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Author Search Results: 'mooseisloose'

We found 2,404 matches.


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Viewing 151-180 of 2,404 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94581

151.

None

Topic: Is it ok to copy?

Posted: 08/20/08 10:16 PM

Forum: Flash

COPY COPY COPY. It's the best way to figure out what style suits you best and develop your own style whilst practicing.

I spent my early animating days copying a few different styles depending on my mood such as joecartoon, weebl and of course; krinkels.

By all means copy somebody else's style as closely as you want and as much as you want because even if you do not notice it at first, you will eventually gain your own style from it and increase your animating skill.

The worst that can happen is you get comments saying your style looks a lot like XXX's style... so you tell them they were your influence! Take it as a compliment that you are acieving your desired effect and keep going.

=D


152.

None

Topic: lighting effects demo

Posted: 08/20/08 10:06 PM

Forum: Flash

I love these little things I think they are amazing and fun, they can make a crap game look pr0, well done on getting it down; i tried to make this effect for aaaaaaaaages but couldn't do it :(

unlike an earlier post though i think that blur decreases the realism... im looking at a lot of shadows now from doors and walls and i can say they have crisp edges


153.

None

Topic: pausing movie clips

Posted: 08/20/08 09:59 PM

Forum: Flash

That shouldn't be happening... if you trust me not to steal your work then you can send the .fla to me via e-mail and I can fix it... if not then try and explain everything, the total number of frames, what frame this button is on, what EXACTLY is happening etc


154.

None

Topic: pausing movie clips

Posted: 08/20/08 08:53 PM

Forum: Flash

on (press) {
_root.gotoAndPlay((_currentframe+=5));
}

obviously replace + with - to go back 5


155.

None

Topic: pausing movie clips

Posted: 08/20/08 08:26 PM

Forum: Flash

At 8/20/08 08:18 PM, junipe wrote: but the problem is that only works for one movie clip is there a way i can change it so it can change it so it can stop all movie clips

there are ways to do this which use far less code and are just far more professional............ however i am far from pro so this is the n00b way:

on (press) {
_root.stop();
_root.firstmovieclip.stop();
_root.secondmovieclip.stop();
_root.thirdmovieclip.stop();
_root.fourthmovieclip.stop();
}

and so on xD


156.

None

Topic: cool preloader minigames/effects

Posted: 08/20/08 08:18 PM

Forum: Flash

At 8/20/08 07:33 PM, CaiWengi wrote: A tutorial for your game

there's a step-by-step tutorial at the start ;)

yeah i've got a simple platform level with a purple guy to control for now, better than nothing I guess =D


157.

None

Topic: Need Coder. Start Asap. $$ = 50/50

Posted: 08/20/08 07:33 PM

Forum: Flash

PF you did have a bit too much of a negative view on it with your post...

Sounds like a bit of a simple game, wont be a huge hit or anything but I've been sponsored for far worse so I'm sure if a fairly small actionscripter were to take up this project with you then it would be worth it for you both and the end product would be a fun little game.

I'm a little too busy right now or I would offer to help... but yeah somebody should get on this and make some extra $$$ as it sounds quite good if you ask me =D

Like the artwork as well, simple but clean/fresh/sharp


158.

Elated

Topic: cool preloader minigames/effects

Posted: 08/20/08 07:30 PM

Forum: Flash

So I've just finished the gameplay for my latest game, and hopefully the game that will finally get people to know who I am a tiny bit as it's my first flash that doesn't cup hairy testicles. Anyways it's a defence game and the only colours used in it are purple. I am trying to think of some cool little effect or minigame or just something in general to go on the preloader screen so people can have a bit of fun while they wait.

My only ideas so far are:
- Run around as a little purpleguy
- The game title that does things when you hover over it
- Cursor effects such as purple sparks come off the cursor

but all of these seem lame and overdone... can anyone think of anything decent that wont use up too much space and make the preloader need a preloader? =p


159.

None

Topic: Shorts...

