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Author Search Results: 'mooseisloose'

We found 2,404 matches.


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Viewing 181-210 of 2,404 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 104581

181.

None

Topic: Monthly Voting

Posted: 03/05/08 04:10 PM

Forum: NG News

omfg job opportunity!!! that would be the ultimate dream! :O good luck to anyone that goes for it!


182.

None

Topic: RAWR! Clothing

Posted: 02/28/08 03:03 PM

Forum: NG News

At 2/27/08 11:56 AM, Paper-Shadow wrote:
At 2/27/08 11:47 AM, TomFulp wrote: We aren't the only ones pimping shirts around here...
Aren't most good animators around here pimping shirts?

I know the Super Flash Bros. are...

not just the good ones, pretty much all of us are :P


183.

None

Topic: windows movie maker help - simple

Posted: 02/23/08 10:31 AM

Forum: Flash

At 2/23/08 10:24 AM, Luis wrote:
At 2/23/08 10:08 AM, mooseisloose wrote:
Thanks if anyone can help!
The only way i was able to do it was by buying a cable for it as much as you hate to hear that.

Just goto Staples and buy a cable that has interchangeable female/male ends. Its a GREAT investment.

Was dreading you would say that but deep down inside I knew you would :(

Guy before: I know how to use flash... you should check my profile... everything you mentioned I have done before many times, this is just a case of me needing to get stuff from my mini-DV tape onto my PC.

Grargh now I gotta endure the 3 hour walk to the shopping place for a bloody cable :'(

Thanks for the help


184.

Angry

Topic: windows movie maker help - simple

Posted: 02/23/08 10:08 AM

Forum: Flash

Okay just so you know, the reason I am posting this in the flash forum is because I can't think of anywhere else it should go and the stuff I am doing in movie maker will be in flash when done =p

I have a camcorder and I've filmed loads of stuff on it using a DV tape. The camcorder has both USB cable slots and DV cable slots but my PC only USB so I am trying to transfer the video on the DV tape to my PC using a USB cable. I know it can be done in Adobe Premiere Elements because that's what we use in school, but I don't have that and can't get it. I've picked up bits and bobs from searching on google that say I can do it in Windows Movie Maker but I haven't a clue how... can anyone help? Has anyone done it before? Does anyone know a decent free program to do it with? Please don't suggest buying certain cables and things as I have to give this work in at 8:40AM on Monday or I get kicked out of college :(

Thanks if anyone can help!


185.

None

Topic: Beta testers wanted for new game

Posted: 02/23/08 07:33 AM

Forum: Flash

i like it! you getting it sponsored?


186.

None

Topic: reducing lag in a game

Posted: 02/20/08 11:47 AM

Forum: Flash

thx gust =]

i reduced lag now anyways, i had undreds of MCs all running a script that was about 200 lines long due to my ubern00b skills, i cut the 200 line code down to 5 lines and it's all good now =]


187.

None

Topic: hittest multiple MCs

Posted: 02/20/08 10:12 AM

Forum: Flash

i have a character, when it hits the MC _root.gun.laserX (x = 1, 2, 3, 4 etc all the way upto 30 as there are 30 lasers) i want an action to happen, at the moment i have:

onClipEvent (enterFrame) {
if (this.hitTest(_root.gun.laser1)) {
_parent.play();
}
}

and i just have the same code underneath but with laser2, then laser3 etc... but this is soooo n00bish and is probably one of the main causes of lag in my game, is there a way to make that one piece of code apply for laser1 all the way to laser30?

thanks in advance x


188.

None

Topic: reducing lag in a game

Posted: 02/20/08 09:55 AM

Forum: Flash

okies well the game is extremely script heavy (shudnt be as it's simple but im a n00b actionscripter) and there are literally hundreds of MCs... thanks for the help guys im gonna go through every way mentioned to try and sort this out =]


189.

None

Topic: reducing lag in a game

Posted: 02/20/08 05:27 AM

Forum: Flash

my new game is batting potential sponsors off due to the large amounts of lag... how can i stop it? i have tried:

Making quality automatically toggle to low - still lags and looks shit
Removing Music - ever so slight improvement but not worth removing music for
Converting all pencil stuff to paintbrush (i heard it works) - still lags
SHortening scripts and removing unwanted bits and bobs - still lags

what am i to do!?


