The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 Viewson(Action){
effect
};
To move an object with an instance name of "movieclip_mc" sideways:
movieclip_mc._x [ + or - ]= [number]
To move vertically:
movieclip_mc._y [ + or - ]= [number]
At 8/13/09 06:52 PM, Punisher33 wrote: no body asked u FlashtooREV You say my nuts have yet to fall out well i am a grown fuckin man douche bag. looks like u need to grow up and stay away from balls and talk about vagina's like straight men do. so get a life stop talking about nuts cause it makes u sound kind of gay dude really it does.
You may have just proved his point.
You could draw your own grid if you're patient enough.
At 9/7/09 05:39 PM, West-End-Pro wrote: This might work if using as2. Might.
onKeyDown = function() {
if(key.isDown(2)) {
Mouse.hide();
}
}
He said Right click, not Left click.
Although Leftiness confuses that, so I always say 'Other-button click'.
Anyhoo, I digress. I don't think there is a way.
I learnt by doing that, then making it up as I went along. Most of the scripting I do is just experimenting.
How about Flash attack?
:The immortal portal that demands a chortle...
:...Wartortle!
You'll have to be a bit more specific than that.
At 9/5/09 04:09 PM, Bubbowrap wrote: I never read a book on it, but I find that online tutorials/videos worked well for me.
However, nothing beats good ol' tinkering and messing around.
Exactly the same.
At 9/5/09 09:55 PM, LinaInverseFan wrote: Okay fair enough. Even though I am very proud of the background, I will change it so the character and joke can be used in the collab. I just have one question about the transparency, how do you do that in MS Paint? Because that is the program I use for my works.
I forgot to quote in the previous post.
You can't do it in paint, but I think you can do it if you copy it across to Word. I'm not sure, though, considering I haven't had ms office in a while.
At 8/21/09 08:07 PM, JKAmovies wrote: Rules/Specs~
Background colour: Transparent.
You might want to change it.
I do most of my artwork on the computer, but I do do some traditional.
This was a submission for a drawing game between me and my friends. the criteria was 'Emo Santa'. I won.
This one was done on a whiteboard, and is my own character. I was doodling, and it just seemed to turn up.
In the first action, give it the code:
_root.empty_mc.gotoAndStop(3);
In the second action, put:
_root.empty_mc.play();
Make an empty mc (instance name 'empty_mc') give it 4 frames all with:
stop();
the first and third frames blank, the second one with the 'You cannot do that' textbox (give it some more frames if necessary, and make sure thefirst action's code goes to the correct frame) and the final one with the code in (with a '_root.' when necessary) telling what to do when both actions have been done.
It probably is an inefficient way of doing it, but if you can't find any better, try this. Knowing me, it'll turn out not to actually work, but oh, well.
it's Dyslexic for 'position'.
You're welcome!
Put it on Free Transform, then drag the white circle.
sixth, definitely.
file > import > import to library.
Easiest way to loop it is to put it in a mc with one frame.
This is the best I can do for that:
onMouseDown = function () {
thisx = _xmouse-movieclip_mc._currentframe;
};
movieclip_mc.onMouseMove = function() {
thisxx = _xmouse-thisx;
if (thisxx>500) {
this.gotoAndStop(thisxx-500);
} else if (thisxx>400) {
this.gotoAndStop(thisxx-400);
} else if (thisxx>300) {
this.gotoAndStop(thisxx-300);
} else if (thisxx>200) {
this.gotoAndStop(thisxx-200);
} else if (thisxx>100) {
this.gotoAndStop(thisxx-100);
} else if (thisxx>0) {
this.gotoAndStop(thisxx);
} else if (thisxx>-100) {
this.gotoAndStop(thisxx+100);
} else if (thisxx>-200) {
this.gotoAndStop(thisxx+200);
} else if (thisxx>-300) {
this.gotoAndStop(thisxx+300);
} else if (thisxx>-400) {
this.gotoAndStop(thisxx+400);
} else {
this.gotoAndStop(thisxx+500);
}
};
onMouseUp = function () {
thisx = NaN;
};
call the movieclip "movieclip_mc", and put the code on the stage.
At 8/30/09 02:14 PM, Raqib12 wrote: It will stop on X frame, and let the movie-clip with the sound play, and after the sound is finished playing through, the flash will resume?
Is that what you want?
If so, on the stage, in the frame with the mc in, put the code
stop();
Add a frame at the end of the sound and text mc, and put
_root.play();
Whatever you get, make sure you have a decent mouse.
Are you talking about mine?
Give the object instance name "movieclip_mc", and put the code on the main stage.
Origami programs:
_quality = "medium";
function low() {
_quality = "low";
}
function medium() {
_quality = "medium";
}
function high() {
_quality = "high";
}
menu = new ContextMenu();
menu.hideBuiltInItems();
menu.customItems.push(new ContextMenuItem("low", low));
menu.customItems.push(new ContextMenuItem("medium", medium));
menu.customItems.push(new ContextMenuItem("high", high));
this.menu = menu
_quality = "medium";
function low() {
_quality = "low";
}
function medium() {
_quality = "medium";
}
function high() {
_quality = "high";
}
menu = new ContextMenu();
menu.hideBuiltInItems();
menu.customItems.push(new ContextMenuItem("low", low));
menu.customItems.push(new ContextMenuItem("medium", medium));
menu.customItems.push(new ContextMenuItem("high", high));
this.menu = menu
if you can't find any better code, try this:
movieclip_mc.onMouseMove = function() {
if (_xmouse>500) {
this.gotoAndStop(_xmouse-500);
} else if (_xmouse>400) {
this.gotoAndStop(_xmouse-400);
} else if (_xmouse>300) {
this.gotoAndStop(_xmouse-300);
} else if (_xmouse>200) {
this.gotoAndStop(_xmouse-200);
} else if (_xmouse>100) {
this.gotoAndStop(_xmouse-100);
} else {
this.gotoAndStop(_xmouse);
}
};
To default quality to medium, on the first frame, simply type:
_quality = "medium"
I'm not entirely sure what you mean...
Make a movieclip, and give it 2 frames, and add
stop();
into each frame. Put the text into the second frame, and give the moveclip an instance name (such as 'text_mc').
then put the sound file in another movieclip, then extending the frames in it to the length of the sound file. Add a blank keyframe to the end, and add the script:
stop();
_root.text_mc.play();
Hope this helps at all...