Posted: 08/20/08 07:31 AM

Forum: Flash

The length of the flash doesn't determine wether music is needed or not, it all depends on the actual flash itself. If it doesn't seem like it needs or suits music then don't add it, if you think it makes the flash better then add it! There are some really long flashes without music and some with, same with shorts.

When I make a short I usually put some very calm quiet background music in, kinda like elevator music... ish. That way there's music so people can't complain about the lack of music, however it isn't enough to dominate the flash... but that's me and I suck so don't just do what I do =p


160.

None

Topic: Show NG your desktop!

Posted: 08/11/08 12:35 PM

Forum: General

i never see my desktop... like... EVER. i always have multiple programs open which is why it's so out of date, the games and programs and whatnot... i dont think i have clicked an icon on my desktop for about a year now :p

Show NG your desktop!


161.

None

Topic: Huge fire destroys historic pier

Posted: 08/03/08 07:56 AM

Forum: General

I found tis thread quite late... I live in W-S-M! >:( that's right by my house and hush up kids, somerset rawks!

Watching it burn down and all the people underneath it afterwards with metal detectors to scab the money was rather amusing though =p


162.

None

Topic: Simple press of a key

Posted: 07/31/08 05:45 PM

Forum: Flash

thanks guys, mixed up a few of your answers. i was screwing up on small things like the semicolon and whatnot... but yeah all fixed now thanks to everyone that lended a helping hand =]


163.

None

Topic: Simple press of a key

Posted: 07/31/08 05:39 PM

Forum: Flash

At 7/31/08 05:31 PM, Super-Yombario wrote: umm...

if(Key.isDown(2)){

That SHOULD work.

okay so now I have:

if (_root.submachine=2;){if(Key.isDown(2)){
this.gotoAndStop(2);}}

which is probably right, it looks wrong to me but im too tired to think properly) but now it says i'm missing a ')' somewhere... *cough*.......... ermmmm......... yeah..... help please! xD

also in case anyone says it, yes i do know that i *might* have to change the 2 with the keycode for the 2 key... i probably sound like a general dick like now but i dont care because i dont even know what im typing =D


164.

None

Topic: How to make a scrolling game(V-cam)

Posted: 07/31/08 05:32 PM

Forum: Flash

This tutorial had potential... you just didn't get it quite right =p

I understand it and could follow it... but for somebody totally new to this general thing I do not think this is a very good tutorial, slightly hard to follow and the "pupil" wouldn't really learn everything properly.

Nice effort and thanks for posting as I'm sure there are people out there that will appreciate it, but next time put more time into a tutorial and try to see things from a total newbie's point of view.

You could've had a great tutorial here =p


165.

None

Topic: Simple press of a key

Posted: 07/31/08 05:25 PM

Forum: Flash

It's late at night and I'm having trouble thinking...

Simple AS2.0 problem...

if (_root.submachine=2;){
//what would I put here so that when the "2" key is pressed... this.gotoAndStop(2);
}

thanks guys =] i should really get some sleep but my friend keeps bugging at me to get on with this game so yeah... don't want to dissapoint =p


166.

None

Topic: Making Flash games full time?

Posted: 07/10/08 03:04 PM

Forum: Flash

I was considering doing the same thing for a month or two and seeing how it works out. My last game got me $1200 up-front sponsorship plus I get +$1,000 for the first million views and +$2,000 for the second million views... and I made the game in 5 hours (it is due for release any day soon!).

I guess it all depends on how lucky you are with if your game is a hit or not really, you could spend 20 hours on a flash game only to find sponsors are sick of those games and only offer you $500 for it, or you could pop out something simple which sponsors see a lot of potential in and offer you thousands for!

Considering I am a totally WANK flash developer and I expect nothing less than $1,000 for my games these days (and I NEVER spend more than 10 hours on a game) I think that full-time flash dvelopment could be a massively profitable job!


167.

Elated

Topic: flash time to money ratio...