190.

None

Topic: Xpo Games?

Posted: 02/12/08 12:29 PM

Forum: Flash

At 2/10/08 05:53 AM, Cellphonegamer wrote: I can't tell you a lot (and I really know just a little right now), but as games tester, I know there's no scam behind this new social network.

judging by the way u said that and the fact all ur posts are like this i am guessing u are an xpo games acct/alt =p


191.

None

Topic: flash on dvd

Posted: 02/03/08 06:08 AM

Forum: Flash

yes but actionscript wont work and neither will MCs


192.

None

Topic: Searching for a sponsor - how long?

Posted: 02/02/08 08:03 PM

Forum: Flash

At 2/2/08 08:02 PM, Psycho wrote: Check out Flash Game License. You upload your game, and the sponsors that have signed up to the site (100+) see it and if they like it contact you. It's pretty useful.

I was looking into that... is it really that helpful? I didn't think it was worth the effort when I could just e-mail sponsors... but thank's I'll dabble


193.

Expressionless

Topic: Searching for a sponsor - how long?

Posted: 02/02/08 07:59 PM

Forum: Flash

Okay so all my latest flash for the last year or so has been sponsored for fairly large amounts and had great success, each flash getting views in the millions... I just made a new game which I rate around the middle in how good it is compared to my other sponsored games... I e-mailed it to the list of 20 or so sponsors I talk too and none have replied. it's been 2 weeks and no replies at all! when do I give in and publish it unsponsored? i worked rather hard on it and it's definately better than some of my other sponsored work so I'm all BLARGH now =[


194.

None

Topic: if value is not going up

Posted: 01/09/08 01:47 PM

Forum: Flash

At 1/8/08 05:44 PM, MrCrinkle wrote: then have another variable that counts the number of frames and if that one is 2 then check the other variable.

nopes.... okay im really bad at explaining this lol

the var _root.distance goes up when an MC is hitting another MC with an enterframe hittest... but occasionally it will be touching two MCs so will go up 2... but when the MC isnt touching any of the MCs it doesn't go up... and when this happens I want the action to occur


195.

None

Topic: if value is not going up

Posted: 01/08/08 03:52 PM

Forum: Flash

At 1/8/08 03:46 PM, Glaiel-Gamer wrote: keep track of what it was 2 frames ago and check if it's higher?

if(value>old2){
stuff
}
old2 = old1
old1 = value

i did that but it didn't work because the value goes up 1 every frame.... i dunno how i forgot to mention that in the first post :s sorry lol


196.

None

Topic: if value is not going up

Posted: 01/08/08 03:44 PM

Forum: Flash

How do I make it so that if a variable named _root.distance has not gone up since 2 frames ago then something happens? i know what action I will make happen and i thought i knew how to do this but apparently not :s


197.

None

Topic: connecting hiscores to a database

Posted: 01/08/08 12:21 PM

Forum: Flash

Armorbot.

Enjoy.


198.

None

Topic: hittest a complecated shape

Posted: 01/08/08 11:30 AM

Forum: Flash

At 1/7/08 04:59 PM, UnknownFury wrote:
At 1/7/08 04:57 PM, mooseisloose wrote: a small rectangle (its an invisible one inside my character, dont worry it is a real game with real characters not just a rectangle lol)

but yeah.... the whole game rests on this and i thought it would be easy but it isnt :(
Well i found you something.

Here you go. I'm not sure if its what you want but from the example it looks exactally what you want. I'm about to download it myself so i can learn it lol :)

That is EXACTLY what I want, Paranoia thanks but your way is not one I understand... and while I do not understand this other way I favour it for some weird reason =p

I am having problems with this though as I do not understand it very much...

if (CollisionDetection.checkForCollision(_r oot.man.balance,_root.line,255) == false){
_root.nextFrame();
}

I have that on my frame, i was hoping it would make it so that if the mc "_root.man.balance" stops touching the mc "_root.line" then the main timeline would go to nextrframe... but actually it just does nothing, no errors pop up either.... anyone care to point me in the right direction (and possibly spoonfeed me)?


199.

