At 1/7/08 04:59 PM, UnknownFury wrote:
At 1/7/08 04:57 PM, mooseisloose wrote:
a small rectangle (its an invisible one inside my character, dont worry it is a real game with real characters not just a rectangle lol)
but yeah.... the whole game rests on this and i thought it would be easy but it isnt :(
Well i found you something.
Here you go. I'm not sure if its what you want but from the example it looks exactally what you want. I'm about to download it myself so i can learn it lol :)
That is EXACTLY what I want, Paranoia thanks but your way is not one I understand... and while I do not understand this other way I favour it for some weird reason =p
I am having problems with this though as I do not understand it very much...
if (CollisionDetection.checkForCollision(_r oot.man.balance,_root.line,255) == false){
_root.nextFrame();
}
I have that on my frame, i was hoping it would make it so that if the mc "_root.man.balance" stops touching the mc "_root.line" then the main timeline would go to nextrframe... but actually it just does nothing, no errors pop up either.... anyone care to point me in the right direction (and possibly spoonfeed me)?