Posted: 07/02/08 04:19 PM

Forum: Flash

How long do you usually take on a flash project? I usually start a project then spend about 5 hours on it over the period of about 2-3 weeks. I've just been offered a fair few thousand in sponsorship for my latest game (including bonuses that are EASILY reachable) and i've just realized how little time making flash stuff actually takes... considering im not even very good with flash i'm getting paid a fortune!

but yeah in earlier games i would spend a good 10 hours making a game then get say $1000 for it... which is still an insane amount of money for me, far more than my parents earn... has anyone else ever sat down and thought about the potential money they could make from just sitting down for say 5 hours a day and popping out a quick game everyday?

Well anyways yeah I just want to know how much everyone else usually gets for certain hours of flashing... how long you take on a flash and how much you would usually expect to get from that flash, im sure there are people out there that make crazy amounts off it, i never even gave it a second thought until today :s


168.

None

Topic: $100 a day until Comic-Con. 1 of 20

Posted: 07/02/08 11:59 AM

Forum: NG News

I just got an absolutely insanely high sponsorship offer for my latest game plus made a load of other money... so the way my luck is going I'm actually really excited about this because (although I know the odds are ridiculously low) I actually have confidence :p

Good luck to everyone else... but most good luck to me! xD


169.

None

Topic: i need help

Posted: 06/16/08 06:24 PM

Forum: Flash

You just had 2 blammed flash and nothing through the portal yet. you cannot ask such an open question and expect an answer.

go read up about actionscript, get a better feel for flash, just keep working on little things until you know enough to make the game you want to make. you can't just jump in and make a game like that, and people cant just tell you how to make a game. you need to start with the basic, understand how it all works and then figure out how to do it and practice.

it takes a while but once you develop a decent understanding of flash you will be able to make these kinds of games... however NEVER expect people to just tell you how to make a game, wont happen.


170.

None

Topic: shortening my AS

Posted: 06/14/08 04:20 PM

Forum: Flash

At 6/14/08 04:16 PM, El-Presidente wrote:
At 6/14/08 04:08 PM, mooseisloose wrote: crappy code :).
Uh uh.
onClipEvent(enterFrame){
for(var a:Number = 1; a < 11; a++){
if(hitTest(_root.man.weapon["shot"+a])){
play();
}
if(hitTest(_root["leftwall"+a])){
_parent._x += 1;
}
if(hitTest(_root["rightwall"+a])){
_parent._x -= 1;
}
.....//continue it by yourself
}
}
I see kind of what you're trying to do, and I think you should just make ONE ground and learn to do Shape Flag HitTests [read farther into the tut. and the rest of AS: Main.]

Thanks, it was so simple but I wouldn't of got it on my own due to me being one of those people that gets really frustrated by AS if the first thing I try doesn't work =p

I touched upon shapeflags a few months ago but it was a crapload of effort and i cocked it up. I'll have another look but I doubt I will use them in this project... but if I can learn how then they will hugely help me in the future so thanks =]


171.

None

Topic: shortening my AS

Posted: 06/14/08 04:08 PM

Forum: Flash

sorry that code i posted was NOT anything i tried, i just didnt edit it back fully forget i even posted that one i know fully why that won't work and i know not to even try it lol it was meant to be this:

onClipEvent(enterFrame){
for(var a:Number = 1; a < 11; a++){
if(hitTest(_root.man.weapon["shot"+a])){
play();}}
for(var a:Number = 1; a < 11; a++){
if(hitTest(_root.["leftwall"+a])){
_parent._x += 1;}}
for(var a:Number = 1; a < 11; a++){
if(hitTest(_root.["rightwall"+a])){
_parent._x -= 1;}}
for(var a:Number = 1; a < 11; a++){
if(hitTest(_root.["topwall"+a])){
_parent._y += 1;}}
for(var a:Number = 1; a < 11; a++){
if(hitTest(_root.["bottomwall"+a])){
_parent._y -= 1;}}}

172.