None

Topic: Looking To Sponsor Some Games

Posted: 01/07/08 04:59 PM

Forum: Flash

Yet again I have to say it, GREAT sponsor! Has sponsored a few of my games so far... hopefully another one tomorrow-ish =p

i hardly even look elsewhere now, other sponsor sites hardly seem worth it lol (no offence guys, but 1-month late responses offering money i could find down the back of my sofa isnt really appealing to flash developers)


200.

None

Topic: hittest a complecated shape

Posted: 01/07/08 04:57 PM

Forum: Flash

a small rectangle (its an invisible one inside my character, dont worry it is a real game with real characters not just a rectangle lol)

but yeah.... the whole game rests on this and i thought it would be easy but it isnt :(


201.

None

Topic: hittest a complecated shape

Posted: 01/07/08 04:49 PM

Forum: Flash

nopers that isn't what I wanted at all, thanks for trying.... okay i shall try to explain better with a better img :P

a normal hittest would mean the box is hitting the line when it hits the light blue box.... this is not what i want, i want the box to not be hitting the line until it actually hits the line like in the img

hittest a complecated shape


202.

None

Topic: hittest a complecated shape

Posted: 01/07/08 04:28 PM

Forum: Flash

righties ive got my little square that can move about with the arrow keys, and i want to run a hittest on a line... but this line is curvy..... so i want the hittest to execute when the square hits the actual red line, not when its in the white area but within the square box thing that the line would make.... how can i do that easily without over complecating crap? O.o

x

hittest a complecated shape


203.

None

Topic: same coordinates as MC on prevFrame

Posted: 01/07/08 02:36 PM

Forum: Flash

nevermind sorted it, thx for helping =]

(i was having a blonde moment and making numerous mistakes too embarassing to even mention)


204.

None

Topic: same coordinates as MC on prevFrame

Posted: 01/07/08 02:31 PM

Forum: Flash

At 1/7/08 02:24 PM, UnknownFury wrote: Bascially tell it before it goes to frame6 it get the x and y co-ordinates of the mc1 then in frame6 tell it to go to that position when it loads. Simple really.

yeah i tried that and buggered it up royally, so then i checked it with prev games ive done that in and nothing was wrong.... explain it really basically step by step lol i'm making some obvious mistake and due to lack of sleep im missing it :(


205.

None

Topic: same coordinates as MC on prevFrame

Posted: 01/07/08 02:18 PM

Forum: Flash

Simple problem that I'm currently not thinking straight enough to fix myself

I have an MC called "explode" on frame 6, when my flash gets to frame 6 I want this MC's _x and _y to be the same as an MC named "man" from the previous frame which has been deleted on frame 6.

AS 2.0 only please... and thaks a bundle! =]


206.

None

Topic: New Year, time to vote and stuff.

Posted: 01/06/08 03:08 PM

Forum: NG News

I better be in the portal history as the world's best flash artist and coolest kid! Seriously =\ I feel highly underappreciated as do hundrds of other flashers that don't get anything for their hundreds of hours work :( FEEL SORRY FOR ME!!! only yanking ur chain imma gonne stfu now x


207.

None

Topic: when are rankings updated?

Posted: 01/03/08 06:56 PM

Forum: Where is / How to?

absent: thanks a lot, and oh yeah I forgot about that... how gay =[

shadowchaotailsevil3: no it's faaaaaaaaaaaar longer than that =\


208.

None

Topic: Saving The World!

Posted: 01/02/08 02:49 PM

Forum: NG News

what's that tom? you feel like donating me a home because i currently dont haveone? awwww thanks! =D


209.

None

Topic: when are rankings updated?

Posted: 01/01/08 05:03 PM

Forum: Where is / How to?

they havent been updated for a looooooooooooong time, anyone know how often they are? =\ im in the running for 10th in thebatting average rankings lol and have been for many many many months now :(


210.

None

Topic: So do you plan your games?

Posted: 01/01/08 04:54 PM

Forum: Flash

At 1/1/08 04:50 PM, Claxor wrote: I find the ultimate way to motivate yourself is to work with someone you don't know too well. Atleast that works for me.

Planning could also be a good idea, I've thought about doing it alot, but in the end I just do things as they are needed (which is a bad thing mostly :P).

I've worked with people I don't know too well before and it always means I go off the project because it's not exactly how I picture it in my head (which is a bad thing I know) so I always let them down and stop working :(


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Viewing 181-210 of 2,404 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 104581