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I have this code on frame 5 of the main timeline of my game. I want this code to stop working on frame 25, how do I do it? thx kids!
var held:Boolean = false;
onEnterFrame = function () {
if (Key.isDown(82) && !held) {
held = true
gotoAndStop(_root.currentlevel);
}
if (!Key.isDown(82)) {
held = false;
}
};
At 9/14/08 11:42 AM, raz183 wrote:
Buying a better PC that can handle your own creations?
so when the flash gets online and lags for everyone else then everybody hates it? good idea!
im not too great on this subject as i have lag problems with a few of my games. try compacting all actionscript as much as possible, dont have too many enterFrame things going at once, group it all into the one.
I just had an idea I would LOVE in the posters section... MEGAPOSTERS!!! I'm talking 10ft tall posters here kids....... would be sooooooo good! The taller parts of the house/office would look so insanely immense if they had a giant poster that was bigger than one floor! WHOEVER MAKES THE NG POSTERS GET ON IT RIGHT NOW!!!
You can be helpful and kind towards everyone for years upon years and still be hated... dunno why I still hang around really. Everytime I try to leave I have a nervous breakdown. Don't try to be liked, it will not work!
The 5 second rule should not count in kitchens, it should only count when the customer drops their food after purchase. I also saw some guy do the 30 second rule on tv........... WTF!?
At 9/7/08 05:01 PM, Grammar-Nazi wrote:
Tankmen parody of this:
I'd buy it.
I'd buy it twice! Also the cock joke one I would definately buy. There's so many great ideas for posters to be done with NG characters... also I think if you order multiple you should be able to request tom or the ng team sign it :p
I've been awaiting NG posters, would love to have some giant NG characters in my room and eventually around the office... but now the first one has finally been added it doesn't quite tickle my testicles =[
It's good.... it's great! But it's not quite to my taste, I think the NG guys should hurry up designing more as I'm sure they will sell like hotcakes!
Personally I wouldn't mind some normal-colour ones with just a single NG star striking a pose such as Pico or Alien Hominid........ anyone else got any awesome ideas? =D
- Whip in some simple backgrounds
- Add more levels
- Make the menus and buttons look just a tad slicker, the first impression matters!
- Fix cheats (moving mouse fast, richt-click and being able to hold click and move through walls)
It will get through the portal... but you want a decent score to go with it... follow my points and it will get better :p
how do people here make their terrain? like in a top-down shooter or a racer, how would you go about making a mud/dirt ground? i usually use paint.net or photoshop and just use the default cloud effect in brown as my ground but it looks kinda crappy........... does anyone know of a better way?
hahahahaha 420mb?? smaller is still 54mb?? omg lol wtf have you done to manage that!? the biggest flashes on the web wont be anywhere near that! hahahahaha!
sorry but 420mb for a first flash has put a tear in my eye =p
At 9/4/08 09:40 PM, Wurmy1029 wrote:
Everybody has ideas. That makes them worthless. Not everybody can make Flash, which makes that valuable.
So explain to me why i should use up my valuable time on your idea? Even if it's good, we all have games we want to make. Those have much more priority over some kids idea. No offense or anything.
with me it's quite the opposite :p i can flash but not think of ideas =[
btw im not gonna read your idea as its 7am and all i see is a wall of text =p
first frame of enemy MC dying:
this.swapDepths(-100);
very last frame of MC after it has faded away:
this.swapDepths(100);
however the only thing this does is put the MC on top of everything when it gets to the first frame of the enemy MC dying. i have tried varying the numbers on both of them, changing both to positives and negatives but the same thing happens everytime =\
okay so basically i have loads of movieclips on the screen and i want it so that when the mc gets to a certain frame, let's say 5, the mc goes to the bottom of all the MCs. im using as2.0 so the AS can either be something i put on the MCs or i can put it on the 5th frame inside the MC< whichever is best.
basically ive never managed to do depths properly, ive read tutes and im sure i will get it eventually but for now it just doesnt seem to work for me =p
The first meet I can actually make... but I'm not sure if anybody has a clue who I am these days so it's not really all that worth it... is it? Somebody tempt me to come! =p
At 8/20/08 10:12 PM, echeese wrote:
The fuzziness of shadows comes from the fact that light doesn't come from a point, rather from a sphere. So what you have to do is give your light an actual diameter. from there, you can 2 cast rays from the edges of the light perpendicular to the edge of the shadow caster. Using this information, you'll get the shape of the penumbra, and you simply fill in the area between the two penumbras
I never knew that, thank you for teaching me something new! I know there is slight blur but I think it is overdone in your updated version... maybe a little more than the first one is needed but a lot less than the updated version.