None

Topic: shortening my AS

Posted: 06/14/08 04:06 PM

Forum: Flash

righties well i kinda get where you're all coming from and it worked... however now i have multiple MCs i need it to work with (other than just shot1-shot10) so i tried this:

onClipEvent(enterFrame){
for(var a:Number = 1; a < 11; a++){
if(hitTest(_root.man.weapon["shot"+a])){
play();}}
for(var b:Number = 1; a < 11; a++){
if(hitTest(_root.["leftwall"+b])){
_parent._x += 1;}}
for(var c:Number = 1; a < 11; a++){
if(hitTest(_root.["rightwall"+c])){
_parent._x -= 1;}}
for(var d:Number = 1; a < 11; a++){
if(hitTest(_root.["topwall"+d])){
_parent._y += 1;}}
for(var d:Number = 1; a < 11; a++){
if(hitTest(_root.["bottomwall"+a])){
_parent._y -= 1;}}}

but of course this hasn't worked... i'm not sure which bit i need to change, is it the "a" needs to be changed for each one or what? i'm lost lol


173.

None

Topic: shortening my AS

Posted: 06/14/08 03:23 PM

Forum: Flash

Lag is my biggest enemy when making games. Due to terrible scripting my movie clips hang around too long, there are too many of them, and they have hugely un-needed amounts of code on them. One of the major killers is the code below which I end up having a few times and really kills my lag, but because it has always worked I never bothered finding out how to make it shorter. I *know* there is a way to greatly shorten this code but I don't know how, if anyone would like to help out and show me what the shortest possible alternative would be then here is the AS (2.0 is what i always use):

onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot1)) {
this.play();
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot2)) {
this.play();
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot3)) {
this.play();
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot4)) {
this.play();
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot5)) {
this.play();
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot6)) {
this.play();
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot7)) {
this.play();
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot8)) {
this.play();
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot9)) {
this.play();
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.man.weapon.shot10)) {
this.play();
}
}


174.

None

Topic: Fridge collab

Posted: 05/23/08 07:33 AM

Forum: Flash

evan210 are you actually doing this!? every few days u seem to pop-up saying you're back and you can work on it... then you vanish for a few more days! it's not a hard job, you organized it so get on with it!!!


175.

None

Topic: New Blog Feature: Video Embedding

Posted: 04/16/08 07:46 PM

Forum: NG News

roooooooooooob i dun lika-lika your icon :( i love you though! =D


176.

None

Topic: The Outer Flash Background? Help!

Posted: 04/07/08 07:12 AM

Forum: Flash

Create a new layer, place it at the bottom, make it go over the black in whatever colour you want and lock it. Simple.

How did you change that by the way? I've been dying to do that for so long but never knew how!


177.

None

Topic: Downloading the game

Posted: 04/07/08 07:08 AM

Forum: Flash

Zip up the .swf file then upload the zipped file. Then in your flash make a button that when you click it, it goes to that zipped file you uploaded to wherever.


178.

None

Topic: how fast does a movie have to be?

Posted: 03/10/08 01:05 PM

Forum: Flash

there isn't a certain amount you MUST have... it can range from 18-35 FPS (the higher is usually mor e professional) I usually use 25 FPS as it looks great and is easy to work with.

I hope you mean FPS or I now look like a right gonk.


179.

None

Topic: actoin script help

Posted: 03/10/08 01:03 PM

Forum: Flash

That was such an easy google search... woulda been quicker than making this thread =p

I also suggest learning how to do these scripts yourself rather than just taking them straight from a tutorial or a website... not saying you are... but I've been there and I'm just giving advice because I'm bored out of my brains =[


180.

None

Topic: Audio Problems!

Posted: 03/10/08 01:00 PM

Forum: Flash

I would suggest putting all the parts together than just adding a layer with streamed audio for the whole thing... some people might just add the audio to play normally as an event though... surely it's the same as with any other flash though? O.o


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Viewing 151-180 of 2,404 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94581