, so it bounces when it falls to the ground and bounceslower each time until it comes to a stop. it also needs to bounce off the walls, slow down if you don't hit it for ages, and bounce off "guy" at the right angle it hit "guy". its kinda of hard to explain so i will come clean... i got my inspiration from slime sports (obviously) and i want it to do simillar stuff to that :P

ive got a kickass idea for a game but this is the only bit i cant do which also happens to be the most important part >:|

bouncing ball actionscript


223.

None

Topic: Decent sites ro create apparel?

Posted: 11/08/07 12:06 PM

Forum: General

Oooooh yeah I will have a looky looky thanks =)

There must be SOMEONE that has made a site where it's possible =p I fail to believe out of the millions/billions of websites on the internet none allow you to do this xD

Also... topic name: *to


224.

Angry

Topic: Decent sites ro create apparel?

Posted: 11/08/07 12:01 PM

Forum: General

All the websites I can find on google that allow you to create t-shirts and shirts and stuff are all the same, you make a design, and you put it on the back or front of the clothing item. This is okay, but recently I have really got into stuff with repeated patterns all over. Does anyone know of any sites that allow you to make shirts or t-shirts where you can have an image repeated all over the shirt, top to bottom, side to side? Google is not helping me =(


225.

None

Topic: hittest the object NOT it's limits

Posted: 10/21/07 10:33 AM

Forum: Flash

right thx that's great... now what if I am using more complex shapes than circles? :p


226.

None

Topic: hittest the object NOT it's limits

Posted: 10/21/07 10:21 AM

Forum: Flash

with hittests I have noticed (as i am sure everyone else has too) a hittest doesnt happen when something hits the object, but rather when it hits where the blue rectangle would be if u selected that object in the fla

okay so its harder to explain than i thought, so I have attached an image... but I want the hittest to be active on the actual circle, not as if there was a rectangle around it:

hittest the object NOT it's limits


227.

None

Topic: AS worked at school but not at home

Posted: 09/19/07 01:04 PM

Forum: Flash

no error, but the mc does not move at all when arrows are pressed


228.

None

Topic: AS worked at school but not at home

Posted: 09/19/07 12:29 PM

Forum: Flash

nope it's an AS2 thang, this is gheyness, seeing as it works in flashplayer 6 when settings are AS2 but not flashplayer 9 when it is on AS2 =\

surely setproperty doesn't make a diff if it's using the same AS? O.o


229.

None

Topic: AS worked at school but not at home

Posted: 09/19/07 12:21 PM

Forum: Flash

So anyways in school we use flash 5 or 6 (can't remember which) and I can make really simple games there but when I sent one home it only works if I change publish settings to work in flashplayer 6... this is the code that no longer works if I set the publish settings to flashplayer 9:

onClipEvent (enterFrame)
{
if (Key.isDown(39))
{
torque = 5;
}
else if (Key.isDown(37))
{
torque = -5;
}
else
{
torque = 0;
}
}
onClipEvent (load)
{
angle = 0;
xv = 0;
x = 0;
y = 0;
yv = 0;
xa = 0;
ya = 0;
v = 0;
visc = 2.000000E-002;
drag = 0;
}
onClipEvent (enterFrame)
{
rtorque = 5.000000E-001 * AngVelocity;
AngAcceleration = torque - rtorque;
AngVelocity = AngVelocity + AngAcceleration;
angle = angle + AngVelocity;
if (angle < 0)
{
angle = angle + 360;
}
if (angle > 360)
{
angle = angle - 360;
}
v = Math.sqrt(xv * xv + yv * yv);
drag = visc * v;
if (Key.isDown(38))
{
force = 1;
gotoAndStop(6);
}
else
{
force = 0;
gotoAndStop(5);
}
xa = drag * xv * -1 + force * Math.sin(1.745300E-002 * angle);
ya = drag * yv * -1 - force * Math.cos(1.745300E-002 * angle);
xv = xv + xa;
yv = yv + ya;
setProperty("", _y, _y + yv);
setProperty("", _x, _x + xv);
setProperty("", _rotation, angle);
}

I want it to work but I don't even know what is wrong, let alone how to fix it... this is where I was hoping you super amazingly great newgrounds peoples could possibly help me? :) of course i am hoping someone will just make it work for me, but being newgrounds I don't expect that to happen so telling me what is wrong and pointing me in the right direction to fixing it would be nice :)

oh yeah btw the code USUALLY makes for decent-ish car movement with the arrows if anyone was wondering O=)


230.

None

Topic: Happy Clock Day 2007!

Posted: 08/15/07 08:20 PM

Forum: NG News

Happy clock day! I totally forgot so I didn't have a submission AGAIN =(


231.

None

Topic: Flash Reg's Uk Meetup 07 Innit

Posted: 08/13/07 09:44 AM

Forum: Flash

I HAVE to come to this! wowness ultimate happyness and stuffs!


232.

None

Topic: submitting to collection

Posted: 08/11/07 02:41 PM

Forum: Where is / How to?

I did'n tsay creating a new collection! i said being submitted to one


233.

None

Topic: submitting to collection

Posted: 08/11/07 12:36 PM

Forum: Where is / How to?

how many people have to submit a flash to the same collection for it to be added? is there a certain amount or do admins just add the top 2 or 3 every week or so? :s


234.

None

Topic: Attention Game Creators

Posted: 08/09/07 01:56 PM

Forum: Flash

wow, bad design, empty site and COVERED in errors... close it and remake it ;)


235.

None

Topic: Songs u want played at ur funeral

Posted: 08/07/07 12:44 PM

Forum: General

Ronan Keating - If tomorrow never comes


236.

None

Topic: Call Of Duty vs Halo 3

Posted: 08/07/07 12:43 PM

Forum: General

wow, its not like i posted in a thread IDENTICAL to this not long ago, COD FTW!


237.

Happy

Topic: eric bauman sold up!

Posted: 08/06/07 08:45 PM

Forum: General


238.

None

Topic: eric bauman sold up!

Posted: 08/06/07 08:43 PM

Forum: General

google it, its the main news on the mochibot site which is how i found out


239.

Elated

Topic: eric bauman sold up!

Posted: 08/06/07 08:40 PM

Forum: General

I searched for about 30 secs and couldnt find another thread about it.... eric bauman has just sold ebaumsworld.com for $17.5m!!!

if there is already a thread please link me and lock this :p


240.

None

Topic: Should I buy the Wii?

Posted: 08/05/07 08:00 PM

Forum: General

Yeah it's good, but don't get it. Games, computers, televisions, we don't need them, none of us =)


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<< < > >>

Viewing 211-240 of 2,404 matches. 135 | 6 | 7 | 8 | 9 | 10 | 114681