The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsAt 9/27/09 11:31 PM, JKAmovies wrote: Hah, that's a pretty good idea, make sure that is AS2 though. I don't want to deal with any confusions between CS3 and 8.
I use Flash 8 & as2 anyways. You want me to e-mail you the fla? PM me your e-mail address, and I'll send it.
At 9/23/09 04:10 PM, Nekow wrote: been busy lately but to show that Im still in the collab heres a quick wip shot
going to finish it up tomorrow
Looking pretty epic.
It looks like an insect...and you portray that very well.
I'll animate if there aren't enough animators.
At 9/19/09 11:59 AM, greatwh1teshark wrote: well is it any good for the collab, or would you rather use this:
1: Transparent background.
2: Link can't fly.
I'm afraid I'm going to have to make a different song. The one I've been working on has got to about 2 minutes now. XD
Will you be animating?
I never said it was finished.
It's just that there's no point doing that if there are no spaces / the idea's not liked.
The whole idea of this collab (other than promoting artists' skill) is to see how people interpret other peoples songs.
Don't ask what the musician wants, flash what you want, just so it fits the music.
And that's based off my own experience.
Any free spaces?
http://spamtheweb.com/ul/upload/170909/3 776_pension_Finder.php
At 9/16/09 02:32 PM, big-jonny-13 wrote: you ruined the game :(
I lost the game!
At 9/16/09 04:41 AM, greatwh1teshark wrote: Metaknigt, a character from Kirby.
Let us play our sarcastic games, Sharky.
I don't mind musicking, then animating someone elses...
Replace the '4' in the random(4); to however many mcs there are.
num = random(4)+1;
movieclip_mc.attachMovie(num, "number", {_x:0, _y:0});
http://images.teamsugar.com/files/users/
1/13839/19_2007/erl_201_05.jpg
When's the deadline?
I'd have each one a movieclip, with a few series of frames with it moving up for the space of another one. Between each of these, a frame with stop(); and have 2 blank frames at the start, the second one with gotoAndStop(1);
For the code that makes message1 appear, have:
on(press){ [for example]
_root.movie1_mc.gotoAndPlay(3);
_root.movie2_mc.play();
_root.movie3_mc.play();
_root.movie4_mc.play();
_root.movie...
}
This would mean that the message you want to appear would appear, and other ones on the stage would move up.
At 9/14/09 09:02 PM, JKAmovies wrote: Alright. I'm not sure what Gimp is but I'll take your word for it :)
Any free spaces for audio I can fill?
At 9/13/09 02:23 AM, LegolaSS wrote:At 9/12/09 02:06 PM, M-Vero wrote: Yo LegolaSS, you using flash?yes... all i have is MSpaint and flashMX... :P... i need art programs!!!
No you don't! Flash is a pretty good art programme!
...I use it...
The lines could be lined up better. But other than that, it's pretty good.
At 9/12/09 11:04 AM, milchreis wrote: do not use _root it is evil.
How is it?
In my experience, _root works fine.
If you're using the oval tool, hold shift.
At 9/11/09 01:52 PM, Rhunyc wrote: Fixed it! :3
And added stuff and fixed up the coloring/shading more. :3
Gawsh I loved doing this picture...
That's Awesome!
Anyhoo, here's another one.
http://www.newgrounds.com/art/view/moonh itler/solstice
You write what you want to do to cause the effect in the () brackets, such as on(press) to cause the effect by pressing a button, or on(release) to do so when the button's released.
The {} is where you put the effect, such as gotoAndStop(3); to go to frame 3, or movieclip_mc._x = 5; to make the movieclip go to the fifth pixel along horizontally.
Try and get into the habit of ending movieclips' names in '_mc', because that makes flash recognise it as being a movieclip when used in as.